Cracked Armor
Vilaptca
Just to toss out some speculation based off this new skill from Eye of the North;Sundering Weapon
Could it be that the new condition Cracked Armor will also be able to be applied by using weapons with a Sundering upgrade on them?
Thats the first thing that popped in my head when I seen that...
With only 4 skills being added to the game (that we are aware of so far), don't you think there needs to be some other ways to apply this...
And will we see upgrades for weapons that lengthen the duration of cracked armor?
Just some thoughts to toss out there while we wait for GW:EN...
Could it be that the new condition Cracked Armor will also be able to be applied by using weapons with a Sundering upgrade on them?
Thats the first thing that popped in my head when I seen that...
With only 4 skills being added to the game (that we are aware of so far), don't you think there needs to be some other ways to apply this...
And will we see upgrades for weapons that lengthen the duration of cracked armor?
Just some thoughts to toss out there while we wait for GW:EN...
holababe
Well it is a pretty nasty condition, so maybe ANET is only adding a few skills that can cause it?
Although if that's the case, there shouldn't be all those profession specific skills that enhance Cracked Armor, when the profession can't actually cause the condition. (Every skill that enhances cracked armor comes from a profession that can't actually inflict it)
Although if that's the case, there shouldn't be all those profession specific skills that enhance Cracked Armor, when the profession can't actually cause the condition. (Every skill that enhances cracked armor comes from a profession that can't actually inflict it)
Patrick Smit
Cracked armor isnt that nasty, only to chars with high armor. Any low armor char cant be bothered by it. I find it an odd condition, as it is not related to bodily impairments, they best leave it away.
I think it will not see a lot of play.
I think it will not see a lot of play.
thedeadwalk!
Seems overpowered for a mod to apply any condition every time someone's hit with it.
masteroflife
imo this condition is a waste of time. It's a much weaker version of deep wound. It would still work on AL 60 because rumor has it that it counts shields too. Even that, it is still weak.
Bankai
It's awesome for taking out paragons and warriors. Enemy warrior is over-extending? Shell shock his ass and kill him. Paragon is annoying you? Shell shock his ass and kill him.
Praetorian®
I think it would be good if the weapons with sundering upgrade would cause Cracked Armor.
BUT!!!! Only if armor penetration is applied.............you know...........there's 20% chance. And it must be caused by sundering upgrade in weapon, not by skill like Enervating Charge which has 25% armor penetration.
This condition isn't overpowered at all, so i don't see a reason why it couldn't be like this.
BUT!!!! Only if armor penetration is applied.............you know...........there's 20% chance. And it must be caused by sundering upgrade in weapon, not by skill like Enervating Charge which has 25% armor penetration.
This condition isn't overpowered at all, so i don't see a reason why it couldn't be like this.
Jongo River
It would make more sense that a sundering weapon would increase the effect of the condition - like a barbed weapon increasing bleed time. The condition should still require a skill to apply.
Technicolour
yeh the sundering weapon should only lengthen the time that a foe is inflicted with the condition and should also require a relating skill to be activated just like any other condition already in the game.
If the sundering weapon inflicted the condition by itself then it would be hugely overpowered
If the sundering weapon inflicted the condition by itself then it would be hugely overpowered
Shadow Kurd
Quote:
Originally Posted by Vilaptca
Could it be that the new condition Cracked Armor will also be able to be applied by using weapons with a Sundering upgrade on them?
I'm pretty sure not, the Cracked Armor page was created by Izzy, and it doesn't say anything about it
Praetorian®
It wouldn't be overpowered, coz actually it is usefull only against warriors and paragons and there is only 20% chance to have armor penetration with sundering upgrade in weapon.
And think about it - there are just 4 skills that cause Cracked Armor, which isn't very much, is it? So, i think sundering weapons will cause this condition. It's just my opinion but doesn't it make sense?
And think about it - there are just 4 skills that cause Cracked Armor, which isn't very much, is it? So, i think sundering weapons will cause this condition. It's just my opinion but doesn't it make sense?
mampfo666
warriors would become assassins then and die out.
JeniM
Quote:
Originally Posted by Praetorian®
It wouldn't be overpowered, coz actually it is usefull only against warriors and paragons
So it would be overpowered only against Warriors and Paragons?
