Suggestion: Apply Lucky & Unlucky to salvage attempts

pork soldier

pork soldier

Krytan Explorer

Join Date: Jul 2005

The title says it all really ~ applying lucky & unlucky to salvage would be awesome ^_^

I'm thinking +1 lucky if you salvage w/o breaking the item, +1 unlucky if you break it. With numbers this low it's a nice thing for people but it's not game breaking or unfair.

I'm thinking people may just sit and salvage all day to boost their lucky title, but honestly - if they want to salvage 100,000 times to get a rank 1 title then let them

Enix

Enix

Krytan Explorer

Join Date: Mar 2005

I am in a transitional period.

GRE

How about +100 to lucky or +25 to unlucky? 1 point is so little.

/signed on principal

Keneth

Frost Gate Guardian

Join Date: May 2007

The numbers are too small but I like the idea otherwise.

pork soldier

pork soldier

Krytan Explorer

Join Date: Jul 2005

The numbers have to be small, this is the kind of thing that you get over a very large period of time.

Maybe +5 / +1, I don't know, as long as it's small I'm happy.

Keneth

Frost Gate Guardian

Join Date: May 2007

How would this work on hero armor though, that never breaks so technically you could just buy a boatload of salvage packs and salvage runes from hero armor for lucky points.

Seppi

Academy Page

Join Date: Jun 2007

Behind you O.o

The League Of Extraordinary [NUBS]

Mo/

/signed
This helps to further integrate T hunter, Wisdom, Lucky, and Unlucky titles.
I think a good point ratio would be 10 lucky for success and 1 unlucky for fail (Lucky and unlucky point scales differ by 10:1).

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

/signed with seppi's numbers. as for hero armor it doesnt run the calculation so it should be easy to differentiate when giving points. oh one more thing to add: make the lucky title also have an effect on % chance to salvage.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by Keneth
How would this work on hero armor though, that never breaks so technically you could just buy a boatload of salvage packs and salvage runes from hero armor for lucky points.
Well I don't see any harm in giving people a higher title if they do this. But they could always make hero armor exempt from generating lucky/unlucky points.

/signed

Banditda

Ascalonian Squire

Join Date: Jul 2007

Aqua T E E N Hunger Force

E/Me

yeah but there should also be if you salvage a rare item +50 lucky

JeniM

Desert Nomad

Join Date: May 2007

W/E

10:1 Lucky to unlucky as those are the maxes

/signed not exactily exploitable

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

I like the idea, but let's do a cost analysis.

There are currently two ways to get Lucky: Ring Games and Lockpicks.

Nine Rings
You'll return 17 tickets for every 18 tickets spent, on average. One ticket costs 15g, so to earn those 17 points, it costs that much. For simplification, we'll just say it's 1 gold :1 ticket cost-wise. Losing is faster, 6 out of 9 games are lost, or two out of three. Spending 90 tickets, getting 85 back, earning 6 points for the cost of 5 tickets, so thats 6:75, or 1:12 ish.

Salvaging
The main draw (Anet-wise) for people to salvage for the title instead of merching would be small odds that those people no longer get the merch gold, which is pretty significant. For a low estimate, you'd be turning a 100g merchable item into a 25g merchable upgrade. Re-sale value is ignored because we only care about merch-gold economies. Compare that to a successful salvage. You keep both the 100g item and the 25g upgrade. With a 50/50% chance on this happening, compare all salvages to no salvages.

None: 100+100 = 200
All: 25+100+25 = 250

So, the merchants don't have to give you 50 gold every 2 items, so 25 gold is saved from the economy every salvage, on average. An in-direct gold sink.

We then save this gold into either a win or a loss.

You get 25 Lucky points for every successful salvage, and you get 3 unlucky points for every weapon break.

What makes Nine Rings special then? Well, you don't have to fight monsters to get the drops. :P

25:3

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

ok 2 things /signed on principle and /signed on skye's idea.... oh and skye just an fyi you are an uber geek lol

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

/signed, this would be hard (is possible) to abuse, especially if the points were earned in small amounts.

TigMagick

TigMagick

Ascalonian Squire

Join Date: Aug 2007

Gods Ravan [GR]

Me/

/signed
I think its a good idea

NeonPink

NeonPink

Frost Gate Guardian

Join Date: Jun 2007

TIGI

W/

/signed!! Sounds great *nod nod*

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Well... as long as you leave out the Perfect Salvaging kits, XD.

nikkesen

nikkesen

Ascalonian Squire

Join Date: May 2007

guildless wonder

R/Rt

/signed

This is a good idea.