-"The Phsychic Phantom"
Chosen of Lyss
Story/Background:
Coming Soon^^!..
Skill and Boss Color:
-Violet Red
Emblem:
-Violet Red Tear of Blood
Followed God/ess/s:
-Lyssa
Racial Availability:
-Human
Health and Energy:
-Maximum Health 480.
-Maximum Energy 30.
-4 pipes of energy.
Armour:
Headgear
-Blind Fold
-Starter Armor: AL 20
-Low: Al 30-40
-Medium: AL 50-60
-Maximum: AL 70
Insignia:
Warlock's
-Bonus Armor +5 (While Equipping 1 or more Jinx Spells)
Armor +5 (While Equipping 2 or more Jinx Spells)
Armor +5 (While Equipping 3 or more Jinx Spells)
Phantom's
-Bonus Armor +15 (While Affected an Ethereal Spell)
Weapon:
Katar
Slashing Damage 11-24(req. 9 Katar Mastery)
Armor Penetration 15%
Reswing 1.33 seconds
Dual Handed
Premise:
Coming Soon^^!..
Attribute:
Clairvoyance(Primary)
-For each 2 ranks of Clairvoyance, Whenever you Hex a Foe you gain 1 Energy for each Foes are Hexed by you. (Maximum 10 Energy)
Katar Mastery
-For each Rank of Katar Mastery Increases your Armor Penetation by 1%, Specializes on Dealing with Katars.
Telekenisis
-Specializes on Dealing with Chaotic Damage and Survival.
Telepathy
-Specializes on Hex Wards.
Skill Listing:
Clairvoyance(Primary)
Exchange of Law[Elite]
-Spell, 10e|-1p|3c|30r : For 10-20 seconds, You gain 5-25 Base Damage Reduction but you'r AL is lowered by 5-25%.
Insight
-Spell, 5e|-1p|2c|20r : For 10-15 seconds, You have 5-50% chance to Block Attacks.
Katar Mastery
Envenom[Elite]
-Katar Attack, 10e|20r : Deal 3-30+ Damage to Target foe and Poison for 9-18, If you striked a Poisoned foe that foe suffers from 1-3 Health Degen.
Rule Breaker
-Katar Attack, 5e|15r : Deal 15-27+ Damage to Target Foe if Target Foe was Casting the Foe is Interupted if that was a Spell That Foes suffers from Daze for 3-12 seconds.
Ethereal Stab
-Katar Attack, 15e|30r : If it hits, Target Foe loses 1 Energy for each Psionic Hex that foe has. Target Foe should be Enchanted if not this skill Misses.
Telekenisis
Ethereal Coat[Elite]
-Ethereal Spell, 10e|-1p|2c|45r : For 10-30 seconds, You Suffer From 7-3 Health Degeneration but you Gain 10-75 Damage Reduction from all Scources.
Ethereal Explosion
-Ethereal Spell, 5e|-1p|2c|15r : For 10-20 seconds, Each Time you Attack you Lose 1-3 Energy. For Each Point of Energy lost in this way, Foes Adjacent to you are struck for 6 Chaos Damage.
Ethereal Weaponry
-Ethereal Spell, 10e|-1p|3c|45r : For 10-30 seconds, Your Attacks Deal Chaos Damage and Steal 1-2 Energy. For each point of Energy you Stole you take 10 Chaos Damage.
Telepathy
Change of Hearts[Elite]
-Hex Spell, 10e|1/4c|30r : For 10-25 seconds, Next Hostile or Hex Spell Cast on you is Redirected to the Caster instead. 75% Chance of Success.
Fake Mercy
-Jinx Spell, 25e|-1p|2c|25r : For 1-5 seconds, Adjacent Foes suffer from Fake Mercy, While Maintaing Fake Mercy you Steal 1 Energy each second from them.
Deathful Sorrow
-Jinx Spell, 5e|2c|30r : For 5-15 seconds, You suffer from 7-3 Energy Degenration But Adjacent Foes suffer from 5 Health Degeneration.
Functions:
Coming Soon^^!..
Katar Weapon
-Unlike othe Weapons Katars have a Passive Armor Penetration. Also it can Penetrate Blocks, by How much Percentage of Armor Penetration you have is how much Daage you only deal when you'r Attacks are Blocked.
Example:
Normal Attack 24 S. Damage + Armor Penetration 15% = 28 S. Damage - Block = 4 Sashing Damage
Jinx Spell System
-Jinx Spells are like Ward Spells with a Hex Effect in it.
Ethereal Spells System
-Ethreal Spells are lik Enchantments but you need atleast to maintain your Upkeep Energy. And whenever you maintain this you suffer from 1 Energy Degenation.
Strengths:
Coming Soon^^!..
Weaknesses:
Coming Soon^^!..
Pictures:
