The Iron Wolves Store -- Equip, Upgrades, Minis, Runes and MORE! [175+ Items]
y2krazy
ALL ITEMS WILL HOLD A C/O UNTIL AN ACCEPTABLE PRICE HAS BEEN REACHED.
ABSOLUTELY NO LOWBALLS WILL BE ACCEPTED!
THANKS FOR LOOKING!!
GOLDS (Rares)
Ancient Shield of Devotion [http://img486.imageshack.us/img486/5376/gw005wz7.jpg]
--- Armor: 16 (Requires 10 Tactics)
--- Health +43 (while Enchanted)
--- Inscription: "Swift as the Wind"
--- Reduces Crippled duration on you by 20% (Stacking)
Ancient Shield of Fortitude [http://img486.imageshack.us/img486/9609/gw004wr7.jpg]
--- Armor: 16 (Requires 11 Command)
--- Health +28
--- Inscription: "Sleep Now in the Fire"
--- Armor +10 (vs. Fire damage)
Crippling Dead Bow [http://img509.imageshack.us/img509/7057/gw001nd0.jpg]
--- Piercing Dmg: 15-28 (Requires 9 Marksmanship)
--- Damage +15% (while Health is above 50%)
--- Lengthens Crippled duration on foes by 33% (Stacking)
Dead Bow [http://img486.imageshack.us/img486/4617/gw003xi2.jpg]
--- Piercing Dmg: 15-28 (Requires 9 Marksmanship)
--- Damage +15% (while Enchanted)
Fiery Dragon Sword of Warding [http://img463.imageshack.us/img463/6049/gw002ho5.jpg]
--- Fire Dmg: 15-22 (Requires 9 Swordsmanship)
--- Damage +15% (while Health is above 50%)
--- Armor +7% (vs. elemental damage)
Icy Dead Bow [http://img372.imageshack.us/img372/6742/gw002je6.jpg]
--- Cold Dmg: 15-28 (Requires 10 Marksmanship)
--- Damage +15%
--- Energy -5
Runic Axe of Defense [http://img463.imageshack.us/img463/1802/gw003ec3.jpg]
--- Slashing Dmg: 6-28 (Requires 13 Axe mastery)
--- Damage +15%
--- Energy -5
--- Armor +5
Wooden Buckler² [http://img383.imageshack.us/img383/2520/gw005fa0.jpg]
--- Armor: 16 (Requires 12 Tactics)
--- Health +36 (while Enchanted)
PURPLES
Golden Chalice [http://img383.imageshack.us/img383/8274/gw003iu3.jpg]
--- Energy +12 (Requires 9 Energy Storage)
--- Halves skill recharge of Air Magic spells (Chance: 17%)
--- Armor +5
--- Health -20
Kappa Shield [http://img383.imageshack.us/img383/2564/gw002uq3.jpg]
--- Armor: 16 (Requires 11 Strength)
--- Health +36 (while in a Stance)
BLUES
Flame Artifact² [http://img258.imageshack.us/img258/9414/gw006wt0.jpg]
--- Energy +10 (Requires 9 Fire Magic)
--- Fire Magic +1 (20% chance while using skills)
--- Health +30
Healing Ankh [http://img258.imageshack.us/img258/8561/gw007pd0.jpg]
--- Energy +12 (Requires 9 Healing Prayers)
--- Energy +15
--- Energy Regeneration -1
--- Health +30
Healing Ankh [http://img383.imageshack.us/img383/1156/gw004nn6.jpg]
--- Energy +10 (Requires 8 Healing Prayers)
--- Halves casting time of spells (Chance: 6%)
Inscribed Chakram [http://img396.imageshack.us/img396/4812/gw001ma5.jpg]
--- Energy +6 (Requires 5 Dominaton Magic)
--- Domination Magic +1 (20% chance while using skills)
