Legendary Defender of Ascalon Title

Tylos Angelheart

Ascalonian Squire

Join Date: Apr 2007

Leigon of the Shattered Dagger

R/Mo

I've been recently thinking about getting the Legendary Defender of Ascalon title but after looking at the guilds on how to get it ive been a bit put off by it.

I dont agree with the whole "Death Leveling" idea... it seems more like a bug or a glitch title. I mean surely leveling enemies up by having them kill you over and over again just seems a bit like a break in the ...the.... well everything really.

Every other title has a sort of more moral sort of hard graft sort of feel to it, Cartographer, Skill hunter, Vanquisher... even the Protector titles. you feel good having them as its been achieved in a good well earned, honorable fashion.

I dont want people to say "well you didnt expect it to be easy did you" or "how else would you get to lvl 20?" but its like its a title you can ONLY get by breaking the game somewhat? Just dont get the idea of having to sit afk killing a few enemies after several hours over the course of around 6 months.

I would love to see a REAL way of getting this title. Even if its by making spawns level up in areas as you do. For example the char behind the gate could get a few levels higher as you hit lvl 15 or something?

Is it just me that thinks this? or does any one else think this is a little bit of a dodgy title?

Many many grats on the people who have got it and i admire your endurance and apologize if this looks like a bit of a shattering of your hard work.


Happy Hunting and Good Luck


Tylos Angelheart

Meat Axe

Meat Axe

Wilds Pathfinder

Join Date: Jan 2007

Brisbane, Australia

R/

I think the main problem with changing LDoA so that you can get it in a "real" way is that people could potentially get both LDoA and survivor on the one character. So every Tyrian character has the chance to get an extra title than any Canthan and Elonan character, and I just think that is unfair (Yeah, it's only one extra title, but it's still something). I have no problem with Anet changing the title (doubt they will though) to get it without deathleveling, despite the fact that i got it the long and painful way, as long as they keep it fair (ie make it mutually exclusive with survivor) and don't cheapen it by making it too easy to achieve.

But I really doubt that they will change it. The title was really only added to reward all those dedicated presearing characters that just wanted to get to level 20 for the hell of it, not all the title hunters out there.

Kris

Academy Page

Join Date: Mar 2005

UK

Kirins of Holy Light

Mo/R

I'm currently working for the title myself. I do wish there was at least one or two bosses that were level 18 for example... thats all thats needed.

God Apprentice

God Apprentice

Wilds Pathfinder

Join Date: Mar 2006

Mo/N

There was a time, a very long time ago, before the title ever existed that few attempted this. I was one of those people. The title in my opinion is not needed, for back then there was no reward, no incentive to attempt to reach 20 in pre searing. We did it to do it. Then ANet makes a stupid title as a reward, thus ruining it (I'm not the only one who felt this way either). Nowadays many try this, but only because of the incentive of a reward. If ANet took away the title how many would still attempt to reach 20?

JONO51

Wilds Pathfinder

Join Date: Oct 2006

P/

Maybe they could do a "forced death" ie when entering the northlands, a piece of the wall falls and kills your party, your ressed and carry on, maybe something along those lines.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

I considered getting this title, but then I realised...

1) It would be boring.
2) It would require time that could be better spent elsewhere.
3) I would have to not use my main char for AGES.
4) It has no real glory to it.... you just stand there and die and then kill something.
5) The bottom line is that its very easy to get due to how you achieve it.

...but im a firm believe in not adding high end stuff to pre-searinhg, so I see no other way to achieve it.

The title is purely to feel supriour to newbies in pre-searing! I wouldnt call achieving it a sign of skill and dedication. Just a sign of having far too much free time on your hands.

Tylos Angelheart

Ascalonian Squire

Join Date: Apr 2007

Leigon of the Shattered Dagger

R/Mo

A vanity title for geeky noobs with no life you say? now this may be a possibility but im thinking further to the future... the future of Guild Wars 2.

What might this unlock? no one knows yet but to have an ancestor called The Legendary Defender of Tyria?... hmm who knows?

Keneth

Frost Gate Guardian

Join Date: May 2007

Hrmm, no, I'd rather see the title removed than nerfed for easier achievement.

Master Kaii

Master Kaii

Ascalonian Squire

Join Date: May 2007

LoSt

Mo/

I think the title should be renamed.. to 'I have no life outside of guildwars'
This takes so much time, of doing absolutely skill less tasks, such as letting yourself die by running forward a bit.

