Dual UW Ritualist (Hard Mode) - 330hp Rt/Mo Tanker & Spirit Bomber (updated)
ReZDoGG
These are updated builds to farm underworld with two Ritualist. Alternative to other dual farming builds. Quite effective, fast, and fairly safe for average experienced UW farmers. It's meant to farm Blade Aatxes and Smites for Ecto's, or maybe completing UW quest. The 330hp Tank alone can do alot of quick damage, while Spirit Bomber lays Spirits and use Painful bond to do even more damage! Mainly mean't for Hard Mode, as tanker needs Spirit Bond to trigger everytime from hits. Check it out!
================================================== ========
330hp Rt/Mo Vengeful Spirit Bonder (Tanker): Role is to tank enemies while doing lots of quick damage. Click on name to check out the original thread for this build.
Equipment: Any lowest possible rated armor from Shing Jea Monastery in Cantha. Lowest armor rating is 15 for each armor piece. Restoration Headwrap with Superior Restoration rune. Radiant Insignias on all 5 pieces of armor, 3 Attunement runes on 3 other pieces, and any Superior Ritualist rune on one other armor piece to get Health to 330. Any max inscribable staff with 20% recharge, 10% casting (swift staff head), "Seize the Day" (+15 energy) inscription, and most important a 20% Enchantment wrap. Any one handed weapon with +5 energy and 20% enchants, with any offhand for energy. Staff is recommended to get better benefits including Half recharge and Half casting of all spells. Mastery or Attribute of staff doesn't matter, as they all do the same no matter what the staff requires.
Template: OAOj4gPaIPWMiX9QLiXxH6D5BA
Attributes:
Restoration: 12+3+1 (16)
Protection" 10
Smiting: 8
Skill Set:
[build prof=rt/mo nosave box}[Vengeful Was Khanhei][Vengeful Weapon][Protective Spirit][Spirit Bond][Reversal of Damage][Retribution][Essence Bond][Balthazar's Spirit][/build]
Counters: (Knockdowns, Interruptions, and Enchantment Stripping, Touch Skills or Life Stealing from Enemies)
Usage:
Dying Nightmares: Always have Spirit Bomber scan areas for Dying Nightmares before pulling a group of Blade Aatxes...This will help keep your enchaments from being stripped and leading to more time taken up. Also, there are NPC spirits in the starting Chamber that you and your partner can safely stand behind if needed. You might get enchants stripped while pulling one of the two groups of Blade Aatxes above the stairs and on each side. Just Cast Protective Spirit, let recharge, run and pull Blades, let yourself get stripped, renew Protective Spirit, then run back towards NPC spirit's and stand behind them Safely. Kill Dying Nightmare with Vengeful Weapon or VwK. When Dying Nightmare is dead and you are safe from getting hit from Blades, recast your enchants and move on to killing Blades. If a Dying Nightmare pops up when you are in the area where Smites are located, just renew Protective Spirit and run to a safe area and towards the Spirits your partner layed down. Hit Spirit Bond when Smites and Dying Nightmare are approaching you, then use VwK when they are all attacking, and recast Essence Bond and Balthazar's before VwK ends. Then you will be all set on energy. Dying Nightmare should die while you are tanking the Smites.
Blade Aatxes: Cast Protective Spirit, pull acouple to a safe spot within earshot of your partner's Spirits. Cast VwK just before they hit you to avoid interruptions. Spam Vengeful Weapon or Reversal of damage here and there, but not to much to avoid draining your energy too low. Half way through Protective Spirits duration, renew Protective Spirit incase of getting it interrupted. Does use up more energy renewing half way through duration, but keeps you alive. So when Protective Spirit gets interrupted, it will recharge and be ready to use again before current one ends. Cast Spirit Bond before VwK ends, and renew VwK is recharging to keep health up and counter Bleeding. Try to hit Spells at the same time they are about to hit you to help avoid interruptions. Try not to spam Spells if not needed, to make sure your energy doesn't drain too low. Repeat usage until they are dead. Also, your energy might be low after killing off acouple Aatxes, if so, just take off your enchants and let energy gain up. Then re-apply enchanments, let Spirit Bomber lay some spirits, and move on to next group until chamber is clear of Aatxes.
Graspings: After clearing the main chamber of Blades Aatxes, grab the quest from NPC called "Clear the Chamber". Make sure to only pull one group at a time, as they drain energy pretty good. With one group you shouldn't have much energy problems. After Spirit Bomber lays some spirits and is ready for you to pull... Cast Protective Spirit, and aggro a group of Graspings. As soon as they start coming towards you, immediately hit VwK to avoid interruptions. Then pull them within attacking range of your partner's Spirits. And tank until they are all dead... they should die with in once usage of VwK. So around 10-15 seconds the group should be dead. Then repeate steps for clearing the chamber of Grasp and completing the quest.
The Run: The run is just after you complete the "Clear the Chamber" quest. Everything should be out of your way until you get to the narrow passage way that is before and right of the big set of stairs. When you are at the entrance of the passage way, wait until the two Blade Aatxes to patrol in out of the way of patrolling Grasp. Take out the two Blade Aatxes. Then Take out the patrolling Grasp. If there is a Dying Nightmare with them, recast Protective Spirit just after you enchants are stripped, and before you get hit by Graspings. Then Tank without Retribution, Essence Bond, and Baltazar's Spirit. You will have enough energy to kill them off. After Graspings are dead, move on to next gruop of two Blade Aatxes and kill them off. Then run up the stairs and you will be in the area of Smites.
Smites: When you get to Smites, take off Retribution and don't use Reversal of Damage. They will trigger their Reversal of Fortune, and will heal them a bit. Also it will lead to taking more damage. Stick to Life Stealing spells to kill off Smites. Smites will do some damage to you while holding VwK, so use Spirit Bond at all times when needed. They also attack pretty fast, so Spirit Bond will run out quickly, so be sure to spam it as much as possible. Pull only one small group of Smites to a safe area, away from Coldfire patrols. Cast Protective Spirit as they are approaching, hit Spirit Bond and keep on until all Smites are around and attacking you. When all are attacking, use VwK and pull them within attacking range of Spirits. Then begin tanking and spamming Vengeful Weapon. Rinse and Repeat if needed until they are all dead and move on to next group. You and your partner will have to plan out where the safe spots are for pulling, and Spirits will be layed. Any place safely away from Coldfire's patrols.