--- Health +30
GREENS (Uniques)
Ryver's Shortbow
Stygian Aegis
MINIATURE PETS
Burning Titan (Purple)
Charr Shaman (Purple) [x2]
Fungal Wallow [x2]
Hydra
Jungle Troll
Mandragor Imp [x2]
Necrid Horseman
Necrid Horseman²
Whiptail Devourer
Whiptail Devourer²
UPGRADE COMPONENTS
Cruel Sword Hilt
--- Lengthens Deep Wound duration on foes by 33% (Stacking)
Ebon Sword Hilt²
--- Earth Damage
Icy Sword Hilt [x2]
--- Cold Damage
Poisonous Sword Hilt
--- Lengthens Poison duration on foes by 33% (Stacking)
Sundering Sword Hilt²
--- Armor penetration +10% (Chance: 10%)
Sword Pommell of Fortitude
--- Health +29
Axe Grip of Axe Mastery²
--- Axe Mastery +1 (20% chance while using skills)
Axe Grip of Defense
--- Armor +5
Axe Grip of Enchanting²
--- Enchantments last 20% longer
Axe Grip of Fortitude²
--- Armor +25
Axe Grip of Shelter
--- Armor +7 (vs. physical damage)
Axe Grip of Warding
--- Armor +6 (vs. elemental damage)
Barbed Axe Haft
--- Lengthens Bleeding duration on foes by 33% (Stacking)
Cruel Axe Haft²
--- Lengthens Deep Wound duration on foes by 33% (Stacking)
Fiery Axe Haft [x2]
--- Fire Damage
Furious Axe Haft² [x2]
--- Double adrenaline on hit (Chance: 10%)
Heavy Axe Haft
--- Lengthens Weakness duration on foes by 33% (Stacking)
Shocking Axe Haft
--- Lightning Damage
Vampiric Axe Haft²
--- Life stealing: 3
--- Health regeneration -1
Zealous Axe Haft² [x2]
--- Energy gain on hit: 1
--- Energy Regeneration -1
Defensive Staff Head [x3]
--- Armor +5
Hale Staff Head²
--- Health +30
Hale Staff Head
--- Health +29
Hale Staff Head
--- Health +28
Hale Staff Head
--- Health +27
Insightful Staff Head [x2]
--- Energy +5
Insightful Staff Head
--- Energy+ 4
Staff Wrapping of Deathbane
--- Dmg +20% (vs. undead)
Staff Wrapping of Enchanting [x2]
--- Enchantments last 19% longer
Staff Wrapping of Fortitude
--- Health +25
Staff Wrapping of Shelter [x2]
--- Armor +7 (vs. physical damage)
Staff Wrapping of Warding [x3]
--- Armor +7 (vs. elemental damage)
Barbed Bow String [x2]
--- Lengthens Bleeding duration on foes by 33% (Stacking)
Bow Grip of Enchanting
--- Enchantments last 20% longer
Bow Grip of Enchanting
--- Enchantments last 19% longer
Bow Grip of Marksmanship²
--- Marksmanship +1 (20% chance while using skills)
Bow Grip of Shelter [x2]
--- Armor +7 (vs. physical damage)
Bow Grip of Warding [x3]
--- Armor +7 (vs. elemental damage)
Crippling Bowstring
--- Lengthens Crippled duration on foes by 33% (Stacking)
Ebon Bow String²
--- Earth Damage
Fiery Bow String [x5]
--- Fire Damage
Icy Bow String [x2]
--- Cold Damage
Icy Bow String²
--- Cold Damage
Poisonous Bowstring
--- Lengthens Poison duration on foes by 33% (Stacking)
Poisonous Bowstring²
--- Lengthens Poison duration on foes by 33% (Stacking)
Shocking Bow String [x2]
