Life Reaping (non-elite)
10 Energy, 45 Second Recharge, 2 Cast Time, -1 Energy Upkeep
Enchantment Spell
Attribute: Soul Reaping
You suffer from 5...1 energy degeneration. For 1...60 seconds, whenever a creature dies within range [spirit range], you gain 1...6 energy. You gain half this amount for spirits. Skills you activate cost 10...5 more energy.
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The idea behind this is that it's the old soul reaping brought back, except everything costs more, and your energy regeneration is brought down. However, it stacks with the current soul reaping. The thing is, though, is that since it's a maintained enchantment, you can cancel it at any time, but the drawback is that it has a huge recharge time.
(note that the skill itself has -1 energy upkeep, so at the least the user will have -2 energy degen)
Concept Skill: Life Reaping
lutz
linh
Quote:
Originally Posted by lutz
Life Reaping (non-elite)
-1 Energy Upkeep For 1...60 seconds |
karunpav
Quote:
Originally Posted by linh
Sorry, no offense but stop making new skill because you are lack of basic knowledge of the game.
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Ends after a certain number of casts but still has an upkeep. This could be essentially the same idea.
On the actual skill, I could see some situations where it's useful, but it's actual playability would be seriously limited.
majoho
Not quite the same, since the example doesn't have a number of times, so it will never expire early, so the upkeep serves no real purpose.
Skyy High
It's a maintained enchantment with a max duration, meaning it works like a normal enchant except you can cancel it at any time during the duration if you can't handle 2+ pips of edegen. Seems fine to me (the mechanic I mean).
HawkofStorms
Eh, still the fact remains that maintained enchantments is a unique feature of the monk class. I don't expect a.net to break that mold (if they had planed on doing so, they would have done so with the Dervish when they released NF, being a class that's all about enchantments).
so... /notsigned
so... /notsigned
Kale Ironfist
Maintained enchantments aren't unique to Monks. Assassins have them as well.
HawkofStorms
Ahh... knew I forgot something, but those enchants are still only designed that way to allow 1 skill to do back and forth teleporting. Anyway, maintained enchants still aren't really very necroish