Over powered = over powered regardless of who you target
EDIT sorry for the double post
Over powered = over powered regardless of who you target
EDIT sorry for the double post
JeniM
I think it's a little unfair
Lets look at the melee classes, only one of them (mainly) uses armor buffs to survive
Dervishes have enchant ments
Assassin's have shadow arts
Warriors have armor
I do fear if this isn't thought out and balanced well it will kill warriors off
PS think this has any connection to the +20 armor cap they wanted to add?
Lets look at the melee classes, only one of them (mainly) uses armor buffs to survive
Dervishes have enchant ments
Assassin's have shadow arts
Warriors have armor
I do fear if this isn't thought out and balanced well it will kill warriors off
PS think this has any connection to the +20 armor cap they wanted to add?
Seissor
I highly doubt that normal sundering weapons will cause cracked armor. That skill sundering weapon causes it because it only gives 10% Sunder, judge's insight also gives 10% sunder but to make it better than crap it deals holy dmg. I think the cracked armor feature on the rit skill is just so the skill has a use as 10% sundering is pretty friggin weak.
MSecorsky
Basically, if something has a +20 armor buff, cracked armor is negated (or the converse, use cracked armor to negate armor buffs).
Look at the necro well that caused cracked armor... with every physical damage. Necro cast the well, ranger fire Barrage... many reduced ALs for the elementalists to nuke...
Cracked armor is a party forming condition! Work together with more classes for greater benefit and all that... totally synergistic.
If this doesn't get used I'd be surprised. There's too much potential.
Look at the necro well that caused cracked armor... with every physical damage. Necro cast the well, ranger fire Barrage... many reduced ALs for the elementalists to nuke...
Cracked armor is a party forming condition! Work together with more classes for greater benefit and all that... totally synergistic.
If this doesn't get used I'd be surprised. There's too much potential.
Ethiops
What about early game, when people don't have armor with 60?
Then again I guess it is coming with GW:EN which is meant for level 20+
But still raises some questions. I'm not sure how much we'll see this in PvP, how often are people concerned with taking down a warrior and such before a monk? Once the monks are down, others generally will die quick.
Then again I guess it is coming with GW:EN which is meant for level 20+
But still raises some questions. I'm not sure how much we'll see this in PvP, how often are people concerned with taking down a warrior and such before a monk? Once the monks are down, others generally will die quick.
Gregslot
Quote:
Originally Posted by MSecorsky
Basically, if something has a +20 armor buff, cracked armor is negated (or the converse, use cracked armor to negate armor buffs).
Look at the necro well that caused cracked armor... with every physical damage. Necro cast the well, ranger fire Barrage... many reduced ALs for the elementalists to nuke...
Cracked armor is a party forming condition! Work together with more classes for greater benefit and all that... totally synergistic.
If this doesn't get used I'd be surprised. There's too much potential. You are narrating a Urgoz Warren run! PvP isnt like that.
Every condition in the game works like you said. Considering the example you just gave,
Deep wound everyone and nuke. Totally synergistic
Daze everyone and nuke. Totally synergistic
Cripple everyone and nuke. Totally synergistic
See what i mean?
I never expected to see new conditions at the end of Gw1. They should have added more if they were planning to add this one u.u
Look at the necro well that caused cracked armor... with every physical damage. Necro cast the well, ranger fire Barrage... many reduced ALs for the elementalists to nuke...
Cracked armor is a party forming condition! Work together with more classes for greater benefit and all that... totally synergistic.
If this doesn't get used I'd be surprised. There's too much potential. You are narrating a Urgoz Warren run! PvP isnt like that.
Every condition in the game works like you said. Considering the example you just gave,
Deep wound everyone and nuke. Totally synergistic
Daze everyone and nuke. Totally synergistic
Cripple everyone and nuke. Totally synergistic
See what i mean?
I never expected to see new conditions at the end of Gw1. They should have added more if they were planning to add this one u.u
Arren Knez
this condition is obviously direct for classes with AR greater than 60. EotN is supposed to develop characters beyond lvl20 which could include increasing the AR of the classes, which i could see why a condition that lowers AR by 20 could be introduced.
Ultra Mega
Quote:
Originally Posted by Arren Knez
EotN is supposed to develop characters beyond lvl20
The level cap is staying the same in EotN.