--- Lightning Damage
Silencing Bow String [x2]
--- Lengthens Dazed duration on foes by 33% (Stacking)
Vampiric Bow String [x2]
--- Life stealing: 3
--- Health regeneration -1
Zealous Bow String
--- Energy gain on hit: 1
--- Energy Regeneration -1
Cruel Hammer Haft
--- Lengthens Deep Wound duration on foes by 33%)
Furious Hammer Haft
--- Double adrenaline on hit (Chance: 9%)
Hammer Grip of Defense
--- Armor +4
Hammer Grip of Shelter²
--- Armor +6 (vs. physical damage)
Hammer Grip of Warding [x2]
--- Armor +7 (vs. elemental damage)
Hammer Grip of Warding
--- Armor +6 (vs. elemental damage)
Heavy Hammer Haft
--- Lengthens Weakness duration on foes by 33%)
Icy Hammer Haft [x2]
--- Cold Damage
Shocking Hammer Haft [x2]
--- Lightning Damage
Sundering Hammer Haft
--- Armor penetration +20% (Chance: 20%)
Sundering Hammer Haft
--- Armor penetration +20% (Chance: 19%)
Vampiric Hammer Haft² [x2]
--- Life stealing: 3
--- Health regeneration -1
Dagger Handle of Shelter
--- Armor +7 (vs. physical damage)
Cruel Spear Head
--- Lengthens Deep Wound duration on foes by 33%)
Ebon Spear Head
--- Earth Damage
Shield Handle of Fortitude
--- Health +29
"Don't Think Twice"
--- Halves casting time of spells (Chance: 10%)
"Leaf on the Wind"
--- Armor +10 (vs. Cold damage)
"Sleep Now in the Fire"
--- Armor +10 (vs. Fire damage)
Anchorite's Insignia [Monk]
--- Armor +5 (while recharging 1 or more skills)
--- Armor +5 (while recharging 3 or more skills)
--- Armor +5 (while recharging 5 or more skills)
Artificer's Insignia [Mesmer]
--- Armor +3 (for each equipped Signet)
Disciple's Insignia [Monk] [x3]
--- Armor +15 (while affected by a Condition)
Forsaken Insignia [Dervish]
--- Armor +10 (while not affected by an Enchantment Spell)
Hydromancer Insignia [Elementalist]
--- Armor +10 (vs. elemental damage)
--- Armor +10 (vs. Cold damage)
Mystic's Insignia [Ritualist]
--- Armor +15 (while activating skills)
Prodigy's Insignia [Mesmer]
--- Armor +5 (while recharging 1 or more skills)
--- Armor +5 (while recharging 3 or more skills)
--- Armor +5 (while recharging 5 or more skills)
Pyrebound Insignia [Ranger] [x2]
--- Armor +15 (vs. Fire damage)
Pyromancer Insignia [Elementalist]
--- Armor +10 (vs. elemental damage)
--- Armor +10 (vs. Fire damage)
Scout's Insignia [Ranger] [x2]
--- Armor +10 (while using a Preparation)
Tormentor's Insignia [Necromancer]
--- Holy damage you receive increased by 6 (on chest armor)
--- Holy damage you receive increased by 4 (on leg armor)
--- Holy damage you receive increased by 2 (on other armor)
--- Armor +10
Undertaker's Insignia [Necromancer]
--- Armor +5 (while Health is below 80%)
--- Armor +5 (while Health is below 60%)
--- Armor +5 (while Health is below 40%)
--- Armor +5 (while Health is below 20%)