Coldfire Nights: It's good to avoid these at all times as they have good interruption, if you don't know how to avoid it. Which can kill you. They can be killed fairly easy. All you have to do is walk around and out of the way of their Maelstrom spell to avoid getting interruptions. Everytime they cast one on you, simple just move out of its range and you will be safe to cast your spells. The patrols are pretty easy to avoid. They also don't drop any ecto's, so not worth farming. Only kill if you accidently aggro'd a group, or if they are in your way. You can also you Retribution and Reversal of Damage to kill these faster. They should die pretty quickly with the damage that will be done from your damage, and Spirit Bombers Damage. So they can easily be removed out of your way.
================================================== ========
Ritualist Spirit Bomber (Rt/Mo): Role is to lay spirits down, and hex enemies with Painful Bond to do Massive amounts of damage. Spirits also help against AoE fleeing enemies, as they don't do adjacent damage. Also, to use Mend Body and Soul on Tanker when needed for conditions and healing. Can also click on name for my new thread I posted for this type of build.
Equipment: Any max armor with 5 Radiant Runes, A Superior Communing on Communing Head piece, and Superior Channeling on another piece. A Minor, Major or Sup Vigor rune, with 1 Minor Restoration, and 1 Minor Spawning. A high energy, Channeling or Communing inscribable Staff with Fortitude or +1 (20%) Master of My Domain wrap with +15 energy "Seize the Day" inscription for more energy. With a +5 energy Insightful or 10% casting Swift staff heads.
Template Code: OAOkAyhiITKU503kP45U0W1k0kMB
Attributes:
Communing: 12+1+3 (16)
Channeling: 12+3 (15)
Restoration: 2+1 (3)
Spawning: 2+1 (3)
Skill Set:
[build prof=rt/mo nosave box][Bloodsong][Pain][Vampirism][Wanderlust][Anguish][Painful Bond][Mend Body and Soul][Rebirth][/build]
Alternative Skills: Some Spirits can be replaced if needed for a certain situation, but attack spirits will speed things up with Painful Bond.
Usage: This role is pretty simple. Just lay spirits in the exact line of skill set in a safe spot for tank to pull towards. Longer lasting spirits to shorter lasting spirits. Begin laying the shorter duration Spirits as soon as tanker is about to pull enemies. Always Stand behind spirits incase of fleeing enemies. Cast Painful bond on enemies when gathered around close to tanker. Use Mend Body and Soul when tanker has bleeding or any other conditions on him. So, try to stay targeted on the tanker instead of enemies most of the time. Lay more spirits when charged if their duration wears off when there is still enemies alive. Usually one set of spirits will kill them off. But, when dealing with Smites and their SoJ (Shield of Judgement), they will kill off some of the spirits. So just cast new spirits when they die off, to kill rest of Smites. Most important, try not to aggro more than what tanker has. Always place spirits in a safe spot away from patrolling enemies. Incase tanker dies, run away from spirits and let them take aggro and damage. If enemies kill off spirits, try to lay new ones before enemies reach you to avoid gettin hit. Spirits alone should kill off anything before they can kill you. But if all else fails, just keep running until enemies turn around. Then go and ressurect the Tanker when area is safe. Will take a couple runs to figure out places to lay the spirits down safely. This role is not hard at all.
================================================== ========
Well there is the updated Dual UW Ritualist builds. I was going to update the old post, but I thought I should start out fresh since the tanker is a bit different now. I have not yet to try this dual with my 330hp yet, but I guarantee its going to be alot faster with 330hp... than the old builds.
================================================== ========
Have Fun and Peace Out!
IGN: Nativ Spirit Lord or Rez Dogg (pm if you want)
================================================== ========
================================================== ========
330hp Rt/Mo Vengeful Spirit Bonder (Tanker): Role is to tank enemies while doing lots of quick damage. Click on name to check out the original thread for this build.
Equipment: Any lowest possible rated armor from Shing Jea Monastery in Cantha. Lowest armor rating is 15 for each armor piece. Restoration Headwrap with Superior Restoration rune. Radiant Insignias on all 5 pieces of armor, 3 Attunement runes on 3 other pieces, and any Superior Ritualist rune on one other armor piece to get Health to 330. Any max inscribable staff with 20% recharge, 10% casting (swift staff head), "Seize the Day" (+15 energy) inscription, and most important a 20% Enchantment wrap. Any one handed weapon with +5 energy and 20% enchants, with any offhand for energy. Staff is recommended to get better benefits including Half recharge and Half casting of all spells. Mastery or Attribute of staff doesn't matter, as they all do the same no matter what the staff requires.
Template: OAOj4gPaIPWMiX9QLiXxH6D5BA
Attributes:
Restoration: 12+3+1 (16)
Protection" 10
Smiting: 8
Skill Set:
[build prof=rt/mo nosave box}[Vengeful Was Khanhei][Vengeful Weapon][Protective Spirit][Spirit Bond][Reversal of Damage][Retribution][Essence Bond][Balthazar's Spirit][/build]
Counters: (Knockdowns, Interruptions, and Enchantment Stripping, Touch Skills or Life Stealing from Enemies)
Usage:
Dying Nightmares: Always have Spirit Bomber scan areas for Dying Nightmares before pulling a group of Blade Aatxes...This will help keep your enchaments from being stripped and leading to more time taken up. Also, there are NPC spirits in the starting Chamber that you and your partner can safely stand behind if needed. You might get enchants stripped while pulling one of the two groups of Blade Aatxes above the stairs and on each side. Just Cast Protective Spirit, let recharge, run and pull Blades, let yourself get stripped, renew Protective Spirit, then run back towards NPC spirit's and stand behind them Safely. Kill Dying Nightmare with Vengeful Weapon or VwK. When Dying Nightmare is dead and you are safe from getting hit from Blades, recast your enchants and move on to killing Blades. If a Dying Nightmare pops up when you are in the area where Smites are located, just renew Protective Spirit and run to a safe area and towards the Spirits your partner layed down. Hit Spirit Bond when Smites and Dying Nightmare are approaching you, then use VwK when they are all attacking, and recast Essence Bond and Balthazar's before VwK ends. Then you will be all set on energy. Dying Nightmare should die while you are tanking the Smites.
