Plz Raise Merchant Buy Prices
HuntMaster Avatar
another thread got me thinking and i would like some mature feedback without any flaming please.
i just think the bottom dollar amount should be raised when selling to merchants.
sell value to merchants i would like to see.
Common (50 gold atleast)
Purple (100 gold atleast)spend 500+ on a key then get an item worth only 100- 400 gold, CMON!
Green (500 gold atleast) 1 lousy gold!? wow. 1 gold only on a sale of a green.
Gold (1,000 gold atleast) they are rare so you wont be getting them every drop
Mini Pets (5,000 gold atleast)
inscriptions (100 gold atleast!) 15^50 % 5/-1 inscriptions for 25gold is a rip.
Upgrades (100 gold atleast!) 20/20 for 25 gold, LOL come on already.
i mean the high end chest keys cost alot! keys shouldnt have a higher value than the items inside chests.
i would like this because i dont trade in the game with players because it takes too much time and normally i get rude customers. the merchants would still offer low prices for high end items motivating players to trade with other players for high price stuff. but players that opted for merchant selling wouldnt be getting ripped off.
i'v merchanted hundreds of golds and purples and whites, and thousands of mods and inscriptions. and iv made nothing for it.
perfect mod/inscription = 25 gold! or spend the little time i have online waiting for a sale that never happens when i could have farmed the whole time making even more loot for the merchant.
it is unfair to players such as myself. the merchants buy prices need to be raised.
maybe having a way for the computer to identify the number of mods and the req or id each mod and req +dmg to increase overall price. anything to be alittle more Anti Trader friendly.
and yes, i have merchanted 100k +e items before simply because i cant stand spamming for trade when i can sell to merchant and start over. i just wish the merchant wasnt such a rip off for players who have no other choice.
i understand that it is to encourage players to interact, but it does not encourage me to do that. it forces me to do that or take a HUGE Price cut.
so my options are...
Trade Spam in town for hours hoping to get a reply that isnt a rude comment or a "can i see" and then " being called a noob"
so i will continue to sell my high end items worth tons of plat to the merchant for nothing. until Anet decides to cut me a break.
Anet needs to realize that if a player doesnt want to play with other players, they shouldnt be punished for it. and so far Player to Player interaction is far more profitable than antisocial gaming. so it is a very unfair system.
this is not a flame. i would very much like to hear what everyone thinks.
please, constructive comments only. thanks. this is only a rough draft of the merchants bottom line buy prices. and should be worked on til perfect.
the current prices seem to tell me Anet has no loyalty towards their single player styled members. i hope this is not true. also i have no way to make money aside from hidden treasuring every 45 days. now with finding the sell page on guru i may beabe to sell of some items easier. wish me luck!
almost every other game iv played with an item sell/trade system has each item having differant valued sale prices. but not gw. average merchant buy range is 1 gold to 450?, 500 maybe for very good golds!
i just think the bottom dollar amount should be raised when selling to merchants.
sell value to merchants i would like to see.
Common (50 gold atleast)
Purple (100 gold atleast)spend 500+ on a key then get an item worth only 100- 400 gold, CMON!
Green (500 gold atleast) 1 lousy gold!? wow. 1 gold only on a sale of a green.
Gold (1,000 gold atleast) they are rare so you wont be getting them every drop
Mini Pets (5,000 gold atleast)
inscriptions (100 gold atleast!) 15^50 % 5/-1 inscriptions for 25gold is a rip.
Upgrades (100 gold atleast!) 20/20 for 25 gold, LOL come on already.
i mean the high end chest keys cost alot! keys shouldnt have a higher value than the items inside chests.
i would like this because i dont trade in the game with players because it takes too much time and normally i get rude customers. the merchants would still offer low prices for high end items motivating players to trade with other players for high price stuff. but players that opted for merchant selling wouldnt be getting ripped off.
i'v merchanted hundreds of golds and purples and whites, and thousands of mods and inscriptions. and iv made nothing for it.
perfect mod/inscription = 25 gold! or spend the little time i have online waiting for a sale that never happens when i could have farmed the whole time making even more loot for the merchant.
it is unfair to players such as myself. the merchants buy prices need to be raised.
maybe having a way for the computer to identify the number of mods and the req or id each mod and req +dmg to increase overall price. anything to be alittle more Anti Trader friendly.
and yes, i have merchanted 100k +e items before simply because i cant stand spamming for trade when i can sell to merchant and start over. i just wish the merchant wasnt such a rip off for players who have no other choice.
i understand that it is to encourage players to interact, but it does not encourage me to do that. it forces me to do that or take a HUGE Price cut.
so my options are...
