50 PvE-only skills: Where's the list?
arcanemacabre
So we have a list of 100 skills to be used by everyone, so we can readily spot any balance issues (overpowered/underpowered/typos/incorrect effects/etc.) and to help Izzy fine-tune them. So, how about a list of the 50 left over PvE-only skills? Surely they too need to be "balanced" and what-not. Plus, ya know, I'd love to see them, personally.
Unless, of course, there is some potential spoilers hidden with the skills themselves. Either way, shouldn't we review them? Just consider this a humble request.
Unless, of course, there is some potential spoilers hidden with the skills themselves. Either way, shouldn't we review them? Just consider this a humble request.
Clord
Revealing PvE skills, what they exactly do other than name just ruin idea of "ooh, you can get that skill in PvE".
JeniM
I too would love a list
Pickletron
I too would like GW:EN released right now.*
Miral
fairly certain most of the pve skills are non-combat and stuff that only works in certain missions.
blue.rellik
Some will be like the junundu skills (since you can commandeer golems in this). Not all 50 will be like the alliance/sunspear skills
arcanemacabre
Quote:
Originally Posted by Miral
Originally Posted by blue.rellik
Some will be like the junundu skills (since you can commandeer golems in this). Not all 50 will be like the alliance/sunspear skills
All conjecture. There's no proof of any of this. The only skill we know anything about is the "Light of Deldrimor", which has been described as having two effects, one in-battle (AoE damage skill), and one out-of-battle (revealing "secrets", probably dealing with quests/missions). How you (Miral) can get most of the skills being non-combat out of that one example is beyond me.
The "Golem-riding" thing being like Junundu has been debunked, as well, if I'm not mistaken. It's more likely like a hero/pet control in the sense of "controlling" it. Besides, even if it was like Junundu, it wouldn't be included with the total number of skills (150) included with GW:EN, since the Junundu skills weren't included in the Nightfall list. Any kind of special mission-type skills are likely not included, either. For instance, in the Venta Cemetary mission, we get a Disarm Trap skill, which is not included in the total list of Nightfall skills. We also have the "Vials of Purified Water" skill we acquire only for the Nundu Bay mission - also not included. The Celestial Skills in Factions is also not included in that list. I seriously doubt they would start including skills like that in their total listing. Most, if not all the PvE-only skills will probably be linked to the "reputation" with the various groups in GW:EN, and operate similar to the PVE-only skills we already have, only not profession-specific. This is what I've gathered with the information we have seen so far. Now, that said - let's see 'em! Miral
actually I got that idea out of the fact that none of them are class specific. if you have 40 skills that anyone can use that are useful in combat, it would blur the class definition way too much I would think. plus of course we have previous examples in factions (celestials) and nightfall (holy water, disarm trap) of skills that are only available in certain areas.
arcanemacabre
Quote:
Originally Posted by Miral
actually I got that idea out of the fact that none of them are class specific. if you have 40 skills that anyone can use that are useful in combat, it would blur the class definition way too much I would think. plus of course we have previous examples in factions (celestials) and nightfall (holy water, disarm trap) of skills that are only available in certain areas.
Exactly, and as I said, they are not included in the total skill list. They are ambiguous skills, and are not just PvE-only, they are as you say, area-specific. I'm thinking more along the lines of the Sunspear Rebirth Signet and Lightbringer's Gaze. Though they are powerful, there may be a limit imposed on how many you may carry on your bar at any time, like an Elite, but not classified as an Elite. Or perhaps you cannot have two or more skills from differing reputations at the same time. There are other ways to do these skills that doesn't involve guaranteed cookie-cutterness or very limited functionality.
Miral
Quote:
Originally Posted by arcanemacabre
Exactly, and as I said, they are not included in the total skill list. They are ambiguous skills, and are not just PvE-only, they are as you say, area-specific. I'm thinking more along the lines of the Sunspear Rebirth Signet and Lightbringer's Gaze. Though they are powerful, there may be a limit imposed on how many you may carry on your bar at any time, like an Elite, but not classified as an Elite. Or perhaps you cannot have two or more skills from differing reputations at the same time. There are other ways to do these skills that doesn't involve guaranteed cookie-cutterness or very limited functionality.
were lightbringer signet, lightbringer gaze, and sunspear rebirth counted in the number of skills?
