-"The Witch Doctor"
The Totemas have Spoken, Die!
Story/Background:
Coming Soon^^!...
Skill and Boss Color:
-Dark Blue
Emblem:
-Dark Blue Dreamcatcher
Followed God/ess/s:
-Grenth
Racial Availability:
-Norn
Health and Energy:
-Maximum Health 480.
-Maximum Energy 30.
-4 pipes of energy.
Armour:
Headgear
-Mask
-Starter Armor: AL 20
-Low: Al 30
-Medium: AL 50
-Maximum: AL 60
Insignia:
Ghost's
-Bonus Armor +15 (While in a Possesion)
Witch's
-Bonus Armor +15 (Vs. Vodooed Foes)
Weapon:
Staff
Dark Damage 11-22 (req.9 Harbringing, Vodoo/Totem Magic)
Energy +10
Two-Handed
Wand/Focus
" Damage 11-22 ( " )
Energy +12
One/Off Handed
Premise:
Coming Soon^^!...
Attributes:
Mediumship(Primary)
-For each rank of Mediumship, Your Possessions and Vodoo Spells last for 1.5% longer.
Harbringing
-Specializes in Possession and Trancendance.
Vodoo Magic
-Specializes in Summoning Ghouls and Stealing Energy.
Totem Magic
-Specializes in Anti-Hex and Conditions and Enchantment Stealing.
Skill Listing:
Mediumship(Primary)
Spirit Medium[Elite]
-Link Spell, 5e|-1p|2c|45r : While Maintaing Spirit Medium on a Creature, Next Time the Creature Dies you Automatically Posses that Creature. And the Possession last 25% Longer.
Harbringing
Possess[Elite]
-Possession, 20e|2c|60r : For 10-20 seconds, You are Immobilized. Possess Nearest Corpse. When you die or when the Possession Ends, You go back to your Body if your old Body is Dead you remain Dead.
Restless Soul
-Enchantment Spell, 10e|4c|60r : For 30-60 seconds, Next Time you die you are Resurrected into a Restless Soul, For 15-30 seconds. You take no damage from Physical Damage and Elemental but you suffer from 7-3 Health Degenration and 3-1 Energy Degeneration.
Enchanted Curse
-Link Spell, 15e|-1p|3c|60r : While Maintaining, Next Time you Die, You are Ressurected as a Wandering Spirit, For 25-45 seconds. Adjacent Creatures to you are Enchanted with Wandering Enchantment. While Affect by Wandering Enchantment, Hexes and Enchantemts on them don't do any Effects.
Vodoo Magic
Spirit Drain[Elite]
-Spell, 10e|1c|25r : Steal 5-20 Health and 1-2 Energy from all Linked Foes(Maximum 140 Health, 20 Energy).
Spirit Siphon
-Link Spell, 10e|-1p|1c|20r : Steal 1-2 Enchantments from Target Touched Foe and it's Remaining Duration. This ends when the both Enchantments or when you cancel this Link Spell.
Curse of the Ghoul
-Hex Spell, 10e|1c|25r : For 30-60 seconds, Next Time Target Creature Dies that Creature is Ressurected as a Ghoul. The Ghoul steal 1-5 Health and 1 Energy to Adjacent Creatures each second. When that Ghould dies Adjacent Creatures suffer from 25-75 Dark Damage and loses 1-7 Energy.
Totem Magic
Dream Catcher[Elite]
-Item Spell, 15e|2c|45r : For 10-20 seconds, You can't be Target of Hexes when dropped Adjacent Allies gains Dream Catcher for 10-20 seconds. While maintaining Dream Catcher they can't be Target of Hexes.
Bear totem
-Totem, 20e|-1p|3c|30r : While Maintaining Bear Totem, You Transform into a Bear. You gain 25-50% more Health and Deal 15-50% more Damage but you take 50-33% lesser Health from Healing. Rank 8 or Below, 50% Chance of Success, Rank 9 or more, 75% Chance of Succes.
Eagle Totem
-Totem, 25e|-1p|3c|45r : While Maintaining Eagle Totem, You Transform into an Eagle. You gain +5-50 Maximum Energy but You'r Spells cost 25% more Energy. Rank 8 or Below, 50% Chance of Success, Rank 9 or Above, 75% Chance of Success.
Functions:
Coming Soon^^!...
Strengths:
Coming Soon^^!...
Weaknesses:
Coming Soon^^!...
Pictures:

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Inspired by Nebojat's Mannai and Revenant, AC's Medium and SC's Feral^^!..