Trade Spam in town for hours hoping to get a reply that isnt a rude comment or a "can i see" and then " being called a noob"
so i will continue to sell my high end items worth tons of plat to the merchant for nothing. until Anet decides to cut me a break.
Anet needs to realize that if a player doesnt want to play with other players, they shouldnt be punished for it. and so far Player to Player interaction is far more profitable than antisocial gaming. so it is a very unfair system.
this is not a flame. i would very much like to hear what everyone thinks.
please, constructive comments only. thanks. this is only a rough draft of the merchants bottom line buy prices. and should be worked on til perfect.
the current prices seem to tell me Anet has no loyalty towards their single player styled members. i hope this is not true. also i have no way to make money aside from hidden treasuring every 45 days. now with finding the sell page on guru i may beabe to sell of some items easier. wish me luck!
almost every other game iv played with an item sell/trade system has each item having differant valued sale prices. but not gw. average merchant buy range is 1 gold to 450?, 500 maybe for very good golds!
Div
Quote:
Originally Posted by HuntMaster Avatar
and yes, i have merchanted 100k +e items before simply because i cant stand spamming for trade when i can sell to merchant and start over. i just wish the merchant wasnt such a rip off for players who have no other choice.
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Your suggestions are just bad. It breaks the guild wars economy, promotes bot farming even more, and realistically you don't need that much gold.
HuntMaster Avatar
Quote:
Originally Posted by holymasamune
No you haven't. If you actually have done that, I'm sure you could've easily sold it for 2k or something. I'm pretty sure I won't have too much trouble selling something like a golden phoenix blade req8 15^50 for 2k...
Your suggestions are just bad. It breaks the guild wars economy, promotes bot farming even more, and realistically you don't need that much gold. |
and breaking the gw econ? its already broken. the rich get richer and the poor stay poor unless they play the specific builds everyone else does. plus the only people this method would affect are people who try and sell junk items for high cost.
realistically i dont need that much gold? do you know my spending habits?
do you know what items i would like to be able to get? no. so you have no clue how much gold i need.
again the econ of GW is geared towards regular players, not casual players like myself. for players like me it is almost pointless to play.
i have to sit around farming for days for items and plat.
i have to sit around trying to trade with players for days.
why? so that THEY can get a deal? so THEY can be happy? what about the rest of us who dont spend 6+ hours a day on the game? how can we compete? if we are legal players we have no chance. meaning this game becomes a sinkhole for time. i play and accomplish nothing.
upping the bottomline prices for merchants would remedy this for lower priced items. im sick of 50g sell items as my best sells on average to merchant.
if guildwars 2 has the same low buy prices for merchants i wont even play it.
1 up and 2 down
Quote:
Originally Posted by HuntMaster Avatar
Common (50 gold atleast)
Purple (100 gold atleast)spend 500+ on a key then get an item worth only 100- 400 gold, CMON! Green (500 gold atleast) 1 lousy gold!? wow. 1 gold only on a sale of a green. Gold (1,000 gold atleast) they are rare so you wont be getting them every drop Mini Pets (5,000 gold atleast) |
100 gold for purple = promote bots
1,000 gold for gold = promote bots
5,000 gold for minipets = promote people that don't want to sell me mini pets for 2k
Every nerf anet has done to farming was for one thing and one thing alone. To stop more gp from comming into the game.
More gw gold in the game = things costing more.
/unsigned for promoting bots
Dougal Kronik
/signed
And I couldn't care less about the bots.
I do not buy gold, or buy crap from other players. I don't care for skins, or vanity items. I have one character with 15k armor.
I do buy keys, skills, kits, and other items to play the game.
The merchants do need to offer more than 358g for a req 9 15^50 Sundering Ancient Axe of Fortitude.
And I couldn't care less about the bots.
I do not buy gold, or buy crap from other players. I don't care for skins, or vanity items. I have one character with 15k armor.
I do buy keys, skills, kits, and other items to play the game.
The merchants do need to offer more than 358g for a req 9 15^50 Sundering Ancient Axe of Fortitude.
