1. Devestating Hammer (If Devastating Hammer hits, your target is knocked down and suffers from weakness for 5-17 seconds.)
2. Heavy Blow (Lose all adrenaline. If this attack hits a foe suffering from weakness, that foe is knocked down and you strike for 1-24 more damage.)
3. Irresistable Blow (If this attack hits, you strike for +1-24 damage. If Irresistable Blow is "blocked",your target is knocked down and takes 24 damage. Irresistable Blow cannot be "evaded".)
4. Bull's Strike (If this attack hits a fleeing foe, you strike for +5-25 damage, and your target is knocked down.)
5. Sprint (For 8-13 seconds, you move 25% faster.)
6. Plague Touch (Transfer a negative "Condition" and its remaining duration from yourself to target touched foe.)
7. Rigor Mortis (For 8-18 seconds, target foe cannot block or evade.)
8. Rez sig
Basically I wanted to set up a hammer build to take out Boon prot monks (probably the most powerful monks in CA/TA). I sprint in, build up adrenaline with irresistable blow and auto attacks, then when they are about 60% life I unleash the Devstating Hammer/Heavy Blow combo, with another Irresistable blow followup to hopefully finish them off. I find if I have atleast one other teammate dps'ing the monk he is dead 90% of the time. I use plague touch to deal with blind, and rigor mortis so guardian can't neuter me. I'm unsure about Bull's Strike though, I put it in there because if I have enough adrenaline and they are running I can get 3 KD's in a row, but there is probably something better I can use. Maybe Crushing Blow would be a better choice?
Anyways, I'd like any thoughts/additions to this build please
