I've been thinking of this for sometime, well, ever since the skill tome come into action.
How about a Tome of Dye or Book of Dye Recipes, instead of buying bottle of dyes and getting drops of dye that occupy 10 slots if you reserve one for each color.
When you click on Tome of Dye you'll get a slider, much like how you color the cape and it can color not just the color-able parts of the armor, it has options to color the un-color-able parts as well.
and we need
1) Tome of Dye (normal)
2) Tome of Dye (Metallic)
3) Tome of Dye (Sparkle) make armor sparkle!
and there you have it i just reduce storage usage by 7 slots
Tome of Dye idea
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I like the dye recipe book thing, but honestly, that doesn't need to be an in game addition. I'm sure there's some brilliant programmers out there who could do it as an external addition, just for the fun of it and share it with us.
My point is simply, in the grand scheme of things this is a very unimportant addition, especially when there are so many other things that are in desperate need of a fixing.
That said, if there's any awesome programmers out there who think they could come up with something dye-wise, I'd totally use it!
*wink*
My point is simply, in the grand scheme of things this is a very unimportant addition, especially when there are so many other things that are in desperate need of a fixing.
That said, if there's any awesome programmers out there who think they could come up with something dye-wise, I'd totally use it!
*wink*K
If you really absolutely without a doubt have to change that texture you can just as easily edit it yourself. There should be a few modding threads and even a wiki page on how to do this. As for the idea, I don't mind if they do it but it won't be the end of me if those 7 slots stay occupied in my storage.
A
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Originally Posted by ShadowsRequiem
I think its a good idea, but dye storage seems easier
why not have a Tome of Dye 50 gold lets you preview every dye color on your armor. So instead of buying multiple colors just to see what they look like you can buy a tome for 50 gold :P |
Its not meant as an addition, its taking out all the dye bottles, so that players don't have to allocated 10 slots just for dye in their storage (nerf i think is the word we use in GW)
With tome of dyes, theres no need to mix dye anymore, you can have any color you want (think paint programs color selector/or go check out the cape color selector in the game)
As for tome of sparkle, it is for making whatever color you apply to your armor so that it sparkle.
As for metallic tome, they are for colors like chrome, silver gold, bronze. and a choice of transparency if you want to make your already colored armor into metallic, for instant, metallic shocking pink helmet. :P
*note: In real life you cannot actually dye anything with a book or tome, but in the game its a metaphor/simili/indication that your character has stumble upon the recipe to dye thing/stuff, read books = knowledge, therefore can with a tome/book, dye anything they desire. Also what astreal said in post number 5.
With tome of dyes, theres no need to mix dye anymore, you can have any color you want (think paint programs color selector/or go check out the cape color selector in the game)
As for tome of sparkle, it is for making whatever color you apply to your armor so that it sparkle.
As for metallic tome, they are for colors like chrome, silver gold, bronze. and a choice of transparency if you want to make your already colored armor into metallic, for instant, metallic shocking pink helmet. :P
*note: In real life you cannot actually dye anything with a book or tome, but in the game its a metaphor/simili/indication that your character has stumble upon the recipe to dye thing/stuff, read books = knowledge, therefore can with a tome/book, dye anything they desire. Also what astreal said in post number 5.
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Originally Posted by MithranArkanere
Nah... the only similar hing I can think of is to make a 'Dye maker'.
For example, you give him: 200 Vials of Ink, and 1 Onyx Gemstone and he makes you 1 Vial of Black dye. |
Also, color me old-fashioned, but I like the dye system we have. Gain a bottle, use a bottle. Gain two bottles, try a mix on for size. None of this slidey stuff. Back in my day, we didn't HAVE yer newfangled "preview screens" and that's the way we LIKED it. :P
TOME WILL DROPS AS USUAL, You will get random tome of dye drop. Its just like dye, only compile into a book, don't you see the benefit of this tome, you won't have to wait 1000 years for black to drop anymore DUH! you can have any color! the tome will drop! will drop! its like getting a drop of dye that you can choose what color you desire
GRRRR!
GRRRR!
K
You'll have a new dye market of tome DUH! with metallic ans sparkel tome being the much sought after ones.
With the possibility of dying your armor any color on any part, you still think players are going to dye their armor black or white? I think not, there will be so many different possibility. and you can avoid the chances of see you character "clone" in town.
With the possibility of dying your armor any color on any part, you still think players are going to dye their armor black or white? I think not, there will be so many different possibility. and you can avoid the chances of see you character "clone" in town.
K
Alright even if you were to completely destroy the dye market and hope that the new one works for whatever reason, there is a big problem here. For one, sparkle, shine, and dyeable areas require a lot of work. This is not as simple as adding a few overlays, A.net would have to change the texture and armor files of every single armor in the game and all of their variations, if you've ever dealt with graphics you'd know that it takes much effort and especially time and somehow I doubt A.net would want to take it upon themselves to change something so dramatically that is in no urgent need of changing.
you change the MMAT or TXMT data for shining and sparkle
material data/ behavior files
I stand by my idea
i think it is very implementable. (if thats a word, implementable)
sparkle might need animation behaviours. still not major change, mostly data (different numbers values) associate with the texture, can make it transparent if you want.
I mod things Keneth
material data/ behavior files
I stand by my idea
i think it is very implementable. (if thats a word, implementable)sparkle might need animation behaviours. still not major change, mostly data (different numbers values) associate with the texture, can make it transparent if you want.
I mod things Keneth

