Loot Scaling Removed in NM?

youngstar

Ascalonian Squire

Join Date: Nov 2006

W/Mo

I've done some testing today and as it would seem, loot scaling has either been removed or 'toned down' in Normal Mode. This would be great if true, could everyone also test and post their results? I've been getting ~3 drops from every 4 monsters I kill.

I will post screen shots later.

youngstar

Ascalonian Squire

Join Date: Nov 2006

W/Mo

After more testing, it seems that taking on smaller groups gives more loot. This may be to discourage nuking. Although, I could just be rather lucky and nothing I've posted could be true.

DvM

DvM

Jungle Guide

Join Date: Aug 2005

Vlaardingen, The Netherlands

Survivor Squad[SS]

I think it's almost common knowledge that loot scaling is sort of time based.

Divinus Stella

Divinus Stella

Desert Nomad

Join Date: Nov 2005

Wales

Steel Phoenix

Its always been like that, you kill 30 monsters all within 1 second and you get 3~ drops if your lucky, kill them all in groups of 4-5 and you will get 15~ drops.

Alas Poor Yorick

Frost Gate Guardian

Join Date: Mar 2007

Quote:
Originally Posted by DvM
I think it's almost common knowledge that loot scaling is sort of time based.
no - Loot Scaling was never time based - it was based strictly on the number of players/henchmen in your group. In a party of 8 all kills would yield something (though you would not see the ones grabbed by heroes/henchmen) But in a solo run only about 1 in 4 kills would drop anything.

What you are referring to is either an Anti-Farm code or a glitch where killing several things at one time yielded less drops than if you killed them one at a time.

And I think Divinus is right - that bit of code was around long before loot scaling - however, I did not often play AoE style until recently so I can't be sure.

But, in any case youngstar is correct - there no longer seems to be loot scaling in normal mode.

fgarvin

fgarvin

Jungle Guide

Join Date: Sep 2005

Pre Loot Scaling -
While farming for Dead Swords, all of the ghost casters would die at the same time and each one would drop something, consistently.

Post Loot Scaling -
The casters still die at the same time, but only 1-2 drops from the group.

Unless ANet takes the time to fully explain their coding, we will NEVER know with 100% certainty.

Alas Poor Yorick

Frost Gate Guardian

Join Date: Mar 2007

Quote:
Originally Posted by fgarvin
Pre Loot Scaling -
While farming for Dead Swords, all of the ghost casters would die at the same time and each one would drop something, consistently.

Post Loot Scaling -
The casters still die at the same time, but only 1-2 drops from the group.
In that case I was probably wrong about that code being around before loot scaling - as I mentioned, I did not do a lot of AoE type playing before the nerf.

In any case, whicle I am glad loot scaling itself no longer exists, this AoE problem is something ANet needs to look at - it sounds like it is really discouraging a lot of monk and elementalists as they try to play the game. If this goes on too long it will mean lost customers for future games.

Nomen Mendax

Ascalonian Squire

Join Date: Apr 2007

Clan Suiel

W/Mo

Quote:
Originally Posted by Alas Poor Yorick
In that case I was probably wrong about that code being around before loot scaling - as I mentioned, I did not do a lot of AoE type playing before the nerf.

In any case, whicle I am glad loot scaling itself no longer exists, this AoE problem is something ANet needs to look at - it sounds like it is really discouraging a lot of monk and elementalists as they try to play the game. If this goes on too long it will mean lost customers for future games.
The code that reduces drops from multiple kills in a short period of time was not around before loot scaling. I used to do some "casual" vermin farming prior to loot scaling and basically every kill dropped something, now it's around 1 in 4.

My assumption is that this is not a bug (it's a feature ) but it is intended to discourage farming.

As an aside, and given the large thread on Community Relations, this is one of my big problems with ANet's CR strategy. I want to know how loot scaling works so that I can decide how to play. When and how the bad guys drop loot should not be some kind of secret!

Roshi_ikkyu

Jungle Guide

Join Date: Apr 2006

Mo/W

Remember the anti-farming code, the one Gaile(and other Anet sources) swore didn't exist. The one that was just pure forum excuse for crappy drops?

What happens when loot scaling comes about, they admitted to a anti-farming code. A code that was replaced by loot scalling.

Don't be suprise to recieve a political response to questions about loot scalling and new timed kill/loot codes.

Burning Blade

Burning Blade

Frost Gate Guardian

Join Date: Jun 2007

Syag

no its still there. Just tried Deadsword farm and got 10 drops after killing those 5 mobs