Nightmare Assassin

The Creator

Pre-Searing Cadet

Join Date: Jul 2007

Template Code: Owhk0pekYOuzGLA+8aYJsE4EUAA

Profession: [Assassin/Ritualist]

Name: [Nightmare Assassin]

Type: [RA/AB/GVG]

Category: [Interrupt]

Attributes" [dagger mastery:10+3+1, critical strikes:11+2, deadly arts:4+1,
channeling:9, or optional]

Skills Set [Nightmare weapon, Disrupting stab, Exhausting assault, Moebius
strike{Elite}, Horns of the ox, Impale, Dash, Resurrection signet]

Summary: This build is made to continuously interrupt a target(perferbly a caster), the Nightmare weapon is combined with Disrupting stab and Exhausting assault because none of these two skills have any +damage, so if none of these three hits miss or get blocked etc, it is garanteed to steal 102 HP(34 per hit at 9 channeling) from your target, after that, use Moebius strike and Horns of the ox then Impale, if your target is below 50% HP, you can keep spamming Horns of the ox and Moebius strike until they die .

Notes & Concerns: [Make sure that you don't accidently use Nightmare weapon on your allies(unless they need help).]

Counters: Standard melee counters eg: Blind, Spirit Shackles, etc.

Credit:* [Me ]

Please feel free to leave a comment.

superchinese

Pre-Searing Cadet

Join Date: Jul 2007

nice idea with nightmare wep and the 2 interupts, i think it will still work pretty well if u replace horns with db, but nice build!

Sjeng oet Mestreech

Academy Page

Join Date: Oct 2006

The Netherlands

P/W

The idea is oke, but the damage output...
But that isn't your mean goal I believe. Your mean goal is to prevent casters like healers and nukers from doing there job good, correct?

I would suggest though that you also take Splinter Weapon with you, for when Nightmare Weapon is recharging. This will gave you some area damage and you can put it on your Axe Warrior or Barrager for some explosive damage.

moko

moko

??uo??o??

Join Date: May 2006

why not to use this build in one easy step.

copy paste main flaw from OP.

enbold mistakes.

Quote:
Attributes" [dagger mastery:10+3+1, critical strikes:11+2, deadly arts:4+1,
channeling:9, or optional] put quote brackets around it.

ok thing is, this still works extremely good even without that rather bad weapon spell. you're speccing into disruption and not damage for a reason so you shouldn't try and do both at the same time. this still has impressive pressure even without any added weaponspells.

concept is old; but the idea of nightmare weapon is new to me. but yeah, the attributes KILL it. if it worked fine without a sup AND a major it would be completely fine; this way i'd much rather just have flurry.

The Creator

Pre-Searing Cadet

Join Date: Jul 2007

yes, but without nightmare weapon, the damage wont get your target below 50% HP(the damage for disrupting stab and exhausting assault is about 20 on average without the lifesteal from nightmare weapon), therefore it would be hard to activate moebius strike with the best results.

The Creator

Pre-Searing Cadet

Join Date: Jul 2007

I'm also testing the attributes of this build at the moment, that's why i put "optional" beside it.

moko

moko

??uo??o??

Join Date: May 2006

Quote:
Originally Posted by The Creator
yes, but without nightmare weapon, the damage wont get your target below 50% HP(the damage for disrupting stab and exhausting assault is about 20 on average without the lifesteal from nightmare weapon), therefore it would be hard to activate moebius strike with the best results. that's why death blossom is a lot better; the recharges fit nicely to each other and you can just 3434343434343434343434 nonstop.

The Creator

Pre-Searing Cadet

Join Date: Jul 2007

I know its good, but that is not the main purpose of the build.

moko

moko

??uo??o??

Join Date: May 2006

Quote:
Originally Posted by The Creator
I know its good, but that is not the main purpose of the build. the purpose is disruption - you want your moebius recharged so you have your disrupting-exhausting back but do not want to lose the KD and therefore invest into a bad weapon spell. you have to consider that the KD is a very very conditional thing and is, besides, very hard to time without proper IAS.

also it's much easier to interrupt with disrupting-exhaustion+IAS than without.

suppose if you ever end up with your weaponspell disabled you're utterly doomed, but hey. :P if it works better for you. ^^

The Creator

Pre-Searing Cadet

Join Date: Jul 2007

if one of my other skills gets disabled, im doomed anyway, and this happens to probably every assassins out there.

The Creator

Pre-Searing Cadet

Join Date: Jul 2007

i personally don't think that nightmare weapon is a bad weapon spell, every skill has its own use at the right conditions, it costs only 5 energy and it causes your next 3 hits to steal 34HP off your target at 9 channeling, i dont think any other skills deliver that much HP steal and damage with 5 energy cost. Besides, disrupting stab and exhausting assault has no +damage, which makes nightmare weapon work at the right condition, its hard to find a skill that deals damage and heals when its used at the right conditions.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Death Blossom does +94dmg at 16 dagger mastery. That's only about 8 less damage that Nightmare at 9 channeling. Besides that, it's tons more spammable and doesn't require more attribute spread.

If you want +dmg from another attribute line, use a Conjure spell. Dual strikes + Double strikes = goes great with them.