Blade Aatxes: Cast Protective Spirit, pull acouple to a safe spot within earshot of your partner's Spirits. Cast VwK just before they hit you to avoid interruptions. Spam Vengeful Weapon or Reversal of damage here and there, but not to much to avoid draining your energy too low. Half way through Protective Spirits duration, renew Protective Spirit incase of getting it interrupted. Does use up more energy renewing half way through duration, but keeps you alive. So when Protective Spirit gets interrupted, it will recharge and be ready to use again before current one ends. Cast Spirit Bond before VwK ends, and renew VwK is recharging to keep health up and counter Bleeding. Try to hit Spells at the same time they are about to hit you to help avoid interruptions. Try not to spam Spells if not needed, to make sure your energy doesn't drain too low. Repeat usage until they are dead. Also, your energy might be low after killing off acouple Aatxes, if so, just take off your enchants and let energy gain up. Then re-apply enchanments, let Spirit Bomber lay some spirits, and move on to next group until chamber is clear of Aatxes.
Graspings: After clearing the main chamber of Blades Aatxes, grab the quest from NPC called "Clear the Chamber". Make sure to only pull one group at a time, as they drain energy pretty good. With one group you shouldn't have much energy problems. After Spirit Bomber lays some spirits and is ready for you to pull... Cast Protective Spirit, and aggro a group of Graspings. As soon as they start coming towards you, immediately hit VwK to avoid interruptions. Then pull them within attacking range of your partner's Spirits. And tank until they are all dead... they should die with in once usage of VwK. So around 10-15 seconds the group should be dead. Then repeate steps for clearing the chamber of Grasp and completing the quest.
The Run: The run is just after you complete the "Clear the Chamber" quest. Everything should be out of your way until you get to the narrow passage way that is before and right of the big set of stairs. When you are at the entrance of the passage way, wait until the two Blade Aatxes to patrol in out of the way of patrolling Grasp. Take out the two Blade Aatxes. Then Take out the patrolling Grasp. If there is a Dying Nightmare with them, recast Protective Spirit just after you enchants are stripped, and before you get hit by Graspings. Then Tank without Retribution, Essence Bond, and Baltazar's Spirit. You will have enough energy to kill them off. After Graspings are dead, move on to next gruop of two Blade Aatxes and kill them off. Then run up the stairs and you will be in the area of Smites.
Smites: When you get to Smites, take off Retribution and don't use Reversal of Damage. They will trigger their Reversal of Fortune, and will heal them a bit. Also it will lead to taking more damage. Stick to Life Stealing spells to kill off Smites. Smites will do some damage to you while holding VwK, so use Spirit Bond at all times when needed. They also attack pretty fast, so Spirit Bond will run out quickly, so be sure to spam it as much as possible. Pull only one small group of Smites to a safe area, away from Coldfire patrols. Cast Protective Spirit as they are approaching, hit Spirit Bond and keep on until all Smites are around and attacking you. When all are attacking, use VwK and pull them within attacking range of Spirits. Then begin tanking and spamming Vengeful Weapon. Rinse and Repeat if needed until they are all dead and move on to next group. You and your partner will have to plan out where the safe spots are for pulling, and Spirits will be layed. Any place safely away from Coldfire's patrols.
Coldfire Nights: It's good to avoid these at all times as they have good interruption, if you don't know how to avoid it. Which can kill you. They can be killed fairly easy. All you have to do is walk around and out of the way of their Maelstrom spell to avoid getting interruptions. Everytime they cast one on you, simple just move out of its range and you will be safe to cast your spells. The patrols are pretty easy to avoid. They also don't drop any ecto's, so not worth farming. Only kill if you accidently aggro'd a group, or if they are in your way. You can also you Retribution and Reversal of Damage to kill these faster. They should die pretty quickly with the damage that will be done from your damage, and Spirit Bombers Damage. So they can easily be removed out of your way.
================================================== ========
Ritualist Spirit Bomber (Rt/Mo): Role is to lay spirits down, and hex enemies with Painful Bond to do Massive amounts of damage. Spirits also help against AoE fleeing enemies, as they don't do adjacent damage. Also, to use Mend Body and Soul on Tanker when needed for conditions and healing. Can also click on name for my new thread I posted for this type of build.
Equipment: Any max armor with 5 Radiant Runes, A Superior Communing on Communing Head piece, and Superior Channeling on another piece. A Minor, Major or Sup Vigor rune, with 1 Minor Restoration, and 1 Minor Spawning. A high energy, Channeling or Communing inscribable Staff with Fortitude or +1 (20%) Master of My Domain wrap with +15 energy "Seize the Day" inscription for more energy. With a +5 energy Insightful or 10% casting Swift staff heads.
Template Code: OAOkAyhiITKU503kP45U0W1k0kMB
Attributes:
Communing: 12+1+3 (16)
Channeling: 12+3 (15)
Restoration: 2+1 (3)
Spawning: 2+1 (3)
Skill Set:
[build prof=rt/mo nosave box][Bloodsong][Pain][Vampirism][Wanderlust][Anguish][Painful Bond][Mend Body and Soul][Rebirth][/build]
Alternative Skills: Some Spirits can be replaced if needed for a certain situation, but attack spirits will speed things up with Painful Bond.
Usage: This role is pretty simple. Just lay spirits in the exact line of skill set in a safe spot for tank to pull towards. Longer lasting spirits to shorter lasting spirits. Begin laying the shorter duration Spirits as soon as tanker is about to pull enemies. Always Stand behind spirits incase of fleeing enemies. Cast Painful bond on enemies when gathered around close to tanker. Use Mend Body and Soul when tanker has bleeding or any other conditions on him. So, try to stay targeted on the tanker instead of enemies most of the time. Lay more spirits when charged if their duration wears off when there is still enemies alive. Usually one set of spirits will kill them off. But, when dealing with Smites and their SoJ (Shield of Judgement), they will kill off some of the spirits. So just cast new spirits when they die off, to kill rest of Smites. Most important, try not to aggro more than what tanker has. Always place spirits in a safe spot away from patrolling enemies. Incase tanker dies, run away from spirits and let them take aggro and damage. If enemies kill off spirits, try to lay new ones before enemies reach you to avoid gettin hit. Spirits alone should kill off anything before they can kill you. But if all else fails, just keep running until enemies turn around. Then go and ressurect the Tanker when area is safe. Will take a couple runs to figure out places to lay the spirits down safely. This role is not hard at all.
