A soldier who builds sentries and places them on the battlefield to assist his allies. Using his wrench, he can provide temporary armor bonuses to team mates.
Max Armor: 70
Max Health: 480
Max Energy: 35 (4 pips regen)
Wields a WRENCH (two handed melee, maximum 8-24 damage)
Silver/Gray skill icons
Bosses have Silver/Gray aura
Attributes:
Programming
(Your sentries gain +10 maximum health and +1 maximum energy for each rank in Prgramming. Also, for each 4 ranks of Programming you are allowed to control 1 additional sentry (maximum one sentry with no points in Programming)
Wrench Mastery
(Increases damage you deal with your wrench and strength of Wrench Mastery skills)
Contruction
(No inherent effect. Many skills that involve constructing and customizing sentries become more effective with higher Construction. NOTE: ALL sentries you create will have the same three sentry skills you choose. Keep this in mind when selecting skills and sentries)
Repair
(No inherent effect. Many skills that involve repairing sentries and providing armor bonuses become more effective with higher Repair)
Sample skills:
Smackdown (Wrench Mastery) 5 energy, 8 recharge
Melee attack. This attack strikes for +6....22 damage. If it hits a knocked down foe, then its strikes for an additional 6....22 damage.
Blunt Force Trauma (Wrench Mastery) 10 energy, 15 recharge
Wrench Attack. This attack does +4....32 damage. If it hits a foe above 80% health, that foe is knocked down.
Sabatoge (Wrench Mastery) 15 energy, 3 casting, 45 recharge
Wrench attack. Target touched enemy sentry becomes hostile to all creatures in the area. If taget touch touched sentry has no operator, you
become its operator.
Sharpshooter (Construction) 15 energy, 3 casting, 30 recharge
Create a level 2....14 sentry that can attack at range. This sentry is stationary and cannot use melee sentry attacks.
Sniper (Construction) 5 energy, 1 casting, 15 recharge
Sentry attack. The sentry shoots a sniper round that cannot be blocked and strikes for +5....40 damage. All other sentry attacks are disabled for 10....5 seconds.
Caliber (Construction) 5 energy, 1 casting, 5 recharge
Sentry attack. The sentry shoots a round that moves slower than normal. This attack strikes for +3....25 damage and has 20% armor penetration.
Thumper (Construction) 15 energy, 30 recharge
Create a level 4....12 sentry that attacks in melee. This sentry is stationary and cannot use ranged sentry attacks.
Charge Attack (Construction) 10 energy, 4 casting, 20 recharge
Sentry attack. All adjacent foes are knocked down and take 15....51 damage. If Charge Attack is interrupted, that sentry cannot attack for 15....6 seconds.
Smack (Construction) 5 energy, 1 casting (no recharge)
Sentry attack. All neaby foes are struck for 10....30 damage. If it hits a foe suffering from a condition, this attack deals an additional 10....30 damage to that foe.
Upgrade (Programming) 20 energy, 2 casting, 45 recharge
Elite Upgrade. For 4....14 seconds, sentries you create have +50 maximum health and recharge 50% faster.
Gatling (Programming) 25 energy, 3 casting, 10 recharge
Upgrade. For 2....8 seconds, all your sentries attack 20% faster.
Fix Armor (Repair) 10 energy, 1 casting, 10 recharge
Repair. Target touched ally gains +15 armor for 8....20 seconds.
Chain Mail (Repair) 15 energy, 2 casting, 25 recharge
Elite Repair. For 8....18 seconds, target touched other ally gains +30 armor against physical damage. Fire damage recieved is doubled while under the effects of this repair.
A
