most useful scythe mods/inscriptions
SOTY731
ok i have a couple questions about scythe mods/inscriptions..
1. in the build im running now for working my way through nf, i use zealous renewal... if i use a zealous scythe mod will that mean that i'll have no need for zealous renewal?
2. i know sundering is pretty useless for a warrior, and i just want to make sure it's the same way for a dervish (i prefer furious for warrior but ill probably use elemental/vampiric for the dervish)
3. i doubt ill ever use a +30 fortitude mod so instead i plan on using 20% enchant or +5 armor for just about everything unless a build requires something different.
thanks...
1. in the build im running now for working my way through nf, i use zealous renewal... if i use a zealous scythe mod will that mean that i'll have no need for zealous renewal?
2. i know sundering is pretty useless for a warrior, and i just want to make sure it's the same way for a dervish (i prefer furious for warrior but ill probably use elemental/vampiric for the dervish)
3. i doubt ill ever use a +30 fortitude mod so instead i plan on using 20% enchant or +5 armor for just about everything unless a build requires something different.
thanks...
ZenRgy
I use a zealous 15^50 +30 and an elemental 15^50 +30, my energy is fine.
Mournblade
I can't help it - I like to be prepared so I keep about 5 scythes on me all the time. (love the extra inv slots from not carrying a shield)
vamp/15^50/30hp
zealous/15ench/20% ench
sund/15^50/30hp
ebon/15ench/+5armor
+ one or two I just have around...
vamp/15^50/30hp
zealous/15ench/20% ench
sund/15^50/30hp
ebon/15ench/+5armor
+ one or two I just have around...
Risa
Vamp & Zealous to take advantage of the Scythe's AoE, and use a + 20% enchantment mod as more often than not, you'll be bringing along enchants. Hmm, also, 15^50 or 15 While enchanted both work well.
SnipiousMax
Quote:
Originally Posted by Risa
and use a + 20% enchantment mod as more often than not, you'll be bringing along enchants
Since your E-Mangagement is often tied up in Enchants ending... why would you want to make them last longer? Especially since most Derv enchants have secondary effects when they end.
Str0b0
Quote:
Originally Posted by SnipiousMax
Since your E-Mangagement is often tied up in Enchants ending... why would you want to make them last longer? Especially since most Derv enchants have secondary effects when they end.
It depends on the build. If you rely on the enchants dropping quickly then no you wouldn't want to but , for example, my EDA build, the majority of my enchants I want to stick around for as long as possible to allow my naturally riobust +4 pips of energy regen to kick in and help out. I'd say the most useful inscription though for a scythe, by far, is Guided by Fate 15% while enchanted, which as a dervish basically means 15% always.
Cebe
I use a set of 4 which seem to do me just fine:
Weapon set 1: Icy, 15^Enchanted, +30HP
Weapon set 2: Vampiric 5/-1, 15^50, +30HP
Weapon set 3: Ebon, 15^50, 20% Enchantments (used for Ebon Dust Aura builds)
Weapon set 4: Zealous 1/-1, Energy +5, +30HP (Mhedi's Vow)
I don't seem to have a use for any other scythes...I just have a thing for Ornate Scythes, so the top 3 are gold Ornate Scythes - it's by far the nicest skin.
Please no sundering..
Weapon set 1: Icy, 15^Enchanted, +30HP
Weapon set 2: Vampiric 5/-1, 15^50, +30HP
Weapon set 3: Ebon, 15^50, 20% Enchantments (used for Ebon Dust Aura builds)
Weapon set 4: Zealous 1/-1, Energy +5, +30HP (Mhedi's Vow)
I don't seem to have a use for any other scythes...I just have a thing for Ornate Scythes, so the top 3 are gold Ornate Scythes - it's by far the nicest skin.
Please no sundering..
Coloneh
zealous = good
vamp = good
elemental = alright
sundering = still crap
+15% mods = great
other inscripts = not so good
fortitude = alright
defense = great
enchanting = super duper
vamp = good
elemental = alright
sundering = still crap
+15% mods = great
other inscripts = not so good
fortitude = alright
defense = great
enchanting = super duper
SOTY731
glad to see people hate sundering as much as i do...
pingu666
20% enchants is useful so u dont haveto recast enchantments as much :\
really loathe havingto cast stuff every ~20 seconds or so :\
really loathe havingto cast stuff every ~20 seconds or so :\
TheOneMephisto
Assuming PvE, this set will probably get you through anything you'd need:
Vamp 15>50 enchanting
zealous 15>50 enchanting
ebon 15>50 enchanting
vamp 15>50 fortitude
zealous 15>50 fortitude
ebon 15>50 fortitude
For PvP, sundering on scythes is god though, as getting a sunder crit on a wearying strike is ridiculous damage. For anything PvP-wise, replace the vamp scythes with sundering.
Vamp 15>50 enchanting
zealous 15>50 enchanting
ebon 15>50 enchanting
vamp 15>50 fortitude
zealous 15>50 fortitude
ebon 15>50 fortitude
For PvP, sundering on scythes is god though, as getting a sunder crit on a wearying strike is ridiculous damage. For anything PvP-wise, replace the vamp scythes with sundering.
Coloneh
eww sundering
6am3 Fana71c
Wtf, why all the sundering mod hate? Do you realise what is it doing? You have 20% chance that your hit will ignore 20% of your target's armor, so that means every ~5th hit will ignore 20% armor, so it's like you are hitting 60 AL instead of 80 AL. And go to Training Grounds and see the diffrence.