================================================== ========
Well there is the updated Dual UW Ritualist builds. I was going to update the old post, but I thought I should start out fresh since the tanker is a bit different now. I have not yet to try this dual with my 330hp yet, but I guarantee its going to be alot faster with 330hp... than the old builds.
================================================== ========
Have Fun and Peace Out!
IGN: Nativ Spirit Lord or Rez Dogg (pm if you want)
================================================== ========
royal mercenary
wooow nice build
gonna try this out right away!
gr8 job
gonna try this out right away!
gr8 job
Bruce Leeroy
Quote:
Originally Posted by ReZDoGG
These builds can kill Blades, Grasp, and Smites faster than any other dual builds.
oh rly.. . can you post smite run times?
oh rly.. . can you post smite run times?
ReZDoGG
Quote:
Originally Posted by Bruce Leeroy
oh rly.. . can you post smite run times?
I never really keep track when I do duals, and I dont really dual UW that much. I have used the old dual UW acouple times, and it worked good. But will take acouple runs to learn it well, and beable to do runs fast as possible. I can imagine this dual with my new 330hp will be twice as fast as my old ones.... Blades Aatxes would probably go down in around 10-12 seconds.
It's also hard to find a Ritualist to do duals with... so I don't get a chance to full test it out with someone. I'll give it a go something here sometime soon, try to get my brother to dual with me... Best thing to do is find someone you can practice the builds with and time yourself at the best. I'm guessing 30 minutes would be a good time, and 45 at the most. Then again, I'm not much of a fan of duals....don't profit much. this will be worth trying out though if you have someone to do duals with all the time.
It's also hard to find a Ritualist to do duals with... so I don't get a chance to full test it out with someone. I'll give it a go something here sometime soon, try to get my brother to dual with me... Best thing to do is find someone you can practice the builds with and time yourself at the best. I'm guessing 30 minutes would be a good time, and 45 at the most. Then again, I'm not much of a fan of duals....don't profit much. this will be worth trying out though if you have someone to do duals with all the time.
ReZDoGG
I have confirmed that this dual works really well in HM. Blade Aatxes can go down in about 8-10 seconds... Definately up there with the best dual builds for UW. I haven't yet to try it on the Smites and see how fast it is, as we died from a damn late spawning Nightmare while I was just about to kill acouple Blade Aatxes on the way to Smites. There is almost never a Nightmare that far in that damn passage way... But yeah, its worth giving a try.
Sergeant of Marines
Me and my Friend tried this out about 5 to 10 times the other night, it worked great, Cleared the smites...Coldfires are the easiest things to take down, they go down in about 5 seconds. Thanks for the build.
Solus Spartan
Lots of claims, yet this would be clearly slower than 600/smite, and alot less safe. Also no spellbreaker. Also I don't know why you are bumping it.
Anarion Silverhand
Prepare for flaming, thou shall not criticize RezzDog!
Koning
hahahaha rezdog plz delete yourself from this forum NOW! Or do you like to get flamed, and get called 'good' by nubs (since some ppl still fail to see that al your threads are full of BS).
ReZDoGG
Quote:
Originally Posted by Solus Spartan
Lots of claims, yet this would be clearly slower than 600/smite, and alot less safe. Also no spellbreaker. Also I don't know why you are bumping it.
I have used dual smite, and it is definately slower. The tank in this build does major damage itself, then have the spirits major damage on top of that... Aatxes go down pretty fast. Also, Spellbreaker is for newbs in UW.
It is for People that don't know how to handle Dying Nightmares.
But yeah, I don't care... nothing to really flame here. I know I have posted this along time ago... so I decided to bump. It is definately fun to use. I also hate how people flames builds before actually tryin it out... I know some builds can be easy to pick apart, but this actually works. If my 330hp can solo UW in HM fairly quick, having spirit bomber to dual with only makes it like 2-3 times faster and safer.
It is for People that don't know how to handle Dying Nightmares.
But yeah, I don't care... nothing to really flame here. I know I have posted this along time ago... so I decided to bump. It is definately fun to use. I also hate how people flames builds before actually tryin it out... I know some builds can be easy to pick apart, but this actually works. If my 330hp can solo UW in HM fairly quick, having spirit bomber to dual with only makes it like 2-3 times faster and safer.
ReZDoGG
Quote:
Originally Posted by Koning
hahahaha rezdog plz delete yourself from this forum NOW! Or do you like to get flamed, and get called 'good' by nubs (since some ppl still fail to see that al your threads are full of BS).
Flamer of all Flamers, don't matter what forum you are on... lol sad stuff. Also, calling other people newbs is just wrong in your situation.
And how many builds have you posted? oh yeah, none.
And how many builds have you posted? oh yeah, none.
Shadow II
W8 for Video for full run with this
placebo overdose
why would you bump?
subjects die for good reasons
subjects die for good reasons
Avatar Exico
nice build. Would Ritual Lord make alot of the Spirits more spammable, i can see that once they are put down wait for them to recharge. Spiritier will have energy management problems.
ReZDoGG
Quote:
Originally Posted by Avatar Exico
nice build. Would Ritual Lord make alot of the Spirits more spammable, i can see that once they are put down wait for them to recharge. Spiritier will have energy management problems.
You can if you want, but at the time I just threw in dissonance, even though it is not really needed. And I didn't use both 25 energy spirits at the same time... but, yeah I would definately replace dissonance with something else... Pain Inverter would cause some major damage. heh. I woulda have put in Vampirism instead, but there still ain't no skill cards for them. Also, I didn't use any spawning, but if you need to, just put down channelin a notch, and put the rest in spawning... can also take the 3 points from restoration, then see if you can add them on to spawning. then put thel eft over points into restoration.
You can if you want, but at the time I just threw in dissonance, even though it is not really needed. And I didn't use both 25 energy spirits at the same time... but, yeah I would definately replace dissonance with something else... Pain Inverter would cause some major damage. heh. I woulda have put in Vampirism instead, but there still ain't no skill cards for them. Also, I didn't use any spawning, but if you need to, just put down channelin a notch, and put the rest in spawning... can also take the 3 points from restoration, then see if you can add them on to spawning. then put thel eft over points into restoration.
