Which Army would win?
Abedeus
The Titans. Shiro'ken are weak :/, Shadow Army is beh, easy, and margonites/torment creatures are nothing without special abilities. Unlimited army of Titans (kill one, there are two, kill them, there are four ;d) + having heavy nukers and AoE hexers = FTW.
Bankai
The torment demons. They can freaking copy themselves.
A second place would probably be taken by the Deldrimor dwarves, because they're advanced much further technologically, which gives them a huge boost. I guess the third place would go to the luxons, because the siege turtles are deadly.
A second place would probably be taken by the Deldrimor dwarves, because they're advanced much further technologically, which gives them a huge boost. I guess the third place would go to the luxons, because the siege turtles are deadly.
Wings of Fury
Equally lv'd im pretty sure the Charr would conquer them all, the shadowarmy come in a good second cos they are a bit more defensive ... try to play hm where they have about the same lv and you will notice
btw a lv 20 mursaat or torment demon will drop like flies yeah.

Diddy bow
The Am Fah, they are leet
.

Bowman Artemis
Quote:
Originally Posted by Sophitia Leafblade
Na Mursaat would never win, they were slaughtered by the Titans.
Army wise u have(pre EotN): <snip> Norn <snip> |
Zahr Dalsk
Mallyx the Unyielding and his armies. Because, after all, DoA is considered (one of) the hardest areas in the game.
(Of course, if we counted the human players, Kurzicks/Luxons would beat any other army because many human players are on their side.)
(Of course, if we counted the human players, Kurzicks/Luxons would beat any other army because many human players are on their side.)
chowmein69
the tormented army in the tormented lands is the strongest cause ...... they can clone themself and make alot of themself
4ssassin
Eh. Even removing player involvment, you have to remember that Ascalon still has the Heros of Ascalon (Cynn, Eve, Mhenlo, Devona, and Aidan), who actually have a nice skill setup in GWEN. Add in the other henchman, and heros, and the humans stand a good chance.
BTW, wouldnt the humans ally in such a fight? I mean the Luxons and Kurzick allied briefly just to fight Shiro. Imagine the henchman + Heros of Ascalon + all the other humans, combined with Juggernauts (who never really die as long as their forever tree is alive) and the Siege turtles.
But, if the humans allying isnt allowed, then I vote for the equal-level Charr winning a war of attrition. Sorry, but I just cant see an undead beating a Charr 1v1...Charr are just too fierce. Plus, Charr monks carry smite skills, which is 2x damage to undead. And titans are good and all with their replication, but they dont have any monks, whereas charr do.
Mursaat...eh....powerful to be sure, but not enough. Pve should tell you that a few powerful monsters arent strong enough to overcome massive numbers.
Shiro? lol, yeah right. Every single Charr warrior is packing wild blow, Shiro would get his ass kicked. And his army is no big deal (I will remind you that lvl 22-28 Charr mages are packing Metor Shower +Fire storm, people that played that GWEN mission can tell you this)
Torment Creatures...eh. Strong, but not strong enough. I think a torment creature vs equal level Charr warrior= a tie. Charr numbers= Charr win
So yeah...you get the point. Equal level Charr would pwn...
BTW, wouldnt the humans ally in such a fight? I mean the Luxons and Kurzick allied briefly just to fight Shiro. Imagine the henchman + Heros of Ascalon + all the other humans, combined with Juggernauts (who never really die as long as their forever tree is alive) and the Siege turtles.
But, if the humans allying isnt allowed, then I vote for the equal-level Charr winning a war of attrition. Sorry, but I just cant see an undead beating a Charr 1v1...Charr are just too fierce. Plus, Charr monks carry smite skills, which is 2x damage to undead. And titans are good and all with their replication, but they dont have any monks, whereas charr do.
Mursaat...eh....powerful to be sure, but not enough. Pve should tell you that a few powerful monsters arent strong enough to overcome massive numbers.
Shiro? lol, yeah right. Every single Charr warrior is packing wild blow, Shiro would get his ass kicked. And his army is no big deal (I will remind you that lvl 22-28 Charr mages are packing Metor Shower +Fire storm, people that played that GWEN mission can tell you this)
Torment Creatures...eh. Strong, but not strong enough. I think a torment creature vs equal level Charr warrior= a tie. Charr numbers= Charr win
So yeah...you get the point. Equal level Charr would pwn...
