This supposed "limitation" gives the impression of inferiority in the case of spike damage in PvP compared to the axe. Yet, what the sword excels at is steady, consistant, rock solid aggression. The use of the sword ingame has many real life niuances that are loosely grasped by those that favor the sword.
The Basics:
First, one most know the basics of melee combat to excel at it. Those basics principals are as follows:
1) Physical attacks must be fast and consistant, in order to apply pressure and to press the end result of combat. The Kill!
2) The swordsman must realize what his place on the field of battle represents. When you clash with another, you must not hesitate. Cut to the quick. Flow through your enemies defenses, or die. The sword is not the threat, but he/she who wields it.
3) Field awareness is very important. Find your target, and commit to your purpose. Switch targets if need be, but realize usually your original target will shadow you until you end the threat it represents. The monk you didn't kill, will always seem close by, healing your new target. The elementalist that blinded you, will continue to harrass and impede your success. The mesmer that survives your attack will make your life difficult from just out of reach. Try your best to finish what you start.
4) The things that work against you, also work for you. Snare, blind, hex, spell, blade, or stance. Nothing is off limits. In combat, it's not the pretty warrior that is successful or feared, but the effective one.
Sword Build Application:
Enough of the romancing of the blade, let's get down to the nitty gritty.
First, let's talk about the proper use of an IAS(Increased Attack Speed) in comparison to the swordsman. I was involved in a conversation with an alliance member and we brought a topic to the forefront. The use of...[skill=big]Gash[/skill]
He wanted to make an argument that gash wasn't needed in a sword build that used this elite...
[skill=big]Dragon Slash[/skill]
In his argument, he said that with the use of Dragon Slash with [skill=card]Flail[/skill] or [skill=card]Frenzy[/skill] that you would be dealing so much damage that you wouldn't need to cause a deep wound. I totally disagree. In order to achieve your goal as a melee threat, one must realize that a simple thing as a deep wound cuts 20% of your target's Health, thus taking roughly 100 hp from your target in one attack. This is the openning of a spike attack. The drop of HP from the DW allows for a major dip in the target's livelyhood.
For example:
[skill=card]Flail[/skill][skill=card]Sever Artery[/skill][skill=card]Gash[/skill][skill=card]Dragon Slash[/skill][skill=card]Enraging Charge[/skill]
This Dragon Slash attacker will give a deep wound within 4 strikes, due to the use of Enraging Charge to power Flail. SA+ Gash will cause the DW and setup for DS. By the second DS, the 4 lead skills will all power up from a dragon slash.
The build he recommended was:
[skill=card]Frenzy[/skill][skill=card]Standing Slash[/skill][skill=card]Silverwing Slash[/skill][skill=card]Dragon Slash[/skill][skill=card]Sprint[/skill]
Though, theoretically, the above build deals more damage through pure power, yet, the comparison is akin to a swift killer to a blundering barbarian.
The latter build uses frenzy and Sprint, while the previous uses Flail and Enraging. First, the Frenzy warrior takes double damage unless he cancels the stance with sprint, and is dependent on frenzy to gather adrenaline, while Flail and Enraging both garner adrenaline from both stances, though the swordsman moves 33% slower with Flail activated. This would be a choice of preference, though I personally believe the previous build would be superior overall.
Another sword attack that seems to be underappreciated is [skill=card]Hundred Blades[/skill], which paired with the proper build would make this formerly undesired elite into a stellar attack skill.
[skill=card]Flail[/skill][skill=card]Sever Artery[/skill][skill=card]Gash[/skill][skill=card]Hundred Blades[/skill][skill=card]Sun and Moon Slash[/skill][skill=card]Enraging Charge[/skill][skill=card]Conjure Lightning[/skill][skill=card]Healing Signet[/skill]
More set for AB or PvE, this build is perfect for maximizing the damage output of a swordsman. With Enraging building adrenaline from the opening, hundred blades is then used to complete the needed adrenaline build to activate Flail. The rest is self explanitory.
This type of comparison is mostly known by more experienced players, but I have noticed that newer players seem to leave Gash behind, and are quite adamant about its uselessness. Yet, these same warriors also die in PvP at my hands, so I apply my knowledge. Now i wish to help others.
Advanced Applications:
The need for a DW is well documented and known, yet the use of Gash isn't your only option. Sticking to the melee theme, I'll bring an assassin skill to the forefront as an alternative to Gash.
[skill=big]Augury of Death[/skill]
Augury is certainly a solid alternative to Gash, for it doesn't have to be applied through any other reason but by the nature of the swordsman's will. Strike down upon your foe, never bleeding him/her, and they will be caught unaware when the augury is cast. Better still is to bleed, deep wound, then continue the steady pressure of you attacks. All will fall when put under the fast response of AoD when applied. No escape is certain until the hex is removed. In AB and RA, the chances of hex removal are less likely due to the unorthodox manner of team construction in these arenas of combat. Even to apply a cover hex may be desired to make this hex stick. This hex, in particular, is a great setup for what isn't immediately recognized by most players. A swordsman's spike!
[skill=card]Augury of Death[/skill][skill=card]Flail[/skill][skill=card]Standing Slash[/skill][skill=card]Sun and Moon Slash[/skill][skill=card]Hundred Blades[/skill][skill=card]Riposte[/skill][skill=card]Healing Signet[/skill][skill=card]Enraging Charge[/skill]
This build also brings into play defense for the swordsman in the use of the skill Riposte. The definition of a riposte is roughly a blocking motion that uses the blade to strike at the limb/body of the attacker. This is best known in Fencing(Spanish/English/Olympic) as a more advanced tactic, and thus is included in the tactic line.
It's counterpart, [skill=card]Deadly Riposte[/skill],has the bonus of also causing bleeding. Though the consensus thought behind the application of the ripostes is that the players who use them are lacking in skill, that can be considered nothing but an obvious pressure tactic to get people to not use the most viable skill applications. The fact is that any melee attacker that strikes against you will be blocked and damaged when it is used, and thus, is a great counter to melee attacks. Though still able to be bypassed by means of hexes and some unblockable skills/attacks, the ripostes will still do their intended damage.
I totally encourage experimenting with sword skills and tactic/strength stances in order to improve your swordsmanship proficeincy. Other alternatives for sword elites are [skill=card]Quivering Blade[/skill] and [skill=card]Crippling Slash[/skill] whose own applications can very well make for interesting sword combinations.
Learn the tricks of your foes in order to better defend yourself. Assassins like to use [skill=card]Expose defenses[/skill] in order to get by ripostes and defensive stances while using [skill=card]Critical Defenses[/skill] to escape your blade. Removing a hex may prove to be more beneficial than one may realize when dealing with such crafty opponents, as well as stripping enchantments, so look into those type of skills in order to defend yourself even better.
I have covered the basics of the application of good swordsmanship, and I hope that some get some insight into its further applications by reading this thread. Good luck out there, for if you cross swords with me, I won't hesitate, and neither should you!
GG