Torino Cowell
/signed
good idea , another way to fix the deteriating ecomony . and also a great way to sell stuff
good idea , another way to fix the deteriating ecomony . and also a great way to sell stuff
MrFuzzles
Quote:
Originally Posted by Torino Cowell
/signed
good idea , another way to fix the deteriating ecomony . and also a great way to sell stuff |
Purchasing Power
Stuff becomes expensive because people have too much money.
The only thing more money from regular hunting would solve would be the ability to afford stuff sold by npc's, and that's not even counting runes and dyes. If you got twice as much money from regular hunting, dyes and runes would cost twice as much because gold is only worth half as much. To buy something from a player, we'd need twice as much gold. If you got 1k from selling a gold to the npc, one ecto would easily be worth a multiple of what it is now.
Increasing gold drop rates solves nothing other than making armor and weapons easier to craft. It's fine that you have no interest in trading with other players (I don't particularily enjoy it, either), but this is not the way to solve it as it would just screw over the people who do enjoy trading.
HawkofStorms
Your threat of "if GW2 is the same I won't even play it" is moronic. How do you know how the gold system/economy will work in GW2. For all you know, 500 gold in GW 2 will be considered a lot of money.
1 up and 2 down
Dirty do you like getting things cheap? Well if this was implemented then everything would be uber expensive again.
Skye Marin
Quote:
Originally Posted by Dougal Kronik
The merchants do need to offer more than 358g for a req 9 15^50 Sundering Ancient Axe of Fortitude.
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You really gotta remember that, if the cash inflow goes up, everyone's cash inflow goes up. Everyone will have more money on hand, the value of gold will decrease, and prices will go up to meet it. Only two things would really happen:
1) The value of cash gold drops decreases
2) The ability to buy PvE skills from trainers increases.
If you want cheaper PvE skills, say that. Don't be suggesting something crazy and silly like just making everything worth gold.
r3dsk4r3
To all the people who cant be bothered to sell their uber-rare items to other players for 100+e and merch them instead, I will buy them for double what the merch would pay you. Yes. You heard correctly, double.
Problem solved.
Realistically, increasing the amout that people get from merchants would increase the disparity between those who have a lot of money (farmers/bots) and those who dont (casual/bad player). If you get 400 more gold for the gold drop you got while screwing around, I will get 4000 more gold for the 10 golds i got while farming. I can now afford to pay much more for the things i want while you are left with a measely 400g and even less purchasing power.
There is absolutely no reason why you wouldn't be able to afford max armor and some decent weapons, be they greens or collector items. Playing through the game yields more than enough money to buy what you 'need'. If it doesn't you might want to track where you are throwing your money away.
Problem solved.
Realistically, increasing the amout that people get from merchants would increase the disparity between those who have a lot of money (farmers/bots) and those who dont (casual/bad player). If you get 400 more gold for the gold drop you got while screwing around, I will get 4000 more gold for the 10 golds i got while farming. I can now afford to pay much more for the things i want while you are left with a measely 400g and even less purchasing power.
There is absolutely no reason why you wouldn't be able to afford max armor and some decent weapons, be they greens or collector items. Playing through the game yields more than enough money to buy what you 'need'. If it doesn't you might want to track where you are throwing your money away.
genofreek
Agree with r3d and a few others. More gold means more things becoming more expensive. Prices will simply scale.
talzek
Alright, this is not intended as a flame, but it might sounds like it. That's my warning.
So, to me, this really sounds like "I'm too lazy to sell things, so I want to be compensated for this laziness." The way buying and selling goes, you're going to have to spend some time trying to sell something. Let's say it takes you 2-3 hours to sell an item worth 60-90k. Holy cow... you just made an equivalent of 30k/hour. That's no small amount. More than you can make just merching your golds. If you're going to merch your things because you're too lazy to take the time to sell in chat, then that's the sacrifice you make. Time saved, or money earned. That's your choice.
So, to me, this really sounds like "I'm too lazy to sell things, so I want to be compensated for this laziness." The way buying and selling goes, you're going to have to spend some time trying to sell something. Let's say it takes you 2-3 hours to sell an item worth 60-90k. Holy cow... you just made an equivalent of 30k/hour. That's no small amount. More than you can make just merching your golds. If you're going to merch your things because you're too lazy to take the time to sell in chat, then that's the sacrifice you make. Time saved, or money earned. That's your choice.
hellyea526
Quote:
Originally Posted by HuntMaster Avatar
i could have easily sold it to players for 10-20k, but i do not offer trade in game. too much bs involved for my tastes.
