Checked the thread, this idea wasn't on it. nor anything similair.
We have Fort Aspenwood, we have the Jade Quarry, we have regular Alliance Battles in the various arenas. What are we really missing? Simple. We're missing something for the more bloodthirsty PvP lovers who adore the whole Alliance battle concept but want it a bit less of a let's just cap and take all the freakin fun outta the battle. Here's my plan.
Alliance Elimination Battle:
Basically an Alliance vs. Alliance, fight to the death, hands down, no bases, cruel, terrible, but totally awesome, Killing Spree!!!!
Settings:
Arena picks are the same as the original Alliance Battles
No Extra Bases or extra players (besides pets and minions obviously)
Fight to 1000 points (a lot more killing involved so this is just an adjustment)
Ressurection by players still not needed (original bases with defender still operable)
16 players to a faction (16 kurzicks all out against 16 luxons)
last rule: Kill!!!
This idea may seem boring to those of you who just like to cap or play too much Pve to really see the point of this. If your a PvE player mostly then please do not post here because I don't think anyone here cares about your opinion on this matter anyhow. If you are a PvP player in the random arenas, hero battles, fort Aspenwood, or the original Alliance Battles please post here because I would really like to hear your opinion.
New Alliance battle Form
1 pages • Page 1
sign if you are not talking about taking out the existing AB
I'd suggest a new Alliance Battle for your type to play.
provided you can get 32 randomly get-together players to stay for that long to play which i think you'll be so frustrated you might not want to play when leechers start to appear and leavers...
back to idea: very simple if you just want to go on a killing spree.
all 16 luxon must be dead at the same time for you to win the battle.
the thing is you have to coordinate the battle so well, that the opposition must all die at once, none are ressurected in time, if 15 are dead and one is ressurected the others will be save, and until all 16 are dead and say 5 second passes then the side with players still standing wins.
And YES, there will be lots of places to hide.
I'd suggest a new Alliance Battle for your type to play.
provided you can get 32 randomly get-together players to stay for that long to play which i think you'll be so frustrated you might not want to play when leechers start to appear and leavers...
back to idea: very simple if you just want to go on a killing spree.
all 16 luxon must be dead at the same time for you to win the battle.
the thing is you have to coordinate the battle so well, that the opposition must all die at once, none are ressurected in time, if 15 are dead and one is ressurected the others will be save, and until all 16 are dead and say 5 second passes then the side with players still standing wins.
And YES, there will be lots of places to hide.
Yea but the thing about all those builds is simple. Both Kurzicks and Luxons will be using them so of course, who is going to attack who in this arena? Those immortal builds you see so often are going to get busted up by the same build pretty quickly. Also this isn't a complete elimination, I was suggesting maybe increasing it to 1000 points to win but the main thing I want is complete elimination of the excess bases, dragon roosts, all those. It kinda ruins the fun of PvP. This is supposed to be a PvP like arena, not a PvPvNpc arena.

