Faithful Intervention: Yes or No?
AfroThunder396
Whenever I make a Derv build, I almost always lock a spot up for Faithful Intervention. I cast it as soon as I load, and I get a great insurance policy in case I get dangerously low. It has no negative energy degen and counts as an enchantment on you (to help Mystic Regen). No doubt its a great skill to carry, but am I making it an uneeded nessecity?
Do I really need to carry it in every build or am I just being over cautious? I'd like to get other Dervs opinions on how often they carry this skill. If you don't think its a good idea, could anyone give me a great all-around Derv enchantment that I could carry in its place?
Thanks in advance.
Do I really need to carry it in every build or am I just being over cautious? I'd like to get other Dervs opinions on how often they carry this skill. If you don't think its a good idea, could anyone give me a great all-around Derv enchantment that I could carry in its place?
Thanks in advance.
Coloneh
its not necessary at all. its a decent spot filler if you have extra slots in a build, nothing more.
samcobra
it's a nice skill, but it's in no way NEEDED. Similarly, Troll Unguent for a ranger is a nice skill, but in no way NEEDED. Same logic applies
Fox Reeveheart
I find it to be a good skill, it would be a nice skill to cover for twin moon sweep since it has no energy degen attached to it
The Defiled Knight
I find it to be a great skill, not completely necessary but it is a great help, it's got me out of alot of tight situations.
Rikjs
I used to take it all the time, but now I'm starting to shy away from it. I can't see it helping any in Realm of Torment. I can't be absolutely certain, but I think Mystic Vigor does more for you. For me, that's +6 health for each Enchantment. I'll usually have 3 up so that's +18 health per hit and Heart of Fury is usually there too.
Droven
I prefer Vital Boon if I have enchantment removal attack in my build. Vital Boon gives you more health at same attribute points.
Str0b0
Actually I find I never use it in 90% of my builds. The times I did use it it only worked in situations of over aggro where it was too little too late. I would rather have an extra attack skill in it's place for damage output.
Stormlord Alex
Every situation I've been tempted to use Faithful Intervention, I use Watchful Intervention instead.
For the same reason Defensive Stance sucks and Watch Yourself! rocks.
For the same reason Defensive Stance sucks and Watch Yourself! rocks.
Corpselooter
Quote:
Originally Posted by Stormlord Alex
Every situation I've been tempted to use Faithful Intervention, I use Watchful Intervention instead.
For the same reason Defensive Stance sucks and Watch Yourself! rocks. QFT. Helping teammates -> Saving self.
For the same reason Defensive Stance sucks and Watch Yourself! rocks. QFT. Helping teammates -> Saving self.
samcobra
having good monks > having to run self sustainance skills on yourself.
And yes, tahlkora and dunkoro are pretty good monks. Just give them bars that dont' suck and learn to micro (including watching energy). Play the heroes as you would play a monk. Simple
And yes, tahlkora and dunkoro are pretty good monks. Just give them bars that dont' suck and learn to micro (including watching energy). Play the heroes as you would play a monk. Simple
MrFuzzles
I find myself using Faithful over Watchful on my "For every enchant on you (...)" type builds. It's extrelemy nice having basically a free enchant that doesn't have to be reapplied nor maintained.
Other than that, I prefer Watchful or vital boon depending on if I have any enchantment enders. If even that.
There's nothing worse than a dervish who's resorted to [skill]vital boon[/skill][skill]faithful intervention[/skill][skill]balthazar's rage[/skill][skill]conviction[/skill][skill]mystic regeneration[/skill] because he keeps dying and can't figure out why.
Other than that, I prefer Watchful or vital boon depending on if I have any enchantment enders. If even that.
There's nothing worse than a dervish who's resorted to [skill]vital boon[/skill][skill]faithful intervention[/skill][skill]balthazar's rage[/skill][skill]conviction[/skill][skill]mystic regeneration[/skill] because he keeps dying and can't figure out why.
Mitchel
Quote:
Originally Posted by samcobra
having good monks > having to run self sustainance skills on yourself.
