New Guild Halls?
Flyfisherman
Will new guild halls and cape emblems be included with the release of GW:EN? The guild I belong to is considering changing guild halls and designing a new cape. We don’t want to continue this process if there will be new choices in the near future. Thanks.
Flyfisherman
Flyfisherman
dargon
Nothing has been said with regards to either, however I would be surprised if there wasn't atleast 3 new halls, Norn, Charr and Asura
Silly Warrior
I wouldn't be surprised, although there is no mention of them.
Matfei
I hope there will be a few more Guild Halls; None of them so far have really clicked with me... I'm hoping any new ones (if there are any) do.
Arren Knez
there has been no emblem contest since before nightfall, so it could be either anet will make them or no new ones
Draxanoth
Nordic Hall FTW
MirageMaster
How about a charr GH? that would be good.
firewalker
yeah, i dont know they didnt say anything about it but i think its possible that they will add an norn, asura and charr GH.
Mr Alucard Hellsing
mhh i duno, maybe they will add some new...but i wouldnt count on that.
Miral
presearing-ascalon-type guild hall? I'm in
Willow O Whisper
Quote:
Originally Posted by Miral
presearing-ascalon-type guild hall? I'm in
It's called wizards isle
samcobra
lol, I can't wait for new buggy halls with broken game mechanics and retardednesses to play in, things such as spores and getting stuck in weeping stone or the gayness that used to be Jade Isle.
YEA!
YEA!
Miral
Quote:
Originally Posted by Willow O Whisper
It's called wizards isle
... shut up. lol see what you people do to me!! haha
well one with asura technology would be welcome
well one with asura technology would be welcome
Uber 1337 Polymorph King
I guess an asura GH would have asura gates in it. Norn, I am not sure.
Charr, homelands. And dwarfs, Thats called Frozen Isle.
Either way, sounds interesting.
Polymock king
Charr, homelands. And dwarfs, Thats called Frozen Isle.
Either way, sounds interesting.
Polymock king
Thunder79
Quote:
Originally Posted by Draxanoth
Nordic Hall FTW
Hell Yeah....it'll be a let down if they don't put in a Norn Hall.
Zooes
o yeah a norn GH would be wicked, not heard anything about it tho *fingers crossed*
teenchi
I'm crossing my fingers for new guild halls too. I'm need a change of scenery.
Chronos the Defiler
well since they are stretching the limits of sub terrain levels and dungeons...
They should add some underground or "concealed" Guild Halls....the only one i can think of remotely similar would be the Dead Isle...
They should add some underground or "concealed" Guild Halls....the only one i can think of remotely similar would be the Dead Isle...
Fergalicious92
I'm hoping and praying that there will be some new halls. My ideas would require that they change npcs to suite each hall... wishful thinking on my part.
Some ideas could be:
Asurian themed:
Underground. Each party starts out in the base with a choice of 3 tunnels to choose from that take them anywhere from the flag stand or around to the opponents base. An ASURIAN thief accompanies gankers to pick the mechanic lock on the opponents base. Whoever controls the flag stand gains control over a golem that periodically strikes random targets to add to the pressure. VOD happens the same.
Norn themed:
Takes place in a gigantic forge. Wide open area to fight in (though there are random objects to hide behind from arrows etc). Each opponents npcs are in the wide open and not behind locked gates, but have their own base. Whoever controls the flag stand for 2 minutes, gain control over a "Forge master" a forge master is a hammer warrior to add additional pressure. The forgemaster spawns every 2 minutes to whoever gains control of the flag tower NOTICE: Each team can only control 1 forge master at a time. VOD happens normally.
Charr Themed:
Burn, baby burn disco inferno (oh wait a second here....)
Fire based. Takes place in an area similar to the Burning forest, although it has more of a constructed path for gankers to go around the back. A charr lurker accompanies gankers to pick opponents lock. Whoever controls the tower for 2 minutes gain control of 1 randomly spawned charr. Options are charr monk, ele, warrior, and mesmer. A team can control one at a time.
Well thats my ideas, I know wishful thinking and It would be alot of work to do, but hey its fun to think anyways.
Some ideas could be:
Asurian themed:
Underground. Each party starts out in the base with a choice of 3 tunnels to choose from that take them anywhere from the flag stand or around to the opponents base. An ASURIAN thief accompanies gankers to pick the mechanic lock on the opponents base. Whoever controls the flag stand gains control over a golem that periodically strikes random targets to add to the pressure. VOD happens the same.
Norn themed:
Takes place in a gigantic forge. Wide open area to fight in (though there are random objects to hide behind from arrows etc). Each opponents npcs are in the wide open and not behind locked gates, but have their own base. Whoever controls the flag stand for 2 minutes, gain control over a "Forge master" a forge master is a hammer warrior to add additional pressure. The forgemaster spawns every 2 minutes to whoever gains control of the flag tower NOTICE: Each team can only control 1 forge master at a time. VOD happens normally.
Charr Themed:
Burn, baby burn disco inferno (oh wait a second here....)
Fire based. Takes place in an area similar to the Burning forest, although it has more of a constructed path for gankers to go around the back. A charr lurker accompanies gankers to pick opponents lock. Whoever controls the tower for 2 minutes gain control of 1 randomly spawned charr. Options are charr monk, ele, warrior, and mesmer. A team can control one at a time.
Well thats my ideas, I know wishful thinking and It would be alot of work to do, but hey its fun to think anyways.
Holly Herro
I like the Asurian themed. I was thinking something just like it! xD
samcobra
adding NPCs to GvG is generally retarded. It's not Hero Battles, its serious PvP and almost every build nowadays relies on exploiting NPCs (VoD anyone?) As such, adding more is just stupid. Even in burning, the only currently existing map with NPCs before VoD, its just a matter of killing them to open up the split. The flagstand giving morale boost is more than enough as an incentive to hold stand. It's going to be quite counterproductive to do other things relating to stand. However, what I would like to see is more maps that somewhat force split, such as wurms, with the health shrine. Something like a stationary golem before a shrine with bonus would be an interesting idea.