New Guild Halls?

Flyfisherman

Pre-Searing Cadet

Join Date: Jul 2007

GRE

R/Me

Will new guild halls and cape emblems be included with the release of GW:EN? The guild I belong to is considering changing guild halls and designing a new cape. We don’t want to continue this process if there will be new choices in the near future. Thanks.

Flyfisherman

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Nothing has been said with regards to either, however I would be surprised if there wasn't atleast 3 new halls, Norn, Charr and Asura

Silly Warrior

Silly Warrior

Hold it!

Join Date: Jul 2006

In your local courthouse.

The Arctic Marauders [TAM] (elite PvE, PM)

I wouldn't be surprised, although there is no mention of them.

Matfei

Matfei

Frost Gate Guardian

Join Date: Apr 2006

Australia

None. Being a loner X-Fire: matfei1

W/Mo

I hope there will be a few more Guild Halls; None of them so far have really clicked with me... I'm hoping any new ones (if there are any) do.

Arren Knez

Arren Knez

Academy Page

Join Date: Feb 2007

south of somewhere

Dominion of Passi [PaSI]

there has been no emblem contest since before nightfall, so it could be either anet will make them or no new ones

Draxanoth

Draxanoth

Academy Page

Join Date: May 2006

Washington

Archons of the Condemned

W/Me

Nordic Hall FTW

MirageMaster

MirageMaster

Banned

Join Date: Mar 2007

EU

How about a charr GH? that would be good.

firewalker

firewalker

Ascalonian Squire

Join Date: Feb 2006

Lisbon

Charter vanguard (CV)

E/Me

yeah, i dont know they didnt say anything about it but i think its possible that they will add an norn, asura and charr GH.

Mr Alucard Hellsing

Pre-Searing Cadet

Join Date: Jan 2007

W/Me

mhh i duno, maybe they will add some new...but i wouldnt count on that.

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

presearing-ascalon-type guild hall? I'm in

Willow O Whisper

Willow O Whisper

Lion's Arch Merchant

Join Date: May 2007

Denmark

Knights Of The Sacred Light [KSL]

Me/A

Quote:
Originally Posted by Miral
presearing-ascalon-type guild hall? I'm in It's called wizards isle

samcobra

samcobra

Krytan Explorer

Join Date: Jan 2006

USA

Mo/Me

lol, I can't wait for new buggy halls with broken game mechanics and retardednesses to play in, things such as spores and getting stuck in weeping stone or the gayness that used to be Jade Isle.

YEA!

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by Willow O Whisper
It's called wizards isle ... shut up. lol see what you people do to me!! haha
well one with asura technology would be welcome

Uber 1337 Polymorph King

Pre-Searing Cadet

Join Date: Jul 2007

D/

I guess an asura GH would have asura gates in it. Norn, I am not sure.
Charr, homelands. And dwarfs, Thats called Frozen Isle.

Either way, sounds interesting.

Polymock king

Thunder79

Thunder79

Krytan Explorer

Join Date: Aug 2006

Chaos Rising

Quote:
Originally Posted by Draxanoth
Nordic Hall FTW Hell Yeah....it'll be a let down if they don't put in a Norn Hall.

Zooes

Zooes

Pre-Searing Cadet

Join Date: Jul 2007

West Sussex, UK

[LosT]

R/

o yeah a norn GH would be wicked, not heard anything about it tho *fingers crossed*

teenchi

teenchi

Lion's Arch Merchant

Join Date: May 2005

PST

Heros of Titans Realm [HotR]

W/Mo

I'm crossing my fingers for new guild halls too. I'm need a change of scenery.

Chronos the Defiler

Chronos the Defiler

Desert Nomad

Join Date: May 2005

Calgary, Alberta, Canada

W/

well since they are stretching the limits of sub terrain levels and dungeons...

They should add some underground or "concealed" Guild Halls....the only one i can think of remotely similar would be the Dead Isle...

Fergalicious92

Ascalonian Squire

Join Date: Jan 2007

Central Guard Alliance [CGA]

Mo/Me

I'm hoping and praying that there will be some new halls. My ideas would require that they change npcs to suite each hall... wishful thinking on my part.
Some ideas could be:

Asurian themed:
Underground. Each party starts out in the base with a choice of 3 tunnels to choose from that take them anywhere from the flag stand or around to the opponents base. An ASURIAN thief accompanies gankers to pick the mechanic lock on the opponents base. Whoever controls the flag stand gains control over a golem that periodically strikes random targets to add to the pressure. VOD happens the same.

Norn themed:
Takes place in a gigantic forge. Wide open area to fight in (though there are random objects to hide behind from arrows etc). Each opponents npcs are in the wide open and not behind locked gates, but have their own base. Whoever controls the flag stand for 2 minutes, gain control over a "Forge master" a forge master is a hammer warrior to add additional pressure. The forgemaster spawns every 2 minutes to whoever gains control of the flag tower NOTICE: Each team can only control 1 forge master at a time. VOD happens normally.

Charr Themed:
Burn, baby burn disco inferno (oh wait a second here....)
Fire based. Takes place in an area similar to the Burning forest, although it has more of a constructed path for gankers to go around the back. A charr lurker accompanies gankers to pick opponents lock. Whoever controls the tower for 2 minutes gain control of 1 randomly spawned charr. Options are charr monk, ele, warrior, and mesmer. A team can control one at a time.

Well thats my ideas, I know wishful thinking and It would be alot of work to do, but hey its fun to think anyways.

Holly Herro

Holly Herro

Jungle Guide

Join Date: Dec 2005

Kangaroo-land.

Blades of the Dingo [AUST]

I like the Asurian themed. I was thinking something just like it! xD

samcobra

samcobra

Krytan Explorer

Join Date: Jan 2006

USA

Mo/Me

adding NPCs to GvG is generally retarded. It's not Hero Battles, its serious PvP and almost every build nowadays relies on exploiting NPCs (VoD anyone?) As such, adding more is just stupid. Even in burning, the only currently existing map with NPCs before VoD, its just a matter of killing them to open up the split. The flagstand giving morale boost is more than enough as an incentive to hold stand. It's going to be quite counterproductive to do other things relating to stand. However, what I would like to see is more maps that somewhat force split, such as wurms, with the health shrine. Something like a stationary golem before a shrine with bonus would be an interesting idea.