06 Aug 2007 at 10:14 - 10
For a complete answer:
-ATTRIBUTE points: while levelling, you don't get all of the attribute points directly. 30 points of the maximum are missing. These are received by doing two quests, which differ depending on the campaign the character was made in. Each character can only do the two from his "home" campaign.
Prophecies: one quest in the crystal desert, one in the southern Shiverpeaks.
Factions: two quests, both on Shing Jea island. One is only available after you beat the Zen Daijun mission.
Nightfall: two quests, both only require you to gain sunspear ranks, both received in Sunspear grat hall.
Look up "attribute quest" in gw.gamewikis.org for details.
-ARMOR: All maximum armor has a baseline performance, and can then get an insignia for an additional conditional bonus. In the case of warrior armor, the "clean" set of armor has 80 universal armor, 80 vs. elemental damage, 100 vs. physical damage. You could then add some insignia that can raise this (For example: dreadnought insignia would increase your armour to elemental damage by 10, making it universal 80, 90 vs. elemental, 100 vs. physical).
Nowadays, all armour works this way, meaning with insignia. Previously, however, there were no insignia. Thus, all armour came with a "built in" insignia. So for example, you didn't get an armour of 80+20, but rather a dragon armour 90+10. However, those armours could not get insignia, so you lost no function there. Also, all armour was converted to the new system in one of the later updates.
As a matter of fact, it's better now. Take knights armour: the armour "skin" always had the knight's effect (-3 damage reduction), but you couldn't get, for example, an energy bonus on the same skin.