Concept Skill:Energy Flare

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

ok i just came up with this while screwing around in Ra

Energy Flare
10e 1 sec cast 20 sec recharge
Energy Storage
Lose all energy. target foe and all adjacent foes take damage equal to 100%....200...250% of the energy lost.

lowered it back down

so what ya think

DvM

DvM

Jungle Guide

Join Date: Aug 2005

Vlaardingen, The Netherlands

Survivor Squad[SS]

I think that obsidian Flame---> this skill

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

not pvp-legal for sure.

heck guild lord gank with X 220 spikes.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

yea but i could see some uses for this like this and ether sig.
and yes pvp legel, cause you would have to work your ass off to get 110 energy after the 25 energy cost so you would need 135 energy, and if i am not mistaken the guild lord as a non stop prot spirit like effect cause you cant really spike him like that.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

this skill might hurt somebody...
I did think of something like this but never posted because it was cheesy.
It was like lose 50 energy and target for is hit for 1...3 damage per each point of energy lost.
but anyway...
hmm...
Death's Charge, BAM!
SOMETHING HAPPENS!

Lafayette

Lafayette

Lion's Arch Merchant

Join Date: Dec 2005

That seems rather weak.

Say an ele has 85 max energy, which is fairly standard. -25 energy for the cast cost leaves 60 energy. Due to the spell effect, you lose that 60 energy, thus damaging for, say, 200% of 60, equaling 120 damage. At a cost of 85 energy, with a 60 second recharge and 3 second cast...

Obs. Flame is certainly better.

Perhaps a 5 energy cost, allowing damage of 200% of, say, 80 energy lost = 160 damage. Still, really only has uses as a finishing spell.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

hum well if i buffed it to 300% it might be more useful

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by prism2525
not pvp-legal for sure.

heck guild lord gank with X 220 spikes.
*cough* Amulet of Protection *cough*

Yea, not really that overpowered.

Quote:
Originally Posted by Lafayette
That seems rather weak.

Say an ele has 85 max energy, which is fairly standard. -25 energy for the cast cost leaves 60 energy. Due to the spell effect, you lose that 60 energy, thus damaging for, say, 200% of 60, equaling 120 damage. At a cost of 85 energy, with a 60 second recharge and 3 second cast...

Obs. Flame is certainly better.

Perhaps a 5 energy cost, allowing damage of 200% of, say, 80 energy lost = 160 damage. Still, really only has uses as a finishing spell.
Um how about if you used an Energy Storage Eye with a Superior Energy Storage and all Radiant Armor with Runes of Attunement on every other piece as well as a wand and focus with +15/-1. That gives you a total of 136 energy.

Now 136 - 25 = 111
So that's 222 damage.

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Quote:
Originally Posted by Curse You
*cough* Amulet of Protection *cough*

Yea, not really that overpowered.



Um how about if you used an Energy Storage Eye with a Superior Energy Storage and all Radiant Armor with Runes of Attunement on every other piece as well as a wand and focus with +15/-1. That gives you a total of 136 energy.

Now 136 - 25 = 111
So that's 222 damage.
That also would require using superior es.....for one skill. With a 60 second recharge. Obs Flame still wins.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

and the damage is armor ignoring, and this is non elite so really this + ether sig + obsidian flame + ether renewal is pretty good.

hell this + ether prodigy is a way to not take any dmg after prodigy ends, so i think this has its uses.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by Curse You
Um how about if you used an Energy Storage Eye with a Superior Energy Storage and all Radiant Armor with Runes of Attunement on every other piece as well as a wand and focus with +15/-1. That gives you a total of 136 energy.

Now 136 - 25 = 111
So that's 222 damage.
I forgot to add in the fact that you would have 16 Energy Storage, and this would be an Energy Storage skill.

At 16 Energy Storage, you would deal damage equal to 233% of the energy lost. I happen to know how to make any skill progression in the same style as a real skill.