/signed Either to make the title more realistic, or change the monster levels.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I'll just add one repeatable quest in each region.
10, 20, 30, 40, 50 and 100 exp, depending or region.

And add a way so you have to make all of them before they reset.

They could turn also piken square into an outpost only level 10 or 15 with at least one death characters can enter, with some charr hides and char carving collectors giving some slightly better armor and slightly better weapons.
Exiting from there would take your to a level 15 version of the Northlands, in where the monsters have double level: 3->6, 5->10, 8->16, 10->20.

I would also make it so you lose it if your leave presearing, so it is kept by those who really deserve it, those who stay there.

Fitz Rinley

Fitz Rinley

Wilds Pathfinder

Join Date: Oct 2005

The Rusty Rose

W/Mo

The Title Defender of Ascalon is a good role playing title. If leaving Pre-Searing means losing it then I have no reason to get the title. Nor am I looking to expose the title for bragging rights. I want the title as a apart of the character who is getting it. It fits his personal story, one of a hero who sees himself as flawed and does all the right things for the right reasons in an attempt to make up for his imagined inadequacies. (Being accorded the title of hero he does not feel he deserves it of finds reasons to doubt why it should be applied to him - more than mere modesty, but an actual deprecation of self-worth in the face of praise. A similar character is the comic book hero Wolverine who has trouble seeing the good in himself.)

I have trouble with the Death Leveling because it is a huge amount of time I must do nothing with my computer but let it level a spider or bird that may or may not have to be chased after all the time.

I would not mind if they created a repeatable quest out of killing the Charr in the Northlands as a means of working toward the title. I also would not mind if similar titles were created in Cantha and Elona. The one major difference being that bounds would have to be made in the latter two.

Proposed equal title for Cantha:
Imperial Dragoon:
1) Only available to Canthan Characters.
2) Un-attainable if, and removed from title tracking if, one has completed Zen Daijun mission before obtaining the title.
3) Centered on a repeatable quest out of Seitung Harbor to Haijju Lagoon.

Proposed equal title for Elona:
Solar Shield:
1) Only available to Elonan Characters.
2) Un-attainable if, and removed from title tracking if, one has completed Consulate Docks mission before obtaining the title.
3) Centered on a repeatable quest out of Blacktide Den to Lahtenda Bog or Fahranur the First City.

As I mentioned elsewhere, my problem with Defender of Ascalon is the inordinate amount of time where there is nothing to enjoy about getting it. Right now I am still able to enjoy killing Charr with my friends, but once I hit 16th level. It is 6-8 months or more of setting my computer at night so I can wake up and kill for a few more points. It is 66 nights of death leveling just to go from 16th level to 17th level. If it roughly doubles each level in amount of time taken then its 396 nights of death leveling just to reach 19th and start doing quests.

Lilanthe

Lilanthe

Lion's Arch Merchant

Join Date: May 2005

Quote:
Originally Posted by Fitz Rinley
As I mentioned elsewhere, my problem with Defender of Ascalon is the inordinate amount of time where there is nothing to enjoy about getting it. Right now I am still able to enjoy killing Charr with my friends, but once I hit 16th level. It is 6-8 months or more of setting my computer at night so I can wake up and kill for a few more points. It is 66 nights of death leveling just to go from 16th level to 17th level. If it roughly doubles each level in amount of time taken then its 396 nights of death leveling just to reach 19th and start doing quests.
Wow man, where did you get these numbers ? They're totally inaccurate.

I've gotten LDoA in two months, letting the deathleveling go between 8 to 13 hours a day.

It doesn't take 400 nights to get lvl 20, far, very far from it. It's about 720 hours from lvl1 to 20 minimum.

Fitz Rinley

Fitz Rinley

Wilds Pathfinder

Join Date: Oct 2005

The Rusty Rose

W/Mo

Quote:
Originally Posted by Lilanthe
Wow man, where did you get these numbers ? They're totally inaccurate.

I've gotten LDoA in two months, letting the deathleveling go between 8 to 13 hours a day.

