Hi All. I'm not really that big of a monk person as far as playing and developing builds is concerned, but I'd like a nice straight on healing build for one of my heroes. I've got something in the works, and would like an advice on how to improve or change it, hopefully coming from somebody who knows more than the little that I do, hehe. I'm trying basically for something capable of spamming effective heals - in other words, fast with low energy cost and maintainance.
Divine favor: 12 + 1
Healing prayers: 12 + 1 + 3
Protection prayers: 3 + 1
Armor: Radiant armor
Word of Healing (E)
Orison of Healing
Healing Touch
Dwayna's Kiss
Healing Whisper
Mend Condition
Remove Hex
Resurrection Chant
Basic Hero Healing Builds
Talonz
moko
don't use healing builds. go with prot/hybrid builds. much better.
*11-42-27* <moko> [good prot elite][rof][gift][sb][soa][aegis][gole][whatever]
*11-42-34* <moko> dismiss, hex removal
*11-42-43* <moko> the other gets ps
*11-42-47* <moko> shielding hands
good elites for heroes;
rc, divert hexes, shield of deflection, shield of regen (only if there's a lack of conditions AND hexes)
not sure if they can run stuff like lod hybrids, i'm sure my heroes used to fail at it, so..
*11-42-27* <moko> [good prot elite][rof][gift][sb][soa][aegis][gole][whatever]
*11-42-34* <moko> dismiss, hex removal
*11-42-43* <moko> the other gets ps
*11-42-47* <moko> shielding hands
good elites for heroes;
rc, divert hexes, shield of deflection, shield of regen (only if there's a lack of conditions AND hexes)
not sure if they can run stuff like lod hybrids, i'm sure my heroes used to fail at it, so..
Lurid
I've found that alot of the time prot heroes don't work out too well, unless the builds I was running (similar to those above) aren't simple enough for hero AI
I've had a decent amount of look with something amounting to:
1. Dwayna's Kiss
2. Healing Whisper / Ethereal Light
3. Orison of Healing
4. Signet of Rejuvenation
5. Expell Hexes / RC
6. Dismiss Condition
7. Power Drain
8. Leech Signet
If you ran RC in a two hero backline then i'd throw a few junk points into Prot. Two of them running the same basic build was decent, however I never tested it in tougher areas of the game, so use at your own risk. Personally I prefer taking the hero henchmen and letting the AI do what it does best, play offensively.
I've had a decent amount of look with something amounting to:
1. Dwayna's Kiss
2. Healing Whisper / Ethereal Light
3. Orison of Healing
4. Signet of Rejuvenation
5. Expell Hexes / RC
6. Dismiss Condition
7. Power Drain
8. Leech Signet
If you ran RC in a two hero backline then i'd throw a few junk points into Prot. Two of them running the same basic build was decent, however I never tested it in tougher areas of the game, so use at your own risk. Personally I prefer taking the hero henchmen and letting the AI do what it does best, play offensively.
Mohnzh
I have one hero set to healing and one to prot. I mainly use the prot cause I do the healing, but keep one set to healing in case I need to specialize for something different. I keep his build similar to mine, but I think I have a condition removal or hex removal. Here is the build I use. Before anyone criticizes, part of what makes it work is my staff has 19% half cast, 19% half recharge, +12 EN, and a couple of other buffs.
1) Healing Hands (E)
2) Divine Healing
3) Healing Seed
4) healing Breeze
5) Signet of Rejuvenation
6) Heal Other / Orison of Healing / etc. (or cap sig if you want it)
7) Heal Party / Heaven's Delight (both work fine, but I try to avoid either of them if possible)
8) Rebirth / Resurrect / etc.
I am able to play this build only watching the health meters. Cast 3 on the first ally that will take damage (a tank), follow up with 2. If one of you casters starts to take damage, cast 2 and maybe 5. If you see degen, 4. I use this so I do not have to think about whether it is a condition or a hex. It increases reaction time enough for me to make it worth it. If I take damage, I immediately cast 1 and keep an eye on it. If it rns out and I am still taking damage, cast 2 (unless 1 is almost done recharging). If you get the half recharge, I think you have to wait 2 seconds before the skill is back. If you are taking serious damage even with 1 cast, double check to make sure it did not get removed and run around a bit (or cast 2 prematurely). Whenever a tank starts taking damage, cast 3 if it is available, then 2 and 5 if it doesn't solve the problem. Only use 6 and 7 if absolutely necesary. I like Orison of Healing for the cast time. I have 13 healing, 13 divine favor. I only struggle against high AL ele bosses that use AoE spells. If I actually watched the screen rather than the health meter, I might be able to handle them easily too. Using the 1,2 spam I have been able to withstand up to 3 level 22 demons while standing still allowing the rest of the team to effortlessly pick off all the other monsters. I do not know how well this build will work for the hero because he probably will not reserve 1 for himself, which is crucial. I never cast 1 on anyone except myself. This is an actual self-made build created through trial and error and thought when things don't work and it will not work in EVERY situation. I have shared it with a few people and have seen some good variations come from it (such as the addition of mystic healing and healer's boon). Those may even be better, but this is a good template. I call it my enchanted healing build. I hope it helps.
