What if Blinding REALLY did blind you?
freekedoutfish
Guildwiki's definition...
"Condition. While suffering from this ailment, your melee and missile attacks have a 90% chance to "miss." Your projectiles also have a greater chance to stray from their intended target."
....I've played for a while now, and I've never really been happy with the blind effect! It's obviously meant to prevent or reduce your ability to see. But it has no actual effect on your ability to see.
What if (while suffering blindess) you actually went slightly or completely blind?
We already have drunk effects, that obscure the picture on screen and make you unable to see properly or focus. We also have that same effect in different colours depending on the drink you use.
Why not have blind use the same or similar effect as level.
If your struck for blindess, the screen instantly goes obscured and its very hard to focus on people and objects. Then once blindness ends, it fades away.
At the minute "blind" doesnt really blind you! Your effectly just unable to hit with attacks, but you can still see!
Make blind, actually fully or partilly blind you using a similar effect to being max level drunk.
"Condition. While suffering from this ailment, your melee and missile attacks have a 90% chance to "miss." Your projectiles also have a greater chance to stray from their intended target."
....I've played for a while now, and I've never really been happy with the blind effect! It's obviously meant to prevent or reduce your ability to see. But it has no actual effect on your ability to see.
What if (while suffering blindess) you actually went slightly or completely blind?
We already have drunk effects, that obscure the picture on screen and make you unable to see properly or focus. We also have that same effect in different colours depending on the drink you use.
Why not have blind use the same or similar effect as level.
If your struck for blindess, the screen instantly goes obscured and its very hard to focus on people and objects. Then once blindness ends, it fades away.
At the minute "blind" doesnt really blind you! Your effectly just unable to hit with attacks, but you can still see!
Make blind, actually fully or partilly blind you using a similar effect to being max level drunk.
Xenex Xclame
Making the screen go dark would be a real no no,however the one thing that could be added is controls are mixed up, so when you press to go left you would go left etc.
But i don't really want this, I'm fine with what it is, just saying the only way i think it could/should be done.
But i don't really want this, I'm fine with what it is, just saying the only way i think it could/should be done.
JeniM
Yea and
Burning could cover the screen in flame effect
Bleeding could make red liquid start to run down the screen
Dazed can make the sound ingame seem distant like your half defened
Then for most of the time we can't see what we're playing
Ofcourse theres an options setup that doesn't give you the drunk effect so this wouldn't be exploitable or force people to play on low settings at all
Burning could cover the screen in flame effect
Bleeding could make red liquid start to run down the screen
Dazed can make the sound ingame seem distant like your half defened
Then for most of the time we can't see what we're playing
Ofcourse theres an options setup that doesn't give you the drunk effect so this wouldn't be exploitable or force people to play on low settings at all
Ecklipze
EDIT Because my computer speed fails.
/not signed.
/not signed.
runeseeker1
.... no.
If you blind someone, they effectively can't see anything, and thus cannot see people to target/click skills/etc.
That would mean, if you blinded a caster, they would be useless too! I don't think that's right.
People would also abuse this. "Hey, let's piss off that caster and keep him blind for the rest of the match while we kill his teammates!"
That, too, does not sound right when you think about it. If you are playing 3rd person, and your character is blind, then how come we can't see either? Our character is blind, not us!
If you blind someone, they effectively can't see anything, and thus cannot see people to target/click skills/etc.
That would mean, if you blinded a caster, they would be useless too! I don't think that's right.
People would also abuse this. "Hey, let's piss off that caster and keep him blind for the rest of the match while we kill his teammates!"
That, too, does not sound right when you think about it. If you are playing 3rd person, and your character is blind, then how come we can't see either? Our character is blind, not us!
freekedoutfish
Quote:
Originally Posted by JeniM
Yea and
Burning could cover the screen in flame effect Bleeding could make red liquid start to run down the screen Dazed can make the sound ingame seem distant like your half defened Then for most of the time we can't see what we're playing Ofcourse theres an options setup that doesn't give you the drunk effect so this wouldn't be exploitable or force people to play on low settings at all |
If you are set on fire, you burn.
If you are dazed you stagger a bit.
If your crippled you cant woke very fast.
If your slowed down you actually slow down.
But if your blinded, you see no animation or effecT!
Quote:
Originally Posted by runeseeker1
.... no.
If you blind someone, they effectively can't see anything, and thus cannot see people to target/click skills/etc. That would mean, if you blinded a caster, they would be useless too! I don't think that's right. People would also abuse this. "Hey, let's piss off that caster and keep him blind for the rest of the match while we kill his teammates!" That, too, does not sound right when you think about it. If you are playing 3rd person, and your character is blind, then how come we can't see either? Our character is blind, not us! |
What difference does it make if players decide "right, we're going to blind this character all game", and that players interface gets blacked out or their character cant target!