The Last Cruzader
Cure Hex......:O
Arren Knez
Quote:
Originally Posted by Ultra Mega
The level cap is staying the same in EotN.
i never said the level cap was gonna be raised, what im saying is that by increasing AR its already going beyond lvl20 with out actually having to increase the cap
Clord
Quote:
Originally Posted by Ultra Mega
The level cap is staying the same in EotN.
He probably expected to get higher armor rating in GW:EN what is not likely gonna happen because it ruin PvP or then becomes only PvE armors.
Vilaptca
Maybe Sundering will be changed to lengthen the duration of Cracked Armor...
You know, something a little more useful...
You know, something a little more useful...
Seissor
I highly doubt it, do +33% poison mods actually poison a target? No. The ability to knock out a condition without using a skill is far too overpowered, especially if its cracked armor. I extremely doubt sundering will cause cracked armor unless you use a skill to make it do it. As for the length of cracked armor, maybe a new weapon mod will make it last longer.
twicky_kid
Its a junk condition. Its already pretty standard to prot spirit your front line war that uses frenzy. Just because his armor is lower he's still going to take the same amount of dmg.
glountz
It's a condition. Conditions get removed very easily and very often.
I don't see how it could be useful since its effect is minimal and such is not a priority to remove. As it cannot lower below 60 AL, it would be used primarily on warriors. But choosing between cracked and blind or weakness, what will you choose? Guessed it, not cracked.
Cracked armor need to lower armor by 20% whatever armor you have. On low armor it will not lower that much, on high it will be more powerful. The current state of this condition doesn't seem very attractive IMO.
I don't see how it could be useful since its effect is minimal and such is not a priority to remove. As it cannot lower below 60 AL, it would be used primarily on warriors. But choosing between cracked and blind or weakness, what will you choose? Guessed it, not cracked.
Cracked armor need to lower armor by 20% whatever armor you have. On low armor it will not lower that much, on high it will be more powerful. The current state of this condition doesn't seem very attractive IMO.
Risa
Sundering should just be totally changed to an extension of the condition by 33%, to give this mod a (potential) use outside the market.
ShadowsRequiem
Quote:
Originally Posted by Bankai
It's awesome for taking out paragons and warriors. Enemy warrior is over-extending? Shell shock his ass and kill him. Paragon is annoying you? Shell shock his ass and kill him.
over extending?
you could kill targets easily without some crappy condition
and with the armor cap. more power to you.
you could kill targets easily without some crappy condition
and with the armor cap. more power to you.
holyjew888
pretty stupid conditions imo
i would have rather liked to see them put their heads together for some new creative skills that no one else would have thought of
i would have rather liked to see them put their heads together for some new creative skills that no one else would have thought of
Knight_Blazer
Agree that cracked armor sux big time, and word to blind or weakness> cracked armor on warriors. Realistically, how can a armor be repaired ( by remedy signet or whatever) once it's cracked after the duration expires? Makes no sense.
meerkats
Quote:
Originally Posted by Knight_Blazer
Realistically, how can a armor be repaired ( by remedy signet or whatever) once it's cracked after the duration expires? Makes no sense.
Dude, youve accpeted that Paragons have wings magically sprout out of their backs when using some skills, necros can raise animated creatures from corpses, eles can call down pieces of rock from orbit, dervishes can shape change into a god form! And you are saying that its not realistically possible that some simple armour can be repaired magically?
LOL
LOL
arcanemacabre
Quote:
Originally Posted by meerkats
Dude, youve accpeted that Paragons have wings magically sprout out of their backs when using some skills, necros can raise animated creatures from corpses, eles can call down pieces of rock from orbit, dervishes can shape change into a god form! And you are saying that its not realistically possible that some simple armour can be repaired magically?
LOL I think the problem isn't the disbelief of possibility, the problem is it doesn't fit with what conditions are - bodily harm, injury, instability, whatever - they all deal with the person's body. Cracked Armor doesn't fit because it deals with their armor. This means the same skill that would be used to "cure" an ailment on someone's body can also magically repair their armor, and that just don't make sense.
Otherwise, I can't see any other way to introduce something like this. Maybe call it something different, like "Impaired Defenses" or some such, to imply the person is unable to defend themselves as well and become more susceptible to damage... but then why would it affect their armor rating, which they only gain by wearing armor? I dunno, just hard to fit into a "physical condition" category without some continuity conflicts.
