I was wondering if anyone had tips for doing this mission in HM. I am a ranger who can pretty much play any role, but i am finding this mission impossible with even a full human team.
Advice would really be appareciated
HM D'Alessio Seaboard
blondepoppy
Evilsod
Dervish with holy damage = win. Regularly hit for 200+
Took me about 5 attempts to do this with H/H on my ranger. I ended up just playing Heart of the Holy Barrager and brought an MM for corpse control (which is the main problem at the Dorian battle as the Warlocks overwhelm you).
Took me about 5 attempts to do this with H/H on my ranger. I ended up just playing Heart of the Holy Barrager and brought an MM for corpse control (which is the main problem at the Dorian battle as the Warlocks overwhelm you).
fifel
Quote:
Originally Posted by Evilsod
Dervish with holy damage = win. Regularly hit for 200+
Took me about 5 attempts to do this with H/H on my ranger. I ended up just playing Heart of the Holy Barrager and brought an MM for corpse control (which is the main problem at the Dorian battle as the Warlocks overwhelm you). If it isn't to much trouble would you mind posting the builds you used for your dervish, ranger and mm? What Henchies did you take? Thanks in advance.
Took me about 5 attempts to do this with H/H on my ranger. I ended up just playing Heart of the Holy Barrager and brought an MM for corpse control (which is the main problem at the Dorian battle as the Warlocks overwhelm you). If it isn't to much trouble would you mind posting the builds you used for your dervish, ranger and mm? What Henchies did you take? Thanks in advance.
blue.rellik
Quote:
Originally Posted by fifel
If it isn't to much trouble would you mind posting the builds you used for your dervish, ranger and mm? What Henchies did you take? Thanks in advance.
Avatar of Balthazar + Eternal Aura = deader undead
I did this with a warrior using judges insight
I did this with a warrior using judges insight
Evilsod
Didn't use a Dervish for my H/H trip, that was for another trip, did that with some guildies, only 2 left alive after some Sorcerers chain spiked them ^^
Ranger was just some random build involving Heart of the Holy Flame, Barrage and Distract/Savage. Wasn't really anything special. As for hench it was probably Alesia/Orion. Pretty much any MM build would work i'd say, just make sure to scatter them with flags so the idiots don't ball up and get spiked by Earthquake chains.
Ranger was just some random build involving Heart of the Holy Flame, Barrage and Distract/Savage. Wasn't really anything special. As for hench it was probably Alesia/Orion. Pretty much any MM build would work i'd say, just make sure to scatter them with flags so the idiots don't ball up and get spiked by Earthquake chains.
the_jos
Done the mission yesterday with guildie and random 4 random players.
Me: LoD healer.
Guildie: Bonder
Random: Ranger, Warrior (both holy damage), Warder Ele and SF Ele.
Succes on second attempt.
How: Keep bonder on stairs, healer on grass at right side of stairs (so they don't get aggro).
I took Seed of Life and Healing Seed to cover most damage.
Condition removal is critical because of the blinding elementalists.
Me: LoD healer.
Guildie: Bonder
Random: Ranger, Warrior (both holy damage), Warder Ele and SF Ele.
Succes on second attempt.
How: Keep bonder on stairs, healer on grass at right side of stairs (so they don't get aggro).
I took Seed of Life and Healing Seed to cover most damage.
Condition removal is critical because of the blinding elementalists.
Sophitia Leafblade
I suceed on this mission with:
2 Human rangers (1 Barrage(was the only elite he had), 1 Glass Arrows + triple shot)
1 Savanah Heat Hero
1 Protector Monk Hero
1 Healer Monk Hero
1 Minion Master Hero
The Minion Master gave us some extra firepower and Survival and stopped the wizards being a threat, the SH Ele did alot of damage to the enemy in general especially since they grouped alot although u could use a dif char if u prefered. The monks did the normal monk thing, and the 2 rangers did the majority of the killing. As long as u kill fast enough u shouldnt really have any problems here.
On a side note dont take a Pet here, for some reason the skeleton monks will virtually never stop running if they see a Pet (only seems to trigger on them the other enemies are fine with Pets around)
2 Human rangers (1 Barrage(was the only elite he had), 1 Glass Arrows + triple shot)
1 Savanah Heat Hero
1 Protector Monk Hero
1 Healer Monk Hero
1 Minion Master Hero
The Minion Master gave us some extra firepower and Survival and stopped the wizards being a threat, the SH Ele did alot of damage to the enemy in general especially since they grouped alot although u could use a dif char if u prefered. The monks did the normal monk thing, and the 2 rangers did the majority of the killing. As long as u kill fast enough u shouldnt really have any problems here.
On a side note dont take a Pet here, for some reason the skeleton monks will virtually never stop running if they see a Pet (only seems to trigger on them the other enemies are fine with Pets around)
payne
thought I'd post my team that I used to do this mission HM..
Me:- Heart of Holy Flame Barrager Ranger
Monk Hero:- Normal Hybrid Monk
Ele Hero:- SH nuker
Derv Hero:- Balth Avatar Heart of Holy Flame holy damager
Monk / Ele hench!
Hope helps :P
Me:- Heart of Holy Flame Barrager Ranger
Monk Hero:- Normal Hybrid Monk
Ele Hero:- SH nuker
Derv Hero:- Balth Avatar Heart of Holy Flame holy damager
Monk / Ele hench!
Hope helps :P
Narayanese
I did the mission yesterday, and finished it with bonus in HM without a single death.
Setup:
1 human ZB monk (me)
1 human möbius strike assassin
1 human barrage/pet ranger with HoHF (heart of holy flame)
1 healer's covenant hero
1 command/spear paragon hero with HoHF
1 warrior hero with HoHF
Only tough bit were when I had to run ahead of the party to save Ben Mekala and Dorian, they were low on health when I reached them (once reached they are easy to heal)
Also, twice the sorcerors managed synced earthquakes bringing people (2 at a time for us) to <20% from full, but it was easy to heal up since there is so little pressure in the ele-heavy spawns. Pre-protting and spike-heals help. Since Koss generally ran in first (he was set to attack on sight) he took almost all blinds, letting the human players kill stuff.
Setup:
1 human ZB monk (me)
1 human möbius strike assassin
1 human barrage/pet ranger with HoHF (heart of holy flame)
1 healer's covenant hero
1 command/spear paragon hero with HoHF
1 warrior hero with HoHF
Only tough bit were when I had to run ahead of the party to save Ben Mekala and Dorian, they were low on health when I reached them (once reached they are easy to heal)
Also, twice the sorcerors managed synced earthquakes bringing people (2 at a time for us) to <20% from full, but it was easy to heal up since there is so little pressure in the ele-heavy spawns. Pre-protting and spike-heals help. Since Koss generally ran in first (he was set to attack on sight) he took almost all blinds, letting the human players kill stuff.