Monks and ritualists are praised as protectors and channels between the physical and spiritual world on the side of light. Dervishes are seen as the bond between humanity and the gods. Disciples are those who take a darker route, they use their vast quantities of dark magic and nether powers to commune with demons and devils as well as bring minor creations to the world.
Basic Statistics:
Health- 100
Energy- 25
Weapon of Choice- rod or Xivik Guantlet (explained more in detail later)
Form of Magic- dark, sacrificial partly, diabolic
New Stuff:
Xivik Guantlet- a strange weapon that only a Disciple can efficiently use. Causes mild to heavy shadow damage (dependant on the pact attribute) and also can change form in the prescence of a Demon.
Demonic Ritual- summons a demon to the field, usually requires a sacrifice of another player, your weapon, or even your life. If you die after a demonic ritual, that demon you cannot regain control over it, it will become whole (100% powerful) and will kill indescriminantly. Here are the full powers of the true demons (sindor reik and malai are demons that are affected by this, minions of malai and other such creatures will not benefit from you dying):
Malai the Betrayer:
895 health
55 energy
65 armor
Vampiric Gaze (95 damage), Blood Renewal (+5 regeneration, +60 health), Vile touch (100 damage)
Sindor the Reaper:
675 health
95 energy
120 armor
Vital Boon (+400 maximum health, 240 healing), Pious Assault (+30 damage), Sindor's Slice (+60 damage, 45 recharge)
Reik of the Sword:
922 health
45 energy
140 armor
Galrath Slash (+50 damage), Healing Signet (140 health), Reik's Blast (120 damage, 65 recharge)
(all demonic rituals will disappear after the original ritual's duration ends, but it is deemed unhealthy for both sides should the disciple die after casting a ritual) Note: in PvP the demons will die along with the disciple but Sindor and Malai have a 5% chance of becoming whole.
Prepared- the prerequisite to using most demonic rituals, sacrificing a prepared creature to create the demon. When a creature or ally you prepared dies, you gain access to one prepared soul for 30 seconds. Some rituals require more then one soul and some will require a sacrifice of all souls.
Pictures:



Attributes:
Pact- Symbolizes the pact that the disciple made with darkness. For every point in this attribute both the damage that your Xivik Guantlet and the power of your spells increase. (5% bonus for spells, +1% bonus to critical hit for guantlet)
Malai- Invokes the power of malai to cast a wide array of cruel and powerful spells.
Sindor- invokes the power of sindor to cast a variety of dark magic, mostly dealing with life force.
Reik- Invokes the power of Reik to cast spells that steal the abilities of enemies and even convert souls themselves into power.
Sample Skills:
Pact:
Ideals of Darkness- 25 energy 3 cast 46 recharge
[elite enchantment] you gain +10...20 armor and all your demonic rituals gain +5...65% health and energy.
Lifeshead- 5 energy 1 cast 24 recharge
(hex) target foe becomes prepared for 3...25 seconds.
Malai:
Poisonous Haze- 5 energy 1/8 cast 24 recharge
(spell) all foes in the area and you are struck with poison for 3...15 seconds.
Sap- 15 energy 1 cast 24 recharge
(spell) target foe loses 33...50% of his/her current energy.
Malai the Betrayer- 25 energy 3 cast 76 recharge
(demonic ritual) summons Malai the Betrayer to the field under your control. If there is another Malai summoned by an ally this spell fails. 5% of all damage dealt to Malai is dealt to all nearbye foes. This ritual's duration and Malai's health and damage is determined by your Malai attribute.
Minion of Malai- 5 energy 1 cast 24 recharge
(demonic ritual) sacrifice 10% maximum health to summon one of Malai's minions to the field under your command. This summoning deals damage based on your Malai attribute and gains +10 damage and +10...100 health if Malai the Betrayer is under your command.
Malai's Fury- 25 energy 2 cast 76 recharge
[elite spell] if Malai is on the field this spell is able to be used. Deal 5...120 damage to all nearbye foes. All foes that are damaged become prepared for 3...25 seconds.
Sindor:
Life Burn- 5 energy 1/2 cast 24 recharge
(spell) target foe loses 33...50% of his current health. All nearbye foes also lose 10% of their current health. For each foe who takes damage you lose 5...2% of your maximum health.
Taint Soul- 5 energy 1 cast 46 recharge
(hex) target foe's nearest 1...12 minions or allied pets become hostile to him/her for 3...15 seconds.
Bond of Demons- 25 energy 1 cast
(hex) target foe is hexed with bond of demons. Whenever you take damage target foe takes 5...33% of that damage.
Steal Soul- 5 energy 2 cast 12 recharge
(spell) target foe loses 50% of their current health. You are healed for 10...110% of that amount.
Sindor the Reaper- 25 energy 4 cast 120 recharge
[elite demonic ritual] Sacrifice 40% maximum health and two prepared creatures to activate this ritual. Summons Sindor the Reaper to the field (leveled damage, maximum life, and armor based on your rank in this attribute) for 15...60 seconds. All successful attacks made by Sindor steal an additional 15...30 life.
Reik:
Drain Skill- 15 energy 2 cast 4 recharge
(hex) the last skill used by target foe is disabled for 3...15 seconds.
Skill Steal- 5 energy 1/2 cast
(spell) one random skill from a target foe is disabled for 20 seconds. This spell is replaced by that skill for 20 seconds.
Conversion- 15 energy 1 cast 24 recharge
(spell) target foe is forced to sacrifice 15% maximum health. All nearbye foes are also forced to sacrifice 5% maximum health. For each foe that sacrificed health you gain +5...10 energy.
Tainted Power- 25 energy 1/8 cast 120 recharge
[elite enchantment] all foes within earshot lose 90...100% of their energy. For 5...35 seconds, you gain that energy as maximum energy.
Reik of the Sword- 25 energy 1 cast 120 recharge
[elite demonic ritual] lose all energy, sacrifice all prepared souls, and 95% of your current health to summon Reik to the field. Reik stays on the field for 40...60 seconds +5...10 seconds for each prepared soul sacrificed. All of Reiks attacks steal health, energy, and disable skills for 2 seconds. (Reik's damage, health, and armor are also based on your rank in this attribute) If Reik dies prematurely, you die and all nearbye allies take 10% of your maximum health in damage.
I know it's overpowered in a lot of places but that's what we pay arenanet for right?