Ranger Skill Fix : Merge Comfort and Charm Animal Skills

Prowlinger

Prowlinger

Lion's Arch Merchant

Join Date: May 2005

Georgia, USA

[HYE]

E/

I know this has been debated before but why doesn't more people debate it?

Using pets can be fun but the lose of using a single skill slot JUST to have your pet is more of a deficiency to the Ranger than a balance.

A ranger with a pet has to have Charm Animal skill just to have the pet active. Using 1 in 8 slots just for this is completely a waste for a Ranger.

A simple fix would be to merge the Comfort and Charm Animal skills into a single skill. Thus the functionality would stay the same completely.

I have tried numerous Beast Master builds and the single loss of the 1 skill just defiles the build completely.... it is a waste and inefficient.

Seriously... IF the 2 skills were merged, the Ranger with a Beast build... is it really going to off balance PvE or PvP ??!?

If so... show me proof.... else... let's get this implementation back on the table to get addressed from Anet...

Narcism

Krytan Explorer

Join Date: Feb 2005

Ottawa, ON, Canada

Mostly Harmless

W/

1 Skill slot for free passive DPS is bad.
Think this through.

Narcism

Krytan Explorer

Join Date: Feb 2005

Ottawa, ON, Canada

Mostly Harmless

W/

1 Skill slot for free passive DPS is bad.
Think this through.

TabascoSauce

Wilds Pathfinder

Join Date: Jan 2007

Virginia, US

TFgt

W/Me

/signed

I'd say that pet damage is not really significant. They serve better in the tank role. Not that this is anything but a joke, but my Melandru's Stalker has the descriptive name "Meatshield" when they are in use.

Rangers could use some love, and this would encourage pet use.

Thanks!
TabascoSauce

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Hmm....1 skill slot for an elder pet, according to wiki.

480 health, 80 AL, damage of 17-29

Thats a free warrior right there.

Danax

Danax

Lion's Arch Merchant

Join Date: Jun 2007

Ontario

R/Mo

/Signed. Atleast make us want to consider a beastmaster <_<

October Jade

October Jade

Wilds Pathfinder

Join Date: Jul 2005

drifting between Indiana and NorCal

Quote:
Originally Posted by lyra_song
Hmm....1 skill slot for an elder pet, according to wiki.
480 health, 80 AL, damage of 17-29
Thats a free warrior right there. Not even close. Your "free warrior" has neither attribute points nor a skill bar. Of course, you could always invest heavily in Beast Mastery and load up on pet skills...but then it isn't exactly free anymore.

The sad truth is that BM builds will never amount to more than a novel diversion. They're great fun, but unless you're in a group of friends, expect to be ridiculed relentlessly if not kicked out altogether.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

/Signed. My Ranger still doesn't have a pet even after getting Legendary Survivor. It's just not worth considering when there are so many better options.

Pericles

Pericles

Frost Gate Guardian

Join Date: May 2007

[GoD]

R/

/signed fo sho
I never bring my pet with me because i have to use 2 skills, and thats a real shame, this would of course also make it easier for all the /R out there who want their pet to come as well.

bwillcox

Academy Page

Join Date: Mar 2007

Quote:
Originally Posted by Onarik Amrak
/Signed. My Ranger still doesn't have a pet even after getting Legendary Survivor. It's just not worth considering when there are so many better options. My preference is just the opposite. I like having my pet and use various pet attack skills to augment my ranger's normal use of barrage (guess I'm too impatient to use preparations, traps, and such). I would never claim that this is the ultimate build (or even necessarily a good one), but it's one I find fun to play and that's really all that matters to me with the game (that I have fun).

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by October Jade
Not even close. Your "free warrior" has neither attribute points nor a skill bar. Of course, you could always invest heavily in Beast Mastery and load up on pet skills...but then it isn't exactly free anymore.

The sad truth is that BM builds will never amount to more than a novel diversion. They're great fun, but unless you're in a group of friends, expect to be ridiculed relentlessly if not kicked out altogether. I would say the RaO Hammer Ranger is quite formidable, even post nerf. And ive seen pets perform with more brain than some warriors.

But most pet builds are just..not fun.

Theres a certain disconnect between commanding the pet and the pet actually doing it. It feels more like a hit or miss and based on luck than anything to really get a build to function as intended.