It doesn't take 400 nights to get lvl 20, far, very far from it. It's about 720 hours from lvl1 to 20 minimum.
It took my Ele 6 hours to death level a level 5 cat to level 17. It is about 8 hours to death level to level 20. At the experience points for killing a 20th level spider at 16th level to reach 17th level that is Sixty-Six 8 hour sessions of death leveling. Then the experience halves and so 17th to 18th is 132 sessions of death leveling. Then the experience halves and you have 264 sessions of death leveling from 18th to 19th where you get to start doing the quests. So, 66+132+264 = 462. I originally took 66x6 (or 1+2+3) mis-counting. So you are right - I made a mistake, I should have multiplied 66x7 (or 1+2+4). Vampiric drops in Pre would speed up the process. Or a HM that would add 10 levels to all Pre-Monsters, but make it impossible for return to normal once selected and impossible to party with those in normal mode.

Lilanthe

Lilanthe

Lion's Arch Merchant

Join Date: May 2005

Well, that's the problem right there.

You deathlevel one creature at a time, while you could deathlevel 8 to 18 charrs per deathleveling session.

Go take a little peek in Community Works section.

Fitz Rinley

Fitz Rinley

Wilds Pathfinder

Join Date: Oct 2005

The Rusty Rose

W/Mo

It specifically states that only one creature will level at a time. I have agroed several to me at once and found through observation that only one levels at a time. The Charr will not come to the Res Shrine, and even if they did the monk would heal you instead of your Death Leveling. I have no reason given what I have observed to believe or accept this.

Lilanthe

Lilanthe

Lion's Arch Merchant

Join Date: May 2005

You read the wrong thread I presume.

http://www.guildwarsguru.com/forum/s...php?t=10106740

Entreri

Frost Gate Guardian

Join Date: May 2007

Quote:
Originally Posted by Lilanthe
Wow man, where did you get these numbers ? They're totally inaccurate.

I've gotten LDoA in two months, letting the deathleveling go between 8 to 13 hours a day.

It doesn't take 400 nights to get lvl 20, far, very far from it. It's about 720 hours from lvl1 to 20 minimum.
Horrible, I had no idea this amount of time was involved. Even if you just leave your computer on at night for that amount of time I can't see this as being anything close to worthwhile. Just play the game.

1 up and 2 down

1 up and 2 down

Wilds Pathfinder

Join Date: Mar 2007

Rt/

Quote:
Originally Posted by Fitz Rinley
It specifically states that only one creature will level at a time. I have agroed several to me at once and found through observation that only one levels at a time. The Charr will not come to the Res Shrine, and even if they did the monk would heal you instead of your Death Leveling. I have no reason given what I have observed to believe or accept this.
Fitz like lilanthe said, you can use 8-18 to d-lvl. Aslo charr are differnt from other monsters. They level in a group not 1 at a time.

Fitz Rinley

Fitz Rinley

Wilds Pathfinder

Join Date: Oct 2005

The Rusty Rose

W/Mo

Quote:
Originally Posted by 1 up and 2 down
Fitz like lilanthe said, you can use 8-18 to d-lvl. Aslo charr are differnt from other monsters. They level in a group not 1 at a time.
The article referenced does not work. A neighbor and I are both working on Defender Title. The past few days I have helped him level from 1 to 10 across the wall. I tried pulling a roving group out to that area today. They do not go. I even ran in and hit the casters to pull them further. They will not go. Assuming the article was ever accurate it no longer is. They will not go. (And yes, I was pulling on a roving group.)

A better way to handle it is to set a Pre-HM where once entered:

1) You cannot take those under 10th level into your party.
2) You cannot return to normal mode.
3) You cannot trade with those in normal mode.
4) You cannot enter HM until 10th level.
5) All monsters in Pre-HM are 10 levels higher than in normal mode.

DreamCatcher

Frost Gate Guardian

Join Date: Sep 2005

Netherlands

DVDF

R/Mo

Quote:
Originally Posted by Keneth
Hrmm, no, I'd rather see the title removed than nerfed for easier achievement.
Quote:
Originally Posted by Tylos Angelheart
I dont want people to say "well you didnt expect it to be easy did you" or "how else would you get to lvl 20?" but its like its a title you can ONLY get by breaking the game somewhat? Just dont get the idea of having to sit afk killing a few enemies after several hours over the course of around 6 months.
Keneth, the OP clearly mentioned he wasn't intending the title to be easier to get.

I've been trying the deathlevelling a bit lately...
To level up from 15 to 16 you'll need around 200 (yes 2 hundred) solo runs to kill the 4 bosses, netting you roughly 0.5% on your xp track
To (death)level from 16 to 17 takes roughly 10 to 20 deathlevel sessions, netting you between 5% and 10% on your xp track.

