Quick Question - Not sure if anyone knows.

Dev121

Dev121

Forge Runner

Join Date: Sep 2005

In GW2 , will the system of professions still be the same? Like will you still choose between the 10 we have now , I personnaly hope so and im also hoping that they dont just bash thousands of skills into the game with no limits to have many you can take . Keep it simple but keep it fun!

Again:

In GW2 , will the system of professions still be the same?

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Nobody knows

Dev121

Dev121

Forge Runner

Join Date: Sep 2005

That was quick , cheers.

Metal Herc

Lion's Arch Merchant

Join Date: Jan 2007

Dont quote me on this, but I **think** that I read somewhere that GW2 will revert back to the original professions ( warrior, ranger, elementalist, mesmer, necromancer, monk )

I'm hoping its the same system, with those 6 classes... Those were the good old days

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

Quote:
Originally Posted by Metal Herc
Dont quote me on this, but I **think** that I read somewhere that GW2 will revert back to the original professions ( warrior, ranger, elementalist, mesmer, necromancer, monk )

I'm hoping its the same system, with those 6 classes... Those were the good old days
Indeed, I'm sure I've read that too, from one of the interviews.

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

Quote:
Originally Posted by Metal Herc
Dont quote me on this,
Whoops ... Oh well ...

JeniM

Desert Nomad

Join Date: May 2007

W/E

Yey only the core proffesions

I hope we can loose the noob dervs and the coward sin's

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

You know just as much as we do!

The answer.... no one has a clue....

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Metal Herc
Dont quote me on this, but I **think** that I read somewhere that GW2 will revert back to the original professions ( warrior, ranger, elementalist, mesmer, necromancer, monk )

I'm hoping its the same system, with those 6 classes... Those were the good old days
For the record, I don't remember reading that.

If you could post a link or source, that would be great!

If not, file this under conjecture.

Rusty Deth

Lion's Arch Merchant

Join Date: Jul 2005

Woodland Realm

Mo/N

I hope its the 10 we have now.

Warriors are pretty much useless outside of prophecies anyways...and Rits rule.

WinterSnowblind

WinterSnowblind

Jungle Guide

Join Date: Feb 2007

They said there would be less, didn't they? Some of them are likely to be combined.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

I hopes its like in RO2, there are no "professions".

You can go from thief to swordsman to mage just by resetting attributes. Of course this means youll need to swap armor, but hey.

Dev121

Dev121

Forge Runner

Join Date: Sep 2005

Quote:
Originally Posted by lyra_song
I hopes its like in RO2, there are no "professions".

You can go from thief to swordsman to mage just by resetting attributes. Of course this means youll need to swap armor, but hey.
I dont think that would work , I like having my characters for a main purpose , I wouldnt just want one .

I also think that GW2 shouldnt be a different program , so like you load the GW launcher and you can go into a account center and have good accses to both .

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by DeVaNeY121
I dont think that would work , I like having my characters for a main purpose , I wouldnt just want one .

I also think that GW2 shouldnt be a different program , so like you load the GW launcher and you can go into a account center and have good accses to both .
Well resetting is costly, and you need armor/weapons for the profession.

interesting idea of a "main" guild wars launcher, but if they truly change the graphics engine, i dont think that would work.

Dev121

Dev121

Forge Runner

Join Date: Sep 2005

Quote:
Originally Posted by lyra_song
Well resetting is costly, and you need armor/weapons for the profession.

interesting idea of a "main" guild wars launcher, but if they truly change the graphics engine, i dont think that would work.
Yeah but im talking about something like STEAM.

Mister_Smiley

Mister_Smiley

Wilds Pathfinder

Join Date: Mar 2006

Well it dosn't really say, all it says is Human's. Which could mean alot from the looks of it, just gotta wait a bit and well find out. But of course we will have the 4 new ones which are the Sylvari,Asura,Charr,and Norn.

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Quote:
Originally Posted by JeniM
Yey only the core proffesions

I hope we can loose the noob dervs and the coward sin's
Must be one of the Wammos who can't kill a decent dervish, and chase an assassin around the map while he has Siphon Speed on him.

Larqh

Larqh

Ascalonian Squire

Join Date: Jul 2007

R/

I hope they at least keep the core professions, or have professions at least similar. Though, it would be interesting to see what new professions they might come up with. Still... I'd be sad if I couldn't have a ranger, so I hope they bring some of the oldies back!

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by lyra_song
I hopes its like in RO2, there are no "professions".

You can go from thief to swordsman to mage just by resetting attributes. Of course this means youll need to swap armor, but hey.
That's actually a great idea.