Vanguard's Insignia [Assassin]
--- Armor +10 (vs. physical damage)
--- Armor +10 (vs. Blunt damage)
Wanderer's Insignia [Monk]
--- Armor +10 (vs. elemental damage)
Herald's Insignia
--- Armor +10 (while holding an item)
Radiant Insignia [x2]
--- Energy +3 (on chest armor)
--- Energy +2 (on leg armor)
--- Energy +1 (on other armor)
Stalwart Insignia
--- Armor +10 (vs. physical damage)
Survivor Insignia [x2]
--- Health +15 (on chest armor)
--- Health +10 (on leg armor)
--- Health +5 (on other armor)
RUNES
Monk Rune of Superior Divine Favor [x2]
Necromancer Rune of Superior Death Magic
Ranger Rune of Superior Expertise²
Ranger Rune of Superior Marksmanship
Warrior Rune of Superior Swordsmanship²
Assassin Rune of Major Critical Strikes
Elementalist Rune of Major Earth Magic [x2]
Elementalist Rune of Major Earth Magic²
Elementalist Rune of Major Water Magic
Mesmer Rune of Major Domination Magic²
Mesmer Rune of Major Fast Casting²
Mesmer Rune of Major Illusion Magic
Mesmer Rune of Major Inspiration Magic
Monk Rune of Major Divine Favor²
Monk Rune of Major Healing Prayers²
Necromancer Rune of Major Curses [x2]
Necromancer Rune of Major Death Magic [x2]
Ranger Rune of Major Expertise [x2]
Ranger Rune of Major Expertise²
Ritualist Rune of Major Communing
Warrior Rune of Major Absorption
Warrior Rune of Major Absorption²
Warrior Rune of Major Swordsmanship²
Warrior Rune of Major Tactics
Assassin Rune of Minor Dagger Mastery
Elementalist Rune of Minor Energy Storage [x2]
Mesmer Rune of Minor Fast Casting
Mesmer Rune of Minor Illusion Magic
Monk Rune of Minor Healing Prayers
Monk Rune of Minor Smiting Prayers²
Necromancer Rune of Minor Blood Magic²
Necromancer Rune of Minor Death Magic
Ranger Rune of Minor Expertise
Warrior Rune of Minor Axe Mastery²
Warrior Rune of Minor Hammer Mastery²
Warrior Rune of Minor Swordsmanship²
Rune of Superior Vigor
Rune of Major Vigor²
Rune of Minor Vigor
Rune of Minor Vigor²
Rune of Vitae
Rune of Attunement
PRE-SEARING
Miniature Fungal Wallow
Miniature Jungle Troll [x2]
Miniature Necrid Horseman
Miniature Whiptail Devourer
MISC
Boardwalk Prizes [x135]
Bottle of Rice Wine [x2]
Candy Cane Axe
Candy Cane Bow
Candy Cane Hammer [x2]
Candy Cane Shards [x18]
Candy Cane Staff [x2]
Candy Cane Sword [x2]
Candy Cane Wand [x2]
Chocolate Bunnies [x6]
Eggnog [x4]
Golden Eggs [x9]
Peppermint Candy Canes [x94]
Red Bean Cake [x4]
Snowman Summoner [x4]
Spiked Eggnog [x3]
Winter Gifts [x5]
² = On Storage Account
--- If you see this notation next to an item that looks like I just added an extra line on accident, add the line above it together with the line with this notation to get the total amount of that item I have.
ABSOLUTELY NO LOWBALLS WILL BE ACCEPTED!
THANKS FOR LOOKING!!
