Puppeteer (Pt):
-The Monarch of Dolls
All I need is me and my Dolls^^!
Story/Background:
Coming Soon^^!..
Skill and Boss Color:
-Black
Emblem:
-Black Doll
Followed God/ess/s:
-Lyssa
Racial Availability:
-Human
Health and Energy:
-Maximum Health 480.
-Maximum Energy 25.
-4 pipes of energy.
Armour:
Headgear
-Coming Soon^^!..
-Starter Armor: AL 15
-Low: Al 20-30
-Medium: AL 40-50
-Maximum: AL 60
Insignia:
Coming Soon^^!
Weapon:
Staff
Chaos Damage 11-22 (req.9 Puppetry/Doll/Puppet Manipulation)
Energy +10
Two-Handed
Wand/Focus
" Damage 11-22 ( " )
Energy +12
One/Off Handed
Premise:
Coming Soon^^!...
Attribute:
Puppetery(Primary)
-For each rank of Puppetry, You're Spells cost 1% lesser for each maintaining Puppet.
Puppet Manipulation
-Specializes on Summoning and Controlling Puppets.
Instrumentation
-Specializes on Dealing with Puppet Attacks.
Puppet Magic
-Specializes on Supporting and Protecting you're Puppets and Allies.
Skill Listing:
Puppetry(Primary)
Coming Soon^^!
Puppet Manipulation
Doki Brothers[Elite]
-Spell, 25e|-3p|6c|90r : Craft Three Lv.(1-15) Doki Dolls, Dokebi Doki deals +1-15 Slashing Damage and Attacks at Melee, Toaist Doki Deals +1-12 Fire Damage and Attacks at Range, Miko Doki Heals 15-50 Health to her Doki Brothers every 2 seconds.
Caring Mother
-Spell, 15e|-1p|3c|60r : Craft Lv.(1-17) Caring Mother Doll, Caring Mother heals your Allies for 25-65 Health and additional 5-25 Health to Allies suffering from a Condition every 3 seconds.
Heroic Knight
-Spell, 10e|-1p|3c|45r : Craft a Lv.(1-21) Heroic Knight Doll, 5-25% Damage you take is Redirected to Heroic Knight and 1-10% Damage taken by Adjacent Allies is redirected to Heroic Knight.
Puppet Instrumentation
"Vacuum Destruction Formation!"
-Shout, 25e|50r : For 10 Seconds Affected Allied Puppets are Immobilized and Group Together. They Deal 3-17 Cold Damage to Foes within the Area of you're Puppets and Affected foes move 66% Slower every 2 second, While they are Alive. You're Puppets take the Total Damage they have dealt to Foes within their Area after this skill ends. Requires 3 Puppets.
Puppet Cage
-Puppet Attack, 15e|1c|25r : You're Puppet hits Target Foe, If it hits, That Foe and you're Puppet can't move for 5 seconds. Your Puppet gains 10-54 Armor and 50-15% Damage taken by Target Foe is Redirected to you're Puppet.
Puppet Bomb
-Puppet Attack, 15e|1c|20r : You're Puppet takes 125-50 Fire Damage, And Adjacent Foes to Puppet Takes 25-75 Fire Damage and are Knock Down for 1-2 second.
Puppet Magic
"Delta Formation!"[Elite]
-Shout, 15e|30r : For 10 seconds, For each Allied Puppet Affected, 15-25% the Damage Target Ally takes is Redirected to you're Puppets. 15-25% 1 Puppet, 30-50% Damage 2 Puppets, 45-75% 3 Puppets.
"Magnet On!"
-Shout, 10e|45r : Target Puppet is Immobilized for 10-20 seconds, All Enemy Projectile Attacks and Spells is Redirect to this Puppet(75% Chance) and Move 66% Slower.
Healing Signal
-Spell, 10e|15r : For 15 seconds, Target Puppet Immobilized. While Puppet is Alive, Allies within the Earshot that Puppet gains 5-15 Health but you're Puppet loses 25-10 health each second.
Functions:
Coming Soon^^!..
Strengths:
Coming Soon^^!..
Weaknesses:
Coming Soon^^!..
Pictures:
__________________________________________________ ________________________
Inspired by Bozo of Bone's Strategist
Puppeteer
1 pages • Page 1
I like the idea so far. It would be cool to be able to design your toys... give them hairstyles, faces, clothes, etc. I also would like to be able to name them. I can see alot of farming possibilites with this build though... Anet would probably freak.