Races would be the new "Professions", and everything else would just be like setting up your attributes.

I believe I read somewhere (PCGamer?) that all armor will be available to every profession (with penalties on certain things); that would certainly fit in well with this idea.

..L..

..L..

Frost Gate Guardian

Join Date: Jul 2007

I for the most hope that the Monk class wont be a requirement like it is now, but then again I wouldnt mind if it was.

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Quote:
Originally Posted by ..L..
I for the most hope that the Monk class wont be a requirement like it is now, but then again I wouldnt mind if it was.
It is funny how the monk is the most overpowered profession in the game but nobody complains about them :P

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

as long there is an elementalist I will be there.

Phantom Gun

Phantom Gun

Frost Gate Guardian

Join Date: Aug 2006

Minion Bombing in Elona

The Drunken Dragons [DRNK]

Rt/N

Man I hope that going back to only the core professions is false. I love playing a rit.

Darq

Darq

Ascalonian Squire

Join Date: Sep 2006

N/

I'm hoping there are still professions, but each profession can perform most roles, only differently. A caster could swing a sword as a battlemage, and actually be effective, sacrificing the protection of thick armour for magical ability.

Warrior: I'd like that really thick, protective armour.
Armourer: Here 'ya go! Enjoy it!
Necromancer: Hello, I'd like a thick set like his please.
Armourer: Sorry, can't do that.
Necromancer: Why not?
Armourer: Uhhh... You're not strong enough?
*Necromancer lifts Fellblade with one hand*
Armourer: ... Ummm... You want that high energy armour right?

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Darq
I'm hoping there are still professions, but each profession can perform most roles, only differently. A caster could swing a sword as a battlemage, and actually be effective, sacrificing the protection of thick armour for magical ability.

Warrior: I'd like that really thick, protective armour.
Armourer: Here 'ya go! Enjoy it!
Necromancer: Hello, I'd like a thick set like his please.
Armourer: Sorry, can't do that.
Necromancer: Why not?
Armourer: Uhhh... You're not strong enough?
*Necromancer lifts Fellblade with one hand*
Armourer: ... Ummm... You want that high energy armour right?
Rumors are, that could happen. That will make for some interesting combos...

Dev121

Dev121

Forge Runner

Join Date: Sep 2005

Ill be honest I like the basics of the current state of guild wars , every prof has key roles and its makes the game much simpler to play , if people can mix heavy armor and magic and what not then itll take hours to sort out partys.

-Only time will tell thou but there are some good ideas of what may happen .

Series

Banned

Join Date: Aug 2006

I think the professions can safely be lowered to five.

Warrior+Ranger=Soldier
Monk+Paragon=Supporter
Dervish+Assassin=Specialist
Necromancer+Ritualist=Summoner
Mesmer+Elementalist=Caster

Willow O Whisper

Willow O Whisper

Lion's Arch Merchant

Join Date: May 2007

Denmark

Knights Of The Sacred Light [KSL]

Me/A

Quote:
Originally Posted by JeniM
Yey only the core proffesions

I hope we can loose the noob dervs and the coward sin's
Oh no another brainless wammo having trouble hitting a sin kiting him, followed by getting his arse kicked by it. Please if the derv and the sin where so useless why do u think both proffesions plays in high ranked gvg ? O_o Now leave this thread and go hit some Trolls.

Back to topic

Well i think a classless char could be pretty cool just like in games like Morrowind. I think not including the non core proffesions, and just sticking 2 the core proffesions, would hurt quite a lot players, just as myself playing the sin beacuse its my fav prof. (Just beacuse ppl diden't know how 2 play them at the start, doesen't mean its a bad prof. All profs have their own place in the meta, and none of them deserves 2 be left out!). So including them all or making hybrids, or a new non class specific chars, would be the best way if u ask me.

Jaythen Tyradel

Jaythen Tyradel

Jungle Guide

Join Date: Apr 2005

AS long as they have in some form:

Ranger
Dervish
Mesmer
Elementalist

I will be happy.

drago34

drago34

Krytan Explorer

Join Date: Feb 2005

California

Looking for good PvE guild ...

A/

I just want my sin...

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

I would be a bit upset if they took my Dervish away from me, it's the only Melee Class I like (so far).

I think all 10 proffessions deserve a place in GW2. Why you, might, ask? becuase they've become a part of the storyline, just like Cantha, Elona, or the Northern Shiverpeaks/Dungeons of GW:EN. They're part of the storyline, part of the world. Why would they throw away some much needed diversity that they have already worked out? They've spent months working on each proffession, it would seem a waste to disregard it all.

