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Un-Nerf Avatar Of Melandru!
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Fragility > AoM 
I agree that the energy cost is a bit much for pve (dervish maximum innate mp is 25), since AoM really isn't *that* hot compared to balthazar there. It's more convenient to just bring a condition remover and Vital Boon.
Haven't noticed any uselessness of it in pvp. I see plenty of people using it.

I agree that the energy cost is a bit much for pve (dervish maximum innate mp is 25), since AoM really isn't *that* hot compared to balthazar there. It's more convenient to just bring a condition remover and Vital Boon.
Haven't noticed any uselessness of it in pvp. I see plenty of people using it.
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Originally Posted by MrFuzzles
Haven't noticed any uselessness of it in pvp. I see plenty of people using it.
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Extra 100 health + no deep wound = You can't hurt me.
Immunity to conditions = I spam wearying strike on recharge and you can't blind or cripple me.
As many others have said, bring a high energy set and switch to it when you want to cast your AoM.
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Originally Posted by Lord Mendes
It's a crazy skill in PvP.
Extra 100 health + no deep wound = You can't hurt me. Immunity to conditions = I spam wearying strike on recharge and you can't blind or cripple me. As many others have said, bring a high energy set and switch to it when you want to cast your AoM. |
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well if you think about it,youve got the condition removal from skills such as purge conditions and remove condition(when used on a dif char,ofc) with remove condition being really spammable and vital boon is all the extra health you need which can be as much as AoM with high earth prayers
EDIT:not to mention condition time decreasing skills like featherfoots grace and recovery
EDIT:not to mention condition time decreasing skills like featherfoots grace and recovery