the thing about the number is it was originally advertised as: "100 new skills plus 50 powerful skills that can only be used in pve!" or something to that regard... 100 skills was the original amount listed, with the 50 being a separate feature almost... but then now they changed it to 150 skills 50 of which are pve only... i dunno. But I really think most of them will be restricted in where they can be used. which would certainly explain why they were not listed along with the standard skills. a "signet of the great dwarf" that gives high protection against the great destroyer's attacks would be a possible example. JeniM
8x Golem Skills
8x Dwarf Boxing Skills 8x Each Polymock form (Ice, Water, Fire, Earth) =48 *These are exaples and only my opinion and are nowhere varified or substanciated* Kinn
Quote:
Originally Posted by Clord
Revealing PvE skills, what they exactly do other than name just ruin idea of "ooh, you can get that skill in PvE".
You know, maybe I'm just getting slow in my old age, but I have absolutely no idea what this sentence is supposed to mean.
Miral
Quote:
Originally Posted by JeniM
8x Dwarf Boxing Skills 8x Each Polymock form (Ice, Water, Fire, Earth) =48 *These are exaples and only my opinion and are nowhere varified or substanciated* |
Quote:
Originally Posted by Kinn
You know, maybe I'm just getting slow in my old age, but I have absolutely no idea what this sentence is supposed to mean.
I think it was a roundabout way of saying there could be spoilers o.O
Gregslot
I dont think they would like to ruin the surprise eh?
FoxBat
The lack of elites in the prof-specific skills suggests to me that we'll see a bunch of elite PvE skillz. (Nice way to make room for them.)
Light of Deldrimoor was described as "dealing damage to "evil stuff", implies it has limited targets like Lightbringer's Gaze. Clord
Quote:
Originally Posted by Kinn
You know, maybe I'm just getting slow in my old age, but I have absolutely no idea what this sentence is supposed to mean.
Did it really gave you right for spam to this topic?
arcanemacabre
Quote:
Originally Posted by Miral
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Quote: Originally Posted by Miral the thing about the number is it was originally advertised as: "100 new skills plus 50 powerful skills that can only be used in pve!" or something to that regard... 100 skills was the original amount listed, with the 50 being a separate feature almost... but then now they changed it to 150 skills 50 of which are pve only... i dunno. But I really think most of them will be restricted in where they can be used. which would certainly explain why they were not listed along with the standard skills. a "signet of the great dwarf" that gives high protection against the great destroyer's attacks would be a possible example. I think we can agree that we don't know what it means. Maybe instead of a list of the skills, with possible spoilers attached, a clarification is in order? I'd like to know if I can look forward to a good system of unique and useful skills (outside specific quests/missions), or if it's a bunch of purified waters.
Quote:
Originally Posted by JeniM
8x Golem Skills
8x Dwarf Boxing Skills 8x Each Polymock form (Ice, Water, Fire, Earth) =48 *These are exaples and only my opinion and are nowhere varified or substanciated* I really doubt the Polymock Form skills are included, since that list of forms was leaked, and there's somewhere around 20+ of them. That's a lot more than 50 skills with just that. Plus, I'm pretty sure the Golems will not be like the Junundu as I mentioned earlier. We will be able to control them in the sense that we can control heroes - we're not riding them. Dwarf boxing? Who knows? But that's what I want to get to the bottom of. Are these skills like normal skills, but PvE-only? kazjun
You know, if it's 50 pve only skills, there probably won't really be that many skills. You probably get 10 for each alliance rep. So like kurz/luxon get 10 skills and sunspear gets 10 skills. So we'll probably have 10 asura, 10 dwarf, 10 norn and maybe 10 ebon vanguard? That leaves 10 general purpose like LB skills. So ten general purpose, and 2 from each rep type. So not really a massive change. Still, maybe they'll be really good skills. I hope anyway.
Willow O Whisper
Quote:
Originally Posted by kazjun
You know, if it's 50 pve only skills, there probably won't really be that many skills. You probably get 10 for each alliance rep. So like kurz/luxon get 10 skills and sunspear gets 10 skills. So we'll probably have 10 asura, 10 dwarf, 10 norn and maybe 10 ebon vanguard? That leaves 10 general purpose like LB skills. So ten general purpose, and 2 from each rep type. So not really a massive change. Still, maybe they'll be really good skills. I hope anyway.
