Nahqui quarter mission farming

silent but true

Academy Page

Join Date: Mar 2007

OOUS

N/E

Hi somewhere on one of the forums I found a topic, that explains how to kill spirit light (nightmare weapon problem) in HM, so I can farm bosses and other foes for celestial weapons, but I cant find the link.

The skills I use to counter (but not kill) them so far as 105 monk are;

PS, SOA, spirit bond, SOJ, mystic regen/HB, divine aura, balthazars spirit, essence bond.

stats; 13/14 smite, 13/14 protect, 9 divine, 8 earth/9 heal

Anyone got any ideas or counter builds for 105 monk?


Thank you in advance for any replies

Tab

Tab

Jungle Guide

Join Date: Oct 2006

Under a bridge

Team Quitter [QQ]

Mo/

I'd imagine Scourge Healing would make them pretty easy to kill.

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

To farm Naphui Quarter, I use my 330hp and works pretty fast. But it does not kill the Lights... I usually just kill the warriors and rangers and just run on by to next group.

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

I use 55 mo/n, with sv, vamp gaze, and scourge healing

there are lots of walls to use so their nightmare weapon cant hit you

Fuzzy Taco

Fuzzy Taco

Wilds Pathfinder

Join Date: Apr 2007

Level Twenty One [HAX]

N/

i farm nahpui a lot, as i love celestial swords. it's VERY easy to do with the following build:

55 N/Mo (or Mo/N, which you'd have to be)
[skill]Protective Spirit[/skill][skill]Shield of Absorption[/skill][skill]Spirit Bond[/skill][skill]Insidious Parasite[/skill][skill]Spiteful Spirit[/skill][skill]Essence Bond[/skill][skill]Balthazar's Spirit[/skill][skill]Watchful Spirit[/skill]
it is run at 105hp. i use kephket's refuge. as for attributes, max out curses and prot. killing lights here is simple: bring melee/archers next to to the lights, and use SS on the physical damage dealer. when it recharges, put it on the light. maintain P on the light. it'll die. this build can handle 2 casts of nightmare weapon at once. manage your health with SoA, if nightmare weapon goes on, hit spirit bond to make sure you heal up. you can farm the phoenix and the kirin, prbably the dragon as well. not the turtle. gaze of contempt ftl.

silent but true

Academy Page

Join Date: Mar 2007

OOUS

N/E

Thanx for the ideas, I will try walls, scourge heal, might try the SS option but swap watchful for the other 3-4 pip regen enchantment.
also is SV just for per target unlike SS for more and I cant remeber if mesmer's in hm can strip enchantments.?

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

sv is just 1 at a time, vamp gaze is to finish them when they are below 55 health (when sv won't work)

there are only wars, rangers, and rits (then the bosses but I leave them alone)
I just did a run where I got 9 rares, 3 lockpicks, some tomes, and I just gave up because I didn't have anything I could afford dropping if another rare did

personally i ALWAYS have a wall between me and the rits because 1 hit from nightmare weapon and it's game over

hansiac

hansiac

Ascalonian Squire

Join Date: Dec 2006

WitB

W/Me

Try this:

Nahpui Quarter (HM) M/x solo-farm.

Skills:
Essence Bond
Balthazar Spirit
Protective Spirit
Spirit Bond
Shield of Absorption
Spear of Light
Scourge Healing
Shield of Judgement

Attributes:
Smiting Prayers 16
Protection Prayers 14
Divine Favour 9

Weapon:
+20% enchantment
Halves recharge of spells (20%)
Kephkets Refuge is optimal

Armor(15AL):
Superior Rune of Smiting + scalp
Superior Rune of Protection
Superior Rune of Divine
2 x Runes of Attunement
5 x Radiant Insignias
This will leave you with 255 hp(wich is needed to counter Nightmare Weapon wich Star Lights use)

