Map Markers in Towns

azrael-angel

azrael-angel

Ascalonian Squire

Join Date: Sep 2006

Sword Of Justice

W/N

I was recently reading a thread about updating the npc markers such as mission icons etc, and it got me to thinking in towns, finding things in new areas can sometimes get confusing, finding a crafter, a collector, merch or storage, so i propose this idea:

NPC Map Markers in towns/outposts on the minimap (u map)

we already have these to a point in explorable areas (shrines and collectors)

but what would the markers be you ask?

well, i propose this

Storage - small xunlai box

traders:
*Merchant - a gold coin
*Dye Trader - glass vial
*Rune Trader - small rune
*Scroll Trader - scroll
*Material Trader - piece of cloth

crafters:
* Armor Crafter - Cuirass
* Hero Armor Crafters - Cuirass with H overlayed
* Festival Hat Maker - coloured hat of some sort
* Weaponsmiths - sword and shield emblem (like the mission completion icon)

Henchmen - 1 icon for the general area (maybe a head of some sort)

Trainers and reward NPCs:
*Skill Trainer - green orb
*Hero Skill Trainer - green orb with H overlay
*Profession trainers - (suggestion welcome)
*Priests of Balthazar - the Balthazar emblem

Guild Registrar and emblemer - Celestial Sigil image (suggest these as the same as they are usually so close together)

as with the explorable area makers, i think when the mouse hovers over them, the name of the NPC should appear, encase someone doesn't know what the markers mean.

i think they would be relatively small as not to obstruct the map in general.

and response in welcome, feel free to call this pointless and useless if you want, im tired and board and this seems like a good idea

Hazard the Horrible

Ascalonian Squire

Join Date: Jun 2006

Vanguard Of Skulldaria [VOS]

E/Mo

/signed for new content
I have no problem using the map accessed via pressing 'U', but this wouldn't hurt anything either.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

/signed

Kaineng Center is massive. Took several days to find out where everything is... this saves new players quite a while searching through new towns.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

/signed, also great to see what collectors collect without having to walk up to em.

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

/signed

I still havn't been able to find the xunali agents in some of these outposts since that one update...

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

/signed

Would be pretty convenient, though exploring is fun too...

agrios

agrios

Krytan Explorer

Join Date: May 2006

South America

Naked Stalkers of America[Nude]

W/

/signed

I totally agree with this idea

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

As long as you put an icon next to the [x] icon in the mission map or an option in the General tab, so you can hide them, this would be a really neat feature.

Ah! And this would greatly combine with one of my suggestions, this one:
http://www.guildwarsguru.com/forum/s...php?t=10167902

azrael-angel

azrael-angel

Ascalonian Squire

Join Date: Sep 2006

Sword Of Justice

W/N

Mithran thats where i got the idea :P, was reading your thread and it just popped into my head.

i like the idea of being able to hide them (an options toggle maybe) for people who know the layout of all the towns, but maybe have it on by default for new players, to help them find what they need.