Imo, the whole pet system would work better if there was a beastmastery "weapon". Theres no point in marksmanship if youre going full fledge beastmaster.

Razz Thom

Razz Thom

Frost Gate Guardian

Join Date: Apr 2007

Three Feet Below Sea [LevL]

D/Mo

so which casting time would change? 10 seconds for comfort animal, or a 1 second charm? i hope it is a 1 second charm. insta lvl 20 pet anyone? "Hi I'm a lvl 2 ranger. Don't mess with me or my lvl 20 Dire Wolf will eat your head."

Horible

Frost Gate Guardian

Join Date: Jun 2006

Horible and Hex [Own]

R/

then just add a simple clause that says you can't charm any pet that is a higher level then the character trying to charm.




Horible

/signed

EinherjarMx

EinherjarMx

Wilds Pathfinder

Join Date: May 2006

Mexico

La Legion del Dragon [LD]

E/

/notsigned

using an old school thumper:
tigers fury, irresistible blow,hammer bash, crushing blow, enraged lunge, bestial mauling, comfort animal, charm animal

and now, with the charm/comfort fusion:
tigers fury, irresistible blow,hammer bash, crushing blow, ferocious strike, poisonous bite,bestial mauling, charm animal

the thumper is supposed to add pressure in a team, with a simple free slot it would add pressure AND conditions (dazed, deep wound and poison) and tell me if it wouldn't be imba

Skycluster

Academy Page

Join Date: Apr 2007

Me/E

I think people look at beast mastery as...lets control the pet. Period.

Its there to help the ranger...I really think the pet only needs 1 pet attack+bow attacks. Be creative people don't stick 3 pet attacks on your bar so your animal can do all the work, get a freaken bow out and shoot things with it. Add apply poison and hunters shot while you use tigers fury to eranged lunge your foe to the ground. I find rangers holding staffs while these magic circles appear around them quite funny. Bow+animal, IMO is a better choice.4 attack skills/buff is really all i need.

phool

phool

Frost Gate Guardian

Join Date: Jan 2007

IMO the new pve BM skill should replace charm in pve.

Narcism

Krytan Explorer

Join Date: Feb 2005

Ottawa, ON, Canada

Mostly Harmless

W/

Quote:
Originally Posted by EinherjarMx
/notsigned

using an old school thumper:
tigers fury, irresistible blow,hammer bash, crushing blow, enraged lunge, bestial mauling, comfort animal, charm animal

and now, with the charm/comfort fusion:
tigers fury, irresistible blow,hammer bash, crushing blow, ferocious strike, poisonous bite,bestial mauling, charm animal

the thumper is supposed to add pressure in a team, with a simple free slot it would add pressure AND conditions (dazed, deep wound and poison) and tell me if it wouldn't be imba Thank you for having a brain.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

17-29 damage every 2 seconds is like 10-15 DPS.. a Warrior can put out around 70 DPS constantly with Dragon Slash, a Dervish can put out around 150-180 DPS with 3 targets properly grouped. That 10-15 DPS does not replace anything. And it requires 11 points, with a rune, invested.
It's not 1 skill either, you need Charm AND Comfort Animal, otherwise your pet is useless. So lugging 2 skills around just for a pet? And then you need to protect your pet with Call of Protection or other stuff as most Monks/Rits aren't happy to be healing your little furry thing constantly.

/signed

Narcism

Krytan Explorer

Join Date: Feb 2005

Ottawa, ON, Canada

Mostly Harmless

W/

Quote:
Originally Posted by Marverick
17-29 damage every 2 seconds is like 10-15 DPS.. a Warrior can put out around 70 DPS constantly with Dragon Slash/signed A DSlash does 70 DPs.. woow.. talk about someone who doesn't think before typing.
A sword swings once every 1.33 seconds.
70 DPS.. is.. 93 damage per hit.
Incredible! I don't think I've ever seen DSlash alone or a 2xCrit Sun and Moon actually hit that hard.

Even if you say he was frenzied.. are you going to compare a Frenzy + DSlash bar (4 skills+) to 2 skills?


Guild Wars Guru knows how 2 balance.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Charm Animal is a really good skill. It has two problems.

One, that in order to keep it from being a dead slot on your bar you need some sort of pet res. All of the pet res skills in the game are bad. Charm Animal is good, but it isn't worth two slots unless you have a ton of space on your bar.