I prefer entering the right portal and follow the map clockwise.
Kill all the Star Tengus (avoid the bosses)
As soon as you have agro 1-3 groups(no more then 3 Star Lights),
cast Scourge Healing on Star Lights(make sure its recasted) then hit SoJ.
Hit Star Lights with SoL everytime its recharged(make sure SoA is on every time you cast Scorge Healing and use Spirit Bond when SoA ends and isnt recharged)
This way the Star Lights should drop first(usually after 1 SoJ)

The only thing that can kill you is Nightmare Weapon(considering you fail to maintain your enchantments)
If you mess up and theres 1 Star Light left, quickly run behind a wall and regain Energy.
You can easily kill a Star Light 1 on 1 with full energy and all spells recharged(counter NW with Spirit Bond), but shouldnt be needed.

Drops are pretty good (i had up to 7 Celestial Weapons + 2 golds, lots of purples, dyes, tomes etc) in 1 run.

Pande

Ascalonian Squire

Join Date: Jan 2007

Quote:
Originally Posted by VitisVinifera
sv is just 1 at a time, vamp gaze is to finish them when they are below 55 health (when sv won't work)

there are only wars, rangers, and rits (then the bosses but I leave them alone)
I just did a run where I got 9 rares, 3 lockpicks, some tomes, and I just gave up because I didn't have anything I could afford dropping if another rare did

personally i ALWAYS have a wall between me and the rits because 1 hit from nightmare weapon and it's game over
Use your skills to kill Lights and HIding behind walls but....drop nothing good

Pande

Ascalonian Squire

Join Date: Jan 2007

Quote:
Originally Posted by VitisVinifera
sv is just 1 at a time, vamp gaze is to finish them when they are below 55 health (when sv won't work)

there are only wars, rangers, and rits (then the bosses but I leave them alone)
I just did a run where I got 9 rares, 3 lockpicks, some tomes, and I just gave up because I didn't have anything I could afford dropping if another rare did

personally i ALWAYS have a wall between me and the rits because 1 hit from nightmare weapon and it's game over
Use your skills to kill Lights and HIding behind walls but....drop nothing good

The Missing Monk

The Missing Monk

Academy Page

Join Date: Oct 2006

The Netherlands

Souls of Glory [SoG]

Mo/

Quote:
Originally Posted by Fuzzy Taco
i farm nahpui a lot, as i love celestial swords. it's VERY easy to do with the following build:

55 N/Mo (or Mo/N, which you'd have to be)
[skill]Protective Spirit[/skill][skill]Shield of Absorption[/skill][skill]Spirit Bond[/skill][skill]Insidious Parasite[/skill][skill]Spiteful Spirit[/skill][skill]Essence Bond[/skill][skill]Balthazar's Spirit[/skill][skill]Watchful Spirit[/skill]
it is run at 105hp. i use kephket's refuge. as for attributes, max out curses and prot. killing lights here is simple: bring melee/archers next to to the lights, and use SS on the physical damage dealer. when it recharges, put it on the light. maintain P on the light. it'll die. this build can handle 2 casts of nightmare weapon at once. manage your health with SoA, if nightmare weapon goes on, hit spirit bond to make sure you heal up. you can farm the phoenix and the kirin, prbably the dragon as well. not the turtle. gaze of contempt ftl.
Does this work in HM? and do you think its better to take [skill]Mending[/skill] instead of [skill]Watchful Spirit[/skill] ?

nine breaker

Krytan Explorer

Join Date: Aug 2005

Me/

Watchful Spirit is better for this build because it does not require points in healing prayers.

Fuzzy Taco

Fuzzy Taco

Wilds Pathfinder

Join Date: Apr 2007

Level Twenty One [HAX]

N/

that build is designed for HM (NM they don't attack fast enough) and nine breaker is correct, watchful wins because you need no point is healing prayers to make it good.

silent but true

Academy Page

Join Date: Mar 2007

OOUS

N/E

thank you for the replies (8 especially cos it it explains it v well like others do) but is 225 hp required? considering that spirit bond can can heal u fast as 105 monk. Unfortunately I probably wont have time to play gw until the weekend because of work and getting used to hours (tiredness.