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/unsigned
I would like a mod/inscription trader however.
MithranArkanere
Common : From level 20 enemis, most common items can be identified and solf for around 50..100gold.
Purple : They are already sold for 100..200. Keys are not mant to be gold spurces, or to be recovered, they are a gold sin. if you want to recover gold, increasy titles and use lockpicks.
Green : Greens are not 'rare cool items' are items you can get only form certain bosses or palces with fixed properties, They should be 0 gold, not sellable at merchants for 30..100 once identified as they currently are, so peple have to discard or sell to others.
Gold : 200..500 is more than enough for them.
Mini Pets : They are not meant to be sold to merchants. They are menat to be kept or trader between players.
inscriptions : They can be identified and cost 26..150 gold. That's more than enugh, they are meant to be sold or traded between players, not to be sold to merchant. Until they add Inscription tradrs, you'll have to keep with that.
Upgrades : Just like inscriptions.
Purple : They are already sold for 100..200. Keys are not mant to be gold spurces, or to be recovered, they are a gold sin. if you want to recover gold, increasy titles and use lockpicks.
Green : Greens are not 'rare cool items' are items you can get only form certain bosses or palces with fixed properties, They should be 0 gold, not sellable at merchants for 30..100 once identified as they currently are, so peple have to discard or sell to others.
Gold : 200..500 is more than enough for them.
Mini Pets : They are not meant to be sold to merchants. They are menat to be kept or trader between players.
inscriptions : They can be identified and cost 26..150 gold. That's more than enugh, they are meant to be sold or traded between players, not to be sold to merchant. Until they add Inscription tradrs, you'll have to keep with that.
Upgrades : Just like inscriptions.
hellyea526
Quote:
Originally Posted by MithranArkanere
Common : From level 20 enemis, most common items can be identified and solf for around 500..100gold.
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Xiooua
So basically, what you're saying is, you don't want to trade with other players, so ANET should cater to your lack of motivation to do anything, and give you more money because you don't feel like trading with anyone? Yeah, I can see that happening.
HuntMaster Avatar
no this method is for casual players, see i can not sit in town spamming for hours trying to sell my stuff, its not that im to lazy, that is just silly, takes no energy or effort to type copy paste a sell msg.
the problem is time involved.
if i only have 1 hour to play, and i only play 1-2 days a week, then i have a choice. play the game and have fun. or sit in town and try and sell items.
i would rather play the game with the little time i have. and for players like myself, the trade system is unfair, because we do not have time to trade with players, find trades.
also another trade problem is people mass spamming their sell items, instead of a single post every 30-60 seconds it is 4 posts every 10-15 seconds. which is very rude.
i completely understand the botting issue. althought i have not been exposed to it yet, and do not get to play as much as most of you do.
now as to how raising the bottom line buy price of merchant will raise the prices of everything else is beyond me.
players who sell to the merchants will still not make as much as those who trade with players. and people can merchant bot as it is right now so i dont see how raising the buy price will increase botters. sure they will get a few extra gold, but in the long run player with the time can still make more by trading to other players and player with less time can merchant items and go play the game without being ripped off.
anet should take care of botters, players should not have to suffer because of botters. its not my fault people cheat.
spending two to three hours to trade an item is impossible for some players like myself. so it is unfair, we can never make as much money as fast as daily players. it has nothing to do with being lazy.
if i listed the items i sold it would just provoke insults and the "no you didnt" response. so i wont.
as to trading a player an item that costs 100K+e for less than its value instead of merchanting it.
i can only say this. i will not work for another mans profit, that would be like me farming for someone else and being ripped off. i'd rather the merchant get the item than some player who probably will just resell the item for a large profit.
many players dont even play the game, they just trade and trade and trade. i am a player who wants to play the game, not spend time dealing with rude people.
