22 Jul 2007 at 22:16 - 11
I like the idea, but let's do a cost analysis.
There are currently two ways to get Lucky: Ring Games and Lockpicks.
Nine Rings
You'll return 17 tickets for every 18 tickets spent, on average. One ticket costs 15g, so to earn those 17 points, it costs that much. For simplification, we'll just say it's 1 gold :1 ticket cost-wise. Losing is faster, 6 out of 9 games are lost, or two out of three. Spending 90 tickets, getting 85 back, earning 6 points for the cost of 5 tickets, so thats 6:75, or 1:12 ish.
Salvaging
The main draw (Anet-wise) for people to salvage for the title instead of merching would be small odds that those people no longer get the merch gold, which is pretty significant. For a low estimate, you'd be turning a 100g merchable item into a 25g merchable upgrade. Re-sale value is ignored because we only care about merch-gold economies. Compare that to a successful salvage. You keep both the 100g item and the 25g upgrade. With a 50/50% chance on this happening, compare all salvages to no salvages.
None: 100+100 = 200
All: 25+100+25 = 250
So, the merchants don't have to give you 50 gold every 2 items, so 25 gold is saved from the economy every salvage, on average. An in-direct gold sink.
We then save this gold into either a win or a loss.
You get 25 Lucky points for every successful salvage, and you get 3 unlucky points for every weapon break.
What makes Nine Rings special then? Well, you don't have to fight monsters to get the drops. :P
25:3