ok i just came up with this while screwing around in Ra
Energy Flare
10e 1 sec cast 20 sec recharge
Energy Storage
Lose all energy. target foe and all adjacent foes take damage equal to 100%....200...250% of the energy lost.
lowered it back down
so what ya think
Concept Skill:Energy Flare
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yea but i could see some uses for this like this and ether sig.
and yes pvp legel, cause you would have to work your ass off to get 110 energy after the 25 energy cost so you would need 135 energy, and if i am not mistaken the guild lord as a non stop prot spirit like effect cause you cant really spike him like that.
and yes pvp legel, cause you would have to work your ass off to get 110 energy after the 25 energy cost so you would need 135 energy, and if i am not mistaken the guild lord as a non stop prot spirit like effect cause you cant really spike him like that.
That seems rather weak.
Say an ele has 85 max energy, which is fairly standard. -25 energy for the cast cost leaves 60 energy. Due to the spell effect, you lose that 60 energy, thus damaging for, say, 200% of 60, equaling 120 damage. At a cost of 85 energy, with a 60 second recharge and 3 second cast...
Obs. Flame is certainly better.
Perhaps a 5 energy cost, allowing damage of 200% of, say, 80 energy lost = 160 damage. Still, really only has uses as a finishing spell.
Say an ele has 85 max energy, which is fairly standard. -25 energy for the cast cost leaves 60 energy. Due to the spell effect, you lose that 60 energy, thus damaging for, say, 200% of 60, equaling 120 damage. At a cost of 85 energy, with a 60 second recharge and 3 second cast...
Obs. Flame is certainly better.
Perhaps a 5 energy cost, allowing damage of 200% of, say, 80 energy lost = 160 damage. Still, really only has uses as a finishing spell.
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Originally Posted by prism2525
not pvp-legal for sure.
heck guild lord gank with X 220 spikes. |
Yea, not really that overpowered.
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Originally Posted by Lafayette
That seems rather weak.
Say an ele has 85 max energy, which is fairly standard. -25 energy for the cast cost leaves 60 energy. Due to the spell effect, you lose that 60 energy, thus damaging for, say, 200% of 60, equaling 120 damage. At a cost of 85 energy, with a 60 second recharge and 3 second cast... Obs. Flame is certainly better. Perhaps a 5 energy cost, allowing damage of 200% of, say, 80 energy lost = 160 damage. Still, really only has uses as a finishing spell. |
Now 136 - 25 = 111
So that's 222 damage.
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Originally Posted by Curse You
*cough* Amulet of Protection *cough*
Yea, not really that overpowered. Um how about if you used an Energy Storage Eye with a Superior Energy Storage and all Radiant Armor with Runes of Attunement on every other piece as well as a wand and focus with +15/-1. That gives you a total of 136 energy. Now 136 - 25 = 111 So that's 222 damage. |
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Originally Posted by Curse You
Um how about if you used an Energy Storage Eye with a Superior Energy Storage and all Radiant Armor with Runes of Attunement on every other piece as well as a wand and focus with +15/-1. That gives you a total of 136 energy.
Now 136 - 25 = 111 So that's 222 damage. |
At 16 Energy Storage, you would deal damage equal to 233% of the energy lost. I happen to know how to make any skill progression in the same style as a real skill.
So therefore you would deal 259 damage.
l
It is in Energy Storage line, which is bad. You lose all energy for 200+dmg ( and actually lose energy), which is awful. And if you use this skill for spike, rofl. 3s cast like "Hey, interrupt me" and "I'm gonna spike you every 1 minute. Watch out !!!" or "I'm gonna lose all energy and become useless, kill me or my allies".
I hope this skill is a joke.
I hope this skill is a joke.
I apologize for the long post ahead of time.
My question is: why would anyone use this? what advantage does it have over all the other spells? The only effective way to do it would be an Ele with their maximum energy level, and even then the highest amount of damage anyone can come up with is 259 damage. Let's see... with Double Dragon, 2 Fireballs, or Meteor and Fireball, or any combination of those spells, I can easily cuase 224 damage with my current build, and it would only take a very small fraction of my full energy reserves. And that 224 damage figure is based off of Maximum fire attributes, a +1 fire head piece, and a major rune of fire (+2). So with a Superior Fire rune, I could probably match ths proposed spell in damage potential. And I could certainly deal a much larger amount of damage in the time it would take me to build up the energy reserves neccessary for this spell to be effective. And for the energy cost, I could cause more than double, if not triple, the amount of damage attributed to this proposal as is. For example, my build includes Meteor Shower (112 dmg x3) Rodgarts Invocation (120 dmg +3 seconds burning) Fireball (112 dmg) and meteor (112 dmg + knock down), all of which are AoE spells as well. And yes, I realize that all my baseline comparisons I'm using here don't ignore armor... but still.
