I got an idea for a new rit skill type. Lanterns! Heres how they work:
-Their primary use and emphasis is on spirits, animated creatures, their owners and the people influenced by them (ei, earshot, under the effects of one, etc.)
-Lanterns have hp and can break. Their hp is regulated by the skills attribute level and spawning power.
-Lanterns hp and damage taken is not effected by the users armor and cannot be aided by any outside source, even by its own caster unless a skill or spell specifies so.
-Lanterns may be effected by curses but not conditions.
-Both you and the lantern count as one target but takes separate damage. So a 100dmg atack does X amount you and a separate X to the lantern.
-Lanterns have 70 AL.
-While holding a lantern, you and the lantern are counted as the same target. So being
-A lanterns effect range is the same as a spirits.
-Being an item spell, lanterns disable your equipment from being used.
-Lanterns do not effect the movement speed of its holder.
-Skill animation is similar to creating an urn. Only when the caster reaches out to "grab" the lantern cyan chains form between the fingers. When the caster "grabs" it and pulls it toward them, the lantern takes physical shape and the caster is the "battle ready" pose. Not the "holding item" pose.
Here are some skill Ideas. Please note that they are ment to give a general idea and to spawn new creative ideas for a new skill type and are not ment for game play (initially anyway):
Way of the Phantom
Spawning Power
15/3/60
Item Spell. Create a Way of the Phantom lantern with 100... 300 hp for 15... 45 seconds. All allied spirits within earshot are no longer bound and follow you and have +1.. +3 regeneration. If an allied spirit who is under the influence of the lantern dies, the lantern is destoryed.
This spell makes it easier to move large amounts of spirits, help keep them alive and move them to more strategic locations.
Guidance of Mist
Restoration
15/5/45
Item Spell. Create a Guidance of Mist lantern with 75... 150 hp. All ally who are both in the range of this lantern and an effect of an allied spirit, those allies get +1... +3 regeneration. If an ally or allied spirit or animated creature is healed by a source other than regeneration within the range of this lantern, this lantern takes 15 dmg.
Recuperation+this=almost broken but a quick spike would put an end to that.
Wrathful Radiance
Channeling Magic
10/3/45
Item Spell. Create a Wrathful Radiance lantern win 100... 200 hp for 15 seconds. All animated creatures and spirits under the control of a foe have -3 degeneration and you also suffer a -3 degeneration and suffer. When ever a spirit or creature is animated by a foe, that creature or spirit takes 25... 75 dmg. When ever a foes spirit or animated creature dies, this lantern takes 10 dmg.
MMs and spirit spammers would sure hate this. Again, spiking would easily take this out.
Death's Ferry [Elite]
Communing
20/3/30
Item Spell. Create a Death's Ferry lantern with 100... 300 hp for 15... 30 seconds. Whenever a foes spirit or animated creature dies, that spirit or animated creature is revived with 50% health and may be active for 50% of its normal time. Spirits any creatures revived with this lantern now belong to you. Whenever a creature or spirit come under your power this lantern takes 50 dmg.
As you can tell I hate MMs.
Please post any suggestions, balances and flames below. I wanna hear your exact opinion be it good or bad!
O