So therefore you would deal 259 damage.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

yea i think this very well could be a good spiking skill. 2 people with this and max energy storage spiking = gg

linh

Wilds Pathfinder

Join Date: Jul 2005

Mo/

It is in Energy Storage line, which is bad. You lose all energy for 200+dmg ( and actually lose energy), which is awful. And if you use this skill for spike, rofl. 3s cast like "Hey, interrupt me" and "I'm gonna spike you every 1 minute. Watch out !!!" or "I'm gonna lose all energy and become useless, kill me or my allies".
I hope this skill is a joke.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

hum i thought everyone was gunna think this was too powerful, so ok ill change it back to my first thought.

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

i dont see that as an ELEMENTAL skill
Elementalist uses the elements to obliterate his enemies.

Im seein this as a different kind of energy burn. But you end up burning your energy to deal damage to foes

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

well elementalists are casters specializing in useing a large amount of inner energy to control the elements, energy storage is that inner energy and this is their inner energy released...

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

I apologize for the long post ahead of time.

My question is: why would anyone use this? what advantage does it have over all the other spells? The only effective way to do it would be an Ele with their maximum energy level, and even then the highest amount of damage anyone can come up with is 259 damage. Let's see... with Double Dragon, 2 Fireballs, or Meteor and Fireball, or any combination of those spells, I can easily cuase 224 damage with my current build, and it would only take a very small fraction of my full energy reserves. And that 224 damage figure is based off of Maximum fire attributes, a +1 fire head piece, and a major rune of fire (+2). So with a Superior Fire rune, I could probably match ths proposed spell in damage potential. And I could certainly deal a much larger amount of damage in the time it would take me to build up the energy reserves neccessary for this spell to be effective. And for the energy cost, I could cause more than double, if not triple, the amount of damage attributed to this proposal as is. For example, my build includes Meteor Shower (112 dmg x3) Rodgarts Invocation (120 dmg +3 seconds burning) Fireball (112 dmg) and meteor (112 dmg + knock down), all of which are AoE spells as well. And yes, I realize that all my baseline comparisons I'm using here don't ignore armor... but still.

If I'm going to donate all of my energy into one spell, it had better do a lot better than that.. it takes a while for my lowely 74 energy points to build up, I couldn't imagine being out of a fight so long that 85+ energy points could build up. You think Leeching in PvP is bad now? Wait until you have an Ele building up 85 energy points for a single skill. And I also imagine that most people that would be attacked using this spell would either;
A: have more than 400 health (my Dervish and Ele both have over 610HP, so losing 260 hp wouldn't be a great loss)
B: Using one of the Protective Spirit 55 Monk/130 Dervish builds, or something similar, which would negate the damage from this spell to 5 and 13 damage respectively. And I'm pretty sure this isn't a popular style in PvP, but I thoguht I might as well include it

I think this spell is a pretty interesting idea. But, I think, If I'm going to be giving all my energy to it, it had better be one heck of a kick. I think something more akin to "Target Foe and All nearby enemies take (percentage equivilent of) 400 damage" for an AoE, or "Targeted Foe takes (Equivilent precentage of) 550 damage" for a Spike

-- and BTW; If I missed something about this proposal, please explain. I did read the other posts, and this is what I came up with. I'm trying to understand why this skill would be worthwhile having over other spells.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

ok your right the cost is hella high so imma buff the shit outta this, if it gets too much tell me lol.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

heh it seems that anet put in a simialr but more effective version of this skill

http://wiki.guildwars.com/wiki/Energy_Blast

lol

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

As retarded as energy blast is, your energy flare concept is far worse. Casting on an ele with lots of energy storage, you can easily get 400 damage with this. With 8 eles, you can easily spike down 4 different targets at the same time. This would make PvE bosses pretty stupid too, as it can deal insane damage+drain all their energy.

lishi

Forge Runner

Join Date: Jul 2005

no sorry , no skill in this game should do more then 200 damange no matter how hard is pull off.

i already see team who spike 3 guys in one second and then run around run lamely maps until energy is charged.

