Cleave vs. Eviscerate has been debated to death, and Triple Chop sees a lot of action in farming situations. Heck, there's even a Decapitate build posted on PvXwiki. Is there any love out there for Whirling Axe?
I'm going out on a limb to assume that the answer is no. Perhaps a better question: what should the skill look like in order to compete for space on your skillbar?
Does anyone ever use Whirling Axe?
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Triple Chop is good even when not farming aswell, I prefer it over Eviscerate most times. Anyway, Whirling Axe is the Hundred Blades of the Axe line. It drains adrenaline from other skills, has a nasty downside if blocked, has a lousy damage boost, and just doesn't compare to the effects of other Axe attacks. Its not good enough for a spike and not good enough for pressure, i.e crap.
Just for other peoples reference;
[card]Whirling Axe[/card][card]Cleave[/card][card]Eviscerate[/card][card]Decapitate[/card][card]Hundred Blades[/card]
Just for other peoples reference;
[card]Whirling Axe[/card][card]Cleave[/card][card]Eviscerate[/card][card]Decapitate[/card][card]Hundred Blades[/card]
Well, the only time I've *EVER* used Whirling Axe was in a couple of Kournan missions...
1)It's low adrenaline cost means that 'lose all adrenaline' clauses don't hurt too much... I was packing Wild Blow to use on the Kournan archers.
2) Them same archers lay down Infuriating Heat... Whirling Axe on every attack is fun.
Now... if they bumped up its adrenaline cost by a strike or two, removed the horrid 'disabled' clause... and have it cause a condition on hit (Bleeding is weak... Cripple on 3a/4a would be broken... Weakness, perhaps?) then I might consider using it.
1)It's low adrenaline cost means that 'lose all adrenaline' clauses don't hurt too much... I was packing Wild Blow to use on the Kournan archers.
2) Them same archers lay down Infuriating Heat... Whirling Axe on every attack is fun.
Now... if they bumped up its adrenaline cost by a strike or two, removed the horrid 'disabled' clause... and have it cause a condition on hit (Bleeding is weak... Cripple on 3a/4a would be broken... Weakness, perhaps?) then I might consider using it.
It's simply an adrenaline sink. It's bad under any circumstances except I'd say the one mentioned above
Quote: Originally Posted by Stormlord Alex
Quote: Originally Posted by Stormlord Alex
It's low adrenaline cost means that 'lose all adrenaline' clauses don't hurt too much... I was packing Wild Blow to use on the Kournan archers.
though I wouldn't take wildblow for those archers anyway. Using it with mark of/dark fury or infuriating heat is even worse than using it without relative to other attack skills.
