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Originally Posted by Keneth
Hrmm, no, I'd rather see the title removed than nerfed for easier achievement.
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Originally Posted by Tylos Angelheart
I dont want people to say "well you didnt expect it to be easy did you" or "how else would you get to lvl 20?" but its like its a title you can ONLY get by breaking the game somewhat? Just dont get the idea of having to sit afk killing a few enemies after several hours over the course of around 6 months.
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Keneth, the OP clearly mentioned he wasn't intending the title to be easier to get.
I've been trying the deathlevelling a bit lately...
To level up from 15 to 16 you'll need around 200 (yes 2 hundred) solo runs to kill the 4 bosses, netting you roughly 0.5% on your xp track
To (death)level from 16 to 17 takes roughly 10 to 20 deathlevel sessions, netting you between 5% and 10% on your xp track.
Deathlevelling seems to me to be far far easier then it is to actually work for your xp and I'd welcome any alternative way to get some real work done to be able to get this title. Surely setting up a deathlevel can be fun and sometimes a bit tricky whne you make a mistake but it's realy not that hard.
Deathlevelling is far too easy and mainly depends on your connection stability. It has nothing to do with hard work but more with planning.
Give it a real way to obtain it and it'll give the title some glory to it.
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Originally Posted by MithranArkanere
They could turn also piken square into an outpost only level 10 or 15 with at least one death characters can enter, with some charr hides and char carving collectors giving some slightly better armor and slightly better weapons.
Exiting from there would take your to a level 15 version of the Northlands, in where the monsters have double level: 3->6, 5->10, 8->16, 10->20.
I would also make it so you lose it if your leave presearing, so it is kept by those who really deserve it, those who stay there.
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Piken square better not become an outpost, the original purpose of the northlands is for teaching new players how to team up with someone to do a quest and I've seen first hand (about 2 months ago) while watching a RL friend playing in pre this tutorial role of the northlands still functions.
Also adding a town in the northlands would make it loose it's "wildness" which imo is much of what the northlands are. It's what helps make the northlands unique
thirdly...it would only result in more farming in the northlands.
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Originally Posted by Fitz Rinley
A better way to handle it is to set a Pre-HM where once entered:
1) You cannot take those under 10th level into your party.
2) You cannot return to normal mode.
3) You cannot trade with those in normal mode.
4) You cannot enter HM until 10th level.
5) All monsters in Pre-HM are 10 levels higher than in normal mode.
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Personally I'd much more like to see a hardmode accessable through an NPC (just like in Nightfall) with a minimum requirement of being atleast level 15 (so no LDoA cheapening power level whoring)and perhaps even making it accessable with a max party size of just 1 instead of 2...lets see how legendary you realy are hehe
Access to HM at level 10 is way too early, this title is supposed to be reachable only by people who put some serious efford into the title and having yourself powerlevelled is hardly an efford. You should reach the title by reaching it yourself.