No. this is not what i am saying. what i am saying is this. I do Not have time to sit and wait to trade with players, it has nothing to do with motivation, i have things to do in RL that take priority over a video game. i would just like it if guildwars was a bit easier to make some gold. as is i make about 4 plat and hour by doing RoT runs, i get items worth 20-100k and then have no time to sell them.
the problem is time involved.
if i only have 1 hour to play, and i only play 1-2 days a week, then i have a choice. play the game and have fun. or sit in town and try and sell items.
i would rather play the game with the little time i have. and for players like myself, the trade system is unfair, because we do not have time to trade with players, find trades.
also another trade problem is people mass spamming their sell items, instead of a single post every 30-60 seconds it is 4 posts every 10-15 seconds. which is very rude.
i completely understand the botting issue. althought i have not been exposed to it yet, and do not get to play as much as most of you do.
now as to how raising the bottom line buy price of merchant will raise the prices of everything else is beyond me.
players who sell to the merchants will still not make as much as those who trade with players. and people can merchant bot as it is right now so i dont see how raising the buy price will increase botters. sure they will get a few extra gold, but in the long run player with the time can still make more by trading to other players and player with less time can merchant items and go play the game without being ripped off.
anet should take care of botters, players should not have to suffer because of botters. its not my fault people cheat.
Quote:
Originally Posted by talzek
Alright, this is not intended as a flame, but it might sounds like it. That's my warning.
So, to me, this really sounds like "I'm too lazy to sell things, so I want to be compensated for this laziness." The way buying and selling goes, you're going to have to spend some time trying to sell something. Let's say it takes you 2-3 hours to sell an item worth 60-90k. Holy cow... you just made an equivalent of 30k/hour. That's no small amount. More than you can make just merching your golds. If you're going to merch your things because you're too lazy to take the time to sell in chat, then that's the sacrifice you make. Time saved, or money earned. That's your choice. |
Quote:
Originally Posted by hellyea526
...and that sounds like a bs reason to me. If you really wanted money, you would take 1 minute out of your time to be 20k+ richer. If the item was worth 100k, you could've sold it in 1 minute for 60-75k. And exactly what items have you sold to the merchant that was worth 100k+e?
/unsigned I would like a mod/inscription trader however. |
as to trading a player an item that costs 100K+e for less than its value instead of merchanting it.
i can only say this. i will not work for another mans profit, that would be like me farming for someone else and being ripped off. i'd rather the merchant get the item than some player who probably will just resell the item for a large profit.
many players dont even play the game, they just trade and trade and trade. i am a player who wants to play the game, not spend time dealing with rude people.
Quote:
Originally Posted by Xiooua
So basically, what you're saying is, you don't want to trade with other players, so ANET should cater to your lack of motivation to do anything, and give you more money because you don't feel like trading with anyone? Yeah, I can see that happening.
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MrFuzzles
Quote:
Originally Posted by HuntMaster Avatar
buy price of merchant will raise the prices of everything else is beyond me.
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If you feel that skills, armor, or weapons are too difficult to afford, then there are simpler ways of addressing that. Increasing gold supply would drastically skew the economy.
Darkobra
Terrible idea. I make plenty of money from selling golds to the merchant. I keep what I want, merchant fodder what I don't. Just today I got a few gold items drop for me. A perfect sundering desolation sword of swordsmanship. 15^50% inscription, req 9. I hate the skin of the desolation sword, else I'd have kept it. I salvaged the 15^50 inscription for anything I DO want. Even then, I'm sure I could have sold it quickly to some one for around 10-15k, if I felt like dealing with people. What you should do is salvage mods from golds that you like and use them to make a good weapon for yourself.
HuntMaster Avatar
Quote:
Originally Posted by MrFuzzles
The merchants price their runes and dyes based on what people are buying and selling from them. If everyone got twice as much cash from regular hunting, runes and dyes would become twice as expensive to scale. I'm not saying the developers would come in and change it manually, it would happen automatically based on inflation.
If you feel that skills, armor, or weapons are too difficult to afford, then there are simpler ways of addressing that. Increasing gold supply would drastically skew the economy. |
second. the cost of dye and most runes is very ver cheap so if the price did raise i dont think it would hurt that much (100k for a superior vigor run would hurt) so just dont change the sell price for runes or dyes. keep them the same as they are now.
as to the cost of things being to high for me, to some point yes this is very true. 1 plat per skill isnt bad if you play daily, but it takes me an hour to gain enough for 4 skills. as to armor and weapons. 1.5k armor is fine for casual players price range, 15k is for when you have everything else done and want to buy that pretty armor you like. weapons on the other hand are not a big deal. i have more than enough nice weapons to last forever.
the real problem i have is that i am losing massive amounts of gold because i do not have the time to trade them, or the space to keep them.