Arent both just as frustrating as the other?
I've just never liked how there is no animation, or real feedback for being blinded. Other hexes or effects you can notice due to some kind of animation.
Blindess happens and stops so fast you dont always notice.
MagmaRed
You want them to make the game unplayable while suffering from one condition?
/unsigned
/UNSIGNED
/UNSIGNED
/unsigned
/UNSIGNED
/UNSIGNED
billy brute
A little thing called balance comes into play here. You would just have 2 people using blinding Flash on monks. It isn't a good a idea and won't happen.
Oh yeah /unsigned
Oh yeah /unsigned
netniwk
not such an op effect on such an easy inflictable condition.
/notsignedx4.8
/notsignedx4.8
JeniM
Quote:
Originally Posted by freekedoutfish
But if your blinded, you see no animation or effecT!
I've just never liked how there is no animation, or real feedback for being blinded. Other hexes or effects you can notice due to some kind of animation. |
Its a trail of black soot like stuff trailing off you when you move
Ecklipze
Quote:
Originally Posted by JeniM
I get an effect when blinded
Its a trail of black soot like stuff trailing off you when you move |
Gimme Money Plzkthx
/notsigned.... would screw up PvP... lol, people would be blinding monks so that they couldn't see hp bars ~_~
tenshi_strife
yea um blind would become over powered, blind a monk and they are useless.....
/notsigned
/notsigned
pamelf
If it were a different type of game I'd say yes. Counter Strike has stuff like flash bombs which basically makes your screen go white for a few seconds, which is a great addition for that kind of game.
But in that game, you're only one kind of player. You know people are shooting at you, so if you're blinded you retreat and hope you've memorised the map well enough to get out of harms way until you can see again.
With GW, there are simply too many different professions who do too many different things. In an FPS where this effect is usually used, it's generally a free for all, and while other team mates rely on you, ultimately it's about YOU personally winning the glory. GW is all about team. If one of the team is rendered useless it unbalances the entire game.
I like your idea in theory, but it practice it's /unsigned.
But in that game, you're only one kind of player. You know people are shooting at you, so if you're blinded you retreat and hope you've memorised the map well enough to get out of harms way until you can see again.
With GW, there are simply too many different professions who do too many different things. In an FPS where this effect is usually used, it's generally a free for all, and while other team mates rely on you, ultimately it's about YOU personally winning the glory. GW is all about team. If one of the team is rendered useless it unbalances the entire game.
I like your idea in theory, but it practice it's /unsigned.
Bankai
Let me say it the easy way.
HELL RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING NO.
Keep in-game effects an real-life effects seperated.
HELL RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING NO.
Keep in-game effects an real-life effects seperated.
ShadowsRequiem
no effect?
look at the damn Darkness spewing out of your eyes next time you are blind.
ZOMG BLIND INFUSER! SCREEN BLACK GG MOFOS!
look at the damn Darkness spewing out of your eyes next time you are blind.
ZOMG BLIND INFUSER! SCREEN BLACK GG MOFOS!
Snow Bunny
I like the idea in practice, but again, it'd be a monk shutdown. It's already nasty enough as a warrior to get blinding surge on you, much less to have your screen rendered useless.
Absinth187
Although a dozen people have already responded the same way, I too have to say this is a bad idea. We the player are third parties to our characters, at least when we are zoomed out. Maybe, and it's a slim maybe, your screen could go dim if you zoom in 100%. Otherwise, it's pretty inconsistent to the rest of the game and is unnecessary.
placebo overdose
the only change to blind i would like to see is reduce the projectile hit ratio just because it is logical
TedTheDead
Its one of those situations of realism vs gameplay. In this situation, realism would hurt the gameplay in my opinion. Would be interesting, but annoying after the initial "neat".
Henchman
While we're making the game more realistic by making blindess really turn the screen black, lets change a few more aspects of the game to make it more realistic:
1- When using the skill Migrane, your screen should start spinning around as if you really have a migrane.
2- When using the skill Decapitate, the head of your target should go flying off into the air. Like a headless chicken, the remaining body will continue to fight for several seconds, before it drops to the ground.
And one thing I never understood about blindess, why can't I just give my char some protective goggles, which protect the eyes?
1- When using the skill Migrane, your screen should start spinning around as if you really have a migrane.
2- When using the skill Decapitate, the head of your target should go flying off into the air. Like a headless chicken, the remaining body will continue to fight for several seconds, before it drops to the ground.
And one thing I never understood about blindess, why can't I just give my char some protective goggles, which protect the eyes?
Xx_Sorin_xX
Quote:
What difference does it make if players decide "right, we're going to blind this character all game", and that players interface gets blacked out or their character cant target! |
did you even think of what you were saying before you wrote any of this?
i doubt it.
you want it so you cant target if blinded? i really just have no idea what to say. that is quite possibly the worst idea i've ever heard on these forums, which is saying A LOT.
