Why don't people in large groups save the monks? I mean, I have a monk and when I play I never get helped, everyone just lets me die. Then they die simply because they have 1 less healer, or they let the other healer die as well and then they have no healer. When I play Rng or War i always attack whatever is attacking the monk to hopefully take hate. Most of the time it works, but some times it doesn't.
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I played monk for a year or more before moving on to my Ele. I always try and defend the back line as well if I can, (PVE and PVP).
In RA/TA i'll blind the melee players first before attacking the softer targets to take pressure of the monk.
I think you have to have played a monk to appreciate this though.
In RA/TA i'll blind the melee players first before attacking the softer targets to take pressure of the monk.
I think you have to have played a monk to appreciate this though.
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If you are starting to run low on energy "ping" (I think it's shift+leftclick on energy bar) how much energy you have left to the group. Most assume the monk can heal himself and should be running away from attackers, so they (the frontline--warriors, dervs, sins) are probably busy trying to keep too many things from getting to the backline to notice until it's too late.
Pinging your energy to the group will let them know you are running into trouble and to pay attention to you when your health starts to go down.
Also, if you do die, ping to the group that you are dead. Frontline players are not as observant at watching party health bars. Hopefully this will cue someone to rez you asap. Nobody wants a dead monk.
Pinging your energy to the group will let them know you are running into trouble and to pay attention to you when your health starts to go down.
Also, if you do die, ping to the group that you are dead. Frontline players are not as observant at watching party health bars. Hopefully this will cue someone to rez you asap. Nobody wants a dead monk.
I have noticed this too. Generally as a Monk you have to learn to Run! A good Ele should be the one watching the backline IMO. Firestorm works great to releave a monk from being attacked. When I play a ele I wait for somethig to break throught and then cast firestorm so they run away, when I play a monk, when the ele cast firstorm I stand in the middle of it. Prob the only good thing about the AoE Nerf.
Other then that just reember in PvE alot og PuG Warrior don't watch the back line, some do but far from all do. Just learn a couple quick tricks to help out.
Other then that just reember in PvE alot og PuG Warrior don't watch the back line, some do but far from all do. Just learn a couple quick tricks to help out.
I think more often than not it monks that choose not to heal players. other characters have little skills that help monk directly when hes beeing attacked. i take wind born speed in pvp sometimes so he can outrun things that need to be close to do damage, but even then i still think my help is limited.
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Originally Posted by Stiltzkin
Why don't people in large groups save the monks? I mean, I have a monk and when I play I never get helped, everyone just lets me die. Then they die simply because they have 1 less healer, or they let the other healer die as well and then they have no healer. When I play Rng or War i always attack whatever is attacking the monk to hopefully take hate. Most of the time it works, but some times it doesn't.
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Originally Posted by bart
There is no aggro/hate list in GW mate. Plus i think if you're playing a Rng or War u should be attacking what the group leader targets in order to reduce the number of enemies as fast as possible.
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I play alot of pve and my MM almost always gets 100% of the agro. That or a monk, i have gotten used to kiting my MM away with a flag to break agro on the MM and let him back into battle after the minnions have taken agro.
As for OP
Many players are too busy button mashing to even look at their monk, wich is the most important player in the group, I always stop attacking and defend my monk or minnion master as soon as he comes under pressure.
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Originally Posted by Wrath of m0o
I have to disagree with you here.
I play alot of pve and my MM almost always gets 100% of the agro. That or a monk, i have gotten used to kiting my MM away with a flag to break agro on the MM and let him back into battle after the minnions have taken agro. As for OP Many players are too busy button mashing to even look at their monk, wich is the most important player in the group, I always stop attacking and defend my monk or minnion master as soon as he comes under pressure. |
i think it can be explained fairly easily. The majority of your party will be concentrating on whatever they're attacking and wont bother to check on how the monk is doing.... after all, it's only the monk that spends their whole time looking at red bars all the time. yes monks should / could learn how to kite but a little monk love / awareness froom the rest of the party wouldn't hurt either.
Monks should be a bit selfish. If it comes down to the choice of saving yourself or saving the tank, save yourself. Always.
Monks also need to learn to kite and communicate. If a certain monster is beating you up, it's very important to tell the team that you need that monster eliminated immediately, because odds are they won't notice on their own. The party's midline should also learn to respond to you when you do that.
Monks also need to learn to kite and communicate. If a certain monster is beating you up, it's very important to tell the team that you need that monster eliminated immediately, because odds are they won't notice on their own. The party's midline should also learn to respond to you when you do that.
I play monk about 90% of the time in pve and pvp, and it's not that difficult for a monk to stay alive if you know what you're doing. It just so happens that almost all monks (and groups, for that matter) are made up of noobs that have little or no concept of teamwork. Since it's pretty much assumed that a pug will have no cohesiveness, I have always assumed this and brought a build that would keep me alive, but also allow me to function the general role I am assigned by the team (ie healer, prot, or in those rare really organized groups, a bonder.. *gasp!*). For a monk, it's really not difficult to take say contemplation of purity... It works as a huge self heal, condition, and hex remover, all in one neat little package.
I think a better question would be "why aren't the warriors taking aggro like they should be?"
I think a better question would be "why aren't the warriors taking aggro like they should be?"