Deathlevelling seems to me to be far far easier then it is to actually work for your xp and I'd welcome any alternative way to get some real work done to be able to get this title. Surely setting up a deathlevel can be fun and sometimes a bit tricky whne you make a mistake but it's realy not that hard.

Deathlevelling is far too easy and mainly depends on your connection stability. It has nothing to do with hard work but more with planning.
Give it a real way to obtain it and it'll give the title some glory to it.

Quote:
Originally Posted by MithranArkanere
They could turn also piken square into an outpost only level 10 or 15 with at least one death characters can enter, with some charr hides and char carving collectors giving some slightly better armor and slightly better weapons.
Exiting from there would take your to a level 15 version of the Northlands, in where the monsters have double level: 3->6, 5->10, 8->16, 10->20.

I would also make it so you lose it if your leave presearing, so it is kept by those who really deserve it, those who stay there.
Piken square better not become an outpost, the original purpose of the northlands is for teaching new players how to team up with someone to do a quest and I've seen first hand (about 2 months ago) while watching a RL friend playing in pre this tutorial role of the northlands still functions.
Also adding a town in the northlands would make it loose it's "wildness" which imo is much of what the northlands are. It's what helps make the northlands unique
thirdly...it would only result in more farming in the northlands.


Quote:
Originally Posted by Fitz Rinley
A better way to handle it is to set a Pre-HM where once entered:

1) You cannot take those under 10th level into your party.
2) You cannot return to normal mode.
3) You cannot trade with those in normal mode.
4) You cannot enter HM until 10th level.
5) All monsters in Pre-HM are 10 levels higher than in normal mode.
Personally I'd much more like to see a hardmode accessable through an NPC (just like in Nightfall) with a minimum requirement of being atleast level 15 (so no LDoA cheapening power level whoring)and perhaps even making it accessable with a max party size of just 1 instead of 2...lets see how legendary you realy are hehe

Access to HM at level 10 is way too early, this title is supposed to be reachable only by people who put some serious efford into the title and having yourself powerlevelled is hardly an efford. You should reach the title by reaching it yourself.

Roo Ella

Roo Ella

Krytan Explorer

Join Date: Jun 2007

Australia

Oz

E/R

Why not have some XP say 150 or whatever for clearing out everything in a zone in Pre?
That would be great alternative IMO as you would work for it plus
you get the drops and a little gold or black dye
My 2c

Edit spellin lol

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by Tylos Angelheart
I dont agree with the whole "Death Leveling" idea... it seems more like a bug or a glitch title. I mean surely leveling enemies up by having them kill you over and over again just seems a bit like a break in the ...the.... well everything really.
For the longest time, most of the survivors were achieved by using a bug. Death leveling is just a creative idea to get to level 20, not a bug title. If anything, survivor is a more stupid title than that.

Fitz Rinley

Fitz Rinley

Wilds Pathfinder

Join Date: Oct 2005

The Rusty Rose

W/Mo

Quote:
Originally Posted by DreamCatcher
Personally I'd much more like to see a hardmode accessable through an NPC (just like in Nightfall) with a minimum requirement of being atleast level 15 (so no LDoA cheapening power level whoring)and perhaps even making it accessable with a max party size of just 1 instead of 2...lets see how legendary you realy are hehe

Access to HM at level 10 is way too early, this title is supposed to be reachable only by people who put some serious efford into the title and having yourself powerlevelled is hardly an efford. You should reach the title by reaching it yourself.
I am only now starting to work in Elona and so have not met this NPC that initiates Hard Mode, unless you mean like the NPCs that initiate missions.

I chose 10th level because I recommended a partial Hard Mode for Pre where the advancement of the monsters would be +10 levels. Most persons leave Pre before 10th level. If the entry Wisdom Stone I recommended, or Hard Mode option giver, explained that you cannot participate in the PvP arena in Post-Searing Ascalon if you are over 10th level then this would also discourage some from doing this.

If an irretractable move to Hard Mode Pre at 10th level resulted in +10 levels to all monsters in Pre then the level 0 monsters would become 10th level, the level 5 monsters would become 15th (Drake, Skullreaver, Oakhearts), the Charr in Charr at the Gate would become 16th, the Northland Charr would be 17th (Shaman), 18th (most), and 20th (Bosses).

If one could not, as I recommended, partner with those who were not in Hard Mode, then there would be no power leveling from this; just as you cannot partner in Hard Mode in Post with those who cannot go Hard Mode. If you could not trade with those who have not entered Hard Mode, then farming would be of little use for sales purposes.

