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330hp Rt/Mo Vengeful Spirit Bonder (Tanker): Role is to tank enemies while doing lots of quick damage. Click on name to check out the original thread for this build.
Equipment: Any lowest possible rated armor from Shing Jea Monastery in Cantha. Lowest armor rating is 15 for each armor piece. Restoration Headwrap with Superior Restoration rune. Radiant Insignias on all 5 pieces of armor, 3 Attunement runes on 3 other pieces, and any Superior Ritualist rune on one other armor piece to get Health to 330. Any max inscribable staff with 20% recharge, 10% casting (swift staff head), "Seize the Day" (+15 energy) inscription, and most important a 20% Enchantment wrap. Any one handed weapon with +5 energy and 20% enchants, with any offhand for energy. Staff is recommended to get better benefits including Half recharge and Half casting of all spells. Mastery or Attribute of staff doesn't matter, as they all do the same no matter what the staff requires.
Template: OAOj4gPaIPWMiX9QLiXxH6D5BA
Attributes:
Restoration: 12+3+1 (16)
Protection" 10
Smiting: 8
Skill Set:
[build prof=rt/mo nosave box}[Vengeful Was Khanhei][Vengeful Weapon][Protective Spirit][Spirit Bond][Reversal of Damage][Retribution][Essence Bond][Balthazar's Spirit][/build]
Counters: (Knockdowns, Interruptions, and Enchantment Stripping, Touch Skills or Life Stealing from Enemies)
Usage:
Dying Nightmares: Always have Spirit Bomber scan areas for Dying Nightmares before pulling a group of Blade Aatxes...This will help keep your enchaments from being stripped and leading to more time taken up. Also, there are NPC spirits in the starting Chamber that you and your partner can safely stand behind if needed. You might get enchants stripped while pulling one of the two groups of Blade Aatxes above the stairs and on each side. Just Cast Protective Spirit, let recharge, run and pull Blades, let yourself get stripped, renew Protective Spirit, then run back towards NPC spirit's and stand behind them Safely. Kill Dying Nightmare with Vengeful Weapon or VwK. When Dying Nightmare is dead and you are safe from getting hit from Blades, recast your enchants and move on to killing Blades. If a Dying Nightmare pops up when you are in the area where Smites are located, just renew Protective Spirit and run to a safe area and towards the Spirits your partner layed down. Hit Spirit Bond when Smites and Dying Nightmare are approaching you, then use VwK when they are all attacking, and recast Essence Bond and Balthazar's before VwK ends. Then you will be all set on energy. Dying Nightmare should die while you are tanking the Smites.
Blade Aatxes: Cast Protective Spirit, pull acouple to a safe spot within earshot of your partner's Spirits. Cast VwK just before they hit you to avoid interruptions. Spam Vengeful Weapon or Reversal of damage here and there, but not to much to avoid draining your energy too low. Half way through Protective Spirits duration, renew Protective Spirit incase of getting it interrupted. Does use up more energy renewing half way through duration, but keeps you alive. So when Protective Spirit gets interrupted, it will recharge and be ready to use again before current one ends. Cast Spirit Bond before VwK ends, and renew VwK is recharging to keep health up and counter Bleeding. Try to hit Spells at the same time they are about to hit you to help avoid interruptions. Try not to spam Spells if not needed, to make sure your energy doesn't drain too low. Repeat usage until they are dead. Also, your energy might be low after killing off acouple Aatxes, if so, just take off your enchants and let energy gain up. Then re-apply enchanments, let Spirit Bomber lay some spirits, and move on to next group until chamber is clear of Aatxes.
Graspings: After clearing the main chamber of Blades Aatxes, grab the quest from NPC called "Clear the Chamber". Make sure to only pull one group at a time, as they drain energy pretty good. With one group you shouldn't have much energy problems. After Spirit Bomber lays some spirits and is ready for you to pull... Cast Protective Spirit, and aggro a group of Graspings. As soon as they start coming towards you, immediately hit VwK to avoid interruptions. Then pull them within attacking range of your partner's Spirits. And tank until they are all dead... they should die with in once usage of VwK. So around 10-15 seconds the group should be dead. Then repeate steps for clearing the chamber of Grasp and completing the quest.
The Run: The run is just after you complete the "Clear the Chamber" quest. Everything should be out of your way until you get to the narrow passage way that is before and right of the big set of stairs. When you are at the entrance of the passage way, wait until the two Blade Aatxes to patrol in out of the way of patrolling Grasp. Take out the two Blade Aatxes. Then Take out the patrolling Grasp. If there is a Dying Nightmare with them, recast Protective Spirit just after you enchants are stripped, and before you get hit by Graspings. Then Tank without Retribution, Essence Bond, and Baltazar's Spirit. You will have enough energy to kill them off. After Graspings are dead, move on to next gruop of two Blade Aatxes and kill them off. Then run up the stairs and you will be in the area of Smites.