GOLDS (Rares)
Ancient Shield of Devotion [http://img486.imageshack.us/img486/5376/gw005wz7.jpg]
--- Armor: 16 (Requires 10 Tactics)
--- Health +43 (while Enchanted)
--- Inscription: "Swift as the Wind"
--- Reduces Crippled duration on you by 20% (Stacking)
Ancient Shield of Fortitude [http://img486.imageshack.us/img486/9609/gw004wr7.jpg]
--- Armor: 16 (Requires 11 Command)
--- Health +28
--- Inscription: "Sleep Now in the Fire"
--- Armor +10 (vs. Fire damage)
Crippling Dead Bow [http://img509.imageshack.us/img509/7057/gw001nd0.jpg]
--- Piercing Dmg: 15-28 (Requires 9 Marksmanship)
--- Damage +15% (while Health is above 50%)
--- Lengthens Crippled duration on foes by 33% (Stacking)
Dead Bow [http://img486.imageshack.us/img486/4617/gw003xi2.jpg]
--- Piercing Dmg: 15-28 (Requires 9 Marksmanship)
--- Damage +15% (while Enchanted)
Fiery Dragon Sword of Warding [http://img463.imageshack.us/img463/6049/gw002ho5.jpg]
--- Fire Dmg: 15-22 (Requires 9 Swordsmanship)
--- Damage +15% (while Health is above 50%)
--- Armor +7% (vs. elemental damage)
Icy Dead Bow [http://img372.imageshack.us/img372/6742/gw002je6.jpg]
--- Cold Dmg: 15-28 (Requires 10 Marksmanship)
--- Damage +15%
--- Energy -5
Runic Axe of Defense [http://img463.imageshack.us/img463/1802/gw003ec3.jpg]
--- Slashing Dmg: 6-28 (Requires 13 Axe mastery)
--- Damage +15%
--- Energy -5
--- Armor +5
Wooden Buckler² [http://img383.imageshack.us/img383/2520/gw005fa0.jpg]
--- Armor: 16 (Requires 12 Tactics)
--- Health +36 (while Enchanted)
PURPLES
Golden Chalice [http://img383.imageshack.us/img383/8274/gw003iu3.jpg]
--- Energy +12 (Requires 9 Energy Storage)
--- Halves skill recharge of Air Magic spells (Chance: 17%)
--- Armor +5
--- Health -20
Kappa Shield [http://img383.imageshack.us/img383/2564/gw002uq3.jpg]
--- Armor: 16 (Requires 11 Strength)
--- Health +36 (while in a Stance)
BLUES
Flame Artifact² [http://img258.imageshack.us/img258/9414/gw006wt0.jpg]
--- Energy +10 (Requires 9 Fire Magic)
--- Fire Magic +1 (20% chance while using skills)
--- Health +30
Healing Ankh [http://img258.imageshack.us/img258/8561/gw007pd0.jpg]
--- Energy +12 (Requires 9 Healing Prayers)
--- Energy +15
--- Energy Regeneration -1
--- Health +30
Healing Ankh [http://img383.imageshack.us/img383/1156/gw004nn6.jpg]
--- Energy +10 (Requires 8 Healing Prayers)
--- Halves casting time of spells (Chance: 6%)
Inscribed Chakram [http://img396.imageshack.us/img396/4812/gw001ma5.jpg]
--- Energy +6 (Requires 5 Dominaton Magic)
--- Domination Magic +1 (20% chance while using skills)
--- Health +30
GREENS (Uniques)
Ryver's Shortbow
Stygian Aegis
MINIATURE PETS
Burning Titan (Purple)
Charr Shaman (Purple) [x2]
Fungal Wallow [x2]
Hydra
Jungle Troll
Mandragor Imp [x2]
Necrid Horseman
Necrid Horseman²
Whiptail Devourer
Whiptail Devourer²
UPGRADE COMPONENTS
Cruel Sword Hilt
--- Lengthens Deep Wound duration on foes by 33% (Stacking)
Ebon Sword Hilt²
--- Earth Damage
Icy Sword Hilt [x2]
--- Cold Damage
Poisonous Sword Hilt
--- Lengthens Poison duration on foes by 33% (Stacking)
Sundering Sword Hilt²
--- Armor penetration +10% (Chance: 10%)
Sword Pommell of Fortitude