Nightfall aready introduced enough "press button kill skill" , we dont need more , we need nerf the ones we have

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

overpowered this skill -.- lol 400% of ur lost energy, r u crazy ?

A Elementalist with full Energy Storage of at least 16 points with a 1H Energy Rod and a perfect energy focus item gets easily over 110 Energy, it gives even enough other ways by buffing through other classes skills like the ritualist ashes, dervish's lyssas avatar or however, to increase the max energy far more easily over 100, there r the usage of the 10 Energy of this imba skill peanuts. U fool made this CS even no elite skill oO

With this imba skill every elementalist, that gets somehow over 100 Energy will easily do over 400 Damage then with this skill.
Considering that over 90% of all players have an average of 480 HP, this is mostly an instant kill Skill .... -.-
And those players, which will perhaps survive this imba skill, should lose thne too all energy too .... ,ya sure lol

r u crazy oO ? what crack have u smoken ? want some too ...

Edit. lol, see now, that my poster before me, posted same mind about this

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

Quote:
Originally Posted by Phoenix Tears
Considering that over 90% of all players have an average of 480 HP,
In PvP ?your joking right?

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by Xenex Xclame
In PvP ?your joking right?
have i meantioned with one single word the word "PvP" in my posting there ? ...

netniwk

netniwk

Desert Nomad

Join Date: Mar 2005

Bellgium

W/E

Quote:
Originally Posted by Phoenix Tears
have i meantioned with one single word the word "PvP" in my posting there ? ...
you said 90% of all players,that must include SOME PvP'ers,dont you think?

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

ok first off i was just saying they made a better version, and second if you read the previous posts they said the skill was useless so buffed the ever living shit out of it and i need to see whats too far, bt you also gotta realize the cost of this skill. it costs ALL of your energy. i could lower it back to 300% or 200% where it was, and remove the they lose all energy part.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by netniwk
you said 90% of all players,that must include SOME PvP'ers,dont you think?
ok ..my fault .. i forget ever, that when i write stuff like " x% of all", that i generally mostly ever mean only PvE players ^^, in this fact its a bad tick of me, to forget simple to write "PvE" before the players.
=======

I'll make now a Skill Concept about this, that should be fine:


Energy Flare [Elite]
Cost: 10, CT: 1, RT: 12

Desc: The Elementalist will cast an huge blue fire ball out of pure Energy, which wil do more damage, when done with lesser % of ur max Energy. In other words: So lesser ur Energy, so stronger the Energy Flare becomes.
At 99% or lesser, the Spell will do 20-30 neutral damage, at 85% or lesser, it will be 30-45 damage. From 65% or lesser it will be 50-75 damage. From 45% or lesser it will be then 75-90 damage. When u've under 30% or lesser, u do 90-95 damage and when ur at 10% or lesser, u'll doe 100-115 damage.

This will mean, that the skill will become stronger, when u cast it over the time, but when u spam it, u'll reach quickler naturally under 10 Energy and cant cast it anymore, and trying to be steadily at 10 Energy is very risky, every mesmer can then get u quick death with the skill combi, that sucks u up energy to 0 and will connect to damage each time ur energy is 0.
This kind of counter for mesmers and being an elite skill makes this concept imo very balanced .. only thing i may think of is maybe raising cost of the skill from 10 to 15, then naturally the % levels will change a bit too, because with higher e cost, u'll reach naturaly quicker 0 when casting the skill alone as damage skill

From the strengh its an other kind of this ritualist skill, which hits at a12 for 113 damage after 3 seconds delay to every enemy in it range, but this here is a single target spell and has not this 3s delay but slightly longer RT *too dumb i dont know its english name*, so from cast speed/damage it should be nearly the same, with the fact that u do with this spell then only max damage, as long ur energy is nearly 0