UnforgivenIII
Do Kanaxai and/or Urgoz get a chance to jump in on this one? Or are they left on the sidelines? i suppose they dont really command "armies" (unless you count Kanaxai and his aspects) if they do get to jump in then i vote that the aspect of scorpions would piss everyone off so much that they'd just surrender...otherwise i'm goin with the titans
Sanctuz
that..would be..so friggin cool!
I mean DAMN!
imagine it, like a quest or something on an AB map, luxons and kurzick players unite.
all the monsters are attacking eachother..
*drool*
daaaammmmnnnnn
but ontopic: hell yeah, Charr/ palawa Joko's army would win.
I mean DAMN!
imagine it, like a quest or something on an AB map, luxons and kurzick players unite.
all the monsters are attacking eachother..
*drool*

daaaammmmnnnnn

but ontopic: hell yeah, Charr/ palawa Joko's army would win.
wacka
i didnt have the time to look over everyones reply
but i think that polowa joko with his limitless undead army would win ...
enless u r gunne say 100 of each army
then hes pretty much nothin xD
in equal numbers i'd say shiroken and eveything around that
(anet should make a lil simulator for it
)
edit:
just read 4ssassin's post
guess people really really think about this
+ i think he has a VERY good point
anyway, id wonna see a char anything beat and shiroken assassin
but i think that polowa joko with his limitless undead army would win ...
enless u r gunne say 100 of each army
then hes pretty much nothin xD
in equal numbers i'd say shiroken and eveything around that
(anet should make a lil simulator for it

edit:
just read 4ssassin's post
guess people really really think about this

+ i think he has a VERY good point
anyway, id wonna see a char anything beat and shiroken assassin

blue.rellik
I change my mind
Wurms > all
Wurms > all
French Connections
Quote:
Originally Posted by KalleDamos
Charr-> Pros; Strong, large numbers, organized attacks. Cons;Civial war due to loss of their "gods" to reliant on strong arm, rush tactics. |
-Charr FTW */rank tiger*

Pick Me
Quote:
Originally Posted by French Connections
One vital piece of information was left out when this post made: The Charr are all r9-11.
-Charr FTW */rank tiger* ![]() |
draxynnic
That was a play on them having a HoA rank from PvP suitable to have a tiger emote, not on their actual level.
Malchior
Ninjas are anti infused, meaning that they have +30 regen and get healed for 100 HP every second when under the effects of spectral agony. Also they can cast it on themselves and other without cost with a 1/4 recharge time.
Ninjas can also spam the base defender skill combined with barrage.
...lol. XD
Ninjas can also spam the base defender skill combined with barrage.
...lol. XD
Malchior
Sorry, I felt that was needed XP
Sha Noran
I find it inconceivable to think of the Titans losing.
It's ridiculous to take away the army's monster skills, because that's where their advantage comes from. Assuming everyone has their monster skills, Titans win... of course, if they don't the Titans just win faster.
If all of the armies were set to the same level (20, or 30 for show, anything really), Titans would easily overwhelm and outlast the healing abilities of every other army in the game. Briefly, since I'm bored, I'll break it down a little bit:
Pros-
-Outstanding Melee DPS in the form of:
*Hammer Warriors (some with Earthshaker, others packing Wild Blow)
*Eviscerate Axe Warriors
*Hundred Blades Sword Warriors w/ Final Thrust
*Moebius Strike Assassins
*Vow of Strength/Mystic Sandstorm bomber Dervishes
-Devastating Caster Support/Damage in the form of:
*Maelstrom
*Rodgort's Invocation
*Ward Vs. Elements
*Mind Burn
*Blinding Flash
*Chain Lightning
*Mind Blast
*Liquid Flame
*Fireball
*Backfire
*Signet of Illusions Thief Build
*Empathy
*Price of Failure
*Insidious Parasite
*Defile Enchantments
*Desecrate Enchantments
*Feast of Corruption
*Water Snares (including Water Trident, Frozen Burst and Shard Storm)
-Degen Pressure
*Burning
*Disease
*Poison
*Life Siphon
*Suffering
*Well of Suffering
-Enchantment Removal
*Lingering Curse
*Shatter Enchantment
*Chilblains
-Monks with decent healing capacity, combined with a seriously large amount of self healing capability.