--- Health +29
Axe Grip of Axe Mastery²
--- Axe Mastery +1 (20% chance while using skills)
Axe Grip of Defense
--- Armor +5
Axe Grip of Enchanting²
--- Enchantments last 20% longer
Axe Grip of Fortitude²
--- Armor +25
Axe Grip of Shelter
--- Armor +7 (vs. physical damage)
Axe Grip of Warding
--- Armor +6 (vs. elemental damage)
Barbed Axe Haft
--- Lengthens Bleeding duration on foes by 33% (Stacking)
Cruel Axe Haft²
--- Lengthens Deep Wound duration on foes by 33% (Stacking)
Fiery Axe Haft [x2]
--- Fire Damage
Furious Axe Haft² [x2]
--- Double adrenaline on hit (Chance: 10%)
Heavy Axe Haft
--- Lengthens Weakness duration on foes by 33% (Stacking)
Shocking Axe Haft
--- Lightning Damage
Vampiric Axe Haft²
--- Life stealing: 3
--- Health regeneration -1
Zealous Axe Haft² [x2]
--- Energy gain on hit: 1
--- Energy Regeneration -1
Defensive Staff Head [x3]
--- Armor +5
Hale Staff Head²
--- Health +30
Hale Staff Head
--- Health +29
Hale Staff Head
--- Health +28
Hale Staff Head
--- Health +27
Insightful Staff Head [x2]
--- Energy +5
Insightful Staff Head
--- Energy+ 4
Staff Wrapping of Deathbane
--- Dmg +20% (vs. undead)
Staff Wrapping of Enchanting [x2]
--- Enchantments last 19% longer
Staff Wrapping of Fortitude
--- Health +25
Staff Wrapping of Shelter [x2]
--- Armor +7 (vs. physical damage)
Staff Wrapping of Warding [x3]
--- Armor +7 (vs. elemental damage)
Barbed Bow String [x2]
--- Lengthens Bleeding duration on foes by 33% (Stacking)
Bow Grip of Enchanting
--- Enchantments last 20% longer
Bow Grip of Enchanting
--- Enchantments last 19% longer
Bow Grip of Marksmanship²
--- Marksmanship +1 (20% chance while using skills)
Bow Grip of Shelter [x2]
--- Armor +7 (vs. physical damage)
Bow Grip of Warding [x3]
--- Armor +7 (vs. elemental damage)
Crippling Bowstring
--- Lengthens Crippled duration on foes by 33% (Stacking)
Ebon Bow String²
--- Earth Damage
Fiery Bow String [x5]
--- Fire Damage
Icy Bow String [x2]
--- Cold Damage
Icy Bow String²
--- Cold Damage
Poisonous Bowstring
--- Lengthens Poison duration on foes by 33% (Stacking)
Poisonous Bowstring²
--- Lengthens Poison duration on foes by 33% (Stacking)
Shocking Bow String [x2]
--- Lightning Damage
Silencing Bow String [x2]
--- Lengthens Dazed duration on foes by 33% (Stacking)
Vampiric Bow String [x2]
--- Life stealing: 3
--- Health regeneration -1
Zealous Bow String
--- Energy gain on hit: 1
--- Energy Regeneration -1
Cruel Hammer Haft
--- Lengthens Deep Wound duration on foes by 33%)
Furious Hammer Haft
--- Double adrenaline on hit (Chance: 9%)
Hammer Grip of Defense
--- Armor +4
Hammer Grip of Shelter²
--- Armor +6 (vs. physical damage)
Hammer Grip of Warding [x2]
--- Armor +7 (vs. elemental damage)
Hammer Grip of Warding
--- Armor +6 (vs. elemental damage)
Heavy Hammer Haft
--- Lengthens Weakness duration on foes by 33%)
Icy Hammer Haft [x2]
--- Cold Damage
Shocking Hammer Haft [x2]
--- Lightning Damage
Sundering Hammer Haft
--- Armor penetration +20% (Chance: 20%)
Sundering Hammer Haft
--- Armor penetration +20% (Chance: 19%)
Vampiric Hammer Haft² [x2]
--- Life stealing: 3
--- Health regeneration -1
