Quote:
Originally Posted by Caith-Avar
I get more gold, easily, predictable, while playing normal (in a group) and the materials for a high-level armor cost less!
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You don't actually get any more gold since Loot Scaling has come into effect, you get the same amount of gold as you did before while in a full party.
And the drop in prices of materials siomply means that you make less gold when you sell those same materials from salvaging to the traders.
Quote:
Originally Posted by Caith-Avar
Gold is worth more. It's different than it once was, but I think it is just as good as before, if not better.
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Gold is worth more because there is less of it in circulation. Which only affects the buying power between players and traders - supply and demand.
Quote:
Originally Posted by Caith-Avar
Low prices for everyone > much much more money for few
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Low prices on items again between players/traders,
NOT merchants. Since less money is coming into the players hands that used to do the occasion farm run; kits, skills, armor, weapons, keys and other items from weapons crafters, armorers, and merchants has moved slightly further out of reach.
The hardcore farmers have been affected only because most players would now farm for rare materials - which are exempt from Loot Scaling - to make their quick bits of gold. Therefore reducing the value of the same rare materials.
White items gave players a small and quick source of gold.
Collectable drops gave players access to collectors weapons, event items, and another small and quick source of gold.
White items and collectable drops have dried up for solo farmers, and therefore have made the casual player's gold slowly dwindle.
The only saving grace is for those players that have Factions and Nightfall, they can get gold from missions, and in Elona from the Treasures.
Loot Scaling hurt the players more than it hurt the gold farmers and resellers.