Koning
Quote:
Originally Posted by ReZDoGG
Flamer of all Flamers, don't matter what forum you are on... lol sad stuff. Also, calling other people newbs is just wrong in your situation.
And how many builds have you posted? oh yeah, none. Haha, this shows how stupid you are.
First off, making bad things like this isn't good. You're rather backfiring yourself here. Second, I've told you in a PM once what I did, and that was of a whole bigger impact. Try searching again .... But let's not make a 'Onoes mine is bigger' thread.
OT
When rend enchantments was 3 sec cast, you could get away without spellbreaker (wanding them death b4 they finish). Now, there's no otherway than running back to that ghost which takes ALOT of time to set enchants up again.
Conclusion: This is bad and I guess you're the 'newb' yourself. Bad like all those other pathetic ideas in various other threads under your name, which get bumped like this every day it seems.
1 There are edit buttons for a reason (you still haven't found it, it seems)
2 Like said above, threads die for a reason so there's no reason to bump it if ppl don't like it.
They should ban you like they do in ventari's sell...
And how many builds have you posted? oh yeah, none. Haha, this shows how stupid you are.
First off, making bad things like this isn't good. You're rather backfiring yourself here. Second, I've told you in a PM once what I did, and that was of a whole bigger impact. Try searching again .... But let's not make a 'Onoes mine is bigger' thread.
OT
When rend enchantments was 3 sec cast, you could get away without spellbreaker (wanding them death b4 they finish). Now, there's no otherway than running back to that ghost which takes ALOT of time to set enchants up again.
Conclusion: This is bad and I guess you're the 'newb' yourself. Bad like all those other pathetic ideas in various other threads under your name, which get bumped like this every day it seems.
1 There are edit buttons for a reason (you still haven't found it, it seems)
2 Like said above, threads die for a reason so there's no reason to bump it if ppl don't like it.
They should ban you like they do in ventari's sell...
ReZDoGG
Quote:
Originally Posted by Koning
Haha, this shows how stupid you are.
First off, making bad things like this isn't good. You're rather backfiring yourself here. Second, I've told you in a PM once what I did, and that was of a whole bigger impact. Try searching again .... But let's not make a 'Onoes mine is bigger' thread.
OT
When rend enchantments was 3 sec cast, you could get away without spellbreaker (wanding them death b4 they finish). Now, there's no otherway than running back to that ghost which takes ALOT of time to set enchants up again.
Conclusion: This is bad and I guess you're the 'newb' yourself. Bad like all those other pathetic ideas in various other threads under your name, which get bumped like this every day it seems.
1 There are edit buttons for a reason (you still haven't found it, it seems)
2 Like said above, threads die for a reason so there's no reason to bump it if ppl don't like it.
They should ban you like they do in ventari's sell...
Heh, your such a sad sad lonely person you know that? Your E/Me UW build died along time ago.... sorry your not smart enough to come up with something else.
You get off on arguin huh? I thought so... But yeah, this build works, try it if you don't believe me... or you just too scared to be proved wrong?
And Spellbreaker is for newbs, no sense trying to defend yourself. It is already confirmed...
First off, making bad things like this isn't good. You're rather backfiring yourself here. Second, I've told you in a PM once what I did, and that was of a whole bigger impact. Try searching again .... But let's not make a 'Onoes mine is bigger' thread.
OT
When rend enchantments was 3 sec cast, you could get away without spellbreaker (wanding them death b4 they finish). Now, there's no otherway than running back to that ghost which takes ALOT of time to set enchants up again.
Conclusion: This is bad and I guess you're the 'newb' yourself. Bad like all those other pathetic ideas in various other threads under your name, which get bumped like this every day it seems.
1 There are edit buttons for a reason (you still haven't found it, it seems)
2 Like said above, threads die for a reason so there's no reason to bump it if ppl don't like it.
They should ban you like they do in ventari's sell...
Heh, your such a sad sad lonely person you know that? Your E/Me UW build died along time ago.... sorry your not smart enough to come up with something else.
You get off on arguin huh? I thought so... But yeah, this build works, try it if you don't believe me... or you just too scared to be proved wrong?
And Spellbreaker is for newbs, no sense trying to defend yourself. It is already confirmed...
blackknight1337
lol both of you need to put a lid on it, or take it to PM's.
Both builds from you guys still work, E/Me and 330 rit, though Konig's got hit with the nerfbat twice before (visages and sandstorm), 330 rit hasn't got touched AFAIK. And seriously it makes no difference, one is for NM and the other for HM.
As far as 600/smite goes, you can aggro the whole chamber with it in HM, and do just fine. If the 600 and smiter are on the same track, you can kill them off ridiculously fast. Spellbreaker is not for newbs, it + mantra make HM uw a walk in the park, and it is fast to boot. GL trying to aggro the whole chamber without SB.
And bumping your own thread to show off is pretty lame reguardless...anyway I suggest you take your arguements and personal attacks off the boards, and use PM's if you can't live without flaming someone.
Both builds from you guys still work, E/Me and 330 rit, though Konig's got hit with the nerfbat twice before (visages and sandstorm), 330 rit hasn't got touched AFAIK. And seriously it makes no difference, one is for NM and the other for HM.
As far as 600/smite goes, you can aggro the whole chamber with it in HM, and do just fine. If the 600 and smiter are on the same track, you can kill them off ridiculously fast. Spellbreaker is not for newbs, it + mantra make HM uw a walk in the park, and it is fast to boot. GL trying to aggro the whole chamber without SB.
And bumping your own thread to show off is pretty lame reguardless...anyway I suggest you take your arguements and personal attacks off the boards, and use PM's if you can't live without flaming someone.
Solus Spartan
I fail to see how this is faster than a 600/Smite
Let's look at a few pros & cons
Pro's.
~It's a pro build (NOT FOR NOOBS!!!), therefore it's faster.
Con's.
~Alot harder to find a Ritty parnter than a Monk
~Micro of SpiritBond & Spirits needed if using a hero
~Less Safe
~Requires Set up time
~The "spirit bomber" is kind of useless
~KD is not useless in UW HM, you actually want them to attack you
~Slower, more complex
~Rushed, not very well thought out concept
~I don't see how the Ritty will have the energy for all these spirits
Let's look at a few pros & cons
Pro's.