Stormlord Alex
Sundering scythes are only of use for PvP, where you can guarantee crits against kiting enemies.
As this is a PvE forum... Vamp all the way. Or zealous if you need the energy, or Ebon for EDA.
As this is a PvE forum... Vamp all the way. Or zealous if you need the energy, or Ebon for EDA.
Utaku
Quote:
Originally Posted by 6am3 Fana71c
Wtf, why all the sundering mod hate? Do you realise what is it doing? You have 20% chance that your hit will ignore 20% of your target's armor, so that means every ~5th hit will ignore 20% armor, so it's like you are hitting 60 AL instead of 80 AL. And go to Training Grounds and see the diffrence.
80 armor -20% = 64 armor
116 armor -20% = 93 armor
Sundering sucks in pve because you can only get the max of it when you crit. What's the point of ignoring 20% of armor if your swing does 15 dmg?
On the other hand, vamp and zealous benefits are the same on every single hit.
PvP is different because you'll crit a lot more cause foes DO kyte.
116 armor -20% = 93 armor
Sundering sucks in pve because you can only get the max of it when you crit. What's the point of ignoring 20% of armor if your swing does 15 dmg?
On the other hand, vamp and zealous benefits are the same on every single hit.
PvP is different because you'll crit a lot more cause foes DO kyte.
blue.rellik
Quote:
Originally Posted by 6am3 Fana71c
Wtf, why all the sundering mod hate? Do you realise what is it doing? You have 20% chance that your hit will ignore 20% of your target's armor, so that means every ~5th hit will ignore 20% armor, so it's like you are hitting 60 AL instead of 80 AL. And go to Training Grounds and see the diffrence.
20% of 80 is not 20.
Sundering is only good if everything you fight has the armour level of a wurm and was more consistent
But everything does not have the armour level of a wurm and it not consistent. I only use Dwayna's because I had a spare one lying around and can't be bothered getting myself a zealous or vampiric one (but I will eventually)
Sundering is only good if everything you fight has the armour level of a wurm and was more consistent
But everything does not have the armour level of a wurm and it not consistent. I only use Dwayna's because I had a spare one lying around and can't be bothered getting myself a zealous or vampiric one (but I will eventually)
moko
PvE - Vamp, Zealous, Ele, Enchanting - cast - swap health
PvP - Sundering, Zealous, Ele, Enchanting - cast - swap health
PvP - Sundering, Zealous, Ele, Enchanting - cast - swap health
Stormlord Alex
Quote:
Originally Posted by blue.rellik
Sundering is only good if everything you fight has the armour level of a wurm and was more consistent
Actually, if everything had such a high armour level, vamp would win all the time.
Armour Penetration in GW actually adds less damage to higher armour levels - there's a post I made somewhere in the Warrior forum, the AP from Strength dealing less damage to higher-level AL targets.
Armour Penetration in GW actually adds less damage to higher armour levels - there's a post I made somewhere in the Warrior forum, the AP from Strength dealing less damage to higher-level AL targets.
Str0b0
Sundering has always given diminishing returns. The further you get into the game and the higher level and AL you encounter the less effective it becomes. While Vamp may only add 5 damage it's consistent armor ignoring damage as opposed to diminishing damage that may or may not even trigger. The 20% chance does not guarantee it will hit every 5th hit no more than you flipping a coin will have heads come up every second flip.
SOTY731
Quote:
Originally Posted by Utaku
PvP is different because you'll crit a lot more cause foes DO kyte. could you explain this?
Yggdrasil
Quote:
Originally Posted by SOTY731
could you explain this?
Fleeing enemies have a greater chance to give a critical hit; so if they kite, the person chasing will get more critical hits on the runner.
blue.rellik
Quote:
Originally Posted by Stormlord Alex
Actually, if everything had such a high armour level, vamp would win all the time.
Armour Penetration in GW actually adds less damage to higher armour levels - there's a post I made somewhere in the Warrior forum, the AP from Strength dealing less damage to higher-level AL targets. Really? How does that work out?
Armour Penetration in GW actually adds less damage to higher armour levels - there's a post I made somewhere in the Warrior forum, the AP from Strength dealing less damage to higher-level AL targets. Really? How does that work out?
Utaku
Quote:
Originally Posted by blue.rellik
Really? How does that work out?
Simple really.
Imagine a foe has 1000 armor.
You hit with your scythe without sundering. You deal 0 dmg.
Next swing sundering triggers. Now foe has 800 armor. You deal 0 dmg again.
You switch to vamp and deal 5 dmg.
1000 armor doesn't exist ingame of course, this is only an example showing that at some point if armor rating gets high enough, ignoring 20% of it doesn't give more damage than vampirism does.
Imagine a foe has 1000 armor.
You hit with your scythe without sundering. You deal 0 dmg.
Next swing sundering triggers. Now foe has 800 armor. You deal 0 dmg again.
You switch to vamp and deal 5 dmg.
1000 armor doesn't exist ingame of course, this is only an example showing that at some point if armor rating gets high enough, ignoring 20% of it doesn't give more damage than vampirism does.
blue.rellik
Oh that I understand, my original post said sundering would be better than vampiric if everyone had wurm level armour and it triggered more often