Suggestion: Apply Lucky & Unlucky to salvage attempts

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pork soldier
pork soldier
Krytan Explorer
#1
The title says it all really ~ applying lucky & unlucky to salvage would be awesome ^_^

I'm thinking +1 lucky if you salvage w/o breaking the item, +1 unlucky if you break it. With numbers this low it's a nice thing for people but it's not game breaking or unfair.

I'm thinking people may just sit and salvage all day to boost their lucky title, but honestly - if they want to salvage 100,000 times to get a rank 1 title then let them
Enix
Enix
Krytan Explorer
#2
How about +100 to lucky or +25 to unlucky? 1 point is so little.

/signed on principal
K
Keneth
Frost Gate Guardian
#3
The numbers are too small but I like the idea otherwise.
pork soldier
pork soldier
Krytan Explorer
#4
The numbers have to be small, this is the kind of thing that you get over a very large period of time.

Maybe +5 / +1, I don't know, as long as it's small I'm happy.
K
Keneth
Frost Gate Guardian
#5
How would this work on hero armor though, that never breaks so technically you could just buy a boatload of salvage packs and salvage runes from hero armor for lucky points.
S
Seppi
Academy Page
#6
/signed
This helps to further integrate T hunter, Wisdom, Lucky, and Unlucky titles.
I think a good point ratio would be 10 lucky for success and 1 unlucky for fail (Lucky and unlucky point scales differ by 10:1).
Miral
Miral
Jungle Guide
#7
/signed with seppi's numbers. as for hero armor it doesnt run the calculation so it should be easy to differentiate when giving points. oh one more thing to add: make the lucky title also have an effect on % chance to salvage.
bilateralrope
bilateralrope
Desert Nomad
#8
Quote:
Originally Posted by Keneth
How would this work on hero armor though, that never breaks so technically you could just buy a boatload of salvage packs and salvage runes from hero armor for lucky points.
Well I don't see any harm in giving people a higher title if they do this. But they could always make hero armor exempt from generating lucky/unlucky points.

/signed
B
Banditda
Ascalonian Squire
#9
yeah but there should also be if you salvage a rare item +50 lucky
J
JeniM
Desert Nomad
#10
10:1 Lucky to unlucky as those are the maxes

/signed not exactily exploitable
Skye Marin
Skye Marin
Jungle Guide
#11
I like the idea, but let's do a cost analysis.

There are currently two ways to get Lucky: Ring Games and Lockpicks.

Nine Rings
You'll return 17 tickets for every 18 tickets spent, on average. One ticket costs 15g, so to earn those 17 points, it costs that much. For simplification, we'll just say it's 1 gold :1 ticket cost-wise. Losing is faster, 6 out of 9 games are lost, or two out of three. Spending 90 tickets, getting 85 back, earning 6 points for the cost of 5 tickets, so thats 6:75, or 1:12 ish.

Salvaging
The main draw (Anet-wise) for people to salvage for the title instead of merching would be small odds that those people no longer get the merch gold, which is pretty significant. For a low estimate, you'd be turning a 100g merchable item into a 25g merchable upgrade. Re-sale value is ignored because we only care about merch-gold economies. Compare that to a successful salvage. You keep both the 100g item and the 25g upgrade. With a 50/50% chance on this happening, compare all salvages to no salvages.

None: 100+100 = 200
All: 25+100+25 = 250

So, the merchants don't have to give you 50 gold every 2 items, so 25 gold is saved from the economy every salvage, on average. An in-direct gold sink.

We then save this gold into either a win or a loss.

You get 25 Lucky points for every successful salvage, and you get 3 unlucky points for every weapon break.

What makes Nine Rings special then? Well, you don't have to fight monsters to get the drops. :P

25:3
tenshi_strife
tenshi_strife
Desert Nomad
#12
ok 2 things /signed on principle and /signed on skye's idea.... oh and skye just an fyi you are an uber geek lol
genofreek
genofreek
Desert Nomad
#13
/signed, this would be hard (is possible) to abuse, especially if the points were earned in small amounts.
TigMagick
TigMagick
Ascalonian Squire
#14
/signed
I think its a good idea
NeonPink
NeonPink
Frost Gate Guardian
#15
/signed!! Sounds great *nod nod*
MithranArkanere
MithranArkanere
Underworld Spelunker
#16
Well... as long as you leave out the Perfect Salvaging kits, XD.
nikkesen
nikkesen
Ascalonian Squire
#17
/signed

This is a good idea.