~It's a pro build (NOT FOR NOOBS!!!), therefore it's faster.
Con's.
~Alot harder to find a Ritty parnter than a Monk
~Micro of SpiritBond & Spirits needed if using a hero
~Less Safe
~Requires Set up time
~The "spirit bomber" is kind of useless
~KD is not useless in UW HM, you actually want them to attack you
~Slower, more complex
~Rushed, not very well thought out concept
~I don't see how the Ritty will have the energy for all these spirits
makosi
Looks great, I'll have to try this.
Just a couple of thoughts to add though:
1) Would it help the spirit spammer if he had Boon of Creation for energy management?
2) Could the tank replace Reversal of Damage for either condition removal (Purifying Veil or Mending Touch) or Shield of Absorbtion for relief when VwK is down?
Thanks for another quality guide!
Just a couple of thoughts to add though:
1) Would it help the spirit spammer if he had Boon of Creation for energy management?
2) Could the tank replace Reversal of Damage for either condition removal (Purifying Veil or Mending Touch) or Shield of Absorbtion for relief when VwK is down?
Thanks for another quality guide!
ReZDoGG
Quote:
Originally Posted by makosi
Looks great, I'll have to try this.
Just a couple of thoughts to add though:
1) Would it help the spirit spammer if he had Boon of Creation for energy management?
2) Could the tank replace Reversal of Damage for either condition removal (Purifying Veil or Mending Touch) or Shield of Absorbtion for relief when VwK is down?
Thanks for another quality guide! Mend Body and Soul is meant to remove conditions for the tank
Just a couple of thoughts to add though:
1) Would it help the spirit spammer if he had Boon of Creation for energy management?
2) Could the tank replace Reversal of Damage for either condition removal (Purifying Veil or Mending Touch) or Shield of Absorbtion for relief when VwK is down?
Thanks for another quality guide! Mend Body and Soul is meant to remove conditions for the tank
ReZDoGG
Quote:
Originally Posted by Solus Spartan
I fail to see how this is faster than a 600/Smite
Let's look at a few pros & cons
Pro's.
~It's a pro build (NOT FOR NOOBS!!!), therefore it's faster.
Con's.
~Alot harder to find a Ritty parnter than a Monk
~Micro of SpiritBond & Spirits needed if using a hero
~Less Safe
~Requires Set up time
~The "spirit bomber" is kind of useless
~KD is not useless in UW HM, you actually want them to attack you
~Slower, more complex
~Rushed, not very well thought out concept
~I don't see how the Ritty will have the energy for all these spirits I agree on the pulling or aggro part, and setting up spirits... but, casting on enchants for dual monk may take just as long, if not longer. You can set up spirits soon as you enter, then set up the other while pulling... Never said it was better or faster overall, but does kill aaxtes, and those pretty fast.... I never tested it to finish quest or anything, if anything I am comparing it for full Smite runs only. It definately does some major damage fast... and the KD don't affect it much at all... as the enemies go down pretty fast, and the tanks spells don't cost a whole lot to use. And I don't think we even used Dissonance, we usually took Vampirism, but there was no skill card for it, so I just put in Dissonance instead... but it would cost alot of energy to lay down both 25 energy spirits, but you really don't need both of them at once. Maybe just use Dissonance for certain situations.
And the builds are fairly easy, aslong as you have an experience 330hp tanker... I mean, me and my bro did a full smite run no problems the first time we tested it, and it was in HM. And Having KD from Wanderlust helps alot against casters... so it can shut them down, and it doesn't cause any energy problems for tank. As for Nightmares, just have the 2nd Rit to scan areas before pulling... so the tank doesn't need to put enchants back up after getting stripped. And the 2nd Rits energy regains while takin on groups of course, after you cast one Painful Bond... there wasn't much energy problems at all.
And using SoJ knocks them down, which leads to takin longer to kill enemies off. This build does damage rather if they are knocked down or not, and it also doesn't knock all enemies down at once... so it keeps piling on the damage fairly quick.
Let's look at a few pros & cons
Pro's.
~It's a pro build (NOT FOR NOOBS!!!), therefore it's faster.
Con's.
~Alot harder to find a Ritty parnter than a Monk
~Micro of SpiritBond & Spirits needed if using a hero
~Less Safe
~Requires Set up time
~The "spirit bomber" is kind of useless
~KD is not useless in UW HM, you actually want them to attack you
~Slower, more complex
~Rushed, not very well thought out concept
~I don't see how the Ritty will have the energy for all these spirits I agree on the pulling or aggro part, and setting up spirits... but, casting on enchants for dual monk may take just as long, if not longer. You can set up spirits soon as you enter, then set up the other while pulling... Never said it was better or faster overall, but does kill aaxtes, and those pretty fast.... I never tested it to finish quest or anything, if anything I am comparing it for full Smite runs only. It definately does some major damage fast... and the KD don't affect it much at all... as the enemies go down pretty fast, and the tanks spells don't cost a whole lot to use. And I don't think we even used Dissonance, we usually took Vampirism, but there was no skill card for it, so I just put in Dissonance instead... but it would cost alot of energy to lay down both 25 energy spirits, but you really don't need both of them at once. Maybe just use Dissonance for certain situations.
And the builds are fairly easy, aslong as you have an experience 330hp tanker... I mean, me and my bro did a full smite run no problems the first time we tested it, and it was in HM. And Having KD from Wanderlust helps alot against casters... so it can shut them down, and it doesn't cause any energy problems for tank. As for Nightmares, just have the 2nd Rit to scan areas before pulling... so the tank doesn't need to put enchants back up after getting stripped. And the 2nd Rits energy regains while takin on groups of course, after you cast one Painful Bond... there wasn't much energy problems at all.
And using SoJ knocks them down, which leads to takin longer to kill enemies off. This build does damage rather if they are knocked down or not, and it also doesn't knock all enemies down at once... so it keeps piling on the damage fairly quick.
ReZDoGG
And for those don't understand why I bumped my own thread, the only reason why I did, was because I just recently submitted a new thread for a Rit Spirit Bomber build for Green Farming which is similar to the 2nd Rit build here.... So I thought maybe people that use my 330hp and Spirit Bombing build might want to know that you can actually use both builds to farm UW. So, there really isn't any reason why you should be flaming me... I wouldn't of bumped it if I didn't submit that new boss farming thread. Thanks, and Peace out!