Meat Axe

Meat Axe

Wilds Pathfinder

Join Date: Jan 2007

Brisbane, Australia

R/

Quote:
Originally Posted by Operative 14
I would be a bit upset if they took my Dervish away from me, it's the only Melee Class I like (so far).
Completely agreed. I hate playing as a warrior. In my opinion, it is just boring. And assassin is interesting, but I was never any good at it. I like playing the Dervish. I like how they use a scythe, and how they're a combination of a melee fighter and an elementalist.

Also, I would really miss ritualists if they got rid of them for GW2. The ritualist is great because you can fulfill quite a few different roles in a party with one (although some of these builds require an open minded party). For instance, you can summon spirits, or you can concentrate on healing spells, or you can use weapons spells and the defensive skills of a melee class and turn your rit into a melee fighter (like a cool Rt/D build that I found. That's the one that requires the most open minded party).

So yeah, dervish and rits are my two favourite classes in GW. I also like rangers (my main is a ranger, but only because I couldn't choose a rit or dervish to spend two months dying in pre searing for LDoA), but I think it's pretty safe to say rangers will probably be in GW2. So I am really hoping that the rit and dervish will carry over to GW2. I really like the idea of a charr rit or dervish.

Exoudeous

Exoudeous

Wilds Pathfinder

Join Date: Mar 2006

Honor Warriors

E/

The last I read from Arenanet on the isasue is they havent decided yet. They are reviewing the classes, some may not return and others could be combined.

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

Because of balance, they have noticed that balancing even 10 professions is very hard.

So they will try and simplify things.

Think about things like a warrior type class that is able to wield hammer,sword,axe and scythe

A monk type class that heals as we know it at the moment but has taken the ritualists weapon spells over from the ritualist.

A Summoner type class ( ritualist of today) that is the only one able to spawn spirits ( including what spirits that rangers have today) and minions.

I can't really see elementalist being able to take any other professions skills, cause no other professions has skills that you would say should belong to eles.

Mesmers (have to stay btw, GW invented them :P )taking over most of the necros skills.

Maybe ranger and assassin in one class, one side is how they attack from range the other is in melee.

Willow O Whisper

Willow O Whisper

Lion's Arch Merchant

Join Date: May 2007

Denmark

Knights Of The Sacred Light [KSL]

Me/A

If they let the sin out i will not buy the game . All proffesions have their own kind of charm .

doinchi

doinchi

Lion's Arch Merchant

Join Date: Jun 2006

Singapore

Sheperd of Souls

W/Mo

Lol, I agree about him not being able to chase down assasins or kill dervishes, hah!

I think they should keep the 10 already existing classes. Some people started playing Guild Wars in Factions or Nightfall, and many of these players would be attracted to the "Unique" classes offered in their campaigns. These people may have played through the game using these characters, and how would they feel if they're main class was just taken away. Anet has got the experience with these 10 classes, so I think they should keep them.

Having said this, I have a feeling it will just be the 6 core classes. *sigh* I just ditched my warrior to try out the assassin for a change lol. Now, come GW2, it will be back to the warrior...

JeniM

Desert Nomad

Join Date: May 2007

W/E

Quote:
Originally Posted by Willow O Whisper
Oh no another brainless wammo having trouble hitting a sin kiting him, followed by getting his arse kicked by it.
Quote:
Originally Posted by Omniclasm
Must be one of the Wammos who can't kill a decent dervish, and chase an assassin around the map while he has Siphon Speed on him.
First off only time i W/Mo is my generic runner build
2nd in AB i have been killed by ONE Sin in all the battles i have done in 1v1 combat, so i can hardly be said as "getting his arse kicked by them"
Quick FYI i'm not a he, try reading a name and guessing "JeniM" maybe is "Jeni M" and from that maybe leap of logic you could guess i'm a "she" just consider it before you say someone else is brainless

I still don't like the assassin hit-and-run play style but i have a new PvE dervish and they are quite good at hiding behind their enchantments - to each their own i guess

Back on topic now after clearing that up

I like the current AL settings and i personally think being able to wear any armor is pretty bad idea

Clord

Clord

Wilds Pathfinder

Join Date: Jul 2006

Finland

Victory Via Valour

Rune Knight. Put magic to blade and then use it via blade. It can be great sale booster to add classes what are not used in many MMORPG games.

Malice Black

Site Legend

Join Date: Oct 2005

I want new stuff, let GW1 die a slow peaceful death.