Concept Skill: Life Reaping

lutz

Jungle Guide

Join Date: Apr 2006

Battery Powered Best Friends [Vibe]

Me/

Life Reaping (non-elite)
10 Energy, 45 Second Recharge, 2 Cast Time, -1 Energy Upkeep
Enchantment Spell
Attribute: Soul Reaping

You suffer from 5...1 energy degeneration. For 1...60 seconds, whenever a creature dies within range [spirit range], you gain 1...6 energy. You gain half this amount for spirits. Skills you activate cost 10...5 more energy.

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The idea behind this is that it's the old soul reaping brought back, except everything costs more, and your energy regeneration is brought down. However, it stacks with the current soul reaping. The thing is, though, is that since it's a maintained enchantment, you can cancel it at any time, but the drawback is that it has a huge recharge time.

(note that the skill itself has -1 energy upkeep, so at the least the user will have -2 energy degen)

linh

Wilds Pathfinder

Join Date: Jul 2005

Mo/

Quote:
Originally Posted by lutz
Life Reaping (non-elite)
-1 Energy Upkeep
For 1...60 seconds
Sorry, no offense but stop making new skill because you are lack of basic knowledge of the game.

karunpav

karunpav

Jungle Guide

Join Date: Jul 2005

Quote:
Originally Posted by linh
Sorry, no offense but stop making new skill because you are lack of basic knowledge of the game.
[skill]Healer's Boon[/skill]

Ends after a certain number of casts but still has an upkeep. This could be essentially the same idea.

On the actual skill, I could see some situations where it's useful, but it's actual playability would be seriously limited.

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

Not quite the same, since the example doesn't have a number of times, so it will never expire early, so the upkeep serves no real purpose.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

It's a maintained enchantment with a max duration, meaning it works like a normal enchant except you can cancel it at any time during the duration if you can't handle 2+ pips of edegen. Seems fine to me (the mechanic I mean).

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Eh, still the fact remains that maintained enchantments is a unique feature of the monk class. I don't expect a.net to break that mold (if they had planed on doing so, they would have done so with the Dervish when they released NF, being a class that's all about enchantments).

so... /notsigned

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

Maintained enchantments aren't unique to Monks. Assassins have them as well.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Ahh... knew I forgot something, but those enchants are still only designed that way to allow 1 skill to do back and forth teleporting. Anyway, maintained enchants still aren't really very necroish