Extending Light
10 energy
1 second casting
45 second recharge time
Enchantment Spell. For 10...28 seconds, your healing magic spells can reach any party member, but heal for 50% less. (Divine Favor).
Yeah, if this didn't have some downside... very powerful skill.
But hmmm.. Healing Breeze may be a problem..
And too bad you can't do Prot, you can't really control the 50% less healing with reversal of fortune.
Concept Skill: Extending Light
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gameshoes3003
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genofreek
ANY party member? Like, including the jerks so far afield that they're greyed out?
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gameshoes3003
that's the point, unless if you don't like it.
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tenshi_strife
heh this would be good in pve to heal stupid leeroy bitches.
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prism2525
NOT pvp legal... please.
Unless "any" means "radar range" that is
Unless "any" means "radar range" that is
lutz
Would be a cool skill. Too bad ArenaNet would never implement this - this isn't Magic: the Gathering, this is Guild Wars; the R&D for Guild Wars don't think out of the box like this, whereas in Magic, things breaking rules happen all the time and stimulate the gameplay (Mindslaver, anyone?).
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gameshoes3003
I've never played Magic, so I have no freakin idea....
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tenshi_strife
i play magic and yea i agree magic r&d is kinda insane but its a card game not a video game so really its very different, oh and lutz mindslaver + academy ruins + tefiri = GG
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genofreek
Quote:
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Originally Posted by tenshi_strife
heh this would be good in pve to heal stupid leeroy bitches.
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Muspellsheimr
Extending Light
10 energy
1 second casting
45 second recharge time
Enchantment Spell. For 10...28 seconds, your healing magic spells can reach any party member, but heal for 50% less. (Divine Favor).
Interesting idea - needs a little work though. Change it to double the range of all non-touch, targeting, healing magic spells perhaps. And duration seems a bit long.
10 energy
1 second casting
45 second recharge time
Enchantment Spell. For 10...28 seconds, your healing magic spells can reach any party member, but heal for 50% less. (Divine Favor).
Interesting idea - needs a little work though. Change it to double the range of all non-touch, targeting, healing magic spells perhaps. And duration seems a bit long.