Amon Warrior
I agree that there could be some sort of effect for blindness.
While you're blind the world around you could be grayed out, much like when your character dies...
While you're blind the world around you could be grayed out, much like when your character dies...
Bazompora
Quote:
Originally Posted by freekedoutfish
Make blind, actually fully or partilly blind you using a similar effect to being max level drunk.
|
/signed
holababe
/notsigned
However, If ANET add it as an option that you can turn on from the Graphics menu, I don't see a problem with that.
However, If ANET add it as an option that you can turn on from the Graphics menu, I don't see a problem with that.
Keneth
The screen could go a little darker, like lowering gamma or maybe fade to black and white or something but either way, it should be purely optional because in the end, it's only your character that's blinded, not you who are controlling him.
/not signed for the original idea
/not signed for the original idea
OhCrapLions
Quote:
Originally Posted by freekedoutfish
I'm on about blinding though.... something that technically doesnt blind you.
|
Quote:
But if your blinded, you see no animation or effecT! |
Quote:
You can see the drunk effect when your character is drunk, so how does that make sense by your logic? |
Quote:
Blindness happens and stops so fast you dont always notice. |
If you make the screen black out that renders the game unplayable, unless you have everything memorized which im sure 80% of us dont. At most it just needs to stand out more like larger and darker plumes of DARKNESS rather than the "smokey" effect it has now.
/notsigend
kurtas
/unsigned
just because its a bad idea?
just because its a bad idea?
The Sender
Quote:
Originally Posted by Bazompora
Simply temporally black out the screen, except the interface and text-balloons.
/signed |
Some kind of effect would be pretty cool since we don't see enough throughout the game. There were some on the starter island in Nightfall but I don't remember seeing any after that.
Blacking out the screen isn't very impressive, if someone threw dirt into your eyes things wouldn't suddenly turn pitch black. They should use some heavy distortion or tint the entire screen a dark color.
Bazompora
Quote:
Originally Posted by The Sender
Blacking out the screen isn't very impressive, if someone threw dirt into your eyes things wouldn't suddenly turn pitch black. They should use some heavy distortion or tint the entire screen a dark color.
|
Visibility on the screen should be reduced to 90% only, which is the same as the 90% miss-rate "blindness" currently inflicts.
But, with the principle of blindness not having evolved through the metagame for years, it would be better to reserve this concept of "a more realistical blindness" for GW2.
Skuld
Play the game, don't get played by the game.
Div
Blindness would be the most powerful thing if it blacked out the screen.
milan
/unsigned
If you're that much for it, pay someone to come poke a stick in your eyes everytime someone uses blinding flash.
If you're that much for it, pay someone to come poke a stick in your eyes everytime someone uses blinding flash.
MagmaRed
Can a mod close this thread? Every time I read it (and I dont' know why I do) I think the world has come to an end. The idiocy in this topic astounds me. Please make it stop.
Bazompora
Quote:
Originally Posted by MagmaRed
The idiocy in this topic astounds me. Please make it stop.
|
pamelf
Quote:
Originally Posted by MagmaRed
Can a mod close this thread? Every time I read it (and I don't' know why I do) I think the world has come to an end. The idiocy in this topic astounds me. Please make it stop.
|
While you may not agree to seeing it in GW, (which it seems no one does, and I myself was against) is no reason to call 'idiocy' on the OP. It's a good suggestion, although in my opinion inappropriate for the type of game GW is.
Orange Milk
WOW!!
Only word I can say to describe the absolute stupidity of this idea.
Only word I can say to describe the absolute stupidity of this idea.
linh
Yeah, WOW.
Go outside more !!!
Go outside more !!!
freekedoutfish
Quote:
Originally Posted by Xx_Sorin_xX
quite a lot.
did you even think of what you were saying before you wrote any of this? i doubt it. you want it so you cant target if blinded? i really just have no idea what to say. that is quite possibly the worst idea i've ever heard on these forums, which is saying A LOT. |
I cant say I ever really notice when I am, unless you happen to look at what enchants are on you.
I personally only notice when I have cripple on me because I limp, and I notice i have slow effect on me because I obviously slow down.
But you have no evidence of being blinded aside from the enchant icon on you, which you can miss if your in the heat of a fight and you have 10 other effects on you.
Whether it be blacking the screen out, or adding a blind animation, it would just be nice to have an effect added to make you realise if your blinded.
freekedoutfish
Quote:
Originally Posted by Orange Milk
WOW!!
Only word I can say to describe the absolute stupidity of this idea. |
Even if your character stumbles about waving their hands because they cant see.... anything would be nice.