-"The Ace Gambit"
"Thievery and Death is my Game!"
Story/Background:
Coming Soon^^!...
Skill and Boss Color:
-Dark Orange
Emblem:
-Dark Orange Sack of Gold
Followed God/ess/s:
-Grenth
Racial Availability:
-Charr
Health and Energy:
-Maximum Health 480.
-Maximum Energy 20.
-3 pipes of energy.
Armour:
Headgear
-Tatoo
-Starter Armor: AL 20
-Low: Al 30-40
-Medium: AL 50-60
-Maximum: AL 70
Insignia:
Thief's
-Bonus Armor +5(While Equipping 1 or more Steal or Strip Skills)
Armor +5(While Equipping 2 or more Steal or Strip Skills)
Armor +5(While Equipping 3 or more Steal or Strip Skills)
Joker's
-Bonus Armor +5(While Equipping 1 or more Deception Spells)
Armor +5(While Equipping 2 or more Deception Spells)
Armor +5(While Equipping 3 or more Deception Spells)
Weapon:
Claws
Slashing Damage 9-15(req.9 Claw Mastery)
Reswing 1.25
Dual-Handed
Melee
Premise:
Coming Soon^^!...
Attributes:
Luck(Primary)
-For each rank of Luck, Your Chance of Success in your Skills gain by 1%.
Claw Mastery
-Specializes in Dealing with Claws and Condition Pressure.
Thievery
-Specializes in Stripping, Stealing and Disarming.
Deception
-Specializes in Survival, Anti-Melee and Deception.
Skill Listing:
Luck(Primary)
Gambit's Luck[Elite]
-Skill, 10e|20r : For 10-30 seconds. Your Chance of Success, increases by 1-15%.
Felicity
-Skill, 5e|1c|10r : For 5-20 seconds, You gain no Adrenaline but whenever you Strike a Foe you gain 1 energy (Maximum 1 Energy).
Claw Mastery
Triple Ace[Elite]
-Claw Attack, 10a : Deal +1-9 Damage and Target Foe suffers from Poison(Chance of Success 25%), Disease(Chance of Success 25%) and Bleeding(Chance of Success 25%) for 3-12 seconds. Chance of Failure 25%
Wild Card
-Claw Attack, 8a : Deal +2-11 Damage to Target Foe if that Foe's Health is Below 50% you Deal a Critical.
Ace of Spades
-Claw Attack, 5a : Deal +2-12 Damage to Target Foe.
Thievery
Unlucky Draw[Elite]
-Skill, 15e|25r : Steal 25-75 Health from Target Foe but that Foe is healed for 5-25 Health. Chance of Success 50%.
Pickpocket
-Skill, 5e|25r : Steal 1-5 Energy from Target Touched Foe. Chance of Success 75%.
Strip Weapon
-Skill, 10e|15r : Target Touched Foe suffers from Disarm for 3-12 second. Chance of Success 75%.
Deception
Joker[Elite]
-Spell, 10e|.25c|25r : For 2-15 seconds Your Health will Appear to be Empty to Foes. This skill end when you'r Health reaches Below 50-25%. When you'r Health reaches Below 50-25%, You steal 5-20 Health from Adjacent Foes. Chance of Success 25%.
Blackjack
-Spell, 5e|1c|20r : For 10-20 seconds, Next time you'r Hit You and Nearby Foe are Blind for 3-9 seconds, Whenever a Nearby Creature uses a Skill, This is Undetectable. Chance of Success 50%.
Covered Deck
-Spell, 10e|.75c|45r : For 3-15 seconds, You appear to be 66% Translucent to Foes. And Atack Skills on you have 50% Chance of Missing. Chance of Succes 25%.
Functions:
Coming Soon^^!...
Claws System
-A Claw can Strike a Foe 3 Times in just 1 Blow.
Dealing Multiple Damage and Conditions.
Strengths:
Coming Soon^^!...
Weaknesses:
Coming Soon^^!...
Pictures:

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Inspired by SC's Wraith's Deception and Dean Harper's Cignatus^^!..