Pet accesory slot, runes and insignia.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

First of all, sorry for the icon. I wanted another and when I made the suggestion this one was there. It seems my hand slipped. Now for the Issue:

The issue:
  1. PvP players can't get dire or hearty and PvE player can.
  2. Considering that pets are not widely used, (rangers are currently used mainly for conditions and interruptions) pets need some love


The Suggestion:
  • My suggestion is to add an accessory slot to the animal companion panel, with its own set of runes and insignia.


Acquisition:
  • All animal companion panels gains one equipment item slot located on its right side.
  • In that slot, there will be an collar with tho empty slots. Just like with Heroes. You could say that the 'enchant animal' spell magically creates the collar... hey! That sounds great!


Appearance:
  • Item icon: The icon seen in the slot could have some different appearances, depending on animal type:
    • Collar: Wolves, cats and walking birds.
    • Harness: Bears, lizards and rats.
    • Ribbon: Spiders, crabs and pigs.
    • Leg Mount: Flying birds.
  • Model appearance: Those accessories may not be visible when equipped, since that would require a lot of extra work, but I think that would be a nice addition and would also warn players that the damage type of the animal may be changed. For example, turning the pet skin darker or brighter depending on applied insignia.


Mechanics:
  • Those accessories won't affect animal level, growth or evolution. Only override evolution and damage type while equipped. Animals will level up normally regardless of what they have equipped.
  • Those accessories won't be armor. Animal armor would stay by level: 23..80. Just like paragon armor, armor pet has will be shown in the item description.
  • The accessories will accept insignia and runes.
  • Insignias could be:
    • Soft: Turns level 15 or higher animals 'Hearty'. Turns level 11 or higher animals 'Playful'. Do not affect level 10 or less.
    • Plain : Turns animals under level 15 'normal' and level 15 or more 'elder'.
    • Spiked: Turns level 15 or higher animals 'Dire'. Turns level 11 or higher animals 'Aggressive'. Do not affect level 10 or less.
  • Runes could be:
    • of Slashing: Animal deals 'slashing damage'. (Like most animals)
    • of Piercing: Animal deals 'piercing damage' (Like lizards, crocodiles and spiders)
    • of Pounding: Animal deals 'blunt damage'. (Or whichever damage the rest of the animals deal, if they give only piercing and slashing, this rune won't exist)
  • There could be other runes or insignia, but I would limit them to the previous ones. There's no need to change basic mechanics, let's stay withing the ones we have.
  • A collar without runes or insignia will be plain useless. Like festival masks and empty hero armor: Just filling the slot.

PvE specifics:
  • Animal runes and insignia would be sold under the Ranger tab by rune traders.
  • The runes and insignia would drop either from pets charmed by enemies (Yeti Tigers, Boss pets) or just like any other runes: attached to dropped armors by any enemy.
  • When you give away your animal, any applied upgrades stay in that slot. When you charm another animal, the upgrades will still be there.


PvP specifics:
  • Runes and Insignia would be unlockable in Priest of Balthazar under the Ranger tab.
  • They would be listed under 'head' armor in the PvP Item Creation Panel, after the other headpieces.


Pets with collars:
  • Changes made with the runes and insignia would be temporary. Remove the upgrades and the pet goes back to it usual evolution.
  • Animal evolution would work normally, but it would just be overridden by the properties of the collar.
  • They will evolve normally with the usual rules, even wearing dire or hearty insignia. That is, a pet wearing a dire collar may turn hearty, and if you remove the upgrades from the collar and use /petname you could see that.
  • Using /petname will work normally. Even if the pet has a Hearty collar, if the pet evolved Dire it will change the name to dire. This is not a problem, since people can already fake pet evolution names with /namepet.
  • Size will follow normal evolution too.


Benefits of this system:
  • An animal without the accessory would be as affective as one without it.
  • PvP players would be able to get Dire Piercing dealing animals or Hearty Slashing ones with this system.
  • PvE players that loves his animal but wants it to be dire or hearty would be able to do so.

Edit: Slight reworks of descriptions and poll added.

Keneth

Frost Gate Guardian

Join Date: May 2007

I would definitely welcome more options for pets, so I support this idea.

/signed

Jamey

Jamey

Ascalonian Squire

Join Date: Feb 2006

Order of Zero [OZ]

W/Mo

I like the Idea also, now that we have a control panal for pets it would be nice to add some more features to it, even the ability to have more than one pet insted of giving them all back to a trainer after raiseing them up.
It would be like Hero's Just pick which pet you want to use before you exit out to fight.

tyche7

tyche7

Lion's Arch Merchant

Join Date: Jul 2006

Nebraska

The Killer Panda Bears

W/Mo

/signed 1,000 times over...very good idea.

Jaythen Tyradel

Jaythen Tyradel

Jungle Guide

Join Date: Apr 2005

/signed

If this doesn't make it into GW1, it should be highly considered for GW2.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Aw... I didn't mean to use that icon.

One more thing. Collar won't alter names.
A pet named Dire will keep the Dire Prefix.