Rather than prevent people from playing as partners for Hard Mode I would expand the Party number allowed so that more people can be in the party. It would still be up to them. There is loot scaling which means 1 or 2 man parties would not get more loot than 3 or 4. And there is experience division, so that if they want to enjoy each others company and practice being a team a larger group of 4 would not be a bad thing, even with the experience per kill being divided by 4. The fact is we all know how devastating Kindle Arrow and Dual Shot are at current levels, and they would be even more devastating on an 18th level Hunter. A 2 or even 4 man party would not be inappropriate for this.

Croco Clouds

Croco Clouds

Wilds Pathfinder

Join Date: Mar 2007

Montreal, QC, Canada

Divine Illumination [LaZy]

E/A

Hey, even if they put a secret lvl 20 boss, I don't mind... As long as the guy is tough to beat as hell, we'll be fine for the 'value' of the title

In the presence situation, it's very abnormal to have this title. I just dont wanna become those sick no-life WoW gamers.

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

Yea..once I saw the required grind for this title..i just deleated my lvl 8 pre-character. Wayyyy too much grind imo.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

First of all, they should remove it from chacters that leave pre-Searing. It's a pre-Searing title to awarded to those that stayed there and should stay like that.

It should banish if you leave like Survivor banishes if you don't get to level 1 before getting the first death.

Then, make creatures give 1XP if they are 5 leves below you, and 0 XP if they are 10 leves below you.

And done, a grindable title that prices peopke staying and killing there, but do not trat those leaving pre-Searing.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

what bothers me about this title is:

-How do u pull Charr ? they ve been updated a lot, and now u cant even pull one halfway to the rez point.. i ve been trying for hours...
I dont wanna use the Strider lvling

-How about implementing a REAL way to get the xp above lvl 16+ ?
lotsa examples have been given, new bosses, HM, clearing explorable zones ...

-This title should be available to anyone, so if u got a crappy connection, there is NO WAY to get this title There are ppl who dont have 20mbs+ internet connection. As for myself, i ve lotsa disconnection problems + a fixed one every night at 3am. (just keep the "just forget it then, it's just a title" BS to yerself ^^ )

I hope a lil fix ll be implemented and not in 1 year, like most of the features ppl are asking for

The Lurch

The Lurch

Frost Gate Guardian

Join Date: Mar 2007

In the darkest depths of your mind.

Guilds are for yuppies.

A/

This is a BS title, just like Sweet Tooth and Drunkard. No point in them. Other titles take skill to complete but LDoA, ST, and Drunk take no skill imo. I dont see whats so Legendary about letting monsters kill you for days on end. So i thionk this title should just be removed from the game!

I dont agree with a presear HM, or an advanced area in pre. You know why? IT'S PRE SEARING! IT IS A TUTORIAL AREA!

dread pirate fargus

dread pirate fargus

Lion's Arch Merchant

Join Date: Jun 2006

in bed

X Peace And Love X [PaL]

W/



stop complaining about this title.

i spent months levelling just for the challenge of it. being level 20 is rewarding enough. if you are just another title seeker who wants a shiny new title to add to your collection, you dont deserve it anyway imho. it was put there as a reward not an incentive.

just my 2 cents.

Hobbs

Hobbs

Desert Nomad

Join Date: May 2006

Organised Spam [OS]

W/

So you think that people who want the title shouldn't get it and only those who do it because they think it'll be fun or for some other reason should have it? Nonsense.

I think LDoA should remain exactly how it is, any change and the balance will be upset, people who have to title will be mad if they make it easier, if they make it harder people who have yet to get the title will be mad. Right now how the title is earned is accepted by most people and those who seek an easier/faster way to get this somewhat rare title should just forget about it. I'm an avid title chaser but when I tried to get this one I reached level 14 and admitted defeat. I don't mind not having this one and anyone who thinks they do need this one should accept how it is done and get started. It takes a long time and the time you spend whining here could be spent levelling your future LDoA.

dread pirate fargus

dread pirate fargus

Lion's Arch Merchant

Join Date: Jun 2006

in bed

X Peace And Love X [PaL]

W/

Quote:
Originally Posted by Togira Ikonaka
So you think that people who want the title shouldn't get it and only those who do it because they think it'll be fun or for some other reason should have it? Nonsense.
il agree to disagree on this point. im not saying you CANT HAVE IT, im saying that its a reward for people who have tried hard and done something unique. its not a title for someone who found it too hard and begged for it to be easier.