If I'm going to donate all of my energy into one spell, it had better do a lot better than that.. it takes a while for my lowely 74 energy points to build up, I couldn't imagine being out of a fight so long that 85+ energy points could build up. You think Leeching in PvP is bad now? Wait until you have an Ele building up 85 energy points for a single skill. And I also imagine that most people that would be attacked using this spell would either;
A: have more than 400 health (my Dervish and Ele both have over 610HP, so losing 260 hp wouldn't be a great loss)
B: Using one of the Protective Spirit 55 Monk/130 Dervish builds, or something similar, which would negate the damage from this spell to 5 and 13 damage respectively. And I'm pretty sure this isn't a popular style in PvP, but I thoguht I might as well include it
I think this spell is a pretty interesting idea. But, I think, If I'm going to be giving all my energy to it, it had better be one heck of a kick. I think something more akin to "Target Foe and All nearby enemies take (percentage equivilent of) 400 damage" for an AoE, or "Targeted Foe takes (Equivilent precentage of) 550 damage" for a Spike
-- and BTW; If I missed something about this proposal, please explain. I did read the other posts, and this is what I came up with. I'm trying to understand why this skill would be worthwhile having over other spells.
My question is: why would anyone use this? what advantage does it have over all the other spells? The only effective way to do it would be an Ele with their maximum energy level, and even then the highest amount of damage anyone can come up with is 259 damage. Let's see... with Double Dragon, 2 Fireballs, or Meteor and Fireball, or any combination of those spells, I can easily cuase 224 damage with my current build, and it would only take a very small fraction of my full energy reserves. And that 224 damage figure is based off of Maximum fire attributes, a +1 fire head piece, and a major rune of fire (+2). So with a Superior Fire rune, I could probably match ths proposed spell in damage potential. And I could certainly deal a much larger amount of damage in the time it would take me to build up the energy reserves neccessary for this spell to be effective. And for the energy cost, I could cause more than double, if not triple, the amount of damage attributed to this proposal as is. For example, my build includes Meteor Shower (112 dmg x3) Rodgarts Invocation (120 dmg +3 seconds burning) Fireball (112 dmg) and meteor (112 dmg + knock down), all of which are AoE spells as well. And yes, I realize that all my baseline comparisons I'm using here don't ignore armor... but still.
If I'm going to donate all of my energy into one spell, it had better do a lot better than that.. it takes a while for my lowely 74 energy points to build up, I couldn't imagine being out of a fight so long that 85+ energy points could build up. You think Leeching in PvP is bad now? Wait until you have an Ele building up 85 energy points for a single skill. And I also imagine that most people that would be attacked using this spell would either;
A: have more than 400 health (my Dervish and Ele both have over 610HP, so losing 260 hp wouldn't be a great loss)
B: Using one of the Protective Spirit 55 Monk/130 Dervish builds, or something similar, which would negate the damage from this spell to 5 and 13 damage respectively. And I'm pretty sure this isn't a popular style in PvP, but I thoguht I might as well include it

I think this spell is a pretty interesting idea. But, I think, If I'm going to be giving all my energy to it, it had better be one heck of a kick. I think something more akin to "Target Foe and All nearby enemies take (percentage equivilent of) 400 damage" for an AoE, or "Targeted Foe takes (Equivilent precentage of) 550 damage" for a Spike
-- and BTW; If I missed something about this proposal, please explain. I did read the other posts, and this is what I came up with. I'm trying to understand why this skill would be worthwhile having over other spells.
heh it seems that anet put in a simialr but more effective version of this skill
http://wiki.guildwars.com/wiki/Energy_Blast
lol
http://wiki.guildwars.com/wiki/Energy_Blast
lol
As retarded as energy blast is, your energy flare concept is far worse. Casting on an ele with lots of energy storage, you can easily get 400 damage with this. With 8 eles, you can easily spike down 4 different targets at the same time. This would make PvE bosses pretty stupid too, as it can deal insane damage+drain all their energy.