Smites: When you get to Smites, take off Retribution and don't use Reversal of Damage. They will trigger their Reversal of Fortune, and will heal them a bit. Also it will lead to taking more damage. Stick to Life Stealing spells to kill off Smites. Smites will do some damage to you while holding VwK, so use Spirit Bond at all times when needed. They also attack pretty fast, so Spirit Bond will run out quickly, so be sure to spam it as much as possible. Pull only one small group of Smites to a safe area, away from Coldfire patrols. Cast Protective Spirit as they are approaching, hit Spirit Bond and keep on until all Smites are around and attacking you. When all are attacking, use VwK and pull them within attacking range of Spirits. Then begin tanking and spamming Vengeful Weapon. Rinse and Repeat if needed until they are all dead and move on to next group. You and your partner will have to plan out where the safe spots are for pulling, and Spirits will be layed. Any place safely away from Coldfire's patrols.
Coldfire Nights: It's good to avoid these at all times as they have good interruption, if you don't know how to avoid it. Which can kill you. They can be killed fairly easy. All you have to do is walk around and out of the way of their Maelstrom spell to avoid getting interruptions. Everytime they cast one on you, simple just move out of its range and you will be safe to cast your spells. The patrols are pretty easy to avoid. They also don't drop any ecto's, so not worth farming. Only kill if you accidently aggro'd a group, or if they are in your way. You can also you Retribution and Reversal of Damage to kill these faster. They should die pretty quickly with the damage that will be done from your damage, and Spirit Bombers Damage. So they can easily be removed out of your way.
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Ritualist Spirit Bomber (Rt/Mo): Role is to lay spirits down, and hex enemies with Painful Bond to do Massive amounts of damage. Spirits also help against AoE fleeing enemies, as they don't do adjacent damage. Also, to use Mend Body and Soul on Tanker when needed for conditions and healing. Can also click on name for my new thread I posted for this type of build.
Equipment: Any max armor with 5 Radiant Runes, A Superior Communing on Communing Head piece, and Superior Channeling on another piece. A Minor, Major or Sup Vigor rune, with 1 Minor Restoration, and 1 Minor Spawning. A high energy, Channeling or Communing inscribable Staff with Fortitude or +1 (20%) Master of My Domain wrap with +15 energy "Seize the Day" inscription for more energy. With a +5 energy Insightful or 10% casting Swift staff heads.
Template Code: OAOkAyhiITKU503kP45U0W1k0kMB
Attributes:
Communing: 12+1+3 (16)
Channeling: 12+3 (15)
Restoration: 2+1 (3)
Spawning: 2+1 (3)
Skill Set:
[build prof=rt/mo nosave box][Bloodsong][Pain][Vampirism][Wanderlust][Anguish][Painful Bond][Mend Body and Soul][Rebirth][/build]
Alternative Skills: Some Spirits can be replaced if needed for a certain situation, but attack spirits will speed things up with Painful Bond.
Usage: This role is pretty simple. Just lay spirits in the exact line of skill set in a safe spot for tank to pull towards. Longer lasting spirits to shorter lasting spirits. Begin laying the shorter duration Spirits as soon as tanker is about to pull enemies. Always Stand behind spirits incase of fleeing enemies. Cast Painful bond on enemies when gathered around close to tanker. Use Mend Body and Soul when tanker has bleeding or any other conditions on him. So, try to stay targeted on the tanker instead of enemies most of the time. Lay more spirits when charged if their duration wears off when there is still enemies alive. Usually one set of spirits will kill them off. But, when dealing with Smites and their SoJ (Shield of Judgement), they will kill off some of the spirits. So just cast new spirits when they die off, to kill rest of Smites. Most important, try not to aggro more than what tanker has. Always place spirits in a safe spot away from patrolling enemies. Incase tanker dies, run away from spirits and let them take aggro and damage. If enemies kill off spirits, try to lay new ones before enemies reach you to avoid gettin hit. Spirits alone should kill off anything before they can kill you. But if all else fails, just keep running until enemies turn around. Then go and ressurect the Tanker when area is safe. Will take a couple runs to figure out places to lay the spirits down safely. This role is not hard at all.
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Well there is the updated Dual UW Ritualist builds. I was going to update the old post, but I thought I should start out fresh since the tanker is a bit different now. I have not yet to try this dual with my 330hp yet, but I guarantee its going to be alot faster with 330hp... than the old builds.
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Have Fun and Peace Out!
IGN: Nativ Spirit Lord or Rez Dogg (pm if you want)
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