LOL I think the problem isn't the disbelief of possibility, the problem is it doesn't fit with what conditions are - bodily harm, injury, instability, whatever - they all deal with the person's body. Cracked Armor doesn't fit because it deals with their armor. This means the same skill that would be used to "cure" an ailment on someone's body can also magically repair their armor, and that just don't make sense.
Otherwise, I can't see any other way to introduce something like this. Maybe call it something different, like "Impaired Defenses" or some such, to imply the person is unable to defend themselves as well and become more susceptible to damage... but then why would it affect their armor rating, which they only gain by wearing armor? I dunno, just hard to fit into a "physical condition" category without some continuity conflicts.
Seissor
fine, lets rename condition(s) to "effect(s)" there problem solved.
Or maybe cracked armor is the CONDITION your armor is in.
Or maybe cracked armor is the CONDITION your armor is in.
freekedoutfish
You have to assume that monks will be able to remove this condition anyway, just as they can any other degen or curse!
And it is just a condition that wears off.
I cant see this having a huge impact, especially since it cant reduce your armor lower then 60. I'm an ele and my armor is maxed at 70 anyway, and I always seem to survive.
Aslong as you have good monks and a good team, then its the same old story. You will do fine!
As for it not being realistic.... this is a game people!!
This cracked armor, is a tempory condition created by certain skills. As like any other condition, it will be removable with mending and healing (I assume as stated above).
But on the subject of realism!
How many Trolls do you see walking around your neighbourhood, who are able to hurl an endless supply of rocks from their hands, and cast spells on you?
Or when was the last time you saw a Mystical flouting dragon head down your local, ordering a point of Fosters, with the drawfs?
Have you had any undead rise recently from a local graveyard because a local yob was playing necromancer and fancied playing with some Flesh Golems?
And it is just a condition that wears off.
I cant see this having a huge impact, especially since it cant reduce your armor lower then 60. I'm an ele and my armor is maxed at 70 anyway, and I always seem to survive.
Aslong as you have good monks and a good team, then its the same old story. You will do fine!
As for it not being realistic.... this is a game people!!
This cracked armor, is a tempory condition created by certain skills. As like any other condition, it will be removable with mending and healing (I assume as stated above).
But on the subject of realism!
How many Trolls do you see walking around your neighbourhood, who are able to hurl an endless supply of rocks from their hands, and cast spells on you?
Or when was the last time you saw a Mystical flouting dragon head down your local, ordering a point of Fosters, with the drawfs?
Have you had any undead rise recently from a local graveyard because a local yob was playing necromancer and fancied playing with some Flesh Golems?
arcanemacabre
Quote:
Originally Posted by freekedoutfish
How many Trolls do you see walking around your neighbourhood, who are able to hurl an endless supply of rocks from their hands, and cast spells on you?
Or when was the last time you saw a Mystical flouting dragon head down your local, ordering a point of Fosters, with the drawfs?
Have you had any undead rise recently from a local graveyard because a local yob was playing necromancer and fancied playing with some Flesh Golems?
This is equivalent to giving the warrior a skill that causes a tree to grow with every attack skill. Magical, mystical, and just non-realistic? Sure. Makes sense within the confides of what the warrior is about? Hell no.
If you have any questions as to the purpose/effect of cracked armor, it's on the official wiki with a word from Izzy himself:
Quote:
The point of Cracked Armor is to allow you to deal with Heavy Armored targets like Warriors and Paragons, it's still a condition and it can get removed, it also works on every class because there are skills on all Physicals that use Cracked Armor. It's pretty much a counter to all passive armor buffs.
Emphasis mine. It is a condition just like Bleeding, Dazed, Blindness, etc.
Maybe the skills that remove conditions need to be re-worked or at least re-worded so they make more sense. It's certainly not a big deal at all, just kinda odd and funny. Of course, I still find it funny that the skill "Dodge" allows the user to "Block". Ah well.
Maybe the skills that remove conditions need to be re-worked or at least re-worded so they make more sense. It's certainly not a big deal at all, just kinda odd and funny. Of course, I still find it funny that the skill "Dodge" allows the user to "Block". Ah well.