Anyway, I love the idea so far. Come up with a good backstory.
Anyway, I love the idea so far. Come up with a good backstory.
Quote:
|
Followed God/ess/s: -Grenth |
I don't thing the god of justice and death plays with dolls, then again could be wrong.
Another point is that theres nothing but puppet and doll skills.
When all the puppets are dead the foe just beats the puppeteer because there is nothing the puppeteer can do except try to rezz the puppets.
They should at least have some skills unrelated to puppets so that they are not completely helpless against a foe with 10% health left and the puppeteer at 100% but his puppets dead.
Nothing too fancy of course, your puppets getting wiped would spell DOOM for a puppeteer, but not that they can't try to do anything about it.
Quote:
|
Puppetry(Primary) -For each rank of Puppetry, Your Puppets and DS Enchantments last 3% Longer. |
I assume this includes dolls as well, what are their durations.
Quote:
|
I. Toy System -Whenever you enter an Explorable Area, Dungeon, Mission or Arena(PvP) you have atleast 3 Toys with you. You cast Spells to Transform your Toys to Dolls or Puppets. Whenever you'r Toys transforms into something their Armors and Weapons Change. |
Can you get more? if so what is the limit, should be much lower than 10, other wise this would be very over powered opposed to necro's.
It says 'at least' would that mean there is a way to start out PvP matches with more than the average amount of toys?
Quote:
|
II. Puppet System -Puppets transforms into Rangers, Dervishes, Paragons, Assassins, Warrior. You can only maintain 2 Puppets at a time. II. Doll System -Dolls transforms into Monks, Elementalists, Mesmers, Ritualists, Necromancers. You can only maintain 1 Doll at a Time. |
Correct me if I'm wrong but there has to be something wrong with that.
Oh and you numbered both II
All in all I like this a lot, it might even be better at giving that MP play style than the class I'm making especially for the MP feel.
If the max limit of toys would be 3 wouldn't that make it balanced to have all of them allowed to be dolls?
Or perhaps lock skills so you can't make another mage if you already have a mage up.
If I had more than 3 toys to take care of, I know I'd run out of skill slots for skills to support them all.
oh 1 last thing
Quote:
|
Revive Doll -Spell, 5e|3r|10 : Transform Destroyed Puppet, Doll or Toy into a Lvl.(1-10)Toy. |
A
It's a good concept, though you need to develop non-puppets (or dolls) skills.
But I saw something strange...
"Knight[Elite]
-Spell, 20e|-1p|5c|25r : While Maintaining, Transform your Puppet into a Lvl.(10-20) Puppet-Knight. The Knight's Equiped Skills are Signet of Stamina 1-12, "Watch Yourself!" 1-12."
"Crusader[Elite]
-Enchantment Spell, 10e|2c|35r : For 5-25 seconds, Transform your Puppet-Knight into a Puppet-Crusader. The Puppet gains Defy Pain 1-12 and +25-80 AL."
You can't have two elites in your skillbar unless using Arcane mimicry so there's an obvious problem. Make one of the skills non-elite, or change the description to "Transform target Puppet Knight ally..." so you can use it on other Puppeters' Knights.
But I saw something strange...
"Knight[Elite]
-Spell, 20e|-1p|5c|25r : While Maintaining, Transform your Puppet into a Lvl.(10-20) Puppet-Knight. The Knight's Equiped Skills are Signet of Stamina 1-12, "Watch Yourself!" 1-12."
"Crusader[Elite]
-Enchantment Spell, 10e|2c|35r : For 5-25 seconds, Transform your Puppet-Knight into a Puppet-Crusader. The Puppet gains Defy Pain 1-12 and +25-80 AL."
You can't have two elites in your skillbar unless using Arcane mimicry so there's an obvious problem. Make one of the skills non-elite, or change the description to "Transform target Puppet Knight ally..." so you can use it on other Puppeters' Knights.
Just bored wanna show how I wish the puppeteer would fight like^^.
http://youtube.com/watch?v=OYSR94eWV...elated&search=
BTW, I'll be fixing the Puppeteer tomorrow or later^^.
Nerfing it.
http://youtube.com/watch?v=OYSR94eWV...elated&search=
BTW, I'll be fixing the Puppeteer tomorrow or later^^.
Nerfing it.
