i just think the bottom dollar amount should be raised when selling to merchants.
sell value to merchants i would like to see.
Common (50 gold atleast)
Purple (100 gold atleast)spend 500+ on a key then get an item worth only 100- 400 gold, CMON!
Green (500 gold atleast) 1 lousy gold!? wow. 1 gold only on a sale of a green.
Gold (1,000 gold atleast) they are rare so you wont be getting them every drop
Mini Pets (5,000 gold atleast)
inscriptions (100 gold atleast!) 15^50 % 5/-1 inscriptions for 25gold is a rip.
Upgrades (100 gold atleast!) 20/20 for 25 gold, LOL come on already.
i mean the high end chest keys cost alot! keys shouldnt have a higher value than the items inside chests.
i would like this because i dont trade in the game with players because it takes too much time and normally i get rude customers. the merchants would still offer low prices for high end items motivating players to trade with other players for high price stuff. but players that opted for merchant selling wouldnt be getting ripped off.
i'v merchanted hundreds of golds and purples and whites, and thousands of mods and inscriptions. and iv made nothing for it.
perfect mod/inscription = 25 gold! or spend the little time i have online waiting for a sale that never happens when i could have farmed the whole time making even more loot for the merchant.
it is unfair to players such as myself. the merchants buy prices need to be raised.
maybe having a way for the computer to identify the number of mods and the req or id each mod and req +dmg to increase overall price. anything to be alittle more Anti Trader friendly.
and yes, i have merchanted 100k +e items before simply because i cant stand spamming for trade when i can sell to merchant and start over. i just wish the merchant wasnt such a rip off for players who have no other choice.
i understand that it is to encourage players to interact, but it does not encourage me to do that. it forces me to do that or take a HUGE Price cut.
so my options are...
Trade Spam in town for hours hoping to get a reply that isnt a rude comment or a "can i see" and then " being called a noob"
so i will continue to sell my high end items worth tons of plat to the merchant for nothing. until Anet decides to cut me a break.
Anet needs to realize that if a player doesnt want to play with other players, they shouldnt be punished for it. and so far Player to Player interaction is far more profitable than antisocial gaming. so it is a very unfair system.
this is not a flame. i would very much like to hear what everyone thinks.
please, constructive comments only. thanks. this is only a rough draft of the merchants bottom line buy prices. and should be worked on til perfect.

the current prices seem to tell me Anet has no loyalty towards their single player styled members. i hope this is not true. also i have no way to make money aside from hidden treasuring every 45 days. now with finding the sell page on guru i may beabe to sell of some items easier. wish me luck!
almost every other game iv played with an item sell/trade system has each item having differant valued sale prices. but not gw. average merchant buy range is 1 gold to 450?, 500 maybe for very good golds!