I was just thinking about the problems associated with an experience title (bot XP earning, more benefit to solo farmers, etc). The inherent problem with an XP title is that it can be obtained by small farming groups and solo farming more easily than earned through grouping and just playing the game.
My proposed solution is this: a monster kill title for killing X amounts of creatures in HM.
Setting the title in hard mode balances the difficulty of monsters to the group size, and no monster is an easy kill (save for tamables).
The title could go in 5 tiers with a maximum tier set as 250,000 HM monsters slain (roughly 8.5x the amount of monsters in vanquishable areas on all the continents combined).
IE:
Tier 1-50k HM Monsters Slain
Tier 2-100k HM Monsters Slain
Tier 3-150k HM Monsters Slain
Tier 4-200k HM Monsters Slain
Tier 5-250k HM Monsters Slain
Off the top of my head, the advantages to the title are the following:
1-Can be obtained more easily in a full group than solo farming.
2-It can be obtained at roughly the same rate when you play through Hard mode content as when you try to farm it.
3-I can't see this title bringing anything like "GLF ______, must have R3+ Monster Kill title" into guild wars as an XP-based title probably would. The title will only show how much a person plays in Hardmode.
The disadvantages I can think of are:
1-It will take a long time to get
2-A bot could potentially get it, however it will also take a much longer time for one to get it, considering they solo (and will hopefully be banned before they even reach R1).
Two Final Notes:
I don't think this title should be retroactive due to how impossible the coding would probably be.
This title should not have any inherent benefits---IE it should only be for prestige.
Those are my 2 cents. :X
-Seppi
S