*Titan Hearts=Mark of Protection, Mend Ailment, Orison of Healing
*Many Warriors bring Heal Sig
*Ranger have Troll Unguent
*Mesmers carry Ether Feast
*Necros pack hexes that give them health back in many cases (Parasitic, Insidious)
*Dervishes have Mystic Regen
*Many Eles bring Aura of Restoration
-Many Titans are immune to a good deal of conditions, and the Titans seen engaged with Mursaat appeared to be unaffected by Spectral Agony.
-Additional Titans spawn upon the death of certain types.
Cons-
Uhhhhhhhh......
Right, there aren't any.
Conclusions-
-They are not mortal, and so will not be turned to Afflicted if bitten before killed.
-The are not affected by Spectral Agony and they have a good amount of anti-caster stuff and enchantment removal, so the Mursaat will fall with no trouble.
-They deal massive amounts of Fire Damage in rapid succession using Rodgort's Invocation, and so the Undead will fall with little resistance.
-The Charr would lose because half of them wouldn't dare fight whom they consider gods, since we're following the lore... but assuming they did fight, they would lose as they deal no where near the damage that a full Titan force would. Honestly, the Aegis chains and Extinguishes would make this a good fight, but Chilblains would rip it, and then the ridiculous melee DPS would be too much for the Charr monks to handle... and don't bring up the Ward Harm guys, because a well placed Maelstrom would send the cats directly out of their wards.
-Margonites die so easily it's laughable anyway, and versus Titans it would be even swifter. The Torment Demons would give Abaddon something of a chance, but unfortunately I doubt that any of them would ever successfully clone due to the double damage received while Calling.
-Shiro... meh, Wild Blow and he loses. Shiro'ken suck, though the Spirits of Restoration could really drag it out. Maybe with a lucky rez chain on the Elementalist Shiro'ken they would have a chance, but I'm pretty sure they would die due to the heavy enchantment removal available to the Titans.
I could go on, but I won't.
It is impossible for any opposing NPC army to handle an equal force of Titans.
It's ridiculous to take away the army's monster skills, because that's where their advantage comes from. Assuming everyone has their monster skills, Titans win... of course, if they don't the Titans just win faster.
If all of the armies were set to the same level (20, or 30 for show, anything really), Titans would easily overwhelm and outlast the healing abilities of every other army in the game. Briefly, since I'm bored, I'll break it down a little bit:
Pros-
-Outstanding Melee DPS in the form of:
*Hammer Warriors (some with Earthshaker, others packing Wild Blow)
*Eviscerate Axe Warriors
*Hundred Blades Sword Warriors w/ Final Thrust
*Moebius Strike Assassins
*Vow of Strength/Mystic Sandstorm bomber Dervishes
-Devastating Caster Support/Damage in the form of:
*Maelstrom
*Rodgort's Invocation
*Ward Vs. Elements
*Mind Burn
*Blinding Flash
*Chain Lightning
*Mind Blast
*Liquid Flame
*Fireball
*Backfire
*Signet of Illusions Thief Build
*Empathy
*Price of Failure
*Insidious Parasite
*Defile Enchantments
*Desecrate Enchantments
*Feast of Corruption
*Water Snares (including Water Trident, Frozen Burst and Shard Storm)
-Degen Pressure
*Burning
*Disease
*Poison
*Life Siphon
*Suffering
*Well of Suffering
-Enchantment Removal
*Lingering Curse
*Shatter Enchantment
*Chilblains
-Monks with decent healing capacity, combined with a seriously large amount of self healing capability.
*Titan Hearts=Mark of Protection, Mend Ailment, Orison of Healing
*Many Warriors bring Heal Sig
*Ranger have Troll Unguent
*Mesmers carry Ether Feast
*Necros pack hexes that give them health back in many cases (Parasitic, Insidious)
*Dervishes have Mystic Regen
*Many Eles bring Aura of Restoration
-Many Titans are immune to a good deal of conditions, and the Titans seen engaged with Mursaat appeared to be unaffected by Spectral Agony.
-Additional Titans spawn upon the death of certain types.
Cons-
Uhhhhhhhh......
Right, there aren't any.