And yes, tahlkora and dunkoro are pretty good monks. Just give them bars that dont' suck and learn to micro (including watching energy). Play the heroes as you would play a monk. Simple Usually when I click my monks to use a skill, it takes them 1-3 seconds to activate it. (And with that I don't mean cast time)
And yes, tahlkora and dunkoro are pretty good monks. Just give them bars that dont' suck and learn to micro (including watching energy). Play the heroes as you would play a monk. Simple Usually when I click my monks to use a skill, it takes them 1-3 seconds to activate it. (And with that I don't mean cast time)
Zodiak
I really like Faithful Intervention, it has many uses
1. Perma Enchant for "while enchanted" skills/stances
2. Cover enchantment for a more vital enchantment
3. Buffer enchantment to boost Mystic Regeneration
4. Lifeline if an ennemy gets in a massive spike like in Hard Mode
5. Lifeline if an ennemy mesmer casts something nasty on you that deals damage for enchantments.
All in all, there is no other skill like it for: the Energy Cost, Upkeep cost (since its perma and there is no upkeep), doesnt hinder energy regen, you know while its up your reletively safe from huge massive HM spikes.
go faithful intervention!
1. Perma Enchant for "while enchanted" skills/stances
2. Cover enchantment for a more vital enchantment
3. Buffer enchantment to boost Mystic Regeneration
4. Lifeline if an ennemy gets in a massive spike like in Hard Mode
5. Lifeline if an ennemy mesmer casts something nasty on you that deals damage for enchantments.
All in all, there is no other skill like it for: the Energy Cost, Upkeep cost (since its perma and there is no upkeep), doesnt hinder energy regen, you know while its up your reletively safe from huge massive HM spikes.
go faithful intervention!
Bassu
Used to use it a lot in the past.
Now switched to Mystic Vigor + Heart of Fury.
Now switched to Mystic Vigor + Heart of Fury.
Marverick
No, because [skill]Watchful Intervention[/skill] > this PoS anyday.
Can target allies.
Heals for more.
1 second casting time so you can use it mid-battle, as opposed to 2s casting time in which you're probably dead or interrupted.
And think, all you have to do is hit one extra button every 60 or 72 seconds....
Can target allies.
Heals for more.
1 second casting time so you can use it mid-battle, as opposed to 2s casting time in which you're probably dead or interrupted.
And think, all you have to do is hit one extra button every 60 or 72 seconds....
Mickey
Quote:
Originally Posted by Marverick
No, because [skill]Watchful Intervention[/skill] > this PoS anyday.
Can target allies.
Heals for more.
1 second casting time so you can use it mid-battle, as opposed to 2s casting time in which you're probably dead or interrupted.
And think, all you have to do is hit one extra button every 60 or 72 seconds.... Yes, but sometimes energy might be an issue with 3 scythe attacks and other skills on your bar. Watchful is a much better skill, no doubt, but faithful is a cast and forget type, which allows you to always have + damage on your weapon with a 15% enchanted mod, and it costs less, and you don't have to cast it as often if your a good dervish although I love watchful on my bar, Conviction + Faithful + Dwayna's Grace is really letting me cut through Cantha atm.
Can target allies.
Heals for more.
1 second casting time so you can use it mid-battle, as opposed to 2s casting time in which you're probably dead or interrupted.
And think, all you have to do is hit one extra button every 60 or 72 seconds.... Yes, but sometimes energy might be an issue with 3 scythe attacks and other skills on your bar. Watchful is a much better skill, no doubt, but faithful is a cast and forget type, which allows you to always have + damage on your weapon with a 15% enchanted mod, and it costs less, and you don't have to cast it as often if your a good dervish although I love watchful on my bar, Conviction + Faithful + Dwayna's Grace is really letting me cut through Cantha atm.
Marverick
Use a Zealous Scythe then instead of that useless Sundering one.