Jesse
i love this senseless fighting. both of you are complete retards for getting mad at someone else over the internet. have fun diddling yourselves
blackknight1337
Quote:
Originally Posted by Jesse
i love this senseless fighting. both of you are complete retards for getting mad at someone else over the internet. have fun diddling yourselves
I don't know if you're referring to me, not that I really care, but I fail to see where I was trying to start an argument in my post.
If you are referring to Konig and/or Rezzdog, you may think they deserve it, but thats a pretty rash and tactless comment, only good for trolling and starting more fights....
@rezzdog, thanks for explaining...personally i think its best to let threads that die stay dead, but at least you have something of a reason.
If you are referring to Konig and/or Rezzdog, you may think they deserve it, but thats a pretty rash and tactless comment, only good for trolling and starting more fights....
@rezzdog, thanks for explaining...personally i think its best to let threads that die stay dead, but at least you have something of a reason.
Solus Spartan
1 more question. Your saying the 8 seconds of time required to set-up 600/smite enchantments is MORE than all the setup required for spiriting graspings/aaxtes/smites all together?
Koning
Yes he is saying that, so you can conclude that all he talks is BS.
Quote:
Originally Posted by ReZDoGG
Quote:
Heh, your such a sad sad lonely person you know that? Your E/Me UW build died along time ago.... sorry your not smart enough to come up with something else.
You get off on arguin huh? I thought so... But yeah, this build works, try it if you don't believe me... or you just too scared to be proved wrong?
And Spellbreaker is for newbs, no sense trying to defend yourself. It is already confirmed... Haha, died long ago... If you were not that convinced of yourself and just tried other things (make an ele...) you know it still works (hell, did another 11 min run yesterday...). Yes, the thread itself died because I'm not bumping it like twice a day....
Going without spellbreaker in for newbs because theres no way you can aggro almost the entire room now... (like said before, but again who can convince you???). Letting the other rit scan for NM's is rediculous, especially in HM since you will get killed while trying.
And yes, of course I tried it. Otherwise I wouldn't (and couldn't) give my opinion. It works, but there's a difference of 'working' and being 'good/fast'. Like being said, this 'works' but its not good and especially no reason to bump it....Your explanation is pathetic, you could aswell give a link in that new thread to this old one.
You get off on arguin huh? I thought so... But yeah, this build works, try it if you don't believe me... or you just too scared to be proved wrong?
And Spellbreaker is for newbs, no sense trying to defend yourself. It is already confirmed... Haha, died long ago... If you were not that convinced of yourself and just tried other things (make an ele...) you know it still works (hell, did another 11 min run yesterday...). Yes, the thread itself died because I'm not bumping it like twice a day....
Going without spellbreaker in for newbs because theres no way you can aggro almost the entire room now... (like said before, but again who can convince you???). Letting the other rit scan for NM's is rediculous, especially in HM since you will get killed while trying.
And yes, of course I tried it. Otherwise I wouldn't (and couldn't) give my opinion. It works, but there's a difference of 'working' and being 'good/fast'. Like being said, this 'works' but its not good and especially no reason to bump it....Your explanation is pathetic, you could aswell give a link in that new thread to this old one.
AscalonWarrior
Damn, where's the funny picture about internet arguments? I always lose it when I need it.
Winning an internet argument is like handicapped olympics, if you win you're still a retard. Or something like that
Winning an internet argument is like handicapped olympics, if you win you're still a retard. Or something like that
makosi
Quote:
Originally Posted by ReZDoGG
Mend Body and Soul is meant to remove conditions for the tank
I wasn't clear sorry. I meant that the Spirit spammer should drop Mend Body and Soul for Boon of Creation and the tank could replace Reversal of Damage with self-condition removal.
I realize that Dazed is a real threat to the tank but Puryfying Veil (as stated in your solo 330 guide) will help that.
Perhaps I'm underestimating the damage output from Reversal od Damage but I feel VwK, Vengeful Weapon and Retribution is generous enough damage to kill stuff.
Like I said, I haven't tried this yet so the Spirit spammer's energy is probably fine but on paper it looks really energy-intensive.
I realize that Dazed is a real threat to the tank but Puryfying Veil (as stated in your solo 330 guide) will help that.
Perhaps I'm underestimating the damage output from Reversal od Damage but I feel VwK, Vengeful Weapon and Retribution is generous enough damage to kill stuff.
Like I said, I haven't tried this yet so the Spirit spammer's energy is probably fine but on paper it looks really energy-intensive.
Lhim
Quote:
Originally Posted by AscalonWarrior
Damn, where's the funny picture about internet arguments? I always lose it when I need it.
Winning an internet argument is like handicapped olympics, if you win you're still a retard. Or something like that
Winning an internet argument is like handicapped olympics, if you win you're still a retard. Or something like that
Solus Spartan
Quote:
Originally Posted by AscalonWarrior
Damn, where's the funny picture about internet arguments? I always lose it when I need it.
Winning an internet argument is like handicapped olympics, if you win you're still a retard. Or something like that Sad...
Winning an internet argument is like handicapped olympics, if you win you're still a retard. Or something like that Sad...
MywayFtw
Quote:
Originally Posted by AscalonWarrior
Winning an internet argument is like handicapped olympics, if you win you're still a retard. Or something like that
Its in human nature to compete over things.
This means I win.
This means I win.
Koning
Xtreme wins, close thread plz thnx.
ReZDoGG
Quote:
Originally Posted by Koning
Yes he is saying that, so you can conclude that all he talks is BS.
Haha, died long ago... If you were not that convinced of yourself and just tried other things (make an ele...) you know it still works (hell, did another 11 min run yesterday...). Yes, the thread itself died because I'm not bumping it like twice a day....
Going without spellbreaker in for newbs because theres no way you can aggro almost the entire room now... (like said before, but again who can convince you???). Letting the other rit scan for NM's is rediculous, especially in HM since you will get killed while trying.