No problem about faking, since you can already fake those names.

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

/signed

I think it'd be good to have more options available for pets. As it is now, there aren't a whole lot of uses for the things, and I really only have one because my ranger's also an RP character, and she's an animal lover.

I'd love to see animal companions become more detailed and useful.

Voduchyld

Voduchyld

Ascalonian Squire

Join Date: Aug 2007

Canada

The Crazy Bast Hordes

R/E

I think u can see it coming... Its such a nice idea!!!

/signed

The Lurch

The Lurch

Frost Gate Guardian

Join Date: Mar 2007

In the darkest depths of your mind.

Guilds are for yuppies.

A/

Mithran, you always give good ideas and always explain them very well. This is another example of both

So...with that I'll /UBERWTFPWNSIGN this. Seriously, this should really be implemented. It would make your pet type no longer matter. With this, you could get a piercing damage warthog (they normally deal blunt damage), it wouldn't matter what kind of pet you have. And getting a dire pet wont be so hard anymore.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

The more important point is givin PvP characters options matching the PvE ones, do not forget that!

Ah! And use the thread rating feature (not only in this idea or mine ideas, use them to rate all ideas you like or hate, please!)

Aethon

Academy Page

Join Date: Aug 2007

This sounds acceptable to me. I can also imagine that it would be an even more interesting mechanic if Arena.net took it even farther with additional rune/insignia types. This is something I wouldn't mind seeing implemented.

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

this is a great idea and would further build on the utilization of pets maybe you'd see more dire in pve instead of hearty

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

With so many new pets, you could store at last one type in each hero, but never if you save dire or hearty pets.

And you may have found that getting an elder is actually much harder than getting a dire or hearty.

This would fix that.

R!ghteous Ind!gnation

R!ghteous Ind!gnation

Krytan Explorer

Join Date: Aug 2007

N/

/signed Honestly a change like this probably wouldnt ever really be used very much.... because pets are rarely used in pvp as it is but pvp chars should have the same abilities as pve but look ugly doing it.

Veripare

Krytan Explorer

Join Date: Jul 2005

Canada, Ontario

My spider loves this idea. He's signing it with his own webbing.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Thanks for telling me about this thread MithranArkanere, did not know it existed, probably read it, but don't remember, its a /signed I think that's a good idea

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

^^ Thank you, I had to read a lot of other people's thoughts about pets to make this 'final' version.

Although I doubt it even being implemented, it would be a final solution for both PvE and PvP. It would be even great if you could store at least one pet of each type or if you could trade pets with your heroes to be able to save 10..25 pets that way.

Destro Maniak

Jungle Guide

Join Date: Aug 2006

A/

it also would be nice to have pets have nice looking like we can get out heroes good armors

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I though about that, but I discarded it. The current animal models are 'fixed', giing them different armors would require a bit more work.

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

/signed

awesome idea

all that leveling a pet to dire status is just annoying

newbie_of_doom

newbie_of_doom

Wilds Pathfinder

Join Date: Oct 2006

WTFPRIVACYDUDE

Endangered Feces [DoDo]

W/Mo

Yay, now what pets steal your drops also?


Agree on the dire/hearty thing for pvp though. But PvE charactars simply do have advantages in PvE, like the pet or Q7 weapons/shields.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Hi! This is my weekly "I think this would still be useful so I give it a poll" revival spree.

This week, I revive my idea to give PvP characters a way to customize their wolves that would be also useful for PvE characters.

It's one of the suggestions that I like most. Vote now!

(Next week: More about pets! XD)

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

Why make something complicated when you they should just put in a pet selection menu in the pvp item creater? Pick out your bow, armor, and your dire black widow, gg.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Because that won't work for PvE characters too.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

The original idea is well thought out and presented but Sniper22 has a point. There isn't any need to create an entirely new mechanism (pet insignia/rune) if an existing one (PvP equipment selection) can be extended to provide all the necessary functionality. That PvE characters cannot override the choice of animal (damage type) or training (armor/damage balance) is only to be expected, as they don't have access to PvP weapon building tools either.

So, everything could be accomplished if you had 2 additional multiple choice options in your PvP equipment menu: one for pet type, either wolf (slashing), spider (piercing) or warthog (blunt), and the other for evolution (hearty/elder/dire).

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

/signed

I like my bear.
Even if he has the worst DPS.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

I like this, but honestly, i would rather have something like pet stable.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by zwei2stein
I like this, but honestly, i would rather have something like pet stable.
Me too, but we are not in GW, so this would be a quick fix.
And even with a pet stable, you could then save only one pet of each type, and with this, then change each one!
So less stuff to save!

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

I don't see the point of this change for PvE.

And for PvP just have 9 pets, one of each evolution and damage, on Isle of the Nameless for PvP toons to charm. Don't need a new mechanic just for that.


Although it might be interesting to give pets upgrades similar to weapon upgrades. Shouldn't be unbalanced since pets are hardly used.

/signed for the pet stable btw