is it possible?

jj22

Pre-Searing Cadet

Join Date: Jul 2007

Spar

N/Mo

i was just wondering because i feel like obtaining a celestial sword, if nahpui quarter is soloable and if it is can anyone post a build please? thank you.

p.s. i checked the solo build directory and there was a 55 build that did say you could solo part of the mission but im not entirely sure if that is what i want.

philo

Lion's Arch Merchant

Join Date: Sep 2005

http://www.guildwarsguru.com/forum/s... hpui+farm%22

There has also been a thread concerned with chest running that mission:
http://www.guildwarsguru.com/forum/s...php?t=10169874

Elementer Masta

Elementer Masta

Frost Gate Guardian

Join Date: Aug 2005

Texas

Leet Pwnzorxz of Pwnington [PWND]

P/

If you want to Farm celestial items, the easiest way is to kill Vermin outside of Xaquang Skyway using a VwK Ritualist build. If you want an increased chance of getting celestial stuff, take some lockpicks with you.

phool

phool

Frost Gate Guardian

Join Date: Jan 2007

If you want a celestial bow 55 SV in the mission is the way to go (in HM). Ignore the bosses though you can kill at least some of them. For celestial swords I've found the droprate isn't as good so you may be better off with vermin.

Fuzzy Taco

Fuzzy Taco

Wilds Pathfinder

Join Date: Apr 2007

Level Twenty One [HAX]

N/

105 SS wins that mission.

16 curses
12 prot
5 Blood
5 Soul Reaping

[skill]Protective Spirit[/skill][skill]Shield of Absorption[/skill][skill]Spirit Bond[/skill][skill]Insidious Parasite[/skill][skill]Spiteful Spirit[/skill][skill]Essence Bond[/skill][skill]Balthazar's Spirit[/skill][skill]Watchful Spirit[/skill]

the build is so simple to run, it hurts. i use kephket's refuge. (sp?) put IP on the lights, bring the warriors to the lights and alternate SS between 2 warriors (if you have 2 warriors to kill) or alternate between the warrior and the light. maintain IP on the light. as far as surviving goes, there's no degen unless you kill a boss (don't bother, if you want to get one or two save a blade for SS, energy and spirit Bond healing, but just remember the essence will remain throughout the mission.) just use SoA, when that runs out use Spirit Bond. etc. i like to head out the right orb, i find there's more easy to kill enemies there. i've gotten numerous crappy celestial drops, but i did get a req. 9 e+5 celestial swrd which netted me some nice cash.

(btw, quick note on Nightmare Weapon: the rits won't use it if you keep staff attacking, then they'll constantly use Wailing Weapon; if they do use it, make sure you have spirit bond up and a blade or a ranger attacking you: this shouldn't be a problem since you'll kill lights first.)