And yes, of course I tried it. Otherwise I wouldn't (and couldn't) give my opinion. It works, but there's a difference of 'working' and being 'good/fast'. Like being said, this 'works' but its not good and especially no reason to bump it....Your explanation is pathetic, you could aswell give a link in that new thread to this old one. I actually did just put a link for this, i am sorry if bumpin is such a huge annoyin problem for you.....?? This is just a forum...period.
And I have all 10 professions chars that are lvl 20... so I am always ready for builds. I've used just about every farming build for every profession that was worth or even sometimes not worth using. I use to use E/Me for UW all the time, but it was the Savannah Heat w/MS build... I have actually tried that same one you posted, and I didn't like it much... The E/Me Savannah Heat one was definately better. So yeah, I thought u were talkin about the Savannah and MS one, but I guess not. The one you came up with was alright, but it was actually not that great at all...
And seriously, enough with all this pointless arguing already.
Haha, died long ago... If you were not that convinced of yourself and just tried other things (make an ele...) you know it still works (hell, did another 11 min run yesterday...). Yes, the thread itself died because I'm not bumping it like twice a day....
Going without spellbreaker in for newbs because theres no way you can aggro almost the entire room now... (like said before, but again who can convince you???). Letting the other rit scan for NM's is rediculous, especially in HM since you will get killed while trying.
And yes, of course I tried it. Otherwise I wouldn't (and couldn't) give my opinion. It works, but there's a difference of 'working' and being 'good/fast'. Like being said, this 'works' but its not good and especially no reason to bump it....Your explanation is pathetic, you could aswell give a link in that new thread to this old one. I actually did just put a link for this, i am sorry if bumpin is such a huge annoyin problem for you.....?? This is just a forum...period.
And I have all 10 professions chars that are lvl 20... so I am always ready for builds. I've used just about every farming build for every profession that was worth or even sometimes not worth using. I use to use E/Me for UW all the time, but it was the Savannah Heat w/MS build... I have actually tried that same one you posted, and I didn't like it much... The E/Me Savannah Heat one was definately better. So yeah, I thought u were talkin about the Savannah and MS one, but I guess not. The one you came up with was alright, but it was actually not that great at all...
And seriously, enough with all this pointless arguing already.
blackknight1337
before the visages/sandstorm nerf, e/me with visages kicked butt...far more than e/me savannah heat. and was safe as heck too, you could use the visage before aggroing grasps and that eliminated so much of the troubles that people have with it now. that and before sandstorm nerf, the grasps never got a chance to flee either
i quit using e/me a while back, as the grasps were way too unpredictable, 1 lucky interrupt and gg. moved on to w/rt, and then to w/me, which imo is best smite runner i've seen yet.
i quit using e/me a while back, as the grasps were way too unpredictable, 1 lucky interrupt and gg. moved on to w/rt, and then to w/me, which imo is best smite runner i've seen yet.
Fuzzy Taco
i like the concept ReZZ, and it's a great, solid way to get rits into duo UW. however, considering you seem to not have completed / timed a run with it yet, and 600/smite is looking a whole lot better on paper, i have some doubts. (not to mention the lack of Spellbreaker, which is not for noobs. not having it just makes your run that much slower, tbh.) can't wait for a vid of the run though, is that coming soon?
ReZDoGG
Quote:
Originally Posted by Fuzzy Taco
i like the concept ReZZ, and it's a great, solid way to get rits into duo UW. however, considering you seem to not have completed / timed a run with it yet, and 600/smite is looking a whole lot better on paper, i have some doubts. (not to mention the lack of Spellbreaker, which is not for noobs. not having it just makes your run that much slower, tbh.) can't wait for a vid of the run though, is that coming soon?
Well I tested these out this past summer after I made up the 330hp... I made the thread, but not too many were attracted to it. It was rather easy to complete a Smite run aslong as you have an experience 330hp tanker... Dying Nightmares aren't that much of a problem once you get used dealing with them... But I never bother with Duals as I mentiond before, so I never used it enough to test its limits, or time a run. I am sure if you get good with it a run can be around 30 minutes... not sure how good that is or not. But me and my bro completed a run the first time I tested it out, and I think it was around 45 minutes, but that was because we were just learning it, and made a few simple mistakes. All in all, it is something different to use... and actually somewhat fun to see how fast enemies go down.
Koning
Quote:
Originally Posted by ReZDoGG
And I have all 10 professions chars that are lvl 20... so I am always ready for builds. I've used just about every farming build for every profession that was worth or even sometimes not worth using. I use to use E/Me for UW all the time, but it was the Savannah Heat w/MS build... I have actually tried that same one you posted, and I didn't like it much... The E/Me Savannah Heat one was definately better. So yeah, I thought u were talkin about the Savannah and MS one, but I guess not. The one you came up with was alright, but it was actually not that great at all...
You seriously think I care what you, he who only plays with the ashes from Khanei, think about it?
MywayFtw
Meh, farming with Khanhei is so boring, but there arent many other useful rit spells, save for [skill]Spirit's Strength[/skill] and [skill]Wanderlust[/skill] - both which dont really deserve a place in a farming build...
ReZDoGG
Quote:
Originally Posted by Koning
You seriously think I care what you, he who only plays with the ashes from Khanei, think about it?
Well, SoJ and VwK are the definately the best skills to use for all types of farming. SS is good, but only works if they are close together.... SoJ and VwK works on all surrounding enemies, aslong as they are attacking you. Thats why I like VwK, not to mention it is life stealing... which only makes invinci builds better. VwK also don't knock enemies down, which can speed up any farming and get way more energy gain. I used my share of SoJ, but since HM I love to use VwK. I am sorry you don't see why me and plenty of others like to use VwK. I didn't like VwK much before HM came out, the only VwK build was the Rt/Me with Arcane Echo and I would rather use SoJ or SS then... So, I wasn't always a fan of it. But When HM came out, VwK was obviously the better choice for farming... since enemies attack twice as fast. SoJ doesn't have much of a difference in farming speed, between NM and HM. SoJ only allows enemies to hit you once every 3 seconds, because of the knockdowns... but of course KD's can be of use.
I also don't only play around with VwK... I tend to come up with plenty of builds, but nothing too spectacular to use for major farming. I have made farming builds of my own for every profession, so I know the Elites pretty well.
I also don't only play around with VwK... I tend to come up with plenty of builds, but nothing too spectacular to use for major farming. I have made farming builds of my own for every profession, so I know the Elites pretty well.