Second, the attributes are terrible. In order for a beastmaster to be worth anything you need a ton of Beastmastery and a ton of some weapon attribute to be decent. Bows require a ton of Marksmanship and a ton of Expertise, as the entire skillset has been balanced around high Expertise. Bowman beastmasters who want to be worth anything need high Expertise, high Marksmanship, and high Beastmastery, which you simply don't have the points for. Hence all of the common pet builds use other weapons, which don't pay an Expertise tax and thus have the luxury of running with just weapon + pet, not weapon, pet, and Expertise.

Of course, pets being mostly a DPS addition doesn't mesh well with the Ranger primary, which is otherwise a rather weak DPS option.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

If you don't like it, don't take it. Basically you are saying that any build using more then two attribute lines is a failure? If your argument is that it is impossible to create a pet build because you must have maximized stats in Marksmanship and Beastmastery and Expertise, then you have limited yourself so much beforehand that you might as well not even try. There is a good selection of useful, low-energy skills for Bow and Beast, and it's easy enough to get relevant attributes to a respectable near maxed level.

Merging Comfort and Charm could be a bit too strong. Pet skills are cheap efficient and frequently have double effects. But making Charm operate as Pet resurrect sounds interesting enough, though I am sure it has been mentioned before.

around

around

Wilds Pathfinder

Join Date: May 2006

Aussie Trolling Crew - Diplomatic Embassy

I Have Three Pennies [Pnny] - forever in my heart <3

R/

12 beast, 9 bow, 9 expertise.

Woot, you can be a crappy bow ranger AND a crappy beastmaster at the same time!

Oblivious Moose

Oblivious Moose

Frost Gate Guardian

Join Date: Dec 2006

Sinister Swarm [Sin]

P/

Quote:
Originally Posted by Ensign
Bowman beastmasters who want to be worth anything need high Expertise, high Marksmanship, and high Beastmastery, which you simply don't have the points for. Hence all of the common pet builds use other weapons, which don't pay an Expertise tax and thus have the luxury of running with just weapon + pet, not weapon, pet, and Expertise.

Of course, pets being mostly a DPS addition doesn't mesh well with the Ranger primary, which is otherwise a rather weak DPS option. i hate to burst your bubble there, but seriously. have you seen a RaO thumper lately? or even before the RaO "Nerf" they use hammer + Beast + Expertice, not just your weapon + pet.

its common for people to spread out their attribute points across 3 different atributes, and still be extremely effective, if not more so than doing a setup with only two.

the only thing that merging these two skills into one would do is make more ima "thumpers" and make people cry because they got owned by someone AND a pet. on the other side, it would spark interest for the pve peple to have the ability to do more, and desirable things wiht their pet. including other professions, they will have the ability to have a pet, and more skills in what they really want, other than the wasted slot that having a pet u can revive. as for the PvP group, this will cause sooo much complaining, and it will make anet nerf the whole beastmastery skill line even worse than it is, and people will keep crying, and more changes will come out for more people to cry over.. its balanced as it is, no reason to try and make things "better" when the damn thing isnt broken in the first place.

all that said, im not for the merging of these two skills.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by Amy Awien
Basically you are saying that any build using more then two attribute lines is a failure?
I'm saying that any build using more than two attributes that need to be at a really high spec to be effective is a failure.

Quote: Originally Posted by Amy Awien There is a good selection of useful, low-energy skills for Bow and Beast No, actually, there aren't. Bow has Distracting Shot there, everything else costs 10. Pet skills are a bit better. If you aren't taking advantage of the good bow skills, why are you using a bow? The answer is you aren't, you're using a Hammer or Spear in all likelihood.


Quote: Originally Posted by Amy Awien and it's easy enough to get relevant attributes to a respectable near maxed level. If you don't have 12 Beastmastery your pet is garbage.

If you don't have 12 Marksmanship your bow damage is garbage. If your bow damage is garbage, what is the point of using a pet?

If you don't have at least 13, and likely 14 Expertise, your skills are garbage if you're using Ranger skills.

You simply do not have the points to spec a character to reach all of those attribute levels.


Quote:
Originally Posted by Oblivious Moose
have you seen a RaO thumper lately? 12 Spear, 10+2 Beast, 8+1 Expertise. They've largely given way to Heal as One thumpers since the AI runs that better, and there's no way to make Rampage energy attractive anymore with the butchered duration on Rampage. Pets work well as long as you're not using such an attribute point heavy character pre-pet.


