Ever since Nightfall came out I have been playing Dervish. I love them, with their high damage scythes and attack skills along with Earth prayers which make them extremely hard to kill. However, I got bored of stacking up enchantments making myself invincible, rushing into the fray, using attack skills, getting blinded and hitting nothing, while my monk is getting battered.
So I tried a different tactic that Dervish's are renowned for. Stacking enchantments and letting them loose next to a target and destroying them.
This is my build:
Mysticism: 11+1 (12)
Scythe: 8+1 (9)
Earth Prayers: 11+3+1 (15)
Mystic Sandstorm - Removes all enchantments and deals damage.
Aura Of Thorns - Cripples and causes bleeding at finish.
Dust Cloak - Earth damage and causes blind at finish.
Staggering Force - Earth damage and causes weakness at finish.
Ressurrection Signet - Standard ressurrection.
Avatar Of Dwayna (e) - Munches up hexes and heals after every skill used.
Mystic Regeneration - Health regeneration for every enchantment on you (priceless skill)
Vital Boon - Increased health and massive heal at finish.
Weapon - A scythe with 33% increase in crippling and 20% longer enchantments mod.
Armour: Full radiant with the appropriate runes to reach the attribute level with maximum vigor you can afford and 20% less duration of daze.
Useage:
Before the start of the battle (when foes are just outside the battle). Load up your avatar, mystic regeneration and vital boon.
Pick a target in the center of the mob (preferably the monk) and charge.
When the first swing of the scythe is struck hit aura of thorns to snare the target.
Then hit dust cloak and staggering force for some damage making sure you are close to the target.
When you have enough energy hit mystic sandstorm for a whirlwind of destruction.
The energy gain from mysticism is quite large so you should have enough energy to stick on mystic regeneration and vital boon straight away and start the whole cycle again.
The end result is that you deal a lot of damage to a lot of foes, causing blindness for 5s, bleeding for 15s, weakness for 15s and crippling for 15s (+33%).
Problems that I am facing: The energy wait between skills can be quite a while and the wait before hitting mystic sandstorm, the major damage, (although you should be doing a lot with your scythe and the 2 Earth damage enchantments already) is quite long. Also a ranger with broad head arrow is a b**ch. The damage is Earth damage which rangers have amazing armour against and when dazed your'e rendered useless. Also a mesmer with backfire and energy denial is very annoying.
I could a lot of help with this build and would appreciate any contributions you could make.
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