MrFuzzles
I still prefer faithful with skills like dwayna's touch and mystic healing/twister, when you want to keep it up for the sole purpose of being enchanted.
Evilsod
Quote:
Originally Posted by Marverick
Use a Zealous Scythe then instead of that useless Sundering one.
Sundering isn't useless on a Scythe, especially if you use Wild Blow and Aura of Holy Might.
Its a bit hit n miss... its a good skill if you want an enchantment to buff other skills, but it ends at way too high a value imo. So if your the 1 who runs in first because you don't have a Warrior then you get hit with everything and lose the buff enchantment anyway and the hero/hench overheal you either way. I use to take it with me alot... but since then i've decided its not worth using, get far more from taking Mystic Vigour and Zealous Renewal/Balthazars Rage or things like Eternal Aura and Aura of Holy Might.
Its a bit hit n miss... its a good skill if you want an enchantment to buff other skills, but it ends at way too high a value imo. So if your the 1 who runs in first because you don't have a Warrior then you get hit with everything and lose the buff enchantment anyway and the hero/hench overheal you either way. I use to take it with me alot... but since then i've decided its not worth using, get far more from taking Mystic Vigour and Zealous Renewal/Balthazars Rage or things like Eternal Aura and Aura of Holy Might.
Mickey
Quote:
Originally Posted by Marverick
Use a Zealous Scythe then instead of that useless Sundering one.
I do, and I use it if I go Lyssa, spamming fast attacks for extra damage, but I usually run with Dwayna's because I go Reaper's/Wild Blow for that added punch, and because I am a survivor, I bring Faithful, and Watchful, and Conviction, with scythe attacks.
shanaya
Faithful Intervention is unique among GW skills as the only enchantment that has no upkeep cost and has the potential to be permanent. I use it frequently in my Dervish builds and also find it useful for a couple of my very specialised W/D builds, purely for its '...when enchanted' aspect.
Utaku
No it's the second one: [skill]illusion of weakness[/skill]
Well even though FI is not a great skill by itself, it's a free boost to mystic regen, mystic sweep, and to your blessed/windwalker armor. It's worth taking if you don't need specific utility such as [skill]sight beyond sight[/skill].
Well even though FI is not a great skill by itself, it's a free boost to mystic regen, mystic sweep, and to your blessed/windwalker armor. It's worth taking if you don't need specific utility such as [skill]sight beyond sight[/skill].
glountz
Watchful is better than Faithful.
I actually saved with Watchful my fair part of monk's butts.
I actually saved with Watchful my fair part of monk's butts.
shanaya
[QUOTE=Utaku]No it's the second one: [skill]illusion of weakness[/skill]
QUOTE]
Well, knock me down with a feather! I thought I'd checked every skill listed in Guildwiki - obviously I missed that one. Hmm....that gives me some ideas for new builds.
QUOTE]
Well, knock me down with a feather! I thought I'd checked every skill listed in Guildwiki - obviously I missed that one. Hmm....that gives me some ideas for new builds.
CagedinSanity
I always have it because it helps to already have an enchantment on me when I activate Mystic Regen.
boarderx
Faithful Intervention is nice but is i have real monks with me instead of h/h then i take it out if i need to
Razz Thom
i actually love this skill. i ran it and watchful with conviction in gate of pain and it seemed to have better survivability than some of my mystic regen builds. of course good monks help but with those three skills together it gives your monks plenty of buffer time to do their job in a spike situation.
P.S. that leaves 5 utility/attack slots open.
P.S. that leaves 5 utility/attack slots open.
Giggly Giggles
Your all thinking about this skill wrong its like having an unlimited length health boost think endure pain without time limit or side effects, I always take it since I usually have mystic regen, mystic vigour and crippling sweep
Stormlord Alex
Quote:
Originally Posted by Giggly Giggles
think endure pain
Endure Pain sucks.
WarKaster
Faithful helps keep Mystic Regen and Mystic Sweep Charged. You can keep it up 24/7 and it provides pretty health buff when the crap starts hitting the fan or your monks are low on energy.
