Some advice?
Rag-Man
Hey all, whats a good mesmer secondary and build to try and base off of for the prophecies campaign? Im just coming back never did finish prophecies or play a mesmer before so I thought I'd give it a shot but since I know its a difficult class to play I figured I'd see if anyone could give me some tips? Thanks in advance to anyone who helps me out. (Im not looking for a tell me exactly what to do kinda thing, just something to go by, thanks).
Fluffy Butt
hmmm, a good secondary... Well, you can't go wrong with a secondary for mesmer (for prophices)
Elementalist - Fast cast Flare or other powerful spell is helpful
Warrior - IWAY (Illusionary Weaponary) is possible for PvE
Monk - this is a good one, you could go all heal, healing prayers + fast casting. Or for some good self heal
Ranger - Not sure... IWAY bow maybe better in PvE, for the range. Plus with speeds spells in beast mastery.
Necromacer - nothing to say here but, either fast casting health steal or super hexing (I recomend)
Elementalist - Fast cast Flare or other powerful spell is helpful
Warrior - IWAY (Illusionary Weaponary) is possible for PvE
Monk - this is a good one, you could go all heal, healing prayers + fast casting. Or for some good self heal
Ranger - Not sure... IWAY bow maybe better in PvE, for the range. Plus with speeds spells in beast mastery.
Necromacer - nothing to say here but, either fast casting health steal or super hexing (I recomend)
Utaku
Good choices:
elementalist - for [skill]glyph of lesser energy[/skill]
Fire spells will deal lots of damage during the first part of the campaign, as elemental damage is armor dependant and ennemies have crappy armor before the desert.
necromancer - good hex synergy.
Monk - for hard resurection spells (as opposed to resurection signet)
Don't try to do a Monk's job though.
Not so good choices:
Warrior - no good reason to go melee with a caster's armor, and tactics has few to offer
Ranger - very little synergy with mesmer skills
elementalist - for [skill]glyph of lesser energy[/skill]
Fire spells will deal lots of damage during the first part of the campaign, as elemental damage is armor dependant and ennemies have crappy armor before the desert.
necromancer - good hex synergy.
Monk - for hard resurection spells (as opposed to resurection signet)
Don't try to do a Monk's job though.
Not so good choices:
Warrior - no good reason to go melee with a caster's armor, and tactics has few to offer
Ranger - very little synergy with mesmer skills
ZenRgy
I'd follow Utaku's suggestions, Fluffy Butt's are somewhat terrible.
Renegade26
IWAY is not (Illusionary Weaponary).
Dean Harper
Quote:
Originally Posted by Fluffy Butt
Quote: Elementalist - Fast cast Flare or other powerful spell is helpful Who uses FLARE????? I mean honestly, its the stupidest ele skill
Quote:
Quote:
Monk - this is a good one, you could go all heal, healing prayers + fast casting. Or for some good self heal
You wont make a good monk on a Me/Mo because you have no monk runes.... Quote:
|