Conclusions-
-They are not mortal, and so will not be turned to Afflicted if bitten before killed.
-The are not affected by Spectral Agony and they have a good amount of anti-caster stuff and enchantment removal, so the Mursaat will fall with no trouble.
-They deal massive amounts of Fire Damage in rapid succession using Rodgort's Invocation, and so the Undead will fall with little resistance.
-The Charr would lose because half of them wouldn't dare fight whom they consider gods, since we're following the lore... but assuming they did fight, they would lose as they deal no where near the damage that a full Titan force would. Honestly, the Aegis chains and Extinguishes would make this a good fight, but Chilblains would rip it, and then the ridiculous melee DPS would be too much for the Charr monks to handle... and don't bring up the Ward Harm guys, because a well placed Maelstrom would send the cats directly out of their wards.
-Margonites die so easily it's laughable anyway, and versus Titans it would be even swifter. The Torment Demons would give Abaddon something of a chance, but unfortunately I doubt that any of them would ever successfully clone due to the double damage received while Calling.
-Shiro... meh, Wild Blow and he loses. Shiro'ken suck, though the Spirits of Restoration could really drag it out. Maybe with a lucky rez chain on the Elementalist Shiro'ken they would have a chance, but I'm pretty sure they would die due to the heavy enchantment removal available to the Titans.
I could go on, but I won't.
It is impossible for any opposing NPC army to handle an equal force of Titans.
strcpy
Quote:
Originally Posted by Sha Noran
It's ridiculous to take away the army's monster skills, because that's where their advantage comes from. Assuming everyone has their monster skills, Titans win... of course, if they don't the Titans just win faster.
|
Quote:
The Torment Demons would give Abaddon something of a chance, but unfortunately I doubt that any of them would ever successfully clone due to the double damage received while Calling. |
If we assume they focus fire I see nothing else that can compete with the Titans - they are just too powerful and we know that the next most powerful (the Mursaat) are easily killed by them. If we assume standard GW AI then my money goes on Tormented creatures simply because I see all that nice, but unfocused, AOE damage and degen spawning so many tormented creatures that they will overwhelm everything (and that goes well beyond the Titans - Imagine how many will be spawned by all the other races before we got down to the last two or three races).
Otherwise much will depend on how the armies meet. If the Mursaat face the Titans first we know - without a shadow of doubt - who would win (as they have faced each other), however I think the Mursaat would kill just about everything else. Think of it as a single elimination round of Rock, Paper, Scissors - really tough to figure out who is the best and greatly depends on the order they meet each other. I suspect that the three strongest (by far) are the Titans, Tormented Creatures, and the Mursaat and they end up being more of an RPS type of thing. But then those are pretty much the three big end game baddies so they *should* be that hard. Unfortunately I don't see EOTN's Destroyers making too much of a cut in there.
Konig Des Todes
I have noticed several ideas on who is in what army, so I will just put my own idea for the armies, everything is based with HM setting (lvl, basic skills, and of course, background lore).
Evil God's Alliance (Abaddon/Menzies/Dhuum):
Abaddon->Lich->Titans>Undead from Orr
->Shiro->Shiro'ken>Afflicted
->Varesh->Margonites>Kournans
Menzies->Greater Darkness/Darknesses>Shadow Army
Dhuum->The Fury->Torment Demons
Good God's Alliance (Dwayna/Balthazar/Grenth/Melandru/Lyssa/Kormir)
Dwayna->Unknown
Balthazar->Eternals>Zaishen
Grenth->Reapers
Melandru->Druids
Lyssa->Unknown
Kormir-> Sunspear Troops
All Six->Forgotten
Mursaat Army:Mursaat>White Mantle
Charr Army: Four Legions>Charr
Stone Summit Army: Heirophants>Stone Summit
Nightmare Horde: Kanaxai > Kanaxai Demons > Outcasts
Echovald Guardians: Urgoz > Urgoz Minions > Wardens
Deldrimor Dwarves: King Jalis Ironhammer > Deldrimor Dwarves
Luxons
Kurzicks
Ascalon's Army: Adelbern/Rurik->Ebon Vanguard>Vanguard>rest of army
Elona's Undead Army: Palawa Joko->Elonian Undead
Thats all the armies I can think of.
