I used Fireworks CS3 as the vector application. I've done vector work, but nothing guild wars related yet. 269 layers, this thing is complex to the point where my PC lags when i zoom in and out
Then I think to myself, 'of all armors available, why did I have to choose the one with such a design on it??? WHYYY' but I got through in the end
It took a month maybe, but only 5 or so hours working on it in that time range.
Any comments would be appreciated
Edit: Replaced with a cleaner version
Guild wars in vector art
divinechancellor
kenichiukiya
Nice...very unique style...great details
welcome to this little cozy section of guru ^^
welcome to this little cozy section of guru ^^
clawofcrimson
pretty sweet.... coming from someone who loves vector art.
Mike_version2
thats awesome, great job
divinechancellor
Thanks for all the comments
I'm plan to start another one, this time of a female elementalist.
I'm plan to start another one, this time of a female elementalist.
AW Lore
very nice, looks good.
but a question, whats a vector?
but a question, whats a vector?
I Might Avenge U
DAYYUUMMM! 269 layers?! Holy Crap! I admire that kind of skill.. (b>.>)b
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URL: http://www.guildwarsguru.com/forum/s...php?t=10171204
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URL: http://www.guildwarsguru.com/forum/s...php?t=10171204
divinechancellor
To answer AW Lore's question,
you can think of two different type of 2d computer graphics: raster and vector.
Raster uses pixels, and achieves an image through thousands of them. However, a problem arises when trying to enlarge the image: the quality suffers.
Vectors are actually mathematical, and (so I hear) can be represented with numbers (SVG format). (Kinda like coordinate geometry... endpoints, and the line) When resizing vector images, you get 0% loss of quality.
I know my explanation is a load of bs. Here's a much better explanation:
http://en.wikipedia.org/wiki/Vector_graphics
@I Might Avenge U
Thanks
It's probably more patience than skill. Had I decided to draw backgrounds and other details, it could easily end up in the thousands of layers XD
you can think of two different type of 2d computer graphics: raster and vector.
Raster uses pixels, and achieves an image through thousands of them. However, a problem arises when trying to enlarge the image: the quality suffers.
Vectors are actually mathematical, and (so I hear) can be represented with numbers (SVG format). (Kinda like coordinate geometry... endpoints, and the line) When resizing vector images, you get 0% loss of quality.
I know my explanation is a load of bs. Here's a much better explanation:
http://en.wikipedia.org/wiki/Vector_graphics
@I Might Avenge U
Thanks
It's probably more patience than skill. Had I decided to draw backgrounds and other details, it could easily end up in the thousands of layers XD
I Might Avenge U
Jesus....
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URL: http://www.guildwarsguru.com/forum/s...php?t=10171204
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URL: http://www.guildwarsguru.com/forum/s...php?t=10171204
AW Lore
Quote:
Originally Posted by divinechancellor
Vectors are [U]actually mathematical[/U
ok, you lost me there :P (well, not really :P) thanks for the explanation.