Quote:
Originally Posted by Togira Ikonaka
So I think LDoA should remain exactly how it is, any change and the balance will be upset, people who have to title will be mad if they make it easier, if they make it harder people who have yet to get the title will be mad. Right now how the title is earned is accepted by most people and those who seek an easier/faster way to get this somewhat rare title should just forget about it. I'm an avid title chaser but when I tried to get this one I reached level 14 and admitted defeat. I don't mind not having this one and anyone who thinks they do need this one should accept how it is done and get started. It takes a long time and the time you spend whining here could be spent levelling your future LDoA.
well said. i couldnt agree more.

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by dread pirate fargus


stop complaining about this title.

i spent months levelling just for the challenge of it. being level 20 is rewarding enough. if you are just another title seeker who wants a shiny new title to add to your collection, you dont deserve it anyway imho. it was put there as a reward not an incentive.

just my 2 cents.
/agree


I don't have got LDoA, just because I don't want to invest so much time in it, but if some guys will do that, let them do it.
Don't whine because you want the same title, but in far less time.
The rename to: 'no life' is just weak, you're reading on a guild wars forum, how low can you go .... besides, some titles involve even more time.

zamial

zamial

Site Contributor

Join Date: Apr 2006

Usa

TKC

N/

Well,there are some real good ideas at play here.a hard mode, even 1 way, in pre would be a major to do.locked chests/picks/elites on non-bosses/skill recharge/movement and the rest that traditionally makes hard mode well, hard mode.
since,I am not eloquent at doing quotes on forums lol. someone said,"lets see how legendary you really are." I love this quote, and it was this quote in mind that i had my idea.
put in a repeatable mission that can only have 1 in the party.Disable the /resign and the map travel for this mission.This mission should require you to get to level 15 before entering it.There is no rez shrine here(like in a co-op).you could even set this up as a challenge mission and keep track of who killed the most.you would find yourself alone on the other side of the wall and faced with wave after wave of char,that are level 15.starting with 1 and doubling in size with each wave.(after 8 is reached there will be more than 1 group in the wave and an additional boss level 18)waves come 10 seconds after the last wave was defeated.Each wave is a random spawn of mixed char classes.you fight them until you are over run and DIE this is a "legendary defender".

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

Quote:
Originally Posted by Togira Ikonaka
So you think that people who want the title shouldn't get it and only those who do it because they think it'll be fun or for some other reason should have it? Nonsense.

I think LDoA should remain exactly how it is, any change and the balance will be upset, people who have to title will be mad if they make it easier, if they make it harder people who have yet to get the title will be mad. Right now how the title is earned is accepted by most people and those who seek an easier/faster way to get this somewhat rare title should just forget about it. I'm an avid title chaser but when I tried to get this one I reached level 14 and admitted defeat. I don't mind not having this one and anyone who thinks they do need this one should accept how it is done and get started. It takes a long time and the time you spend whining here could be spent levelling your future LDoA.
/agreed ofc it shouldnt be easier
but still doable for everyone who wanna do it, not for only those with a good ISP

dread pirate fargus

dread pirate fargus

Lion's Arch Merchant

Join Date: Jun 2006

in bed

X Peace And Love X [PaL]

W/

Quote:
Originally Posted by Witchblade
/agreed ofc it shouldnt be easier
but still doable for everyone who wanna do it, not for only those with a good ISP
my isp is terrible.
i got ldoa 3-4 months ago (the character is called charr axxxe fiend). and anyone who knows me knows that i got disconnected MORE than half of the time.

i blamed my isp, not the title. it just took longer. in my 2nd-to-last week of death levelling, i was only 40% or so away and yet i got disconnected EVERY night for a week.


also..... like gaile says in the picture i posted, the title is a reward for those who did something creative and different. people will never stop complaining about it being too hard or the method too dull, i seriously just wish they would remove the title alltogether and shut them up for good. (allthough the chance of that happening is as small as the chance of them making it easier)

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

heh saw that Character on Presearing site ^^

about this, well i dont blame the title either, but i really dunno how i am gonna do it the Charr "IQ" when trying to pull aint helping at all ^^

dread pirate fargus

dread pirate fargus

Lion's Arch Merchant

Join Date: Jun 2006

in bed

X Peace And Love X [PaL]

W/

whats your in game name? i will gladly show you how to lure charr (or read one of the many guides on presearing.com)