Dagger Handle of Shelter
--- Armor +7 (vs. physical damage)
Cruel Spear Head
--- Lengthens Deep Wound duration on foes by 33%)
Ebon Spear Head
--- Earth Damage
Shield Handle of Fortitude
--- Health +29
"Don't Think Twice"
--- Halves casting time of spells (Chance: 10%)
"Leaf on the Wind"
--- Armor +10 (vs. Cold damage)
"Sleep Now in the Fire"
--- Armor +10 (vs. Fire damage)
Anchorite's Insignia [Monk]
--- Armor +5 (while recharging 1 or more skills)
--- Armor +5 (while recharging 3 or more skills)
--- Armor +5 (while recharging 5 or more skills)
Artificer's Insignia [Mesmer]
--- Armor +3 (for each equipped Signet)
Disciple's Insignia [Monk] [x3]
--- Armor +15 (while affected by a Condition)
Forsaken Insignia [Dervish]
--- Armor +10 (while not affected by an Enchantment Spell)
Hydromancer Insignia [Elementalist]
--- Armor +10 (vs. elemental damage)
--- Armor +10 (vs. Cold damage)
Mystic's Insignia [Ritualist]
--- Armor +15 (while activating skills)
Prodigy's Insignia [Mesmer]
--- Armor +5 (while recharging 1 or more skills)
--- Armor +5 (while recharging 3 or more skills)
--- Armor +5 (while recharging 5 or more skills)
Pyrebound Insignia [Ranger] [x2]
--- Armor +15 (vs. Fire damage)
Pyromancer Insignia [Elementalist]
--- Armor +10 (vs. elemental damage)
--- Armor +10 (vs. Fire damage)
Scout's Insignia [Ranger] [x2]
--- Armor +10 (while using a Preparation)
Tormentor's Insignia [Necromancer]
--- Holy damage you receive increased by 6 (on chest armor)
--- Holy damage you receive increased by 4 (on leg armor)
--- Holy damage you receive increased by 2 (on other armor)
--- Armor +10
Undertaker's Insignia [Necromancer]
--- Armor +5 (while Health is below 80%)
--- Armor +5 (while Health is below 60%)
--- Armor +5 (while Health is below 40%)
--- Armor +5 (while Health is below 20%)
Vanguard's Insignia [Assassin]
--- Armor +10 (vs. physical damage)
--- Armor +10 (vs. Blunt damage)
Wanderer's Insignia [Monk]
--- Armor +10 (vs. elemental damage)
Herald's Insignia
--- Armor +10 (while holding an item)
Radiant Insignia [x2]
--- Energy +3 (on chest armor)
--- Energy +2 (on leg armor)
--- Energy +1 (on other armor)
Stalwart Insignia
--- Armor +10 (vs. physical damage)
Survivor Insignia [x2]
--- Health +15 (on chest armor)
--- Health +10 (on leg armor)
--- Health +5 (on other armor)
RUNES
Monk Rune of Superior Divine Favor [x2]
Necromancer Rune of Superior Death Magic
Ranger Rune of Superior Expertise²
Ranger Rune of Superior Marksmanship
Warrior Rune of Superior Swordsmanship²
Assassin Rune of Major Critical Strikes
Elementalist Rune of Major Earth Magic [x2]
Elementalist Rune of Major Earth Magic²
Elementalist Rune of Major Water Magic
Mesmer Rune of Major Domination Magic²
Mesmer Rune of Major Fast Casting²
Mesmer Rune of Major Illusion Magic
Mesmer Rune of Major Inspiration Magic
Monk Rune of Major Divine Favor²
Monk Rune of Major Healing Prayers²
Necromancer Rune of Major Curses [x2]
Necromancer Rune of Major Death Magic [x2]
Ranger Rune of Major Expertise [x2]
Ranger Rune of Major Expertise²
Ritualist Rune of Major Communing
Warrior Rune of Major Absorption
Warrior Rune of Major Absorption²
