Un-Nerf Avatar Of Melandru!

Tyla

Emo Goth Italics

Join Date: Sep 2006

Avatar of Melandru is an awsome skill - but the energy needed is HUGE,it could do with the cost put down to 15 or 20,but in my opinion 25 energy for 100 extra health and condition immunity...might as well make the skill better energy-wise.

Alka

Academy Page

Join Date: Dec 2006

belgrade

E/

being imune to conditions itself its worth 25 mana alone not to mention +100hp
/unsigned

Ecklipze

Ecklipze

Lion's Arch Merchant

Join Date: Feb 2006

R/

Just bring a positive energy set to use when switching.

P.S. There is no such thing as a 20 energy skill in Guild Wars.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Immune to all condition warrior shutdown, deep wounds and an extra +100 HP is definitely worth a 25 energy cost.

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

You mean nerf it right?
even 50energy is worth condition immunity

Mitchel

Mitchel

Krytan Explorer

Join Date: Jan 2007

Almkerk, The Netherlands

P/W

No Blind? No Cripple? 25 Energy?
Yes thx

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

25 energy is good enough even if it didn't give a health bonus.
The energy needed for the skill is HUGE , Because the effect of the skill is HUGE.

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

PvE-wise 25 energy is a lot.

PvP-wise 25 energy is a darn good bargain.

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

Thats true prism,but then again.

Swapping to a staff casting AoM is easier in pve then it is in pvp, i mean especially when the opposing team knows your a melandrus, they will want to interrupt you.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Let's not forget Eternal Aura these days either..

Wearying strike spam is still nice in PvE, since nothing lives longer than 5 seconds anyway.

linh

Wilds Pathfinder

Join Date: Jul 2005

Mo/

I'm pretty sure it still needs a nerf. It is like god like when it is up, especially at VoD.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

I would rather they buff the other avatars to bring them up to AoM effectiveness, than nerf AoM down into the depths of Ether Renewal hell.

MrFuzzles

MrFuzzles

Lion's Arch Merchant

Join Date: Jun 2007

Norway

D/

Fragility > AoM

I agree that the energy cost is a bit much for pve (dervish maximum innate mp is 25), since AoM really isn't *that* hot compared to balthazar there. It's more convenient to just bring a condition remover and Vital Boon.

Haven't noticed any uselessness of it in pvp. I see plenty of people using it.

Lord Mendes

Lord Mendes

Jungle Guide

Join Date: Nov 2005

Derka-Derka Land

Steel Phoenix (StP)

E/

Quote:
Originally Posted by MrFuzzles
Haven't noticed any uselessness of it in pvp. I see plenty of people using it.
It's a crazy skill in PvP.
Extra 100 health + no deep wound = You can't hurt me.
Immunity to conditions = I spam wearying strike on recharge and you can't blind or cripple me.

As many others have said, bring a high energy set and switch to it when you want to cast your AoM.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Being immune to Dazing is reason enough alone to keep it at 25E.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Lord Mendes
It's a crazy skill in PvP.
Extra 100 health + no deep wound = You can't hurt me.
Immunity to conditions = I spam wearying strike on recharge and you can't blind or cripple me.

As many others have said, bring a high energy set and switch to it when you want to cast your AoM.
The person you were quoting agreed with you (he used a weird verb structure so it was confusing, but NOT noticing any uselessness = noticing its usefulness.

Tyla

Emo Goth Italics

Join Date: Sep 2006

well if you think about it,youve got the condition removal from skills such as purge conditions and remove condition(when used on a dif char,ofc) with remove condition being really spammable and vital boon is all the extra health you need which can be as much as AoM with high earth prayers
EDIT:not to mention condition time decreasing skills like featherfoots grace and recovery

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

It has never been nerfed just get +5 e Scythe.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

It was nerfed, but not in the way the OP seems to indicate. Used to offer a larger health increase, but energy has always been 25.

Alex The Noble

Alex The Noble

Academy Page

Join Date: Apr 2006

Red Lightning Brigade [RLB]

A/Mo

I also would like to add that it is 25 because a normal dervish's energy base is 25. Meaning when you get a Death Penalty you cant boost your self back to a status where you basically are saying wow ive got a Death Penalty but im equal or better than a normal 20 without a DP!

Dragonious

Lion's Arch Merchant

Join Date: Jun 2005

Hot Springs, AR

Dei Victorae [dV]

R/W

I do believe the energy cost was 15 during the preview weekend which is what I believe he was talking about. I can't say for certain but I think it was 15 energy.

Akuma

Akuma

IRC W H O R E

Join Date: Feb 2006

Australian Trolling Crew HQ, rightful leader and administration

Yale University [Snow]

W/

Quote:
Originally Posted by Alex The Noble
I also would like to add that it is 25 because a normal dervish's energy base is 25. Meaning when you get a Death Penalty you cant boost your self back to a status where you basically are saying wow ive got a Death Penalty but im equal or better than a normal 20 without a DP!
Get a staff.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by MagmaRed
It was nerfed, but not in the way the OP seems to indicate. Used to offer a larger health increase, but energy has always been 25.
im not talking about the health im talking about the energy cost-.-

Aphraelyn

Academy Page

Join Date: Jul 2006

[bleh]

Mo/

Wow...after all the posts....the OP still insists that the energy cost is too high. If condition immunity isn't worth 25 energy, it[condition immunity] must seem pretty useless to you, right? Try using another avatar instead then

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

25 energy for 100+ health and condition immunity for nearly a minute........please dont cry over this, 25 energy is well worth it.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by tyla salanari
im not talking about the health im talking about the energy cost-.-
Then you don't know what nerf means. Energy has always been 25 for Melandru. If it was less than this, it was during a beta or preview event, which I was not part of. Since it has always been 25 energy, the only nerf Avatar of Melandru has seen was the health change.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Exactly. MagmaRed is correct. Your thread title makes no sense. Melandru was never nerfed to begin with to be un-nerfed (well, it was, they reduced the health bonus, but that is not what you are talking about).