My opinion on who would win must be the Evil God Trio, although take out the titans and their auto-infusion, Mursaat would probably kill them all...if they had the numbers.
Evil God's Alliance (Abaddon/Menzies/Dhuum):
Abaddon->Lich->Titans>Undead from Orr
->Shiro->Shiro'ken>Afflicted
->Varesh->Margonites>Kournans
Menzies->Greater Darkness/Darknesses>Shadow Army
Dhuum->The Fury->Torment Demons
Good God's Alliance (Dwayna/Balthazar/Grenth/Melandru/Lyssa/Kormir)
Dwayna->Unknown
Balthazar->Eternals>Zaishen
Grenth->Reapers
Melandru->Druids
Lyssa->Unknown
Kormir-> Sunspear Troops
All Six->Forgotten
Mursaat Army:Mursaat>White Mantle
Charr Army: Four Legions>Charr
Stone Summit Army: Heirophants>Stone Summit
Nightmare Horde: Kanaxai > Kanaxai Demons > Outcasts
Echovald Guardians: Urgoz > Urgoz Minions > Wardens
Deldrimor Dwarves: King Jalis Ironhammer > Deldrimor Dwarves
Luxons
Kurzicks
Ascalon's Army: Adelbern/Rurik->Ebon Vanguard>Vanguard>rest of army
Elona's Undead Army: Palawa Joko->Elonian Undead
Thats all the armies I can think of.
My opinion on who would win must be the Evil God Trio, although take out the titans and their auto-infusion, Mursaat would probably kill them all...if they had the numbers.
Catalyst
me and a team of my heroes and henches
we have already proved it by beating most of those things mentioned above with the exception of the things that arent killable.
But if I'm not allowed into this battle then Shiro would win because he is an Envoy. All those undead had souls which Shiro could summon up plus he has the Shiroken.
we have already proved it by beating most of those things mentioned above with the exception of the things that arent killable.
But if I'm not allowed into this battle then Shiro would win because he is an Envoy. All those undead had souls which Shiro could summon up plus he has the Shiroken.
Fangclaw
At the end of Factions, Shiro gets his body back and gets killed; so he's not longer an envoy after that.
Im guessing the Titans are the ones with the best chances of winning, then Mursaat, then Charr. However if the Norn formed an army and ''become the bear'' all at once, that would be one hell of a show...
And as for the Charr causing another Searing there's proof they can use without any help from titans. There's evena quest on it in the homelands... I think the name's ''Fire and Pain''
Im guessing the Titans are the ones with the best chances of winning, then Mursaat, then Charr. However if the Norn formed an army and ''become the bear'' all at once, that would be one hell of a show...
And as for the Charr causing another Searing there's proof they can use without any help from titans. There's evena quest on it in the homelands... I think the name's ''Fire and Pain''
Magikarp
sorry to say to you all, but Kanaxai and his demon army>everything else... the only thing to come close would be Shiro and his unstoppable rage+zombie like diseases spread by his afflicted cronies.
KnivesOfBloodAndPain
If we're going to count the Asura then they'd pwn all the other armies with their technologies and GOLEMS(providing they don't turn on the Asura). They also could use Polymock pieces to turn into other monsters and beat the ____ out of everyone. I'm sure there is one serious flaw with the Asura but I just can't find it. Plus if things went wrong they could just run away into Asura Gates and wait until the other armies killed each other.
Yuhe Ji
Now I'm sure that we all know the Luxon/Kurzick Base Defenders would be able to kill anyone. They are invulnerable and Base Defense = Instant Death.
Kerwyn Nasilan
All I can add is that this would be the most amazing shitfest ever. Someone on a private server needs to make this happen NOW

Mark Nevermiss
Back when I played Lineage 1, NCSoft NA made an event called Meet and Greet Players would come to this arena in observer mode and the GM spawned different bosses AND dragons and pit them against each other. That was hellofa fun.
Limu Tolkki
Well theres a lot of stone summits in game. But if you think its 10vs10 or 100vs100 or 1000vs1000 i think either mursaat, shiroken, undead or hordes would win.
Zahr Dalsk
If they simply threw in all the armies as they are now, you would simply see the Kurzick and Luxon Base Defenders slaughtering everything with Base Defense.
However... lore wise... I'd go with...