Watchful does the same thing only in 60 seconds intervals at the cost of 10 en. each time. BUT it comes with the added advantage of a larger health bonus and the fact that you can cast it on teammates.
it all depends on your play style really and the situation you find your self in. If you go out with heros and henchies you can take either or it doesn't really make a difference. If going out with a pug i would probably bring Watchful Intervention. If teaming with guildies or alliance members chances are who ever is the monk is pretty experienced so i bring faithful.
Also i would like to point out that if anything is like Endure Pain its Vital Boon. Vital Boon is Endure Pain on Crack. Which in turn makes it awesome.
Watchful does the same thing only in 60 seconds intervals at the cost of 10 en. each time. BUT it comes with the added advantage of a larger health bonus and the fact that you can cast it on teammates.
it all depends on your play style really and the situation you find your self in. If you go out with heros and henchies you can take either or it doesn't really make a difference. If going out with a pug i would probably bring Watchful Intervention. If teaming with guildies or alliance members chances are who ever is the monk is pretty experienced so i bring faithful.
Also i would like to point out that if anything is like Endure Pain its Vital Boon. Vital Boon is Endure Pain on Crack. Which in turn makes it awesome.
Jaide
I feel that the way the game was designed, no skill is necessarily "needed"; it depends on what build you're working with and what you want to accomplish.
But as far as Faithful Intervention goes, I always use it. I feel the same way about it as the original poster, but I don't feel it's necessarily "needed". I just like to have it.
But as far as Faithful Intervention goes, I always use it. I feel the same way about it as the original poster, but I don't feel it's necessarily "needed". I just like to have it.
R!ghteous Ind!gnation
Its nice for fuel for enchantment based bonuses such as mystic healing, mystic regeneration etc. because it has no energy cost to maintain that isn't recouped almost immediately.
bilateralrope
Quote:
Originally Posted by Utaku
No it's the second one: [skill]illusion of weakness[/skill]
The odd thing I've seen however with heroes is that they will precast illusion of weakness, but they will only start casting faithful intervention when their hp drops below the triggering point or gets manually activated. Monsters also treat faithful the same way, though I don't think there are any with illusion of weakness.
hariux
I like Faithful Intervention 2... but if u have good monks in your team its better 2 take other skill .. offcorse if u have free space in your skillbar why not... like alot players posted ---> u have extra enchant and u dont need 2 recast so often
Sir Pandra Pierva
IOW+ Faithful+ Watchful= really hard to kill.
I was bored in ra and did that.
I was bored in ra and did that.
Str0b0
I've said it once but I think it bears repeating. Faithful intervention usually kicks in too little too late. I know that I rarely drop low enough in hit points for it to kick in so yeah it is a permanent enchant, but I realized that I could be more effective by taking another attack skill or another enchantment that actually did something for my damage output or put conditions on enemies.
I see faithful as a false sense of security really. If you are a competent dervish player then you should never get that low in health and if you are in a situation where you get that low in health you are obviously over taxed and the health boost from faithful intervention triggering is going to keep you alive for a few more seconds if you're lucky. I could see where it would be useful on a dervish secondary but on a dervish primary I don't think it's worth the skill slot.
I see faithful as a false sense of security really. If you are a competent dervish player then you should never get that low in health and if you are in a situation where you get that low in health you are obviously over taxed and the health boost from faithful intervention triggering is going to keep you alive for a few more seconds if you're lucky. I could see where it would be useful on a dervish secondary but on a dervish primary I don't think it's worth the skill slot.
nembool
I used to run Faithful, now I find it's better to use Watchful, Heart of Fury, Mystic Vigor and Pious Renewal as the elite. Cycling these four really helps with survivability and energy management. Plus having four enchantments on the go maxes out Mystic Sweep for a good rate of damage.
Skills Overdose
Personal preference - I would prefer Watchful over Faithful. They're both not needed but definitely do relieve pressure on the monks in your party. What's nice about Watchful is that it can be casted on others in your party.