Me - Lod, Infuse, Channeling, Seed of Life (SS PvE Skill), Dwaynas Kiss, Words of Comfort, Celest skill, Res Chant (I have been using this for most HM areas)
Olias - SS, Mark of Pain, Barbs, Desecrate Enchantments, Defile Enchantments, Cry of Frustration, Res Sig, Diversion
Master Whisp - Jagged Bones, Bone Minions, Vamp Horror, Verata's Sac, Botm, Res Chant, Diseased Flesh, Sig of Agony
Norgu - Cry of Frustration, Diversion, Power Block, Channeling, Barbs, Rend Enchantments, Faintheartedness, Enfeeble
Guildie - Aegis, Seed of Life, Infuse, RC, Channeling, celest skill, Prot Spirit, Rebirth
Zhed - Maelstrom, Shard Storm, Vapor Blade, Shatterstone, Water Attunement, Ice Spikes, Res Sig, Arc Echo
Sousuke - Meteor Shower, Teinai's Heat, Searing Heat, Fire Storm, Fire Attunement, Res Signet, Glyph of Sacrifice, Assassin's Promise
Zenmai - Deadly Paradox, Shadow Form, Heart of Shadow, Arcane Echo, Return, Res Sig, Cry of Frustration, Dash
My group is self -explanatory, Lod, Heavy SS curser, jagged MM to go with MoP and barbs cast by olias, and mob control mes
guildie's group is the damage really - prot, water nuking for better spike and control, sousuke as power nuker with sin's promise, and zenmai as temporary tank.
my guildy and I have excellent control over the heroes - zenmai's SF tanking works pretty well, and I can use olias pretty well too.
But we simply get SPANKED by the warriors and the elementalists. It's like the warriors wade right through the MM army, and open our mid-backline up to the Shiro'ken eles, who starburst spike. game over. Also, my damage output doesn't seem to be very high...the enemies take time to kill :P
Any suggestions?