Extending Light
10 energy
1 second casting
45 second recharge time
Enchantment Spell. For 10...28 seconds, your healing magic spells can reach any party member, but heal for 50% less. (Divine Favor).
Yeah, if this didn't have some downside... very powerful skill.
But hmmm.. Healing Breeze may be a problem..
And too bad you can't do Prot, you can't really control the 50% less healing with reversal of fortune.
Concept Skill: Extending Light
gameshoes3003
genofreek
ANY party member? Like, including the jerks so far afield that they're greyed out?
gameshoes3003
that's the point, unless if you don't like it.
tenshi_strife
heh this would be good in pve to heal stupid leeroy bitches.
prism2525
NOT pvp legal... please.
Unless "any" means "radar range" that is
Unless "any" means "radar range" that is
lutz
Would be a cool skill. Too bad ArenaNet would never implement this - this isn't Magic: the Gathering, this is Guild Wars; the R&D for Guild Wars don't think out of the box like this, whereas in Magic, things breaking rules happen all the time and stimulate the gameplay (Mindslaver, anyone?).
gameshoes3003
I've never played Magic, so I have no freakin idea....
tenshi_strife
i play magic and yea i agree magic r&d is kinda insane but its a card game not a video game so really its very different, oh and lutz mindslaver + academy ruins + tefiri = GG
genofreek
Quote:
Originally Posted by tenshi_strife
heh this would be good in pve to heal stupid leeroy bitches.
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Muspellsheimr
Extending Light
10 energy
1 second casting
45 second recharge time
Enchantment Spell. For 10...28 seconds, your healing magic spells can reach any party member, but heal for 50% less. (Divine Favor).
Interesting idea - needs a little work though. Change it to double the range of all non-touch, targeting, healing magic spells perhaps. And duration seems a bit long.
10 energy
1 second casting
45 second recharge time
Enchantment Spell. For 10...28 seconds, your healing magic spells can reach any party member, but heal for 50% less. (Divine Favor).
Interesting idea - needs a little work though. Change it to double the range of all non-touch, targeting, healing magic spells perhaps. And duration seems a bit long.