1) Healing Hands (E)
2) Divine Healing
3) Healing Seed
4) healing Breeze
5) Signet of Rejuvenation
6) Heal Other / Orison of Healing / etc. (or cap sig if you want it)
7) Heal Party / Heaven's Delight (both work fine, but I try to avoid either of them if possible)
8) Rebirth / Resurrect / etc.
I am able to play this build only watching the health meters. Cast 3 on the first ally that will take damage (a tank), follow up with 2. If one of you casters starts to take damage, cast 2 and maybe 5. If you see degen, 4. I use this so I do not have to think about whether it is a condition or a hex. It increases reaction time enough for me to make it worth it. If I take damage, I immediately cast 1 and keep an eye on it. If it rns out and I am still taking damage, cast 2 (unless 1 is almost done recharging). If you get the half recharge, I think you have to wait 2 seconds before the skill is back. If you are taking serious damage even with 1 cast, double check to make sure it did not get removed and run around a bit (or cast 2 prematurely). Whenever a tank starts taking damage, cast 3 if it is available, then 2 and 5 if it doesn't solve the problem. Only use 6 and 7 if absolutely necesary. I like Orison of Healing for the cast time. I have 13 healing, 13 divine favor. I only struggle against high AL ele bosses that use AoE spells. If I actually watched the screen rather than the health meter, I might be able to handle them easily too. Using the 1,2 spam I have been able to withstand up to 3 level 22 demons while standing still allowing the rest of the team to effortlessly pick off all the other monsters. I do not know how well this build will work for the hero because he probably will not reserve 1 for himself, which is crucial. I never cast 1 on anyone except myself. This is an actual self-made build created through trial and error and thought when things don't work and it will not work in EVERY situation. I have shared it with a few people and have seen some good variations come from it (such as the addition of mystic healing and healer's boon). Those may even be better, but this is a good template. I call it my enchanted healing build. I hope it helps.
Age
There is one thing keep Dunk as healing as his AI is programed that way and Talhk as protect hers is the same.This is much the same as Alesia and Lina that is why I suspect that Alesia can't be given any condition remverals as for hex she could cover that.There is a separate forum for Heros and AI might want to look there.
Tyla
well,heres my heroes healing build if it helps
heal pray:16
divine spirit:11
inspiration magic:8
[skill]word of healing[/skill][skill]orison of healing[/skill][skill]ethereal light[/skill][skill]mend condition[/skill][skill]renew life[/skill][skill]inspired hex[/skill][skill]vigorous spirit[/skill][skill]dwayna's kiss[/skill]
heal pray:16
divine spirit:11
inspiration magic:8
[skill]word of healing[/skill][skill]orison of healing[/skill][skill]ethereal light[/skill][skill]mend condition[/skill][skill]renew life[/skill][skill]inspired hex[/skill][skill]vigorous spirit[/skill][skill]dwayna's kiss[/skill]
ctbear
My dunk runs something like
Heal 14 DF 10 Inspiration 8 Prot 2
[skill]Light of Deliverance[/skill][skill]Signet of Rejuvenation[/skill][skill]Dwayna's Kiss[/skill][skill]Dismiss Condition[/skill][skill]Holy Veil[/skill][skill]Leech Signet[/skill][skill]Power Drain[/skill] + a random skill
and Tahlkora
Prot 14 DF 10 Inspiration 8
[skill]Reversal of Fortune[/skill][skill]Guardian[/skill][skill]Divert Hexes[/skill][skill]Mend Condition[/skill][skill]Shield of Absorption[/skill] or [skill]Protective Spirit[/skill] [skill]Leech Signet[/skill][skill]Power Drain[/skill] + a random skill
Heal 14 DF 10 Inspiration 8 Prot 2
[skill]Light of Deliverance[/skill][skill]Signet of Rejuvenation[/skill][skill]Dwayna's Kiss[/skill][skill]Dismiss Condition[/skill][skill]Holy Veil[/skill][skill]Leech Signet[/skill][skill]Power Drain[/skill] + a random skill
and Tahlkora
Prot 14 DF 10 Inspiration 8
[skill]Reversal of Fortune[/skill][skill]Guardian[/skill][skill]Divert Hexes[/skill][skill]Mend Condition[/skill][skill]Shield of Absorption[/skill] or [skill]Protective Spirit[/skill] [skill]Leech Signet[/skill][skill]Power Drain[/skill] + a random skill