ok i know many of you have done a pve mm, and i have to say the hardest and most annoying part is maintaining them out of combat, you can do it, but if you do it too long they walk into enemy forces and get owned, and then you have to start over. so how about this PVE ONLY skill, since pvp minions dont need to be maintained and we dont want to worry about pvp balance.
Grip of the master
15e, 4 sec cast time, 60 second recharge.
for 60 seconds your minions do not suffer from health degeneration. this skill ends prematurely if you use a skill or if you or any of your minions attack.
i say its simple and effective, and it has no growth cause well i dont have anything to tie it to. so as of now its unlinked.
so what'cha think
Concept Skill: Grip of the master
tenshi_strife
Curse You
Scale the duration and you might have something that could be a PvE skill.
tenshi_strife
yea but i dont know what to scale it to. like if i should use a title track like ss, or just an att, like death magic.
Lafayette
Interesting idea, especially regarding the conditional clauses. It certainly would be useful.
But agreed about scaling the duration. 10...45, for example.
But agreed about scaling the duration. 10...45, for example.
tenshi_strife
yea, but i think it should be able to be used endlessly, but maybe your right
placebo overdose
for what you are describing for a purpose maybe have a 30 sec recharge and a 5...15...21 duration
arsie
I find the difficulty of maintaining an MM force between battles, is the only thing that is keeping MMing from being nerfed even further.
You're walking around with 2x or more friendlies as the map allow. It should be difficult to keep it up, and forces players to hurry to the engage the next enemies.
It forces you to choose that or methodical playing, with carefully set traps and longbow pulls. Can't have everything.
You're walking around with 2x or more friendlies as the map allow. It should be difficult to keep it up, and forces players to hurry to the engage the next enemies.
It forces you to choose that or methodical playing, with carefully set traps and longbow pulls. Can't have everything.