Warrior Rune of Major Swordsmanship²
Warrior Rune of Major Tactics
Assassin Rune of Minor Dagger Mastery
Elementalist Rune of Minor Energy Storage [x2]
Mesmer Rune of Minor Fast Casting
Mesmer Rune of Minor Illusion Magic
Monk Rune of Minor Healing Prayers
Monk Rune of Minor Smiting Prayers²
Necromancer Rune of Minor Blood Magic²
Necromancer Rune of Minor Death Magic
Ranger Rune of Minor Expertise
Warrior Rune of Minor Axe Mastery²
Warrior Rune of Minor Hammer Mastery²
Warrior Rune of Minor Swordsmanship²
Rune of Superior Vigor
Rune of Major Vigor²
Rune of Minor Vigor
Rune of Minor Vigor²
Rune of Vitae
Rune of Attunement
PRE-SEARING
Miniature Fungal Wallow
Miniature Jungle Troll [x2]
Miniature Necrid Horseman
Miniature Whiptail Devourer
MISC
Boardwalk Prizes [x135]
Bottle of Rice Wine [x2]
Candy Cane Axe
Candy Cane Bow
Candy Cane Hammer [x2]
Candy Cane Shards [x18]
Candy Cane Staff [x2]
Candy Cane Sword [x2]
Candy Cane Wand [x2]
Chocolate Bunnies [x6]
Eggnog [x4]
Golden Eggs [x9]
Peppermint Candy Canes [x94]
Red Bean Cake [x4]
Snowman Summoner [x4]
Spiked Eggnog [x3]
Winter Gifts [x5]
² = On Storage Account
--- If you see this notation next to an item that looks like I just added an extra line on accident, add the line above it together with the line with this notation to get the total amount of that item I have.
Draak Calinca
2k on FDS 15^50
ShadowsRequiem
5k on the burning titan
2k on the +30 hale head
2k on the +30 hale head
Ulivious The Reaper
22k bid on mini mandragor
y2krazy
Quote:
Originally Posted by Draak Calinca
Quote: Originally Posted by ShadowsRequiem 5k on the burning titan
2k on the +30 hale head c/o on both.
Quote:
Outbid on FDS. c/o on Burning Titan.
Originally Posted by Ulivious The Reaper
22k bid on mini mandragor
c/o
donhoylord
5k on FDS 15^50
7k on Burning Titan IGN Maya Shinobi (currently playing) bodyboarder
10k on fds
IGN Saint of Australia KartMan
hi 500g on each of the icy sword hilt
y2krazy
Quote:
Originally Posted by donhoylord
7k on Burning Titan IGN Maya Shinobi (currently playing) |
Quote:
IGN Saint of Australia c/o
Quote:
Originally Posted by KartMan
hi 500g on each of the icy sword hilt
c/o on both. Will close for 1k each.
l u b i
Boardwalk Prizes [x135]
Bottle of Rice Wine [x2] Chocolate Bunnies [x6] Eggnog [x4] Golden Eggs [x9] Peppermint Candy Canes [x94] Red Bean Cake [x4] Snowman Summoner [x4] Spiked Eggnog [x3] Winter Gifts [x5] 10 Ectos all ign (L U B I) y2krazy
Quote:
Originally Posted by l u b i
Boardwalk Prizes [x135]
Bottle of Rice Wine [x2] Chocolate Bunnies [x6] Eggnog [x4] Golden Eggs [x9] Peppermint Candy Canes [x94] Red Bean Cake [x4] Snowman Summoner [x4] Spiked Eggnog [x3] Winter Gifts [x5] 10 Ectos all ign (L U B I) No thank you. y2krazy
Last call for c/os.
ChaosLionHeart
4k for Shield Handle of fortitude C/O
IGN Chaos Lionheart Add me crazeeeeh
23k mandragor imp
IGN kaiten deathblossom y2krazy
Quote:
Originally Posted by crazeeeeh
23k mandragor imp
IGN kaiten deathblossom Sold for 25k already. :/ Abnaxus
15k FDS
<-- IGNs y2krazy
Quote:
Originally Posted by Abnaxus
15k FDS
<-- IGNs Ty for successful trade. |