Seissor
I am Restoring my armor to its original condition - Restore Condition
I am using mending touch on my armor to mend its current condition - mend touch
I am using purge conditions to purge the current ill condition my armor is in - purge cond.
I am using dismiss condition to shrug off this broke ass armor of mine - dismiss condition.
Replace your concept of purifying your soul when it comes to removing conditions and upgrade your chain of thought into treating it as a physical condition, effect.
quoted "remove conditions are the way they are because they are designed to heal or purify the target of "ill effects" - cracked armor has nothing to do with this."
Cracked armor is an effect. Here is my armor, now its cracked this has produced a negative (ill) effect where its -20al.
heal/purify? 0.o most of these things as i said earlier can be also worded to sound like you're fixing up your armor, you've just got tunnel vision, @_@ open you eyes, take the red pill neo THERE IS NO SPOON!
With all the things GW needs added/improved/modified the simple sulking of this matter is utterly stupid.
HOW ELSE would they put the effect of cracked armor into the game? you cant enchant an enemy...and if you did...cracked armor as an enchant? you can hex an enemy, but cracked armor as a hex is even more far fetched then it as a condition.
Seriously just change your train of thought, its a condition, its the CONDITION your armor is in, the bulk of the cond removal skills sound believeable enough. Realise the limits in the games engine/design and move on.
God this freaking community, toss them a bar of gold and they'll cry, we wanted gold coins! not a bar of gold! :'-(
I am using mending touch on my armor to mend its current condition - mend touch
I am using purge conditions to purge the current ill condition my armor is in - purge cond.
I am using dismiss condition to shrug off this broke ass armor of mine - dismiss condition.
Replace your concept of purifying your soul when it comes to removing conditions and upgrade your chain of thought into treating it as a physical condition, effect.
quoted "remove conditions are the way they are because they are designed to heal or purify the target of "ill effects" - cracked armor has nothing to do with this."
Cracked armor is an effect. Here is my armor, now its cracked this has produced a negative (ill) effect where its -20al.
heal/purify? 0.o most of these things as i said earlier can be also worded to sound like you're fixing up your armor, you've just got tunnel vision, @_@ open you eyes, take the red pill neo THERE IS NO SPOON!
With all the things GW needs added/improved/modified the simple sulking of this matter is utterly stupid.
HOW ELSE would they put the effect of cracked armor into the game? you cant enchant an enemy...and if you did...cracked armor as an enchant? you can hex an enemy, but cracked armor as a hex is even more far fetched then it as a condition.
Seriously just change your train of thought, its a condition, its the CONDITION your armor is in, the bulk of the cond removal skills sound believeable enough. Realise the limits in the games engine/design and move on.
God this freaking community, toss them a bar of gold and they'll cry, we wanted gold coins! not a bar of gold! :'-(
arcanemacabre
Good lord, Seissor! You're doing a lot more complaining about what I said than I am about the issue! In fact, I'm not even really complaining, just expressing my thoughts on it. Do you think I really care that much about it? Please, it's just a term. I'm just mulling it around in my brain trying to see what it has to do with the current conditions. It's constructive thought, not destructive.
On that note, I think you're taking it a bit too seriously, so I'm just going to agree with you and move on, k?
On that note, I think you're taking it a bit too seriously, so I'm just going to agree with you and move on, k?
freekedoutfish
Quote:
Originally Posted by arcanemacabre
You miss the point. It's not about realism, it's about consistency. All other conditions deal with the person/creature's physical body, while this one deals with the armor they wear. Skills that remove conditions are the way they are because they are designed to heal or purify the target of "ill effects" - cracked armor has nothing to do with this.
I failing to see the issue!
So what if a mending or healing spell removes the cracked armor effect?
Are you suggesting we shouldnt be able to remove it during an instance or mission and have to wait for it to wear off?
So what if a mending or healing spell removes the cracked armor effect?
Are you suggesting we shouldnt be able to remove it during an instance or mission and have to wait for it to wear off?
Konrow
theres ways to take it off like any other condition. its just a simple condition like bleeding and deep wound. while it may seem unrealistic to be able to cure it with the usual monk spells since this condition has to do with armor not an injury its still a condition and still affected by spells that remove conditions. Its only useful on rangers, paragons and warriors tho since everything else already has 60AL. Its definitely useful though and puts a new tactic into play.