What would u need lb skills for ? Last time i checked Abbadon was pretty dead.
kazjun
Quote:
Originally Posted by Willow O Whisper
What would u need lb skills for ? Last time i checked Abbadon was pretty dead.
You don't. I'm just saying that there will likely be some general skills, that don't rely on classes. Like sunspear/kurz/lux have 10 skills each, but you can only use the skills from your class. But the LB skills don't rely on class. You don't have to be a warrior, a ele, para, whatever. They're not linked to class.
David Lionmaster
Quote:
Originally Posted by kazjun
You don't. I'm just saying that there will likely be some general skills, that don't rely on classes. Like sunspear/kurz/lux have 10 skills each, but you can only use the skills from your class. But the LB skills don't rely on class. You don't have to be a warrior, a ele, para, whatever. They're not linked to class.
I forget which article it was in, but it was already stated that all 50 of the PvE only skills will not be class specific.
With that said, I cant wait to give my ranger those brass knuckles and start boxing my way through GWEN. kazjun
Yeah, they said that, but I'm not sure they'd put 50 unlinked skills in the game. Well, unless they're really lame. You saw when they first put the sunspear/kurz/lux skills in how people were concerned about people loading up with only those skills and how there should be some limitations. And they were limited with you only being able to take your class skills from the selections.
I don't think anet would put 50 skills in the game which are like the lb skills. LB gaze is awesome, and the signet is of specialised use. But with 50 skills, you could make a build out of it and not bother running profession skills. Don't think anet would want that. Though I suppose it would encourage faction grinding. Yeah boxing will be cool. Though I don't think (and I don't think that you do either) that the boxing skills or minigame skills would be counted, since that'd be pretty lazy of anet. It'd be like counting the snowball arena skills or beetle racing skills, which they don't. Seissor
The skills are linked to titles, like dwarven, norn, asuran etc. Someones already text edited them and uncovered a few. They are far from lame.
GloryFox
They PvE skills will be skills we can use during the game not just polymock skills or boxing skill to only be used during games.
Also some of these skills will reveal some spoilers (summon Mursaat anyone?) so I strongly doubt we will see them listed before the game comes out. Also there are 4 known factions we can benefit and learn PvE skills from. There may be a 5th. The known factions are Asuran, Norn, Dwarf, and the Ebon Vanguard (Ascalons finest). dsnesnintendo
I really jhope Anet releases the skill names and functions b4 it comes out so
1. I can deside which im going to go for 2. so i dont waste time on skills useless to my class 3. cause anet is cool like that Vlatro
There are many non-class specific skills I could imagine that would not unbalance the game. Skills like the lightbringer's aura effect could deal extra damage to a specific type of creature, without effecting others. Also limiting PvE only skills to effect only the caster/user of the skill and not targeting other teammates would effectively eliminate entire builds springing up around it (with exception of solo-farmers). Also they tend to balance energy/adrenalin costs and recharge times fairly well according to the skill's usefulness.
While I hope for more signets, I'd bet there will be fewer of those. They can also limit skill usage by disabling it and preventing forced recharge (like the Resurrection signet). Skills can also have both positive and negative effects like "Attack 20% faster, move 33% slower while this enchantment is maintained". And let us not forget our old friend: Exhaustion. The fact is, there are many options for the devs to keep the game balance in check. Remember, these skills are PvE only. The reason for that is simple: In PvE, you may find yourself in situations never faced by PvPers. You may be under attack from 30+ enemies at once. You may be split from your party and have to protect an NPC while inflicting damage on enemies. There are many unique scenarios that you would expect in a high-level PvE environment that simply don't apply to PvP, thus additional skills can allow them to deliver the advanced content without sacrificing the PvP game. I expect skills to be more focused in this game, and require more "tactful" selection when setting your skill bar for a given mission. Let the generic builds die and force the advanced players to think their way through the game without spamming the same skills in every mission of the game. When I refer to generic builds, I'm talking about the lame necro who tries to play as an MM in every mission. The ele who only uses SF or MS and other fire skills and neglects their other attributes all togeather. By making these skills essential for success in various circumstances and forcing players in at least some situations to take 2 or 3 of them at a time, they might actually have to think about how they're setup. Miral
Quote:
Originally Posted by Seissor
The skills are linked to titles, like dwarven, norn, asuran etc. Someones already text edited them and uncovered a few. They are far from lame.
oh really? huh last I knew (like... 3 days ago) no one had any way to decode the files that contained stuff like skill names, the factions they belong to, and if they are usable by players or not.... only textures and sound...