Abaddon. Because the Margonites are very powerful, have all classes except Ritualist and Assassin (aside from one Ritualist boss), they have one of the strongest bases of all (the Realm of Torment, which, even in Nightfall, we barely scratched the surface of the true depths of that world, and if this is a no-players battle then I doubt the other armies would stand a chance in the Realm of Torment), they also have the Torment Demons (which would just use Call to the Torment again and again), they have people like Varesh Ossa and Mallyx the Unyielding serving them, they're lead by a god who, unlike the Five Lesser Gods, can actually reach into the world...
Note also that as we see in Nundu Bay and Jennur's Horde, as the Margonites occupy an area they begin to corrupt the land and bring in the Harbingers. And of course they can summon rifts easily to bring in more Margonites wherever they need them.
Numbers-wise, if the Margonites die, their souls would pass through the Realm of Torment, and they are sent back to the fight once more. So we can treat them as having unlimited numbers. It is also safe to assume that Abaddon would emplace major fortifications around the Vortex in the Mouth of Torment or close off the Vortex entirely, preventing access to the Realm of Torment completely. Though I do think he'd rather leave it open but fortified so he could send vast numbers of Margonites and Torment Demons into the mortal world.
I doubt any enemies would be able to stand against him. I'd see the major difficulties being the Titans, the Nightmare Horde, and the Charr.
But do any of these enemies have the ability to create limitless clones of Torment Demons, or to open torment rifts and send infinite waves of Margonites through? Sheer numbers alone would overpower the enemy. And that isn't even touching the elite Margonites in the Domain of Anguish, who would likely beat any enemies without even needing numbers.
However... lore wise... I'd go with...
Abaddon. Because the Margonites are very powerful, have all classes except Ritualist and Assassin (aside from one Ritualist boss), they have one of the strongest bases of all (the Realm of Torment, which, even in Nightfall, we barely scratched the surface of the true depths of that world, and if this is a no-players battle then I doubt the other armies would stand a chance in the Realm of Torment), they also have the Torment Demons (which would just use Call to the Torment again and again), they have people like Varesh Ossa and Mallyx the Unyielding serving them, they're lead by a god who, unlike the Five Lesser Gods, can actually reach into the world...
Note also that as we see in Nundu Bay and Jennur's Horde, as the Margonites occupy an area they begin to corrupt the land and bring in the Harbingers. And of course they can summon rifts easily to bring in more Margonites wherever they need them.
Numbers-wise, if the Margonites die, their souls would pass through the Realm of Torment, and they are sent back to the fight once more. So we can treat them as having unlimited numbers. It is also safe to assume that Abaddon would emplace major fortifications around the Vortex in the Mouth of Torment or close off the Vortex entirely, preventing access to the Realm of Torment completely. Though I do think he'd rather leave it open but fortified so he could send vast numbers of Margonites and Torment Demons into the mortal world.
I doubt any enemies would be able to stand against him. I'd see the major difficulties being the Titans, the Nightmare Horde, and the Charr.
But do any of these enemies have the ability to create limitless clones of Torment Demons, or to open torment rifts and send infinite waves of Margonites through? Sheer numbers alone would overpower the enemy. And that isn't even touching the elite Margonites in the Domain of Anguish, who would likely beat any enemies without even needing numbers.
KnivesOfBloodAndPain
The Margonites won't stand a chance if the Asura kill them as they spawn though.
Pleikki
Shiroken and mursaat would win.
Shuuda
1: Luxon/Kurzick tie (Base Defenders > All)
2: Titians (immune to the only thing that give the Murssat an Edge)
3: Mursaat (Spectral Agony)
2: Titians (immune to the only thing that give the Murssat an Edge)
3: Mursaat (Spectral Agony)
Daerian
Personally i would (lore wise) go with Charrs.
They have siege weapons (as seen in the Eye), possibility to use good normal AoE... and taking from lore - the biggest sheer numbers.
As any of those armies don't seem to comprehend even the most basic concepts of war tactics, sheer number will win :>
They have siege weapons (as seen in the Eye), possibility to use good normal AoE... and taking from lore - the biggest sheer numbers.
As any of those armies don't seem to comprehend even the most basic concepts of war tactics, sheer number will win :>
Taurucis
Screw the Mursaat, everyone thinks they're so cool but Margonites are the best. They're fluffy, snuggly, adorable, and... oh, never mind.
