possibility of falling off cliffs

populationcontrol

populationcontrol

Lion's Arch Merchant

Join Date: Jul 2007

USSR

D/

i think it would be kind of more fun if people could fall of cliffs, particularly in pvp where (especially meelee) will lock on to you and not really control character but use skills. you can lure them into the lava and stuff but to lure people off cliffs in pvp through teleportation spells would be awesome and add new strategy to the game.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

No.
There'd need to be a Z-Axis first.

populationcontrol

populationcontrol

Lion's Arch Merchant

Join Date: Jul 2007

USSR

D/

the game is in 3 dimensions not 2d, id apreciate if you didnt follow all my posts to add negative none coherent coments...

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

You dont quite get it, the z axis in GW is very limited. It may be 3d but the game doesnt really work in 3d. Thats why you can set of traps that are above and below you, and attack stuff on higher levels than you etc.

GW2 will have a working z axis. Hence the reasons you can jump, climb etc. So look for something like this in GW2. But GW just doesnt support it.

populationcontrol

populationcontrol

Lion's Arch Merchant

Join Date: Jul 2007

USSR

D/

you cant jump yes, but you should be able to fall, would make game more interactive, also if they made some area and effect spells able to push people some it could be quite funny and useful new way to play the game.

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

Falling is just jumping in reverse

It cant and wont happen in GW. Sorry to dash your hopes. But GW2 looks like it will have stuff like that.

Tab

Tab

Jungle Guide

Join Date: Oct 2006

Under a bridge

Team Quitter [QQ]

Mo/

So we're looking at a new GvG build with 8 a/xs who lure you off cliffs? Win.

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

I agree with Isileth. The game doesn't support such a feature.

still... GW2 in "only" a year and a half away....

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

Even if they were to add it it couldn't work like you want to, if there was a cliff you would just be stuck to the ground going down a steep cliff and yeah, we cant have this in GW,not that we don't want it but the ability to do that just isn't there.

In GW2 as has been said this will likely be possible.

I don't think there are any GvG maps where you could fall of anyways , are there?

populationcontrol

populationcontrol

Lion's Arch Merchant

Join Date: Jul 2007

USSR

D/

few flag pvp, but mostly in gvg i think its more common

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Falling off cliffs = lots of dead Cartographers.

/no. Not for GW1.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Like alex said, there's no z-axis for object movement in this game. Graphics are rendered in 3D, but everything interacts in two dimensions only.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Just what we need... henchman kiting off cliffs.

MrFuzzles

MrFuzzles

Lion's Arch Merchant

Join Date: Jun 2007

Norway

D/

Because accidentally slipping off a ledge halfway through the mission and get stuck in an unescapable pit is so much FUN and IMMERSIVE!

I'll stick with lava and spiked coral as the biggest environmental hazards.

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

for the tenth time, there's no z axis

besides that, the unintended consequences would far outweigh the 'benefit' of falling off cliffs (wait, what's the benefit?)

Hawkeye

Lion's Arch Merchant

Join Date: Dec 2005

Imperial Guards (TIGI)

Mo/

They'd have to account for every single nitch and crany in the maps of all the missions in Guild Wars. It isn't a small change. It isn't something that can be avoided either, since henchies and even human players would get caught and could never escape.

It's another "Wouldn't it be cool if..." idea. Cool idea, no sense of practicality.

/notsigned

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

Would be fun, with a temporarty god mode skill. New places to discover for the cartographers.

Amon Warrior

Amon Warrior

Lion's Arch Merchant

Join Date: Sep 2006

W/

I suppose this suggestion will come naturally in GW2.

It's just not possible to be implemented in the actual version, unless made in a very limited way that would probably be more of a nuisance than a fun thing.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

GW2 exists because it can't be done in GW1.

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

/notsigned, because I don't wanna die while going for Cartographer, I don't want my hench/heroes to die while targeting something on the other side of a canyon, and this is really unneccessary and difficult to implement.

Besides, I like that I can kill things in a tower 15 feet above my head by attacking a door. XD It pleases me.

Winter Lady

Winter Lady

Academy Page

Join Date: Jul 2005

Fused Source

Mo/Me

I can just see myself trying to take a pretty screen shot of the scenery and then died from falling off!

like the majority of others

/not signed