Quote:
Originally Posted by Darkobra
Terrible idea. I make plenty of money from selling golds to the merchant. I keep what I want, merchant fodder what I don't. Just today I got a few gold items drop for me. A perfect sundering desolation sword of swordsmanship. 15^50% inscription, req 9. I hate the skin of the desolation sword, else I'd have kept it. I salvaged the 15^50 inscription for anything I DO want. Even then, I'm sure I could have sold it quickly to some one for around 10-15k, if I felt like dealing with people. What you should do is salvage mods from golds that you like and use them to make a good weapon for yourself.
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i hit every single town and district with my trade message then i sit and wait. i do not sit in 1 district spamming for hours, nor do i fight for my trade message to be seen. my message gets swallowed up instantly.
hellyea526
Quote:
Originally Posted by HuntMaster Avatar
i can only say this. i will not work for another mans profit, that would be like me farming for someone else and being ripped off. i'd rather the merchant get the item than some player who probably will just resell the item for a large profit.
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Quote:
Originally Posted by HuntMaster Avatar
i do salvage mods off items. its standard practice. but i simply cant keep all the nice mods i find and do not have time to wait for the player who needs it to show up. so they go to merchant or end up a freebie to some random person. i have tried selling. i post my sell msg 1 time every 60 seconds, i post 3 times per district and i town hop from prophecies to factions to nightfall.
i hit every single town and district with my trade message then i sit and wait. i do not sit in 1 district spamming for hours, nor do i fight for my trade message to be seen. my message gets swallowed up instantly. |
the way i see it is that you want to make more money yet don't want to spend more time. with your idea, however, gold will be worth less so the only thing that you would benefit from is buying skills and armor.
Keneth
/not signed
I'm all for an increase in income but this is not the way to do it, it promotes bots and causes inflation. A better solution would be to flood the market with gold and then do an economic reform to annihilate inflation but that's too much trouble and would require an enormous ammount of time and updates. Just because you're too lazy to use trade, doesn't mean you should be rewarded more, if you want better NPC prices then go play RPGs with single-player campaigns. GW is a MMORPG, you're SUPPOSED to trade and interact with other players.
I'm all for an increase in income but this is not the way to do it, it promotes bots and causes inflation. A better solution would be to flood the market with gold and then do an economic reform to annihilate inflation but that's too much trouble and would require an enormous ammount of time and updates. Just because you're too lazy to use trade, doesn't mean you should be rewarded more, if you want better NPC prices then go play RPGs with single-player campaigns. GW is a MMORPG, you're SUPPOSED to trade and interact with other players.
HuntMaster Avatar
Quote:
Originally Posted by hellyea526
if the item is that hard to sell for its true value, props to them for spending the time spamming in districts trying to sell it for some profit. let me get this straight...you would rather sell it to the merchant than take one minute to sell an item worth 100k for 75k that way some other player doesn't make 25k by spamming in districts for an hour?
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i know people with maxed gold storage (they say) and i know people with 300 gold in the bank. so it all depends. many people in districts are afk or have trade chat turned off.
As to if i would rather sell to merchant than players. thats iffy.if i sell a 100k+XX fiery zodiac sword of fortitude with all perfect mods to a player for 10k, then find out he used it to rip off some newbie (as has happened with item switching) then i regret it (as i have). so id rather sell to merchant for less. but acouple hundred gold for my 100k+ items. they can do alot better than that.
just increase the inherant item value of each item. 100k items will have a sell value based on (skin, Level of monster or chest, mods, inscriptions, rarity.)
then increase inscription and mod values. 25gold is bogus. 15^50 =25g when it be 100 gold atleast.
20/20 AP sword mod = 25gold. when it could be 100.
most gold items i find have great mods and nice skins and they dont even make back the money for the key i used to get it (chest runs) or i can merchant it for 400 gold when a player might really like it and pay alittle more fairly for what its worth.
Quote:
Originally Posted by hellyea526
that might be your problem, you post your sell msg once every 60 seconds. try posting your message once every 5 or 10 seconds for a couple minutes and if no one replies, then sell it to the merchant or stick it in your storage.
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Quote:
Originally Posted by hellyea526
the way i see it is that you want to make more money yet don't want to spend more time. with your idea, however, gold will be worth less so the only thing that you would benefit from is buying skills and armor.
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buying skills is my main problem. i wish to start playing my other characters after 16 months of only my warrior i need a break. but i cant afford it. i have yet to beat the games and the difficulty of time and gathering/selling gold makes the game nearly impossible for me to play.