What you really want is a buff (an improvement), not a "de-nerf" (a return to a previous state from before).

More specifically, /notsigned The energy cost is high, but manageable with a staff as a second weapon set to get the energy boast. The only reason this skill has problems in its current form is that heros with DP can't use it because they can't weapons swap as easily (so as a human player you should know this and just not give your heros that skill).

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by MagmaRed
Then you don't know what nerf means. Energy has always been 25 for Melandru. If it was less than this, it was during a beta or preview event, which I was not part of. Since it has always been 25 energy, the only nerf Avatar of Melandru has seen was the health change.
it was 15 energy at the preview,and no w its 25 energy so it has been nerfed...energy raise at any time is still a nerf.i rest my case.

Alex The Noble

Alex The Noble

Academy Page

Join Date: Apr 2006

Red Lightning Brigade [RLB]

A/Mo

tyla thats only the preview weekend! they hav these people called alpha testers right? they play the game with us and tell Anet whats good and whats not. Probly these alpha testers in that preview weekend, saw that is needed to be 25 energy as its unbalanced at 15.

So dont compare things to the preview weekend because thats also a way they can test it with the comunity.

linh

Wilds Pathfinder

Join Date: Jul 2005

Mo/

Wow, why do people still argue about Melandru energy cost ?
Get any +5e staff, know how to press F2 and it is not a problem.
Melandru still deserve a nerf.

MrFuzzles

MrFuzzles

Lion's Arch Merchant

Join Date: Jun 2007

Norway

D/

Quote:
Originally Posted by linh
Melandru still deserve a nerf.
[skill]fragility[/skill][skill]apply poison[/skill] - 0 Wilderness Survival.

imo.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by tyla salanari
it was 15 energy at the preview,and no w its 25 energy so it has been nerfed...energy raise at any time is still a nerf.i rest my case.
The preview has nothing to do with it being nerfed as it isn't back in beta 100 blades was not an elite.You could as I said get a +5 e Scythe.When the game was released it was 25 e.You could also use radiant armour insignias.

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

Sorry to take this off topic, but what's RED ENGINE etc? Is that the GWG term for people who frantically use skills the second they're available? I used to panic and do that, but I eventually stopped being stupid. XD

Also, /notsigned because 'Melandru's already a damn good elite that's worth the energy cost. There are ways to moderate it.

Edit: Thanks, linh. I thought it was some sort of meme.

linh

Wilds Pathfinder

Join Date: Jul 2005

Mo/

RED GORED ENGINE = censored words instead of asterisks *********

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by MrFuzzles
[skill]fragility[/skill][skill]apply poison[/skill] - 0 Wilderness Survival.

imo.
that is another reason - 0 on all conditions implys that it is applyed and took off,so ill run some tests S-shot it and if its proven,there is my proof it isnt ecomplete immunity and deserves a de-nerf or a buff for those who believe that before the event it was being tested.

and btw this is a game so how can someone be an idiot for making a mistake on it? and not everyone uses +energy sets

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Quote:
Originally Posted by tyla salanari

and btw this is a game so how can someone be an idiot for making a mistake on it? and not everyone uses +energy sets
There is NO reason not to have a +energy set. Absolutely. None. If you're a derv, and really worried about the cost being too high, or not useable after death, just carry a staff around with you. Problem solved. Then just swap weapons after you cast.....

Weapon Swapping > Almost Everything in this game...

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by TGgold
Weapon Swapping > Almost Everything in this game...
I disagree. I think its quite effective to use 1 weapon, and only 1 weapon. My Vampiric bow gets me extra damage that ignores armor, so why use a different weapon? And self heals are worthless, thats why we have Monks. If they can't heal me, I can't heal myself any better than they could have anyway.

/sarcasm

Weapon switching is the key to a smart player.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by TGgold
There is NO reason not to have a +energy set. Absolutely. None.
the other insignias+runes are there for a reason,infact if you dont have anything but +energy sets you might as well just remove insignias full stop.

Quote:
Originally Posted by MagmaRed
I disagree. I think its quite effective to use 1 weapon, and only 1 weapon. My Vampiric bow gets me extra damage that ignores armor, so why use a different weapon? And self heals are worthless, thats why we have Monks. If they can't heal me, I can't heal myself any better than they could have anyway.

/sarcasm

Weapon switching is the key to a smart player.
and i actually find it better to use just one weapon,saves room for keys and drops at the limit of the actual build you are playing

TheOneMephisto

TheOneMephisto

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by tyla salanari
the other insignias+runes are there for a reason,infact if you dont have anything but +energy sets you might as well just remove insignias full stop.
He's talking about a +energy weapon set. It's true, if you don't have a +energy weapon set, then you're retarded.

Except maybe on warrior, that's the only exception I can think of.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by TheOneMephisto
He's talking about a +energy weapon set. It's true, if you don't have a +energy weapon set, then you're retarded.
its called energy management,and whats retarded got to do with an online game?its not like you learn it in school...