I think the Margonites+Torment Creatures+Lords of Anguish+Mallyx+Abaddon would win. As Zahr said, Margonites can bring in Harbringers, which means that if you don't have vials of purified water you're kinda screwed. Abaddon's Chosen (or favor?) makes you immune to losing health for 10 seconds... goodbye Spectral Agony. Margonite dervishes can really rip you up (I just noticed how powerful they were taking my monk through Nightfall, two of them can pretty much destroy the backline) especially if they're in large groups - they have party-wide healing, good AoE damage...
There's also the Torment Creatures, which are like the Margonites' "pets" in a sense. Spread out your damage the wrong way and the mob can double... then quadruple... and increase exponentially in size. Rain of Terrors are absolute killers - Maelstrom to shut down casters, Blurred Vision to shut down fighters, and Mind Freeze + Deep Freeze to tick you off.
The Lords of Anguish... The Dreadspawn Maw probably could keep spitting out Stygian creatures and Torment mobs, The Fury can... uhh... I'll get back to you. I have no idea what the Greater Darkness does, but imagine Lord Jadoth riding into battle on Mallyx the Unyielding. I'd love to see Lord Jadoth riding Mallyx... if you take my meaning
If Mallyx doesn't want to be mounted (if you take my meaning
) he can still kick ass on his own, I mean he's a great big 35 foot tall Margonite gorilla. He can eat enchantments and hexes, shut down shouts, chomp up conditions, and fling you around his Citadel like a banana. Plus, he hits 400+ damage with his normal attacks...
And if any of the other armies dared to have a dance party, Abaddon would pop up beside them, do his little dance, and they'd get served.
Margonites ftw <3
I think the Margonites+Torment Creatures+Lords of Anguish+Mallyx+Abaddon would win. As Zahr said, Margonites can bring in Harbringers, which means that if you don't have vials of purified water you're kinda screwed. Abaddon's Chosen (or favor?) makes you immune to losing health for 10 seconds... goodbye Spectral Agony. Margonite dervishes can really rip you up (I just noticed how powerful they were taking my monk through Nightfall, two of them can pretty much destroy the backline) especially if they're in large groups - they have party-wide healing, good AoE damage...
There's also the Torment Creatures, which are like the Margonites' "pets" in a sense. Spread out your damage the wrong way and the mob can double... then quadruple... and increase exponentially in size. Rain of Terrors are absolute killers - Maelstrom to shut down casters, Blurred Vision to shut down fighters, and Mind Freeze + Deep Freeze to tick you off.
The Lords of Anguish... The Dreadspawn Maw probably could keep spitting out Stygian creatures and Torment mobs, The Fury can... uhh... I'll get back to you. I have no idea what the Greater Darkness does, but imagine Lord Jadoth riding into battle on Mallyx the Unyielding. I'd love to see Lord Jadoth riding Mallyx... if you take my meaning

If Mallyx doesn't want to be mounted (if you take my meaning

And if any of the other armies dared to have a dance party, Abaddon would pop up beside them, do his little dance, and they'd get served.
Margonites ftw <3
Senior Mcgregor
River Skales FTW
Numa Pompilius
I just have this irrational liking of the cool & mysterious Mursaat and the hilariously badboy Charr, so I'll vote for them, even though I really think the powerful-but-dreary torment creatures would win.
Especially the mursaat don't really have anything going for them except Spectral Agony, as they're limited to Prophecies skills.
Especially the mursaat don't really have anything going for them except Spectral Agony, as they're limited to Prophecies skills.
Sunyavadin
Quote:
Originally Posted by Fangclaw
However if the Norn formed an army and ''become the bear'' all at once, that would be one hell of a show...
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Damn ursanway noobs...
Quru
Mursaat. Foes don't infuse.
Destroyers are so lame, I excepted something like mursaats HM without infusion.
Destroyers are so lame, I excepted something like mursaats HM without infusion.
Fangclaw
Did I say Ursan? I said NORN, and the Norn dont use Ursan Blessing.
(Btw i dont use Ursan Blessing)
(Btw i dont use Ursan Blessing)
the ruloes
The junundu! Because taking down 100 wurms constantly spamming junundu wail would be hell.