Quote:
Originally Posted by Oblivious Moose
not just your weapon + pet. They take advantage of dual resources through adrenaline, in combination with cheap attack skills to run far less Expertise than any Ranger primary could get away with. Even low amounts of Expertise go a long way when you're using non-Ranger skills, removing the necessity of running a ton of Expertise to function. The same cannot be said for a character running on Ranger skills.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by spawnofebil
12 beast, 9 bow, 9 expertise.

Woot, you can be a crappy bow ranger AND a crappy beastmaster at the same time!
Woot, you certainly are the crappy beastmaster, no, a crappy ranger, if that is the best attribute distribution you can come up with. If you need to 'prove' your point by giving such a crap example, you've lost the argument.

Quote:
Originally Posted by Ensign
I'm saying that any build using more than two attributes that need to be at a really high spec to be effective is a failure.
You have to look again then, it's quite possible to spec three lines high. The two extra attribute points from a maximized line result in no more then 5-10% damage increase, if that at all. It depends somewhat on the progression of the skills you use.

Quote:
No, actually, there aren't. Bow has Distracting Shot there, everything else costs 10. That is rather untrue, and you should know it, there are plenty of good 5E bow skills to choose from.

Quote:
Pet skills are a bit better. A bit better? You have to be trying hard to deliberately screw up when you take - and spam - 10E pet attacks. There's plenty of good 5E stuff for pets.

Quote:
If you don't have 12 Beastmastery your pet is garbage.
...If you don't have 12 Marksmanship your bow damage is garbage.
...If you don't have at least 13, and likely 14 Expertise, your skills are garbage if you're using Ranger skills.

You simply do not have the points to spec a character to reach all of those attribute levels. 10+2+1, 11+2, 10+2 ... three attributes at 12 or more. And if you can come up with 12/10+2/8+1 you might've come up with 12+2+1/10+2/8+1

Fallen Nephilim

Academy Page

Join Date: Feb 2007

R/Mo

Quote:
Originally Posted by phool
IMO the new pve BM skill should replace charm in pve. I was about to post saying "if it ain't broke, don't fix it" but that's actually quite a good idea. Though pets are fine as they are. A pet with around 5 BM (hardly a heavy investment) does around 10 damage to an 80AL foe. So that 1/4 of a skillbar that you invest in those two skills gives you 10 damage.

That might not sound a lot, but it does add up. Pets aren't as powerful as they could be, and perhaps Rangers need more incentive to use them, as they are supposed to be a core part of the class.

If Anet wanted people to use pets a lot more, disperse of the skillbar blackout when a pet dies. That would make me crack the ol' hyena out.

Nyagan

Nyagan

Ascalonian Squire

Join Date: Jan 2007

Minnesota

Twilight Of Oblivion

E/R

Quote:
Originally Posted by lyra_song
Imo, the whole pet system would work better if there was a beastmastery "weapon". Theres no point in marksmanship if youre going full fledge beastmaster. A beast mastery weapon? Thats as dumb as a staff that resquires sword mastery.

Levi West

Ascalonian Squire

Join Date: Aug 2006

dkmn

R/Mo

I say make it so if you are a primary ranger, you dont require having charm equipped for your pet, when you want to use them simply add comfort animal. as far as any/r make them have to use charm. After all rangers are supposed to be one with melandru, so make it happen lol...

GraceAlone

GraceAlone

Krytan Explorer

Join Date: May 2005

Phoenix, AZ

Semper Reformanda [SeRe]

I would have to agree that the skills need to be either merged, or like Levi said, have different requirements. Rangers should be using a pet as they have a ton of skills dedicated in that line. However having to use a minimum of two slots makes things difficult for us. Just my 2cents anyway

imblo

Pre-Searing Cadet

Join Date: Jan 2007

I think the introduction of the pet ai/skill bar made beast masters a little more viable, but still more needs to be done.

The two main liabilities now to running a beast master are the skill black out when the pet dies (usually quite often) and the amount of space it hogs on the skill bar. Removing one of these liabilities ought to make it more accessible and appealing to ranger players.

So I think that either the skill blackout should be removed, or charm and pet res be rolled into one skill.