AotL MM

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

Soul Reaping - 9 + 1
Death Magic - 12 + 1 + 3
Blood Magic - 9 + 1

1. Aura of the Lich
2. Animate Vampiric Horror
3. Animate Bone Horror
4. Blood of the Master
5. Dark Bond
6. Taste of Pain
7. Signet of Lost Souls
8. Resurrection Signet

This is a build i've been playing with (untested, as my necro isn't lvl 20). The idea is that the build is fairly self sufficient, you can keep yourself alive easy even with dual MMs running around and your Monk doesn't have the burden of your sacrificing to contend with.

A major counter is degen, half the health = degen kills twice as fast. I'm not sure if Bond + ToP are a bit overkill, I mean SoLS doubles as e-management but i'm thinking maybe Deathly Swarm instead of ToP as a bit of extra DPS. That should help starting off your army, because before you have a couple minions you aren't too useful.

I dunno, its an idea. Critiques are welcome, as i'd like to see if its a viable build for a human (read: not a hero) to run. I love minion bombing but don't see micro managing that much as being a fun alternative.

Geishe

Geishe

Wilds Pathfinder

Join Date: May 2006

The Agonized

Rt/Mo

is pretty easy to counter degen if you go /D and get Mystic Regen. with dark bond/Aotl/Mystic Regen... that would be +9 regen.

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

Yea, maybe drop ToP for that in heavy degen areas, and cast it as needed.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

See:

http://www.pvxwiki.com/wiki/Build:N/..._to_the_Master

The basic concept of this build is the best I have ever seen for an MM, and can be easily tailored to suit a specific need. AotL can be dropped for Flesh Golem or whatever DM elite.

dicecube

dicecube

Lion's Arch Merchant

Join Date: Apr 2007

N/

repost
http://www.guildwarsguru.com/forum/s...php?t=10171149

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

*Sigh*

Some people like using Flesh Golems. I am not one of them, I prefer AoTL as elite. However my point was that whatever DM elite you are using as a MM, you're better off with the N/D than then N/Mo combination.

BaconSoda

BaconSoda

Krytan Explorer

Join Date: Apr 2006

*Somewhere Under The Rainbow*

Leo

Me/

Why would anyone use Flesh Golem...It's not worth it's energy cost, and why does it have a long recharge considering you can only have one anyway...Jagged Bones is much better, even with a 15 second recharge.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

I like Aura of the Lich a lot, and your build looks similar to mine. I have now taken giving AotL to Olias, as an MM, which came in particularly useful when I did Vizunah Hard Mode over the weekend. We had 2 Olias MMs both with AotL so they could spam Blood of the Master with considerably less health loss.

Aura of the Lich > Flesh Golem.

KAORIN

KAORIN

Banned

Join Date: Jul 2007

日本大阪

The Mexican Staring [Frog]

W/A

*off topic
Once i was with this group doing a mission on my MM,Group leader ask me to ping build(I was using AOTL MM) he was like ..no flesh golem ? I explain to him why and he was like NOOB ! Flesh golem -> uber. . .

Anyway i agreed with Celestial Beaver
Aura of the Lich > Flesh Golem.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

When I decide to minion master, I normally bring AotL.

Flesh Golem is very nice when:

(1) Your party is lacking in offense; or
(2) You are playing in very cramped quarters, and the Golem can do a good bit of body blocking.

AotL is simply too good for me to pass up, allowing me to keep 10 minions alive indefinitely, with little to no strain on my health or energy.

Alianna Mayrune

Ascalonian Squire

Join Date: Apr 2007

Elements of the Dragon

N/Me

When I play MM, i much prefer actually doing damage+tanking- and I too don't care much for Flesh Golem. Aura of the Lich isn't that impressive to me either. I much prefer Order of Undeath. Here is the build I like to run:

Death Magic: 12+1+3
Soul Reaping:9+3
Healing Prayers: 9

[skill]Animate Vampiric Horror[/skill][skill]Animate Shambling Horror[/skill][skill]Animate Bone Fiend[/skill][skill]Order of Undeath[/skill][skill]Blood of the Master[/skill][skill]Karei's Healing Circle[/skill][skill]Verata's Sacrifice[/skill][skill]Resurrection Chant[/skill]

Between Karei's Healing Circle and 4-5 Vampric Horrors, your life isn't much of a problem at all. I've taken this build through all 3 chapters, and it's working out amazing for me.

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

AotL is not less good than Flesh IMHO.
Both have advantages. AotL is best if you solo or cant' count on a monk, but else... I don't see any advantage, especially in a MM build (and I used it quite often in ABs.). With dark bond and infuse conditions you're already quite invincible, and Mystic regen is sufficient to counter the sacrifice cost.
I would bring AotL only if I have no monk or lack corpses so I need to constantly heal the few I'm owning.
Yes AotL makes you quite resilient to any form of damage, but... Is that really that you want? Tanking is not the solution. I prefer to use AotL with some Dark Aura build.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Flesh golem is terrible because of the recharge. Once it dies then it's a useless skill bar

With AotL you can spam BotM all day long without even worrying about your life. With the other spells you'll need to be a bit careful since you'll get targetted more often if you're nearly dead

silent but true

Academy Page

Join Date: Mar 2007

OOUS

N/E

Quote:
Originally Posted by Geishe
is pretty easy to counter degen if you go /D and get Mystic Regen. with dark bond/Aotl/Mystic Regen... that would be +9 regen. When I have done ab as Aotl I bring infuse conditions + death nova as an enchantment/anti dgen. I know its kinda off topic but I found a good pve use, for non mm by adding sacrifice skills (Dark Aura, Barbed Signet, Dark Pact, Demonic Flesh, Wallow's Bite) and mystic regen to reduce dmg taken and spread out dmg.