But in a community of daily gamers who have all the best items and skills, and who require the same in order to participate in their guild or even in their groups, it is impossible for me to meet these requirements. a higher inherant item value or merchant buy price would help me to beable to play the game and fully enjoy it. i struggle very hard because i do not want to play a clonecharacter. we have millions of 55/smiters and ss/mm OBtanks and all that. i like playing My Warrior, with the skills i like, my way. and since i do not use Guru or Wiki build guides on my warrior, i get the boot. and i cant afford to better my heroes which i need to advance in the game!
picture this. ( i bought the Prophecies 4 months after release. still havnt beat it ) same with the others. and i am not a horrible player, i am not a fanatical expert or even a well oiled veteran, but with the proper support i can clean any mob. and i listen. if that counts.
Quote:
Originally Posted by Keneth
/not signed
I'm all for an increase in income but this is not the way to do it, it promotes bots and causes inflation. A better solution would be to flood the market with gold and then do an economic reform to annihilate inflation but that's too much trouble and would require an enormous ammount of time and updates. Just because you're too lazy to use trade, doesn't mean you should be rewarded more, if you want better NPC prices then go play RPGs with single-player campaigns. GW is a MMORPG, you're SUPPOSED to trade and interact with other players. |
i know that it is encouraged but interaction with the general public is not required and should not be enforced. and when the general public is hostile some of the players will just avoid them all together.
once again my point is shown here again. un needed hostility, this is why i do not usally trade. because the game is full of ( if you dont like it then go play this). i dont have the time or the desire to deal with people who have no regard for others.
i see this is going no where fast, bad idea on my part. i will just have to keep doing what i am doing and enjoy to the best of my abilities.
mod you can close.
cellardweller
Quote:
Originally Posted by HuntMaster Avatar
the issue is not that i am lazy. as i have said before, the issue is time available.
i know that it is encouraged but interaction with the general public is not required and should not be enforced. and when the general public is hostile some of the players will just avoid them all together. once again my point is shown here again. un needed hostility, this is why i do not usally trade. because the game is full of ( if you dont like it then go play this). i dont have the time or the desire to deal with people who have no regard for others. i see this is going no where fast, bad idea on my part. i will just have to keep doing what i am doing and enjoy to the best of my abilities. |
HawkofStorms
Quote:
Originally Posted by HuntMaster Avatar
(100k for a superior vigor run would hurt) so just dont change the sell price for runes or dyes. keep them the same as they are now.
|
The thing is, runes DID use to cost 100k (vigor and absorbtion runes were that for about a year and a half). Runes used to have double/triple there current value. The increase in supply over time has cut down on the price.
Evilsod
This thread isn't quite what i thought... turned out it was just the OP whining that he's too lazy to sell valuable items to real players because of some lame attempt at self-preservation.
Patrick Smit
Quote:
Originally Posted by MrFuzzles
Inflation
Purchasing Power Stuff becomes expensive because people have too much money. The only thing more money from regular hunting would solve would be the ability to afford stuff sold by npc's, and that's not even counting runes and dyes. If you got twice as much money from regular hunting, dyes and runes would cost twice as much because gold is only worth half as much. To buy something from a player, we'd need twice as much gold. If you got 1k from selling a gold to the npc, one ecto would easily be worth a multiple of what it is now. Increasing gold drop rates solves nothing other than making armor and weapons easier to craft. It's fine that you have no interest in trading with other players (I don't particularily enjoy it, either), but this is not the way to solve it as it would just screw over the people who do enjoy trading. |
Well, any macroeconomic rule should be applied with care in GW.
Quote:
Originally Posted by HawkofStorms
More gold in the economy in general would still influence the price of runes (even if their value was static).
The thing is, runes DID use to cost 100k (vigor and absorbtion runes were that for about a year and a half). Runes used to have double/triple there current value. The increase in supply over time has cut down on the price. |
Hyper.nl
/signed
Greens should sell for 1k if it's max, and 500g for the low-end greens.
Also, the dyes for 1g is 'scamming' newbs. It would be great if dyes cannot be sold to merchants, just to the dye traders.
Greens should sell for 1k if it's max, and 500g for the low-end greens.
Also, the dyes for 1g is 'scamming' newbs. It would be great if dyes cannot be sold to merchants, just to the dye traders.
HawkofStorms
The reason dyes sell for 1g to the merchant is to "force" people to sell dyes to the trader, no matter what the value of it (even orange dye gets a 9g profit). That way, dye prices remain low to the average player (a.net didn't want to make changing the color of an outfit cost 300k).