FoxBat
We've had the names for a while (posted here), and they are conveniently put in order, not hard to figure out which faction most of them belong to.
Seissor
^
See. We've known a fair bit about the skills now for a while, still lack official data, pics, 100% what they do etc. But there's a text list anyways. street peddler
http://guildwars.incgamers.com/forum...d.php?t=457890
Miral
ah yes ive seen that post. but there is nothing to indicate that any of the skills are usable or really belong to factions right? its just a generic background with the skill name. and it would seem its not completely accurate in any case, when comparing the profession skills to the official list, at last in warrior skills *shrug*
Razz Thom
Quote:
Originally Posted by Clord
Did it really gave you right for spam to this topic?
so you spam him and now i'm spamming off of you where will it end......................arghhhhhhhhhhhhhhhhh. on topic i think they will probably tell you once tey figure out what they are going to be. honestly it probably hurt them just getting the list out that they did. David Lionmaster
Quote:
Originally Posted by GloryFox
They PvE skills will be skills we can use during the game not just polymock skills or boxing skill to only be used during games.
Also some of these skills will reveal some spoilers (summon Mursaat anyone?) so I strongly doubt we will see them listed before the game comes out. Also there are 4 known factions we can benefit and learn PvE skills from. There may be a 5th. The known factions are Asuran, Norn, Dwarf, and the Ebon Vanguard (Ascalons finest). Actually in one of the articles it says that after you complete all of killroy's boxing quests, you get a pair of brass knuckles and boxing skills to use wherever you want in pve. Miral
Quote:
Originally Posted by David Lionmaster
Actually in one of the articles it says that after you complete all of killroy's boxing quests, you get a pair of brass knuckles and boxing skills to use wherever you want in pve.
I've not seen this one... have a link?
FoxBat
Quote:
Originally Posted by Miral
ah yes ive seen that post. but there is nothing to indicate that any of the skills are usable or really belong to factions right?
Well let's put it this way, while some skills listed there might get left out, it's unlikely new ones will be added at this late a date.
Its obvious that some skills simply changed name too (critical diversity -> way of the warrior, since it lets you "diversify" into non-dagger weapons... heavy crush -> pulverising smash, since it combines heavy-weakness and crush-deep wound, etc.) Miral
alright judging by the e3 jeff strain video I'd say its quite likely that all pve skills will have something to do with the dungeon crawl experience in some way.
Seissor
No, they all have something to do with the faction you got them from. But some of them will have better application in dungeons. I dont forsee the dwarven boxing skills as being key to questing in the dungeons.
if you google search "Guild Wars eye of the north + previews" you'll get a tonne of previews many with different tid bits of info here and there. It's too annoying to catalogue them all and keep them referrenced. Narayanese
If you count the Asuran, Dwarven, Ebon Vanguard and Norn skills you get exactly 50.
Norn skills (17) Totem of Man Totem of the Owl Totem of the Wolf Totem of the Bear Heart of the Norn "I Am Unstoppable!" "I am the Strongest!" "You move like a Dwarf!" "You Are All Weaklings!" A Touch of Guile "Dodge This!" "Finish Him!" Club of a Thousand Bears Feel No Pain Rebel Yell Winds Weakness Trap Ebon Vanguard skills (5) Ebon Escape Sneak Attack Ebon Battle Standard of Honor Ebon Battle Standard of Wisdom Ebon Battle Standard of Courage Asuran skills (10) Secret Herbs and Spices Signet of Infection Deft Strike Air of Superiority Asuran Scan Radiation Field Smooth Criminal Mindbender Pain Inverter Mental Block Dwarven skills (18) Stout-Hearted Dwarven Stability Black Powder Mine Snow Storm Breath of the Great Dwarf Great Dwarf Armor Great Dwarf Weapon Drunken Master By Ural's Hammer "Don't Trip!" A Brawling Headbutt Low Blow Nosyt's Bite Light of Deldrimor Alkar's Alchemical Acid Marked For Death Haunted Ground Alkar's Concoction |